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The Feuror
Dominion of Inter-Celestial Kings Trapped.
52
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Posted - 2014.06.07 17:14:00 -
[1] - Quote
Not sure if this has been brought up in past threads, but if it has I wasn't able to find it.
So for some type of market either in WH's or other aspects of the game (i.e Friendly/Hostile Sov or Lowsec w/o stations) but this is a WH thread so who cares about other aspects lol ;)
Corporate Market Array can have "X" amount of market slots so there not as good as the station markets and maybe even be able to change the market taxes around. This coupled with the new industry changes coming in the summer I think will make WH's a bit more desirable to live in for the bros looking to either start there own corp or even for the big guys so we dont have to pray to bob for a highsec on the back of a c5 every couple days
anyway let me know what you guys think and lets try and not have ISD lock it up before it hits page 2 lol ^ probably a troll. |

Shark Laser
A.A.A Trapped.
0
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Posted - 2014.06.07 17:16:00 -
[2] - Quote
Completely agree, and I can be trusted because I have no personal stake in this issue. |

Andrew Jester
Rolled Out
414
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Posted - 2014.06.07 17:16:00 -
[3] - Quote
Been suggested before. Thing consensus was meh. Was about time for one of these threads though... If thuggin' was a category I'd win a Grammy |

dumpgrah
Dominion of Inter-Celestial Kings Trapped.
4
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Posted - 2014.06.07 17:18:00 -
[4] - Quote
The idea is great and sound, i think its a wounderful idea sense it could be put into reinforce and stuff like that, pretty much give wormholes the idea of crippling a market they might have, what if they pop it do they get the some of the loot from the mods stored in it to sell? |

Adriana Nolen
Sama Guild
28
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Posted - 2014.06.07 19:35:00 -
[5] - Quote
Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design. |

Lloyd Roses
615
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Posted - 2014.06.07 19:55:00 -
[6] - Quote
I'd support this any time, though the naysayers got decent arguments aswell.
Think in short it boosts comfort of doing what we're doing already. Trading goods, but without a neceessity for the other guy to be online and responsive/free at a certain point. And the goods traded by certain people will be obvious.
(leadership sells various hulls/modules/ammo/paste/charges, everyone puts superfluous PI on there and buys the one that are currently subpar to produce cause Zlor killed the hotspot again, the guy with the reaction POS will sell boosters, hybrid materials and very likely no T3 components since we still can't assemble those, the explorers are selling their rigging BPs and other data/relic loot, the guy with that massive prod array sells tower fuel and the newbros sell their c50/320/540 and whatnot)
On the downside, this would encourage intense POS dwelling, something the naysayers don't seem to like. A few other valid points were raised, you can run a search for *pos market* in the F&I-part to see them in detail. "I honestly thought I was in lowsec"
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Ahost Gceo
Probe Patrol Ixtab.
145
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Posted - 2014.06.07 21:31:00 -
[7] - Quote
Adriana Nolen wrote:Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design. Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time.
I think this is a great idea. Though we can't think of POS mods only in context of wormholes, we also have to think how this would affect the rest of New Eden. Suffice it to say I don't think it would have any negative connotations elsewhere. I'd add a queue where people can put whatever they want to sell into the array to automatically go on sale once one slot is freed. I'm a friggin' banana. |

RudinV
Syndicate of Death BLOOD UNION
332
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Posted - 2014.06.07 21:34:00 -
[8] - Quote
Stations in w-space ver. 1.2. Next plz |

Adoris Nolen
Sama Guild
75
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Posted - 2014.06.08 00:35:00 -
[9] - Quote
Ahost Gceo wrote:Adriana Nolen wrote:Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design. Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time.
1) CCP didn't envision players living in w-space because nullsec in theory is a much better place.Why else doesn't w-space have moon goo, ice, upgrades, etc etc? 2) How do you explain blue loot instead of bounties then?
I may post drivel every so often but I actually do know a few things. |

Kynric
Sky Fighters
80
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Posted - 2014.06.08 01:39:00 -
[10] - Quote
I would love to see this, especially if it had to be Co - located with a poco (or anything else which is not inside a pos.) Imagine the shennanigans. I guess it's possible that if you dig in the sandbox long enough you could find something other than what cats bury.
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Ahost Gceo
Probe Patrol Ixtab.
145
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Posted - 2014.06.08 02:48:00 -
[11] - Quote
Adoris Nolen wrote:Ahost Gceo wrote:Adriana Nolen wrote:Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design. Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time. 1) CCP didn't envision players living in w-space because nullsec in theory is a much better place.Why else doesn't w-space have moon goo, ice, upgrades, etc etc? 2) How do you explain blue loot instead of bounties then? I may post drivel every so often but I actually do know a few things. Every so often is a vast understatement. The OP's idea is to introduce a new POS mod, not a system upgrade or a station that could be comparable to an existing nullsec chunk of infrastructure. Even with something like this CMA, wormhole space will still be nothing like nullsec. It will only give corporations or alliances the ability to buy and sell within themselves. On the topic of blue loot, there is a mix of RP and gameplay reasons why I can imagine they didn't use bounties.
1) RP- W-space systems don't have subspace beacons. So why would any information regarding Sleeper kills ever make it back to Empires to "pay out" those who kill them. 2) Gameplay- Risk. On top of having to shoot Sleepers, you have to collect and haul the loot out instead of just shooting the rats and running away for which many people get their money from ratting. W-space was meant to be more difficult so they made the PvE different. I'm a friggin' banana. |

Borsek
A.A.A Trapped.
188
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Posted - 2014.06.08 03:09:00 -
[12] - Quote
Corporate hangar array, corp/alliance chat, trust, ISK donations. The module has no real point, if it's floating in the middle of space no one will use it, if it's in a POS, you can as well use a CHA. I suppose you have to be online during the trade, but then you can have modules in a shared division, and again, problem solved. |

Alundil
Rolled Out
538
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Posted - 2014.06.08 06:00:00 -
[13] - Quote
Been suggested before. F&I
|

Virgil Armstrong
Alice In Wonderlands
0
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Posted - 2014.06.08 07:15:00 -
[14] - Quote
x-post to a POS Market Hangar idea, recent discussion and well articulated by OP imo |

Angsty Teenager
Broski North Black Legion.
443
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Posted - 2014.06.08 07:51:00 -
[15] - Quote
Every time I look in this subforum all I see is wormhole residents complaining and trying to change aspects of wormhole space that are dissimilar to k-space.
**** off.
Your idea is stupid and terrible. Figure out your own logistics or go live in highsec. |

RudinV
Syndicate of Death BLOOD UNION
332
|
Posted - 2014.06.08 08:31:00 -
[16] - Quote
Angsty Teenager wrote:Every time I look in this subforum all I see is wormhole residents complaining and trying to change aspects of wormhole space that are dissimilar to k-space.
**** off.
Your idea is stupid and terrible. Figure out your own logistics or go live in highsec. Ie they live there only for iskies. Bring blue loot to nulls and u won't see a single soul in w-space |

Barbara Nichole
Cryogenic Consultancy
623
|
Posted - 2014.06.08 08:37:00 -
[17] - Quote
Ahost Gceo wrote:Adriana Nolen wrote:Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design. Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time. This is not not true.. Just because they didn't expect people to live in wormholes doesn't mean they didn't expect them to have to haul loot or other wormhole products to market.. I expect they actually did factor the logistics into the difficulty of wormhole activity. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Sith1s Spectre
Rolled Out
1077
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Posted - 2014.06.08 09:29:00 -
[18] - Quote
They have these things called stations and trade hubs where you can buy these things...
CEO of Rolled Out Public Channel: Rolled Out Want to get Rolled Out?
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Icarus Able
Revenant Tactical
393
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Posted - 2014.06.08 12:35:00 -
[19] - Quote
Sith1s Spectre wrote:They have these things called stations and trade hubs where you can buy these things...
But lets not go to k-space tis a silly place |

Angelica Everstar
Narwhals Ate My Duck. Narwhals Ate My Duck
19
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Posted - 2014.06.08 23:28:00 -
[20] - Quote
Would I like to have this ? Yes
Would I like CCP to spent the needed time to design, balance and code this ? No
I rather have them give us alliance BMs and SO SO many other things  |

Meytal
School of Applied Knowledge Caldari State
428
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Posted - 2014.06.09 11:59:00 -
[21] - Quote
Adoris Nolen wrote:nullsec in theory is a much better place. Please go back, if it's so much better. Let the rest of us scrubs live in W-space in peace.
People are effectively doing these kinds of things already, through forums, spreadsheets, word of mouth, etc. When you have more than just yourself and your alts in a corp, things are a little different.
|

Ageudum
Rolled Out
7
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Posted - 2014.06.09 13:58:00 -
[22] - Quote
The real reason why this idea would never see the light of day is because it doesn't balance or translate very well in k-space. If the module worked like I would imagine it working, only members of your corporation and alliance would be able to access the market module and buy/sell items using it. This pretty much kills market PVP in low/nullsec, as a relatively popular tactic used against budding corporations is buying commonly-used ships and modules and selling them at a high price to the budding corporation when their ships are destroyed. The attacking corporation gets the benefit of killing people and making money off of them through the market. If the budding corporation only bought and sold stuff through a POS module that was restricted to the corporation/alliance, then the attacking corporation could no longer take advantage of it.
This idea won't work because it doesn't work very well outside of w-space. The simple truth of the matter is that if a concept in development can't be applied universally to the sandbox, it won't be developed. That's how Eve works. |

Trinkets friend
Sudden Buggery
1488
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Posted - 2014.06.09 23:44:00 -
[23] - Quote
- how many market slots do you think this needs?
I mean, a decent market in hisec has the capability to holdall 8-9000 or whatever (nerds, find the number) of possible items on the market. In w-space you may not need Yan-Jung Relic items and the like, but even setting up markets with slots sufficient for ammunition alone would have about 300 different types. Even if you just consider popular ammunition types, you're well over 120 different types of ammo.
- Who is going to use it?
As pointed out before, a lot of corporations have a public hangar bay, usually slot 1, where the corporation places items (such as ammo) for general usage. This doesn't break anything, it may cost your corp some cash, and probably ends up stolen or lost if the CHA is blown up, but so what? It obviates the need to install a market facility which is on a per system (in fact, per POS) basis.
- On that note, think about the programming needed.
The market function in EVE is simply a database functionality similar in operation to a publicly viewable webshop which allows the users to browse all available instances of market calls and puts. This is in essence similar to a stock market, restricted region by region. To create a new market for one POS would require CCP to create a functional database FROM SCRATCH whenever you anchor a POS Market Array, and then uninstall the database structure LIVE and in REAL TIME whenever you unachor it and decide to move it away from your SMA because your mother loving Naglfar bumps off it. Nope. Nope, nope, nope, nope. Outposts, you will say, are similar. No. outposts are large, hard to manufacture, one per system instances which are added to an existing database (one per k-space region) with plenty of advanced warning to CCP to prepare the database to handle the incoming instance. They also cannot be uninstalled.
- Who's going to sell that much anyway?
I am one of the very, very few toons in EVE with Tycoon trained to level 4. At level 4 i have 329 maximum open market orders. If we had a POS Market Array I would, personally, not even be able to fill all ammo orders on market myself. The majority of toons have less than 100K skill points in Trade. How functional would a wormhole market be? Especially considering it will likely be available to corporation only. Even in nullsec, you can conduct economic warfare via remote buy and sell orders in regions where you cannot dock due to standings.
- Will such markets be available on the market browser?
In nullsec, as said above, you can jump into eg; Curse or Deklein, and open your market tab and prior to an invasion, drop 200M ISK to buy up all the cynosural field generator modules on market, and 500M to clear out the stocks of Liquid Ozone, and re-seed them onto market at astronomical prices. how will this work in wormholes? Is the market only visible to members of a corporation? is it only visisble to those within 3km of the POS Market Array? if not, someone can drop into system and clean you out and flip your goods.
- What happens to the goods on market when the array is unanchored or destroyed?
Thanks, CEO dude, for letting eg; Blood union vape our POS. i just lost 30 fitted Guardian hulls i was sure you'dd buy for an exhoorbitant markup but never did, so they sat around on market for months and everyone just went to jjita to buy and fit new ones themselves. But now they're all gone into the aether or dropped out of the POS Market Array (damn you loot fairy) and i got no insurance on them.
QED, this idea is impractical, stupid, and sucks the donkey.
J's before K's. ::brofist:: http://www.localectomy.blogspot.com.au
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Derath Ellecon
Washburne Holdings Situation: Normal
2262
|
Posted - 2014.06.10 01:45:00 -
[24] - Quote
OMG this is awesome.
I would setup one POS with a way overpriced item on a buy order.
Then on a second POS I could setup a sell order for the same item at a greatly reduced cost.
Then I could put an afk cloaky in system spamming 23/7 "OMG look at this order mistake, if only I had the isk to take advantage"
   |

Meytal
School of Applied Knowledge Caldari State
429
|
Posted - 2014.06.10 12:07:00 -
[25] - Quote
I can see reasons not to implement this if you primarily and almost exclusively shop for items outside your home, and no one in the hole produces anything useful for the corp. Otherwise, this is a quality-of-life (tm), time-saving (tm), convenience feature (tm) to make it easier for corp or alliance mates to support one another more efficiently: it encourages the community aspect of a corp/alliance. It cuts out the shared spreadsheets, "market forum" waste of timecoordination, and repeated requests on chat/comms for products.
I can't imagine such a service ever making a corp so self-sufficient that they never need go out to K-space.
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Zlorthishen
Blue-Fire
33
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Posted - 2014.06.10 17:15:00 -
[26] - Quote
Lloyd Roses wrote: Zlor killed the hotspot again,
like you ever did PI anyways Lloyd :-P Blue-Fire : Best Fire |

Lloyd Roses
Artificial Memories Vertical.
621
|
Posted - 2014.06.10 17:41:00 -
[27] - Quote
Zlorthishen wrote:Lloyd Roses wrote: Zlor killed the hotspot again, like you ever did PI anyways Lloyd :-P
I only got weekly updates, so I see quite clearly what happened. And I blame you, 10/10 times.
Edit: Let me put it this way: I'm more often at those POCOs than I see aquila online. "I honestly thought I was in lowsec"
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