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Thread Statistics | Show CCP posts - 0 post(s) |

the duck
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Posted - 2003.09.26 11:20:00 -
[1]
I want to join a Pirate Corp do any take newbies?
the duck
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Siris
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Posted - 2003.09.26 11:25:00 -
[2]
yes, contact me ingame, at school now.
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zincol
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Posted - 2003.09.26 14:43:00 -
[3]
whats da point u cant kill in 1.0 to 0.1 - only place to kill is 0.0 unless u use long range 65km
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s0cks
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Posted - 2003.09.26 15:47:00 -
[4]
so dont gate camp.. duh. then you can kill in 0.4 or below.
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zincol
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Posted - 2003.09.26 16:27:00 -
[5]
u can only camp 0.0 gates and ure only able to kill in jump in points and belts in 0.4 to 0.1
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iconoclast
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Posted - 2003.09.27 02:05:00 -
[6]
funny how sooooo many people whined about gate campers right before the change, eh? instituting gameplay changes to counter extremely effective strategies should be only done as a very, very last resort. and only in the case of game mechanics exploit and here is why.
quite simply - it robs the players of eve the ability to form slower, "naturally" evolving solutions to effectively counter the tactics of terror and theft. you know, the way things happen in the real world? instead of ôgodö just rewriting the program to make the unsightly pests less ummmm. pesty? when you do this you take away from the most important part of the game. you take away the thinking human beings working together and even individually to fix the problems that are bollixing up their world. namely in this thread, piracy.
* it prevents economic solutions from developing (hiring security, weighing the risks of transporting goods yourself versus creating courier missions, paying ôprotection moneyö at gates, etc.)
* it prevents political solutions (alliance / senate meetings and resolutions, peace treaties, mining guilds and thievry guilds to counter them, player police and bounty hunter corp organization and grassroots movements, etc. )
* it prevents vendetta solutions (omg those gate camping bastards, my corp / alliance will crush all of them, this is our turf)
* it prevents strategic solutions (fake radio transmissions in local, noobs teaming up to rush a gate, creating warp bookmarks, finding out who the pirates enemies are and alerting them, whatever, 100 creative solutions that fail and 1 or 2 that end up succeeding, etc)
* it stifles noob character development (wow that sucked, those guys killed me while i was taking a shower under autopilot, and for no reason, iÆm totally ****ed, i think i just decided i want to be a bounty hunter when i grow up)
* and most importantly, it generates bad will among those that pay you money every month. (why are they changing the game to punishing us just because we were being to successful? now the rich mining corps have fearless travel capability in addition to free ncp police protection.)
you are making a ccp rat maze for us to run out predefined routes in. stop it now. this is not balance. this inhibits social evolution in the game. and i think its a ******* great game, aside from what i see as simply a few poor choices, otherwize i wouldnÆt bother with my 2 cents.
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iconoclast
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Posted - 2003.09.27 03:37:00 -
[7]
ps. sorry for hijacking yer post. it'll b the last time i'm gonna squak about the stupid ncp invinca-guns and ncp insta-warp police. hope you find some good banditos to fly with.
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Insane Angel
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Posted - 2003.09.27 04:00:00 -
[8]
I agree with you iconoclast, except I think CCP was trying to find a balance to the rats so they dont lose soo many new players. But in this regards that is their own falt since they didnt institute a better learning program for noobs.....so i guess ill close my trap now :)
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iconoclast
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Posted - 2003.09.27 06:15:00 -
[9]
so what happen when rats an carebears mix? u get ratbear? or carrots?
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Garreck
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Posted - 2003.09.27 09:05:00 -
[10]
Quote: so what happen when rats an carebears mix? u get ratbear? or carrots?
LOL!! Thanks, icono. After getting my butt handed to me on a silver platter by the paladins last night, I needed that laugh... Garreck Aeternus Crusade
Aku. Soku. Zan. |

darth solo
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Posted - 2003.09.27 11:38:00 -
[11]
Quote:
Quote: so what happen when rats an carebears mix? u get ratbear? or carrots?
LOL!! Thanks, icono. After getting my butt handed to me on a silver platter by the paladins last night, I needed that laugh...
No my friend, it was a tactical defeat that we had
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SavX
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Posted - 2003.09.27 12:00:00 -
[12]
lets all get together, everyone with a battleship and good combat skills, we'll go to where the newbies start out, and shoot EVEERYONE there, mwhahahahahahahah
Don't Kill The Corp.. Kill the Suppliers. |

Mr Money
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Posted - 2003.09.27 13:59:00 -
[13]
Quote: lets all get together, everyone with a battleship and good combat skills, we'll go to where the newbies start out, and shoot EVEERYONE there, mwhahahahahahahah
I like your thinking
I like chocolate milk, milkshakes, regular milk, money, and chicks with big racks
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Skillz
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Posted - 2003.09.28 03:05:00 -
[14]
I must agree, a lot of people are most unaware of the game mechanics. It's not just newbies but people that have been playing for at least a month.
For instance, one cruiser and two frigs attacked me when I was mining in a .5 system. Naturally CONCORD came and handed me their modules.
If they leave the game, the blame falls on CCP for not more clearly informing them on the above mechanics. They did manage to kill one of my wasp drones though.

They could have a message that states CONCORD will punish you for attacking another player in the relevant systems.
You can't legally fire upon anyone based on CONCORD ratings in any .5 to 1.0 system because they have to be -5.0 or below and then CONCORD kills them instead.
Another constant source of newbie greif is splash damages to gates, stations and other players.
Implement that CONCORD ignores all splash damages, it's fully supported in the game code since it can differ direct damage from area damage, if and only if no ship or pods have been killed. Meaning you can't kill with impunity by using huge pulsebombs.
Keep on flaming, lamers.
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Insane Angel
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Posted - 2003.09.28 04:18:00 -
[15]
Quote: lets all get together, everyone with a battleship and good combat skills, we'll go to where the newbies start out, and shoot EVEERYONE there, mwhahahahahahahah
Hehe isnt that what Lord Zap would do right after he said " Boo" ?
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Naz Farooq
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Posted - 2003.09.28 05:29:00 -
[16]
Quote:
I must agree, a lot of people are most unaware of the game mechanics. It's not just newbies but people that have been playing for at least a month. <snip> Another constant source of newbie greif is splash damages to gates, stations and other players.
Implement that CONCORD ignores all splash damages, it's fully supported in the game code since it can differ direct damage from area damage, if and only if no ship or pods have been killed. Meaning you can't kill with impunity by using huge pulsebombs.
How about CONCORD ignores all damage done to shields? Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

Fetty Chico
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Posted - 2003.09.28 06:05:00 -
[17]
I dont think they waste power on shields when you can insta kill a titan defending yourself dont seem that important
------------------------------------------------ Tell my tale to those who ask. Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.
If this world was supposed to be friendly CCP wouldnt have wasted time paying the devs to code so many weapons |

Naz Farooq
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Posted - 2003.09.28 06:16:00 -
[18]
Quote: I dont think they waste power on shields when you can insta kill a titan defending yourself dont seem that important
Hehe, no I meant as a way to keep players from being killed by CONCORD have the police not respond to damage done by one player to another player that only affects their shields. So if you accidentally splash/shoot someone and it only does a little damage to their shields CONCORD doesn't show up and blow you away. Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

pooti
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Posted - 2003.09.28 07:01:00 -
[19]
Oh, I'll top skills. Last night I was tooling around in a Rifter doing agent missions. I was in a 1.0 (Pator), at the gate and about to jump...and someone in a thorax jumped me. Or tried, I don't think he got a hit in before concorde wasted him.
I ended up with a Medium C5-L Emergency Shield Overload I, eight wasps and some other junk. Sadly, I couldn't carry the wasps, so I blew the can after taking everything else.
I still have no idea why someone would be so stupid, but hey, I'm not complaining.
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Fetty Chico
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Posted - 2003.09.28 16:04:00 -
[20]
well pooti..you have a bounty and a negative sec rating, every idiot for the next 10 systems will shoot at you thats why I never wanted a bounty..I dont need lock notices breaking into my music while Im playing
------------------------------------------------ Tell my tale to those who ask. Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.
If this world was supposed to be friendly CCP wouldnt have wasted time paying the devs to code so many weapons |

Joshua Calvert
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Posted - 2003.09.28 16:05:00 -
[21]
Quote:
I must agree, a lot of people are most unaware of the game mechanics. It's not just newbies but people that have been playing for at least a month.
For instance, one cruiser and two frigs attacked me when I was mining in a .5 system. Naturally CONCORD came and handed me their modules.
If they leave the game, the blame falls on CCP for not more clearly informing them on the above mechanics. They did manage to kill one of my wasp drones though.

They could have a message that states CONCORD will punish you for attacking another player in the relevant systems.
You can't legally fire upon anyone based on CONCORD ratings in any .5 to 1.0 system because they have to be -5.0 or below and then CONCORD kills them instead.
Another constant source of newbie greif is splash damages to gates, stations and other players.
Implement that CONCORD ignores all splash damages, it's fully supported in the game code since it can differ direct damage from area damage, if and only if no ship or pods have been killed. Meaning you can't kill with impunity by using huge pulsebombs.

I'm agreeing with Skillz.
    
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Fetty Chico
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Posted - 2003.09.28 16:09:00 -
[22]
well.theres the 5 th sign of the apocolpse..Im going to go hide in a bomb shelter
------------------------------------------------ Tell my tale to those who ask. Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.
If this world was supposed to be friendly CCP wouldnt have wasted time paying the devs to code so many weapons |

pooti
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Posted - 2003.09.29 22:15:00 -
[23]
Edited by: pooti on 29/09/2003 22:15:59
Quote: well pooti..you have a bounty and a negative sec rating, every idiot for the next 10 systems will shoot at you thats why I never wanted a bounty..I dont need lock notices breaking into my music while Im playing
I imagine that could be annoying, but if my soundcard's enabled while I play my framerates dip into the unplayable zone.
And even if I ever get my soundcard issues worked out, I don't think I'll care as long as dudes keep dropping good stuff when they get owned by Concord (got a miner II last night ).
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TIvian
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Posted - 2003.09.30 08:09:00 -
[24]
Quote:
I must agree, a lot of people are most unaware of the game mechanics. It's not just newbies but people that have been playing for at least a month.
For instance, one cruiser and two frigs attacked me when I was mining in a .5 system. Naturally CONCORD came and handed me their modules.
If they leave the game, the blame falls on CCP for not more clearly informing them on the above mechanics. They did manage to kill one of my wasp drones though.

They could have a message that states CONCORD will punish you for attacking another player in the relevant systems.
You can't legally fire upon anyone based on CONCORD ratings in any .5 to 1.0 system because they have to be -5.0 or below and then CONCORD kills them instead.
Another constant source of newbie greif is splash damages to gates, stations and other players.
Implement that CONCORD ignores all splash damages, it's fully supported in the game code since it can differ direct damage from area damage, if and only if no ship or pods have been killed. Meaning you can't kill with impunity by using huge pulsebombs.
WOW!!! well done! could not have said it better myself!!! (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |
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