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Burrick V'ar
1st Steps Academy Fidelas Constans
0
|
Posted - 2014.06.10 18:04:00 -
[1] - Quote
It is currently possible to basically shut down activity in a none-empire system by just cloaking up a scanning ship in the middle of nowhere and then going afk. By just coming back once in a while to scan down what is in system and hot drop it if you find something worth the effort, you're either shutting down an entire system or forcing other players to be 100% vigilant (which is no bad thing), but you're putting basically no effort in at your end. That's not interesting, and it's not fun. But, in case you disagree, let's look at the fluff.
Cloaky ships are supposed to be the space boat equivalent of submarines, right? Well submarines aren't invisible. A skilled sonar operator can find a sub given time and means. It should be the same way with cloaks. Utter undetectability makes the game unengaging and uninteresting. If cloaks made ships invisible on-grid and disappear from overview, but only reduced their sig radius significantly for combat scanning purposes, it would stop this dull stalemate from happening. Perhaps some kind of sliding scale should be introduced whereby cloaking skills, module tiers, and implants make a cloaked ship harder (but never impossible) to scan down, versus better scanning skills and equipment making it easier. Even if you don't think of cloaks as the spaceboat answer to submarines, look at any sci-fi where they're featured. Ones where the crew cloaked up and then went for a brew would make for very boring stories.
Move along if this has already been discussed ad nauseum and I'm late to the party; I couldn't find any recent discussions on it with a cursory search. |

Herzog Wolfhammer
Sigma Special Tactics Group
4986
|
Posted - 2014.06.10 18:10:00 -
[2] - Quote
First!
I see your points but you know you are poking a hornets nest, don't you? Bring back DEEEEP Space! |

darmwand
Repo.
209
|
Posted - 2014.06.10 18:11:00 -
[3] - Quote
This is going to be painful to read. Again. "Imagine it is war and everybody cloaks." -- Bienator II |

Dave Stark
6284
|
Posted - 2014.06.10 18:14:00 -
[4] - Quote
if you want to stop playing because you have a visitor... that has nothing to do with cloak mechanics. |

Josef Djugashvilis
Acme Mining Corporation
2448
|
Posted - 2014.06.10 18:16:00 -
[5] - Quote
All you have to do is to get up close and hug me to death.
This is not a signature. |

Brendan Anneto
Gladiators of Rage Fidelas Constans
30
|
Posted - 2014.06.10 18:16:00 -
[6] - Quote
tl;dr and IB4L I also will laugh at your calamity; I will mock when your terror comes, When your terror comes like a storm, And your destruction comes like a whirlwind, When distress and anguish come upon you.-á-á Proverbs 1:26-27 |

Sibyyl
Gallente Federation
1557
|
Posted - 2014.06.10 18:16:00 -
[7] - Quote
Seems like a decent suggestion, actually.
Why not let me detect cloaked ships using the narrowest (and only the narrowest) dscan angle? You could even require that I'd need to scan 2 or 3 times to pick something up and that it's unreliable (only appears sometimes on dscan). .. when everything else is gone .. |

Marsha Mallow
1010
|
Posted - 2014.06.10 18:18:00 -
[8] - Quote
Just eve-search: afk cloaking / cloak / exploit Read a few and you'll see why these discussions are redundant, repetitive flame fests. Even though some good countermeasures/mechanic changes have been proposed.
2013 list & commonly proposed ideas - CCP appear to be aware of the complaints over this.
It's clear how much this annoys you. Unfortunately by expressing it on GD, you just invited every tear drinking AFK cloaker to your space. I'm not sure your alliance will be pleased, but at least they'll know who to blame ;) TO THE RIPARDMOBILE! |

Dramaticus
GoonWaffe Goonswarm Federation
581
|
Posted - 2014.06.10 18:19:00 -
[9] - Quote
Did you know that in the history of EVE not a single ship has been lost to an AFK cloaker? The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Prince Kobol
1933
|
Posted - 2014.06.10 18:20:00 -
[10] - Quote
Burrick V'ar wrote:It is currently possible to basically shut down activity in a none-empire system by just cloaking up a scanning ship in the middle of nowhere and then going afk. By just coming back once in a while to scan down what is in system and hot drop it if you find something worth the effort, you're either shutting down an entire system or forcing other players to be 100% vigilant (which is no bad thing), but you're putting basically no effort in at your end. That's not interesting, and it's not fun. But, in case you disagree, let's look at the fluff.
Cloaky ships are supposed to be the space boat equivalent of submarines, right? Well submarines aren't invisible. A skilled sonar operator can find a sub given time and means. It should be the same way with cloaks. Utter undetectability makes the game unengaging and uninteresting. If cloaks made ships invisible on-grid and disappear from overview, but only reduced their sig radius significantly for combat scanning purposes, it would stop this dull stalemate from happening. Perhaps some kind of sliding scale should be introduced whereby cloaking skills, module tiers, and implants make a cloaked ship harder (but never impossible) to scan down, versus better scanning skills and equipment making it easier. Even if you don't think of cloaks as the spaceboat answer to submarines, look at any sci-fi where they're featured. Ones where the crew cloaked up and then went for a brew would make for very boring stories.
Move along if this has already been discussed ad nauseum and I'm late to the party; I couldn't find any recent discussions on it with a cursory search.
Show me a kill mail where somebody was killed by a afk cloaker and I will agree that there is a problem, until then, HTFU |

Tippia
Sunshine and Lollipops
22468
|
Posted - 2014.06.10 18:20:00 -
[11] - Quote
Burrick V'ar wrote:It is currently possible to basically shut down activity in a none-empire system by just cloaking up a scanning ship in the middle of nowhere and then going afk. There's a very easy way around that: don't shut down the activity just because there's a cloaker in the middle of nowhere.
Quote:Move along if this has already been discussed ad nauseum and I'm late to the party; I couldn't find any recent discussions on it with a cursory search. I take it that GÇ£cursory searchGÇ¥ is a new way of expressing GÇ£no searchGÇ¥. There are roughly 80 bajillion threads about it, many of them in the right forum section. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ramona McCandless
The McCandless Clan
5140
|
Posted - 2014.06.10 18:21:00 -
[12] - Quote
I will vote for this (redundant) idea on one condition;
I can have a skill which also allows me to appear in local in systems Im not actually in "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Burrick V'ar
1st Steps Academy Fidelas Constans
1
|
Posted - 2014.06.10 18:21:00 -
[13] - Quote
Herzog Wolfhammer wrote:First! I see your points but you know you are poking a hornets nest, don't you? I would leave cloaking "alone" in such a manner that nobody gets an instant defeat cloak and gank measure. The only 2 changes I would make: 1. If the client has no activity for a given time, the player is logged off (as one who has tried to play after a long weekend of outdoor work, and fallen asleep at the keyboard, this would be a good thing). 2. Allow special probes to "see" but NOT get a warpable hit on a cloaked ship. It should always be impossible to get a warp hit on a cloaked ship. But it would be nice to know if a cloaked ship is on the move or if within the D-scan range. Frankly I think that having a general idea of where it is makes things more interesting and also makes lurking more fun for the cloaker too as cloaking in a system to "bother" people can be quite boring but the "victims" of cloaking activity would be rather unnerved if they saw the cloaker "moving". Look at it this way: SCUBA divers KNOW there are sharks below the water at the beach. People know sharks are in the ocean. Ever fly over a beach in a helicopter and see all the sharks amongst the people in the water (I have, from a CH-47 "shithook" in Italy). Every time I see aerial pics of that I know that if the people in the water could see what I was seeing their beach outing would have a bit more.... "edge" to it. 
Meh. You can't post without someone getting buttmad. I'll just be ignoring the "hurf durf if u dont like it dont play eve XD" posts. Good suggestions, though. Being able to see what grid the cloaked ship was on but not warp to the ship, combined with some kind of depth-charge module, like a mid-slot mod that extends Smart Bomb range, for instance, would be a good solution.
|

Solecist Project
Center for Advanced Studies Gallente Federation
2135
|
Posted - 2014.06.10 18:22:00 -
[14] - Quote
People decide to stay docked, but nobody is actually forcing them.
I don't see the issue. Cowards deserve punishment. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499 @SolsUnknownAlt on twitter. I hate it.
|

Prince Kobol
1933
|
Posted - 2014.06.10 18:23:00 -
[15] - Quote
Burrick V'ar wrote:Herzog Wolfhammer wrote:First! I see your points but you know you are poking a hornets nest, don't you? I would leave cloaking "alone" in such a manner that nobody gets an instant defeat cloak and gank measure. The only 2 changes I would make: 1. If the client has no activity for a given time, the player is logged off (as one who has tried to play after a long weekend of outdoor work, and fallen asleep at the keyboard, this would be a good thing). 2. Allow special probes to "see" but NOT get a warpable hit on a cloaked ship. It should always be impossible to get a warp hit on a cloaked ship. But it would be nice to know if a cloaked ship is on the move or if within the D-scan range. Frankly I think that having a general idea of where it is makes things more interesting and also makes lurking more fun for the cloaker too as cloaking in a system to "bother" people can be quite boring but the "victims" of cloaking activity would be rather unnerved if they saw the cloaker "moving". Look at it this way: SCUBA divers KNOW there are sharks below the water at the beach. People know sharks are in the ocean. Ever fly over a beach in a helicopter and see all the sharks amongst the people in the water (I have, from a CH-47 "shithook" in Italy). Every time I see aerial pics of that I know that if the people in the water could see what I was seeing their beach outing would have a bit more.... "edge" to it.  Meh. You can't post without someone getting buttmad. I'll just be ignoring the "hurf durf if u dont like it dont play eve XD" posts. Good suggestions, though. Being able to see what grid the cloaked ship was on but not warp to the ship, combined with some kind of depth-charge module, like a mid-slot mod that extends Smart Bomb range, for instance, would be a good solution.
It would help if you could prove there was an actual problem first. |

Radelix Cisko
The Price Of Freedom Wreckless.
187
|
Posted - 2014.06.10 18:23:00 -
[16] - Quote
OHHH GOD, SEARCH FUNCTION. please use it. Despite my posting prowess I really am terrible at this game
|

Paranoid Loyd
628
|
Posted - 2014.06.10 18:24:00 -
[17] - Quote
16 "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Burrick V'ar
1st Steps Academy Fidelas Constans
1
|
Posted - 2014.06.10 18:27:00 -
[18] - Quote
Solecist Project wrote: People decide to stay docked, but nobody is actually forcing them.
I don't see the issue. Cowards deserve punishment.
Fair point, well made. |

Domanique Altares
Rifterlings Point Blank Alliance
2902
|
Posted - 2014.06.10 18:28:00 -
[19] - Quote
Let's go ahead and have that original OP back, while we're at it:
Burrick V'ar wrote: It is currently possible to basically shut down activity in a none-empire system by just cloaking up a scanning ship in the middle of nowhere and then going afk. By just coming back once in a while to scan down what is in system and hot drop it if you find something worth the effort, you're either shutting down an entire system or forcing other players to be 100% vigilant (which is no bad thing), but you're putting basically no effort in at your end. That's not interesting, and it's not fun. But, in case you disagree, let's look at the fluff.
Cloaky ships are supposed to be the space boat equivalent of submarines, right? Well submarines aren't invisible. A skilled sonar operator can find a sub given time and means. It should be the same way with cloaks. Utter undetectability makes the game unengaging and uninteresting. If cloaks made ships invisible on-grid and disappear from overview, but only reduced their sig radius significantly for combat scanning purposes, it would stop this dull stalemate from happening. Perhaps some kind of sliding scale should be introduced whereby cloaking skills, module tiers, and implants make a cloaked ship harder (but never impossible) to scan down, versus better scanning skills and equipment making it easier. Even if you don't think of cloaks as the spaceboat answer to submarines, look at any sci-fi where they're featured. Ones where the crew cloaked up and then went for a brew would make for very boring stories.
Move along if this has already been discussed ad nauseum and I'm late to the party; I couldn't find any recent discussions on it with a cursory search.
"i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Abrazzar
Vardaugas Family
3754
|
Posted - 2014.06.10 18:29:00 -
[20] - Quote
Set local to delayed. Reduce local range to grid. Set constellation chat to immediate. Add intelligence, alarm and scanning tools.
Probably in the reverse order. Sovereignty and Population New Mining Mechanics |

War Kitten
Panda McLegion
5261
|
Posted - 2014.06.10 18:39:00 -
[21] - Quote
Burrick V'ar wrote:You know what? Never mind. The flaming is strong with these ones.
Damn, I missed a chance to troll a cloaking thread.
I'll just cloak up afk in the thread in case anything develops.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Marsha Mallow
1011
|
Posted - 2014.06.10 18:40:00 -
[22] - Quote
Burrick V'ar wrote:You know what? Never mind. The flaming is strong with these ones. Don't take it personally. It's not deliberate flaming from everyone. It's just a really common topic often raised for trolling purposes. They tend to get locked as redundant anyway, it's probably best to just abandon it before it turns into vegetable pelting, and the mods beat us all up.
Just read the forums for a week or so before creating topics. If it's a complaint GD/F&I usually have the common gripes on the first few pages. TO THE RIPARDMOBILE! |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
737
|
Posted - 2014.06.10 18:41:00 -
[23] - Quote
We have AFK cloakers in our system too. It doesn't stop the ratters, even though they know the guy is a hot dropper. 
There are plenty of ways to deal with it, including to stop letting it scare you and get on with your life, to aggrivating you enough ot set up a bait ratting ship with points tank and possibly a cyno and have some bored pvp'ers wait for the fish to bite.
Here is my F&I suggestion: If there is a mechanic to hunt down cloaked ships, there should be a skill to hack gates to falsify local information.  It is really hard to change your signature settings |

Solecist Project
Center for Advanced Studies Gallente Federation
2140
|
Posted - 2014.06.10 18:51:00 -
[24] - Quote
The whole issue is beeing looked at from the wrong perspective, which shows by the proposed solutions, which are all pretty much crap.
Delaying local or anything else that removes intel will only make people not play at all, because cowards will always stay cowards.
These people are basically highseccers, but highsec isn't paying them enough. Think about who actually rents space in nullsec and for what reasons.
Imagine highsec with delayed or no local at all.
We'd literally lose tons of players.
The weird thing about this is that this might not actually be bad in the long run, because such a change could be well marketed and implemented into the game, leading to more subs actually, because it's simply that dangerous to play it.
Of course new tools would be added to help players. Look at the dscan disruptor, for example. Now imagine that spread in multiple dozens throughout every system. As example.
Btw!
When the empires are crumbling and CONCORD sees issues coming ... ... will the new space be carebear space, for others hard to reach ... ... and highsec finally be free from the wrath of CONCORD and the carebears?
Will NullSec finally turn into proper empires with citizens?
I bet most people can't even imagine the realitiy. There'd be me, in nullsec,
suicide ganking people who roam around, because it's an empire space and safe enough to do so ...
... but there's no CONCORD! Who protects these people?
Let's find that out after the break.
*plays music* The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499 @SolsUnknownAlt on twitter. I hate it.
|

Dinsdale Pirannha
Pirannha Corp
3130
|
Posted - 2014.06.10 18:54:00 -
[25] - Quote
Have faith. The null sec cartel lobby is kind of busy right now getting CCP to rob high sec of any ISK generation capabilities.
Soon enough, they will get CCP to kill the afk cloaking ability. Null sec serfs must be happy to pay their tithes to their overlords. It is bad for business otherwise. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ramona McCandless
The McCandless Clan
5149
|
Posted - 2014.06.10 18:55:00 -
[26] - Quote
Dinsdale Pirannha wrote:Have faith. My High Sec Empire cartel lobby is kind of busy right now defending me from imagined threats.
Soon enough, they will get CCP to kill the afk cloaking ability. High sec serfs must be happy to pay their tithes to their Empire overlords. It is bad for business otherwise.
FTFY
"If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Lord Fudo
Center for Advanced Studies Gallente Federation
76
|
Posted - 2014.06.10 19:01:00 -
[27] - Quote
Problem with afk cloakers is not whether they are there or afk. The problem is the local channel. I believe local should not show the player if their ship is cloaked. Same with jumping through a gate or wormhole. Player should only appear in local once the ship decloaks.
This would deny afk cloaking effectiveness in scaring the system population.
If ccp delayed local only for cloaked ships, then it would be a great opportunity to add a deployable, one time use device, that would discharge a pulse for a set distance that would deactivate cloaks for a short period of time. Like 2 minutes max.
Then cloakers could afk cloak and use local channel as a weapon/tool, and the local population wouldn't be bothered by that guy in local they cant find. Residents could then have a gamble to make. Use the device to see who is in system, lose device, but gain peace of mind if no one appears in local.
This would also encourage teamwork. Ratters and miners would require scouts watching the gates for any intruders entering system. Same with probers checking/watching that wormhole in system.
To me it would be balanced for both sides. Cloaked ship cloaked in local, module/device to deactivate cloaks for 2 minutes in order to expose player into local channel till ship recloaks.
This shouldnt be one-sided. There'd need to be balance in the gameplay for both so its not an easy street for one side. |

Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
429
|
Posted - 2014.06.10 19:01:00 -
[28] - Quote
Just get rid of:
Cloaking Local Alts/second accounts
Really, CCP should put me in charge.
No good deed goes unpunished |

Dave Stark
6286
|
Posted - 2014.06.10 19:02:00 -
[29] - Quote
Dinsdale Pirannha wrote:Have faith. The null sec cartel lobby is kind of busy right now getting CCP to rob high sec of any ISK generation capabilities.
Soon enough, they will get CCP to kill the afk cloaking ability. Null sec serfs must be happy to pay their tithes to their overlords. It is bad for business otherwise.
source. |

War Kitten
Panda McLegion
5262
|
Posted - 2014.06.10 19:03:00 -
[30] - Quote
Ramona McCandless wrote:Dinsdale Pirannha wrote:Have faith. My High Sec Empire cartel lobby is kind of busy right now defending me from imagined threats.
Soon enough, they will get CCP to kill the afk cloaking ability. High sec serfs must be happy to pay their tithes to their Empire overlords. It is bad for business otherwise. FTFY
I knew if I stuck around something good would develop.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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