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agent apple
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Posted - 2006.06.13 18:44:00 -
[1]
A long chain of thought lead here kinda like the SP episdode where the guy goes "Candy bars, the usually come in a wrapper, just like you wrap a xmas present, xmas happens when its cold, cold as in alaska, alaska, polar bears, polarity. Yes we can reverse the polarity"
So as much as the nonsence may not be over here goes with something a little different.
Charisma needs a real skill set, not just a good skill set but a totally neccesary skill set that you either train or are at a disadvatage. Int/Mem - Electronics/Engineering. Per/Will - Gunnery/Space ship command. The others have these charisma needs one too.
Looking at the item database all ships have a passenger capacity SO Troop command. Let us use those marines to try and board/capture enemy ships. The skill set can be long and varied and those without will say goodbye to mr ship whereas if both palyers have them an extra dimension is added to combat.
To give you an idea of how I would perceive it would work. Frigs for a start would have no troops, cruisers enought to fight other cruisers and bs enough to fight bs and lower. Tied with drone skills you would launch troop boarding ships (IE special drones) these attach to the enemy ship and a boarding cycle begins where by the number of troops and skills determine whether A) the ship can be taken and B) how long it takes to do so. During this time the boarding ships can be fired upon and destoyed either slowing or completely negating the attempt.
Pretty simple really and the T2 bs can be specialist boarding ships. On the final headline point it enables players to completely capture enemy ships intact, this gives a nice opportunity for pvpers to really make a living from pvp in comparisom to mission runners and miners.
ISK sink issues here being the only problem with the idea. In implementation however the vast majourity of fights would still have people getting blow up as normal combat is still going on, perhaps making the troop boarding ships themselves 'quite' not supidly expensive would balance out with failed attempts.
Remeber this is the drawing board stage where the idea is thought up, im sure there are many things that would need to be carefully considered to make this work but that would be the devlopment stage which is where I leave you at now while I quickly climb into the asbetos bunker and call the fire brigade.
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Zemeckis R
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Posted - 2006.06.13 18:52:00 -
[2]
Originally by: agent apple
Charisma needs a real skill set, not just a good skill set but a totally neccesary skill set that you either train or are at a disadvatage. Int/Mem - Electronics/Engineering. Per/Will - Gunnery/Space ship command. The others have these charisma needs one too.
/signed
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babylonstew
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Posted - 2006.06.13 19:03:00 -
[3]
the only way i could remotely see yur idea being close to blanaced or fair is if yu can only board ships when into structure tbh other wise, you just get 2 guys spamming boarding ships at you much like a gank now and unlike a gank, you wont get yur insurance back etc...
Forum advice Linkage |

Captin Biltmore
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Posted - 2006.06.13 19:13:00 -
[4]
I like this... signed
Assasin For Hire - Contact in game |

Jenny Spitfire
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Posted - 2006.06.13 19:23:00 -
[5]
Edited by: Jenny Spitfire on 13/06/2006 19:24:24
Actually this is a better system. All ships should have this IMHO.
1. Crew.
Function to operate ship i.e. +/- shields hp, armor hp, hull hp, agility, etc. Loss of crew gimps ship sub-system.
2. Charisma tree
Function to buff crews i.e. buff ship sub-system a little. Weekly/monthly crew salary (ISKs sink ^^).
3. Space marines
Like drones. Launch to board ships after shields are gone. Boarding party does DOT. Gimps hostile ship sub-system. When hostile ship crew drop to 0, ship is running at 30% power. Almost dead in water.
4. Specialist crew
More ISKs sink. Limited specialist crew slot in ships. Function to buff certain ship sub-system.
5. Armour and hull damage
Kill crew over time. ISKs sink. ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire Farewell forumers and lovely mods. 
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Stamm
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Posted - 2006.06.13 19:30:00 -
[6]
I like the idea of brining in great big capital sized dredging ships to salvage up the remnants of a fleet battle.
They'd have to be warp scramble proof, pretty tough too, so that if a hostile one came in you could force it off, but your own one could scoop up all the compounds and alloys remaining, and make a big of cash back for you.
Smaller salvage ships for smaller salvage jobs.
Cruisers to pick up the remains of several cruisers, etc.
The problem with this is that it inserts cash into the game.
Maybe insurance should only apply in 0.5 and above, and salvage rights there should go to the Empire factions (i.e. no player salvaging).
It'd make PvP outside of 0.5 much more expensive for the loser, make it profitable for the winneers. And make mission running in 0.4 and below more profitable as you could salvage all the bits.
Anyway, just an idea I had. Shoot it to bits, point out the holes, improve it or whatever :)
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Naurhir
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Posted - 2006.06.13 19:33:00 -
[7]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 13/06/2006 19:24:24
Actually this is a better system. All ships should have this IMHO.
1. Crew.
Function to operate ship i.e. +/- shields hp, armor hp, hull hp, agility, etc. Loss of crew gimps ship sub-system.
2. Charisma tree
Function to buff crews i.e. buff ship sub-system a little. Weekly/monthly crew salary (ISKs sink ^^).
3. Space marines
Like drones. Launch to board ships after shields are gone. Boarding party does DOT. Gimps hostile ship sub-system. When hostile ship crew drop to 0, ship is running at 30% power. Almost dead in water.
4. Specialist crew
More ISKs sink. Limited specialist crew slot in ships. Function to buff certain ship sub-system.
5. Armour and hull damage
Kill crew over time. ISKs sink.
And that clearly wouldn't imbalance the game towards Caldari any more than it already is... |

Mrs Rift
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Posted - 2006.06.13 19:34:00 -
[8]
/signed If you have to dip your pen into company ink, don't, for ****s sake, bang the girls in HR! They know where you live! |

babylonstew
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Posted - 2006.06.13 19:34:00 -
[9]
thats ^^^ why i said only ships into structure 
Forum advice Linkage |

Naurhir
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Posted - 2006.06.13 19:36:00 -
[10]
Originally by: Stamm I like the idea of brining in great big capital sized dredging ships to salvage up the remnants of a fleet battle.
They'd have to be warp scramble proof, pretty tough too, so that if a hostile one came in you could force it off, but your own one could scoop up all the compounds and alloys remaining, and make a big of cash back for you.
Smaller salvage ships for smaller salvage jobs.
Cruisers to pick up the remains of several cruisers, etc.
The problem with this is that it inserts cash into the game.
Maybe insurance should only apply in 0.5 and above, and salvage rights there should go to the Empire factions (i.e. no player salvaging).
It'd make PvP outside of 0.5 much more expensive for the loser, make it profitable for the winneers. And make mission running in 0.4 and below more profitable as you could salvage all the bits.
Anyway, just an idea I had. Shoot it to bits, point out the holes, improve it or whatever :)
Sounds interesting. I would suggest that it only be pvp based, and ratting / agent mission npcs would not apply in the same way. Basically pvp ships piloted by players would drop some scrap metal of sorts, which can be refined for cash. If pvp only, would make life a lot more interesting, and not make ratting / agent running overpowered for isk generation.
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Jenny Spitfire
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Posted - 2006.06.13 19:39:00 -
[11]
Originally by: Naurhir
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 13/06/2006 19:24:24
Actually this is a better system. All ships should have this IMHO.
1. Crew.
Function to operate ship i.e. +/- shields hp, armor hp, hull hp, agility, etc. Loss of crew gimps ship sub-system.
2. Charisma tree
Function to buff crews i.e. buff ship sub-system a little. Weekly/monthly crew salary (ISKs sink ^^).
3. Space marines
Like drones. Launch to board ships after shields are gone. Boarding party does DOT. Gimps hostile ship sub-system. When hostile ship crew drop to 0, ship is running at 30% power. Almost dead in water.
4. Specialist crew
More ISKs sink. Limited specialist crew slot in ships. Function to buff certain ship sub-system.
5. Armour and hull damage
Kill crew over time. ISKs sink.
And that clearly wouldn't imbalance the game towards Caldari any more than it already is...
Then put condition on hull damage i.e. happens after shield and armour are gone. Need to buff on hull though coz once it reaches hull, ship pops before marines can board it. ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire Farewell forumers and lovely mods. 
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Jenny Spitfire
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Posted - 2006.06.13 19:40:00 -
[12]
Edited by: Jenny Spitfire on 13/06/2006 19:41:04
Originally by: Naurhir Damage control module anyone?
Not enough... Need some default buff. Damage control is optional. ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire Farewell forumers and lovely mods. 
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Naurhir
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Posted - 2006.06.13 19:40:00 -
[13]
Damage control module anyone?
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Naurhir
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Posted - 2006.06.13 19:48:00 -
[14]
Edited by: Naurhir on 13/06/2006 19:48:28 Aye, but would become a counter to damage controls. I know my hull in an apoc lasts forever with maxed armor skills and a good dmg ctrl.
Without the dmg ctrl you are dead in the water, with it, you run risk of enemy crippling you.
Would improve twitch gaming quality of game, as well as micromanagement to shut off turrets/missiles and recall drones if your goal is only incapacitation, or if you want to go with a boarding party idea. Would make fights less (orbit at x distance, activate modules, sleep).
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babylonstew
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Posted - 2006.06.13 19:59:00 -
[15]
if you have it based on structure, means if you really want to capture that guys ship, you better shoot him in a way to insure you do, not just f1 ..... and sick back to watch the bangs seams fine to me
Forum advice Linkage |

agent apple
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Posted - 2006.06.13 20:23:00 -
[16]
Originally by: Jenny Spitfire Stuff
Yeah I like this, infact i think this was around the "you wrap xmas presents" in the chain of thought when I caught that thread.
Something id really like to see in this though is standing. Certain crew will only fly with you if your not dying all the time (deaths to faction crew equate to standing loss, standing gain a bit trickier to stop noob greifing). ISK gives huge rewards to carebares this would give an equally good reward to skillfull pvpers.
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Flashmurder
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Posted - 2006.06.13 20:34:00 -
[17]
/signed Agent's idea. Charisma skill set ftw.
- Captain Charisma
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GandalfTHEGrey
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Posted - 2006.06.13 21:22:00 -
[18]
humm how about, the wrecks, when the ship is like nxt to dead :Phis pod is forced out as the pressure jjust throws him out when his windscreen goes :P
you have someone with certain skills that is able to pilot a ship that is damaged, take it to his repair shop or whatever, pay less isk than what a new bs would cost to repair, r have to go get components off of the market to repair it
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