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Belial02
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Posted - 2006.06.13 13:46:00 -
[1]
Edited by: Belial02 on 13/06/2006 13:46:22 And if so, with what setup?
I mean with about 1m skillpoints its ok in PvE. But the lack of midslots seems to be a problem onceyou're PvPing alone and not beeing a complementary part of a fleet.
Any idea, experience, comment?
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Pichemanu
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Posted - 2006.06.13 14:00:00 -
[2]
Punisher: hi:1*med pulse/2*dual light/1*small nos med:1*ab/1*7.5 scrambler low:1*small armor rep/3*capacitor power relay This setup let's u run the repairer, scrambler and guns forever.
As for the cruisers i don't know i don't use them :) -maybe something like this: maller HIGH-SLOTS : ~~~~~~~~~~~~ - [ 120 | 26] Focused Medium Pulse Laser I - [ 120 | 26] Focused Medium Pulse Laser I - [ 120 | 26] Focused Medium Pulse Laser I - [ 120 | 26] Focused Medium Pulse Laser I - [ 175 | 25] Medium Nosferatu I - [ 175 | 25] Medium Nosferatu I MED-SLOTS : ~~~~~~~~~~~~ - [ 50 | 25] 10MN Afterburner I - [ 1 | 25] J5b Phased Prototype Warp Inhibitor I - [ 1 | 21] X5 Prototype I Engine Enervator LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 25] Damage Control I - [ 150 | 25] Medium Armor Repairer I - [ 2 | 25] Energized Adaptive Nano Membrane I - [ 2 | 25] Energized Adaptive Nano Membrane I - [ 1 | 0] Co-Processor I - [ 1 | 30] Heat Sink I ********* buhuhu... ********* |

Tenpenny Six
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Posted - 2006.06.13 14:04:00 -
[3]
Fit projectiles on your Punisher. You won't regret it.
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Pichemanu
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Posted - 2006.06.13 14:15:00 -
[4]
Edited by: Pichemanu on 13/06/2006 14:15:28
Originally by: Tenpenny Six Fit projectiles on your Punisher. You won't regret it.
No need for that, the dmg output is horrible with them. The proj punisher is usefull only in certain (very limited) situations. ********* buhuhu... ********* |

Belial02
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Posted - 2006.06.13 14:16:00 -
[5]
Edited by: Belial02 on 13/06/2006 14:18:44 I did but im kinda reluctant to drop my bonuses. Also i appear to be able to deal more dmg with medium pulses, but then its not in pvp.
Right now (for PvE) my Puni has :
- 2 Mediums pulses, 1 dual light (Multi or infrared), 1 named NOS - 1 named AB, 1 Webber - 2 CPR, one HS and a repper.
It seems to work good.
I was thinking to trade either the CPR or the HS agaisnt plates but then i guess i'd get short on CPU.
Or maybe trade the webber for a scrambler.
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Frools
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Posted - 2006.06.13 14:26:00 -
[6]
omen:
4x focused pulse II 1x med nos
1x 10mn ab II 1x web 1x scram (has to be 7.5k cos a 20k disruptor wont fit)
3x hsII 1x med rep (named/t1, t2 doesnt fit) 1x 400mm plate
if you land within 7.5k of something you have a chance to kill it if its anotehr cruiser or bigger theres a good chance he'll just kill you though
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Pichemanu
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Posted - 2006.06.13 14:30:00 -
[7]
Originally by: Belial02 Edited by: Belial02 on 13/06/2006 14:18:44 I did but im kinda reluctant to drop my bonuses. Also i appear to be able to deal more dmg with medium pulses, but then its not in pvp.
Right now (for PvE) my Puni has :
- 2 Mediums pulses, 1 dual light (Multi or infrared), 1 named NOS - 1 named AB, 1 Webber - 2 CPR, one HS and a repper.
It seems to work good.
I was thinking to trade either the CPR or the HS agaisnt plates but then i guess i'd get short on CPU.
Or maybe trade the webber for a scrambler.
Don't trade either for a plate, it won't help u that much, if u get webbed and hit hard by cruiser guns u are already dead, more armor won't help u. And u need a scrambler for pvp otherwise ur target will just warp off so just replace ur webber with a scrambler adn u will do fine.
I had much succes with a punisher setup almost like that. (biggest pvp kill was a brutix and biggest pve kill was 1.2 mil true sansha cruiser).
Don't be afraid to u will get killed as that will happen, the replacement cost beaing so small it's no porblem.
********* buhuhu... ********* |

KilROCK
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Posted - 2006.06.13 14:31:00 -
[8]
Originally by: Tenpenny Six Fit projectiles on your Punisher. You won't regret it.
He's right 
Whine whine whine, sigs |

Wheya
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Posted - 2006.06.13 14:56:00 -
[9]
Almost nobody is using shield tanks for PvP frig setups because you need the rare med slots for tackling and EW.
Almost nobody is fitting armor hardeners on frig setups because even a 200mm plating would double the armor HP of frigates and is much more effective than one or more hardeners. Exception might be the Punisher because of the 5% armor resistance boost which makes fitting energized adaptive hardeners a viable option.
After realizing how pilots are tanking you just have to take a look at the average armor resistance (60% em, 35% th, 25% ki, 10% ex) and you know why lasers are not the best option even if they shine on paper with their tracking and their dps against unhardened targets.
Since the introduction of armor compensation skills it's now the same situation with cruisers and battleships. In the past they fitted 3 hardeners to get similar resistance against all damage types. Today damage controls and energized EAN give an additional resistance to EM which they usually have not had in the past. Different but similar problem are radio crystals against plated ships. T2 ships don't suffer that much from this problem, though.
Lasers are fine for PvE against Sanshas and Blood Raiders. For PvP projectile weapons unfortunatly are very often the better option.
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Belial02
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Posted - 2006.06.13 15:03:00 -
[10]
Aha... interesting point there. But then whats the use of lasers in PvP if targets can fit with modules that renders them almost inefficient?
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Wheya
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Posted - 2006.06.13 16:01:00 -
[11]
Lasers by default do more dps against unhardened targets than hybrids or projectiles.
That's why Amarr 'only' get a cap bonus for lasers (I think it's a fine bonus, explanation in first sentence) on our ships while others get a damage bonus. Nevertheless Amarr know that lasers eat cap so our cap advantage on our ships isn't an advantage anymore if we don't fit plenty cap relays/rechargers. But who is fitting many cap modules on PvP setups if you can fit more useful stuff like EW? Hybrids have a very similar problem with cap, often a bigger problem when fitting MWD.
In PvP lasers are the best weapons against our supposed to be allies Caldari if they shield tank. There are many Ravens... That's why I am against a laser boost and against a Amarr ship boost.
Problem 1 are amarr lasers on frigates in PvP (the problem exists since the very beginning but nobody cares about t1 frigate balance) because of average armor resistance. Problem 2 are EAN on cruisers/battleships since the introduction of armor compensation skills. Problem 3 are longrange crystals doing EM damage only which isn't that powerfull in fleet combat against ships with 1600mm plating. They are fine against Caldari ships, though. For t2 ships this problems are not that huge anymore as most of them still try to get similar resistances against all 4 damage types. Exception are Minmatar where their t2 resistance boost against Amarr are much more valuable compared to the t2 resistance boost of amarrian ships against the effiency of projectiles.
When to use lasers? 1.) PvE against Sanshas. Blood Raiders 2.) PvP against shield tanks 3.) Battleship sized pulse lasers have a nice optimal range which makes them a lot more usefull in gangs in shortrange combat (jump through gate sceneario) compared to autocannons and blasters who must sprint to each enemy with mwd to get into range. It's easier to get immediatly concentrated fire with large pulse lasers than with autocannons or blasters. For cruiser sized and frigate sized pulse lasers this advantage isn't that huge anymore, though. 4.) Amarrian ships with damage bonus to lasers still should fit lasers most of the time (Zealot, Absolution, Armageddon).
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Alzion
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Posted - 2006.06.13 17:32:00 -
[12]
Originally by: Tenpenny Six Fit projectiles on your Punisher. You won't regret it.
Also, fit projectiles on your maller. Medium pulse laser damage is awful. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Belial02
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Posted - 2006.06.13 19:44:00 -
[13]
Edited by: Belial02 on 13/06/2006 19:45:03
Originally by: Wheya Lasers by default do more dps against unhardened targets than hybrids or projectiles.
That's why Amarr 'only' get a cap bonus for lasers (I think it's a fine bonus, explanation in first sentence) on our ships while others get a damage bonus. Nevertheless Amarr know that lasers eat cap so our cap advantage on our ships isn't an advantage anymore if we don't fit plenty cap relays/rechargers. But who is fitting many cap modules on PvP setups if you can fit more useful stuff like EW? Hybrids have a very similar problem with cap, often a bigger problem when fitting MWD.
In PvP lasers are the best weapons against our supposed to be allies Caldari if they shield tank. There are many Ravens... That's why I am against a laser boost and against a Amarr ship boost.
Problem 1 are amarr lasers on frigates in PvP (the problem exists since the very beginning but nobody cares about t1 frigate balance) because of average armor resistance. Problem 2 are EAN on cruisers/battleships since the introduction of armor compensation skills. Problem 3 are longrange crystals doing EM damage only which isn't that powerfull in fleet combat against ships with 1600mm plating. They are fine against Caldari ships, though. For t2 ships this problems are not that huge anymore as most of them still try to get similar resistances against all 4 damage types. Exception are Minmatar where their t2 resistance boost against Amarr are much more valuable compared to the t2 resistance boost of amarrian ships against the effiency of projectiles.
When to use lasers? 1.) PvE against Sanshas. Blood Raiders 2.) PvP against shield tanks 3.) Battleship sized pulse lasers have a nice optimal range which makes them a lot more usefull in gangs in shortrange combat (jump through gate sceneario) compared to autocannons and blasters who must sprint to each enemy with mwd to get into range. It's easier to get immediatly concentrated fire with large pulse lasers than with autocannons or blasters. For cruiser sized and frigate sized pulse lasers this advantage isn't that huge anymore, though. 4.) Amarrian ships with damage bonus to lasers still should fit lasers most of the time (Zealot, Absolution, Armageddon).
Ok, thanks for your answers i think im starting to get it.
Even if its CPU consuming i guess im gonna have to use projectiles intsead of lasers. And swap my webber for a scrambler. At least for a more serious try than what i made until now.
BTW than Omen setup seems good im gonna try it thanks 
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xenorx
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Posted - 2006.06.13 20:41:00 -
[14]
Edited by: xenorx on 13/06/2006 20:42:00 Oh FFS ppl the guy has only got a million SP's, lets try not to confuse him to much. He needs set up advice not a debate about projectiles-vs-lasers.
To the OP stick to lasers for the time being. You will have plenty of time to wade into all the other debates.
Go to this link: http://oldforums.eveonline.com/?a=topic&threadID=333309 It has a lot of good info for a newer player to chew on.
No one can hear you scream in space, so just shut up and die already. |

Wheya
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Posted - 2006.06.13 21:48:00 -
[15]
In reply to xenorx: You are right.
Yes, a new player should specialize for one race only and hope for good game balance in the long run. The OP should stay focused on lasers even if it's questionable in the current situation. In two months most likely projectile skills are waisted skill training time if you focus on amarrian ships. Game balance is constantly changing and new FOTM come and go. Specialization will help you to get the best out of your char over time in the long run.
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Belial02
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Posted - 2006.06.13 21:56:00 -
[16]
I see, thanks for info guys, checking that link right now 
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Belial02
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Posted - 2006.06.15 11:56:00 -
[17]
Ah crap i cant seem to be able to fit a scambler on that ship yet... 
Or should i drop a cap relay and go for a cpu?
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Twilight Moon
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Posted - 2006.06.15 12:00:00 -
[18]
Originally by: Belial02 Ah crap i cant seem to be able to fit a scambler on that ship yet... 
Or should i drop a cap relay and go for a cpu?
no no.....you dont need a scrambler in PvE.
Signature Remove, not Eve related. -ReverendM ([email protected]) "But...it was Monty Python! You Dev's are souless!!" - Twilight Moon
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Belial02
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Posted - 2006.06.15 13:20:00 -
[19]
Edited by: Belial02 on 15/06/2006 13:23:21 Edited by: Belial02 on 15/06/2006 13:21:02 erm its about pvp mate 
Sorry i could have been a little clearer.
And yes, i use with setup for both.
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Jaketh Ivanes
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Posted - 2006.06.15 13:25:00 -
[20]
For PvP, go with the Arbi.
High: 2 small lasers and 2 med nos. Med: MWD, tracking disruptor, jammer and scrambler. Low: Can't remember excatly, but 3 active hardners, repper and whatnot.
Its a lethal ship, but requires drone skills. Drones will be your main damage (and a split damage isn't bad). If you can't field 5 med drones, then its prolly to weak.
This setup weakspot is its cap, but it sure can kill. I use a racial jammer and pick my targets. The tracking disruptor is for when the target isn't jammed 
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korrey
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Posted - 2006.06.15 13:32:00 -
[21]
Not to be too down-trodden but Amarr is a dead race atm. PvP is close to non-existant, buy a caracal or thorax. But if you cant do that then get a maller. Omens are nice but need a bump some. Mallers cant tank well if you set it up correctly...only problem is getting that setup is very hard.
Ill post a setup in just a sec, once I finish fighting this Vagabond.
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Himo Amasacia
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Posted - 2006.06.15 13:34:00 -
[22]
I agree. The arbi is a fantastic ship. I made the mistake of not specialising in any ship race and now can fly 3 races more or less badly But I can use drones pretty well and I tried otu aan arbi the other night. Ok I had forgotten to reload my drone bay with meds after a previous engagement so all I had were lights, bad news when you're jumped slose range by a Throrax. But I had the guy nearly in structure before I blew up, so I count that as a success! 
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Great Artista
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Posted - 2006.06.15 13:58:00 -
[23]
THE PUNISHER:
Some fittings and calculations... All relevant skill levels are the same
//////////////////////////////////// HIGH-SLOTS : ~~~~~~~~~~~~ > [ 11 | 16] Light Neutron Blaster I [80xAntimatter Charge S] > [ 11 | 16] Light Neutron Blaster I [80xAntimatter Charge S] > [ 11 | 16] Light Neutron Blaster I [80xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] 1MN Afterburner I > [ 1 | 30] Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 1 | 30] Magnetic Field Stabilizer I > [ 0 | 3] Capacitor Power Relay I > [ 0 | 3] Capacitor Power Relay I
Average DPS : 56.184
//////////////////////////////////// HIGH-SLOTS : ~~~~~~~~~~~~ > [ 11 | 12] Medium Pulse Laser I [1xMultifrequency S] > [ 11 | 12] Medium Pulse Laser I [1xMultifrequency S] > [ 11 | 12] Medium Pulse Laser I [1xMultifrequency S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] 1MN Afterburner I > [ 1 | 30] Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 0 | 3] Capacitor Power Relay I > [ 0 | 3] Capacitor Power Relay I > [ 1 | 30] Heat Sink I
Average DPS : 46.101
//////////////////////////////////// HIGH-SLOTS : ~~~~~~~~~~~~ > [ 4 | 7] 200mm AutoCannon I [40xEMP S] > [ 4 | 7] 200mm AutoCannon I [40xEMP S] > [ 4 | 7] 200mm AutoCannon I [40xEMP S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] 1MN Afterburner I > [ 1 | 30] Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 0 | 3] Capacitor Power Relay I > [ 1 | 30] Gyrostabilizer I > [ 1 | 30] Gyrostabilizer I
Average DPS : 43.908
Note that AC punisher has 2 gyros but thats because I can fit 2 gyros. Theres also 25.25 grid that is left without usage... So you can make uber plate punisher if you fit AC's and drop those dmg mods. And QuickFit doesnt calculate in that nasty reloading time that comes with 200mm AC's... That is going to be fixed anyways.
Now go fit your punisher with blasters and have a ball  -------------
½Artista - One name. One legend.+
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Shandling
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Posted - 2006.06.15 14:05:00 -
[24]
Originally by: Great Artista Note that AC punisher has 2 gyros but thats because I can fit 2 gyros. Theres also 25.25 grid that is left without usage... So you can make uber plate punisher if you fit AC's and drop those dmg mods. And QuickFit doesnt calculate in that nasty reloading time that comes with 200mm AC's... That is going to be fixed anyways.
Now go fit your punisher with blasters and have a ball 
Forget 200mms, the slight DPS increase isn't worth the lesser tracking/reloading, imo. 150mms do the job just fine. Plus, if you're newer, they're easier to fit.
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Belial02
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Posted - 2006.06.15 14:10:00 -
[25]
Originally by: Great Artista THE PUNISHER:
Some fittings and calculations... All relevant skill levels are the same
//////////////////////////////////// HIGH-SLOTS : ~~~~~~~~~~~~ > [ 11 | 16] Light Neutron Blaster I [80xAntimatter Charge S] > [ 11 | 16] Light Neutron Blaster I [80xAntimatter Charge S] > [ 11 | 16] Light Neutron Blaster I [80xAntimatter Charge S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] 1MN Afterburner I > [ 1 | 30] Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 1 | 30] Magnetic Field Stabilizer I > [ 0 | 3] Capacitor Power Relay I > [ 0 | 3] Capacitor Power Relay I
Average DPS : 56.184
//////////////////////////////////// HIGH-SLOTS : ~~~~~~~~~~~~ > [ 11 | 12] Medium Pulse Laser I [1xMultifrequency S] > [ 11 | 12] Medium Pulse Laser I [1xMultifrequency S] > [ 11 | 12] Medium Pulse Laser I [1xMultifrequency S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] 1MN Afterburner I > [ 1 | 30] Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 0 | 3] Capacitor Power Relay I > [ 0 | 3] Capacitor Power Relay I > [ 1 | 30] Heat Sink I
Average DPS : 46.101
//////////////////////////////////// HIGH-SLOTS : ~~~~~~~~~~~~ > [ 4 | 7] 200mm AutoCannon I [40xEMP S] > [ 4 | 7] 200mm AutoCannon I [40xEMP S] > [ 4 | 7] 200mm AutoCannon I [40xEMP S] > [ 0 | 0] Empty Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] 1MN Afterburner I > [ 1 | 30] Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 0 | 3] Capacitor Power Relay I > [ 1 | 30] Gyrostabilizer I > [ 1 | 30] Gyrostabilizer I
Average DPS : 43.908
Note that AC punisher has 2 gyros but thats because I can fit 2 gyros. Theres also 25.25 grid that is left without usage... So you can make uber plate punisher if you fit AC's and drop those dmg mods. And QuickFit doesnt calculate in that nasty reloading time that comes with 200mm AC's... That is going to be fixed anyways.
Now go fit your punisher with blasters and have a ball 
These setups look great!
But i kinda thought using a NOS in pvp was mandatory, both to destroy target's tanking ability and to sustain you own cap use. Whats your reasoning ?
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Great Artista
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Posted - 2006.06.15 14:23:00 -
[26]
Originally by: Belial02
These setups look great!
But i kinda thought using a NOS in pvp was mandatory, both to destroy target's tanking ability and to sustain you own cap use. Whats your reasoning ?
Any opponent that has medium nos, or 2 small nos's will eat a frig. Those cap relays help you with capacitator, if you have lvl 3-4 Energy Management and Energy Systems Operation (5% more cap and 5% lesser cap recharge time) you should do fine in fights.
-------------
½Artista - One name. One legend.+
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Khisha
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Posted - 2006.06.15 18:42:00 -
[27]
Edited by: Khisha on 15/06/2006 18:45:27 Edited by: Khisha on 15/06/2006 18:44:53 The Kaiz Punisher Set-up; quite the frig.
==[ PUNISHER ]== HIGH-SLOTS : ~~~~~~~~~~~~ - [ 4 | 7] 200mm AutoCannon II [40x EMP S/Barrage S] - [ 4 | 7] 200mm AutoCannon II [40x EMP S/Barrage S] - [ 4 | 7] 200mm AutoCannon II [40x EMP S/Barrage S] - [ 8 | 15] Small Nosferatu I MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 25] J5b Phased Prototype Warp Inhibitor I - [ 11 | 15] 1MN Afterburner II LOW-SLOTS : ~~~~~~~~~~~~ - [ 10 | 13] 200mm Reinforced Rolled Tungsten Plates I - [ 6 | 6] Small Armor Repairer II - [ 2 | 25] Energized Adaptive Nano Membrane I - [ 0 | 3] Capacitor Power Relay I
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 50.0 / 54.0 MW CPU : 125.35 / 143.75 tf Capacitor (regen) : 391.0 Energy (180.0sec) Armor HP : 954.0 Armor EM : 72.8 % Armor Explo : 45.6 % Armor Kinetic : 49.0 % Armor Thermal : 55.8 %
SKILLS REQUIRED : ~~~~~~~~~~~~~~~ Lvl 3 Electronics Lvl 2 Navigation Lvl 2 Science Lvl 1 Small Autocannon Specialization Lvl 2 Energy Grid Upgrades Lvl 1 Energy Emission Systems Lvl 3 Amarr Frigate Lvl 1 Spaceship Command Lvl 3 Hull Upgrades Lvl 5 Small Projectile Turret Lvl 3 Repair Systems Lvl 3 Mechanic Lvl 2 Gunnery Lvl 3 Engineering Lvl 1 Propulsion Jamming Lvl 4 Afterburner Lvl 3 Motion Prediction
Notes:
That's the standard setup we use. Sometimes we Swap the Nano Plate for a Named Damage Control (F85 Peripheral). Obviously all High-End equip is picked over standards. Tech 2 200mm Plates FTL, for 2hp you waste alot of CPU & PowerGrid; and you gain a chunk of mass. Overall a very pesty frig.
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Belial02
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Posted - 2006.06.16 08:09:00 -
[28]
Yeah that one sounds damn good as well. Thanks.
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Walok
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Posted - 2006.06.16 10:17:00 -
[29]
Just skip PvPing in Amarr cruisers for now.. And AFs.. and Ceptors..
- Walok
(I make signatures for 10mil ISK) |

MadGaz
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Posted - 2006.06.16 11:12:00 -
[30]
Punisher is one of the best ceptor killers. --------------------------- What can I put here without getting banned? |
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