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CaptainVimes
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Posted - 2006.06.15 11:46:00 -
[1]
Ok I am a gallente, new to game, and was looking at skills for my ship. Mates keep saying am I shield or armour tanker. Haven't done much with either, I trying tio check up, do the gallente use the armour tanker side more tahn shiled and if so what skills set should I be looking at. Any advice welcome Cheers
CaptainVimes
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Talori'i
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Posted - 2006.06.15 12:59:00 -
[2]
Armor Tanking skills are primarily ->
Hull Upgrades (fit better tank modules) Repair Systems (repair faster) Energy Systems Operation (to power the reppers) Energy Management (to power the reppers) (damage type) Armor Comp skills are good if you plan on passive armor tanking. Mechanic (allows you to get tech 2 reppers I think)
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Traeon
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Posted - 2006.06.15 13:01:00 -
[3]
Armor Repair Systems Hull Upgrades Mechanic
IV in these threee skills gives you a solid basis and you'll be able to use tech 2 small and medium repairers.
Forget shield tanking on gallente ships for now, as it only works on a few ships, and is only useful in a few situations. Armor tanking will be useful on every single gallente ship.
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phuqed
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Posted - 2006.06.15 13:05:00 -
[4]
ok the bit they missed in the post's above (which are right) the reasoning behind it.
look at the typical slot layout of the ships u will lfy as ur choosen race, with the gall ships u will notice they have lots more low slots then high slots in almost all cases, where as caldri have lots of mids not lows!
When shield tanking the mods used are mainly mid slots.
in amour tanking there mostly if not all are low slots!
hope that helps explain the reasoning!
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Himo Amasacia
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Posted - 2006.06.15 13:23:00 -
[5]
I dont nesseserily follow that logic 100% but its a good general guidline. I have succesfully sheid tanked my gal ships on occasion, but I prefer armour tanking.
All I wanted to say is that the Gall shjips are not as hard locked into armour tanking as the Ammar.
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Paddlefoot Aeon
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Posted - 2006.06.15 13:55:00 -
[6]
As for armor tanking, there are 2 types of tank that can work: Active and Passive.
Active tanks use CAP energy to run "Armor Harderners" which have the highest damage resistance ratings. The down side is that they drain your CAP and stop working when your CAP runs out. These are good for things like quick fights and fleet battles, where you may only need to tank for a shorter time. They also work really well on larger ships that have more CAP.
Passive tanks use items like "Energized Plating", which has a pretty good resistance bonus, and doesn't use CAP. The bonus isn't as good as the Active Harderners, but it doesn't eat your CAP. This is my preferred setup for ratting (i rat in 0.0, but it would work well for missons too).
Ratting and running missions, you have to be able to hang in for a long period of time, taking damage from many targets while you kill them 1 or 2 at a time. In these long engagements, you need your armor repper to keep working for as long as possible, so using a passive tank ensures that fewer things are draining your CAP. Also.... a passive tank is still effective if your CAP is very low or empty, so if you are almost at 0 CAP and have to warp out to recharge, you still have a better resistance while you are aligning to warp out.
There are also skills that allow you to raise the resistance against the 4 dammage types (Kinetic, Thermic, Explosive and EM), which would be good to train as well.
As far as Active/Passive harderers go, its your choice. There are pros and cons on each side, and there are staunch advocates for both. Try both out and see which works best for you, and which works best for your ship setup and skill level.
Fly Safe!
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phuqed
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Posted - 2006.06.15 14:37:00 -
[7]
Originally by: Himo Amasacia
All I wanted to say is that the Gall shjips are not as hard locked into armour tanking as the Ammar.
thats a very good point, but I would stick to amour until u have experience in the game, but deff worth thinking about e.g. a shield tank domi can bring a whole world of pain with it!!
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Paddlefoot Aeon
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Posted - 2006.06.15 16:12:00 -
[8]
Originally by: phuqed
Originally by: Himo Amasacia
All I wanted to say is that the Gall shjips are not as hard locked into armour tanking as the Ammar.
thats a very good point, but I would stick to amour until u have experience in the game, but deff worth thinking about e.g. a shield tank domi can bring a whole world of pain with it!!
Either Domi tank setup can kick ass, though I am partial to armor tank because of the extra low slots. Put CAP rechargers/boosters in the mid slots, with a T2 Large, T2 Med Repper, T2 adaptive nano, 2 passive-type specific hardeners and 2 active type specific hardners all in the low slots. Then let your drones kill sh*t while you watch!... or replace the nano with a 1600mm plate (T2) and add 3k to your base armour.
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Measil
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Posted - 2006.09.08 14:37:00 -
[9]
ok so the skills are trained but according to Info you get penalized for having more than one passive/active armour hardener on at once?
Could someone please tell me how to set up an armour tank, i'v got a typhoon and i just can't seem to get it to work!!
'NOOBs R Us'

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Phillip Vincent
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Posted - 2006.09.08 18:14:00 -
[10]
Originally by: Paddlefoot Aeon ...There are also skills that allow you to raise the resistance against the 4 dammage types (Kinetic, Thermic, Explosive and EM), which would be good to train as well...
Which skills are those?
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Galldar
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Posted - 2006.09.08 18:22:00 -
[11]
Originally by: Measil ok so the skills are trained but according to Info you get penalized for having more than one passive/active armour hardener on at once?
Could someone please tell me how to set up an armour tank, i'v got a typhoon and i just can't seem to get it to work!!
'NOOBs R Us'

Good luck...It's a PIA!! with that ship..but better than the tempest. Just like anything else with this race. Ya need da skillz and lots of em...The tempest and Typoon are cap eaters. I run 3 cap recharger 2's and still have some issues depending on the rat spawn i'm battling. pvp tank. I don't know too much about that yet.
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Guurzak
Minmatar
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Posted - 2006.09.08 21:22:00 -
[12]
Originally by: Measil ok so the skills are trained but according to Info you get penalized for having more than one passive/active armour hardener on at once?
Could someone please tell me how to set up an armour tank, i'v got a typhoon and i just can't seem to get it to work!!
'NOOBs R Us'

You don't get the full effect from a second or third hardener but you still do get a benefit; it's definitely worthwhile to double-harden in some situations.
A reasonable general purpose Typhoon armor tank is:
Large armor rep, 1600mm plate, 1 Each thermic/kinetic/explosive hardeners, EANM II, DCU.
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