| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Ehker Gerete
|
Posted - 2006.06.16 07:14:00 -
[1]
A little while ago i finished afterburner 4 for MWD's, and realised I have skills for t2 AB.
I never understood how it was a big difference even though the statistics dont say so until now. There's quite a difference between 780m/s and 900m/s
So whats it like after this? More and more t2 stuff faster? Or bigger differences? And how quickly do things get really expensive (t1 AB=5k, t2 AB=900k)? -------------- My ideas on balancing nosferatu |

Jenny Spitfire
|
Posted - 2006.06.16 07:18:00 -
[2]
T2 is only good for soloers and small gangs who do know what they are doing. When they have 5 people in a T2 gang, you are actually fighting 8-10 people. Only difference is they dont have the total slots like in an 8 people gang. ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
|

Ehker Gerete
|
Posted - 2006.06.16 07:24:00 -
[3]
Originally by: Jenny Spitfire T2 is only good for soloers and small gangs who do know what they are doing.
Soloer/small group fighter, yeah.
Know what I'm doing? No. -------------- My ideas on balancing nosferatu |

Erotic Irony
|
Posted - 2006.06.16 07:35:00 -
[4]
The best named item performs as well as tech two versions and require less CPU & grid as well as lower skills. Typically you need a skill to four before you can use nonweapon tech two, weapons require five. Also note that missile spec path is quite different from turret spec.
Tech two turrets on the other hand with their parallel specialization skill offer +10% damage on top of their improved rof and optimal. In a game which is decided by small percentage points, players like to eke out as much advantage as they can.
Not sure I understand the bit about stats not appearing, unless you have an item fitted or in your position you see only base stats. Naturally as items scale up in size, from frig gear to battleship guns, they grow more expensive.
|

Ehker Gerete
|
Posted - 2006.06.16 07:50:00 -
[5]
Originally by: Erotic Irony Not sure I understand the bit about stats not appearing, unless you have an item fitted or in your position you see only base stats. Naturally as items scale up in size, from frig gear to battleship guns, they grow more expensive.
What I mean about stats is that 30% more speed increase from the t2 AB doesn't seem like much, but when you add in acceleration control and the base speed it makes more of a difference than you think. -------------- My ideas on balancing nosferatu |

Plutoinum
|
Posted - 2006.06.16 08:25:00 -
[6]
Edited by: Plutoinum on 16/06/2006 08:30:05 Russian mid-range engagements (190-220km) require tech-2 guns and ammo. 
And the damage gain is quite nice, e.g. about 50% more damage with quake L than fusion L ( about 3000 max instead of 2000 max at a target with no resistances).
If you get used to it, you always want tech-2 guns on your ship, even if every loss hurts a lot more.
|

Buraken v2
|
Posted - 2006.06.16 09:47:00 -
[7]
Edited by: Buraken v2 on 16/06/2006 09:47:58
Originally by: Erotic Irony
Tech two turrets on the other hand with their parallel specialization skill offer +10% damage on top of their improved rof and optimal. In a game which is decided by small percentage points, players like to eke out as much advantage as they can.
In paper, and in theory you get +10% dmg from t2 turrets yes, thats true. But in practice you actually get ALOT more then that. First off, if you are gonna use say t2 medium pulse lasers then you have to train Medium Energy Turret lvl5 (5% dmg increase, cuz lets be honest, you wont train medium energy turret 5 if you aint gonna use t2 pulses, so we might as well put this in as well) then you are most prolly gonna train ure pulse spec to lvl 4(8%), AND from t2 ammo you get an exra 20%(!!). So all in all you get basicly 33% more dmg ;-)
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
|

Shinnen
|
Posted - 2006.06.16 09:51:00 -
[8]
Originally by: Plutoinum Edited by: Plutoinum on 16/06/2006 08:30:05 Russian mid-range engagements (190-220km) require tech-2 guns and ammo. 
And the damage gain is quite nice, e.g. about 50% more damage with quake L than fusion L ( about 3000 max instead of 2000 max at a target with no resistances).
If you get used to it, you always want tech-2 guns on your ship, even if every loss hurts a lot more.
Hahahah, I remember the sniping battles. oooooh how I miss them :[
Shinnen ------------------
   People that think they know it all, just annoy those of us that do. |

Jenny Spitfire
|
Posted - 2006.06.16 11:31:00 -
[9]
Originally by: Shinnen
Originally by: Plutoinum Edited by: Plutoinum on 16/06/2006 08:30:05 Russian mid-range engagements (190-220km) require tech-2 guns and ammo. 
And the damage gain is quite nice, e.g. about 50% more damage with quake L than fusion L ( about 3000 max instead of 2000 max at a target with no resistances).
If you get used to it, you always want tech-2 guns on your ship, even if every loss hurts a lot more.
Hahahah, I remember the sniping battles. oooooh how I miss them :[
You cant win a war by sniping. Sniping warfare is only good for gorrilla warfare i.e. monkeying around. War is won by upclose and upfront in between the eyes warfare. Sniping will never give you space, IMHO. Only embracing cowardice. Shoot, run, shoot, run. Only running.  ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
|

Miss Overlord
|
Posted - 2006.06.16 11:35:00 -
[10]
t2 is useful esp if u have support and against weaker opponents that said its higher value -= factional items represent an alternative but generall access to them is haphazard at best.
|

Glassback
|
Posted - 2006.06.16 11:38:00 -
[11]
T2 is worth fitting when you have the skills. Afer spending all the time and isk training for them, fitting named stuff feels wrong.
G.
I've got an idea--an idea so smart that my head would explode if I even began to know what I'm talking about
|

Valea Silpha
|
Posted - 2006.06.16 11:49:00 -
[12]
t2 is worth fitting if you can afford to loose it. Best named often costs more for less good or at best slight fitting boost.
Although t2 max ability is theoretically 30ish% higher you can get even more with ship bonuses. Having higher stats to begin with gives every skill that effects damage more effect. You can do big big damage with things specced out.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

ROJADEF
|
Posted - 2006.06.16 14:50:00 -
[13]
Edited by: ROJADEF on 16/06/2006 14:50:47
Originally by: Jenny Spitfire
You cant win a war by sniping. Sniping warfare is only good for gorrilla warfare i.e. monkeying around. War is won by upclose and upfront in between the eyes warfare. Sniping will never give you space, IMHO. Only embracing cowardice. Shoot, run, shoot, run. Only running. 
QFT. It's a lot more fun upclose too Isn't that the point of a game?
|

Antaris Xenal
|
Posted - 2006.06.16 15:25:00 -
[14]
Tech II stuff really makes a difference tonight I am going to finish the training for my first tech II item!!! Except I did train for magnometric thing II but It was on the way to cloaking =/ But The medium armor repairer II is gonna be so much better for tanking in level 3's on my brutix than the tech I one :)
Mwahahaa, No mod will ever steal my sig. cuz i dont have one MWMAHAHAHAHHA!!
|

Malthros Zenobia
|
Posted - 2006.06.17 00:06:00 -
[15]
Originally by: Erotic Irony The best named item performs as well as tech two versions and require less CPU & grid as well as lower skills.
Not really.
T2 weapons are better than the best named. T2 SBs are better than the best named, by alot. T2 caprechargers. T2 hardeners. ...etc.
|

Bluestealth
|
Posted - 2006.06.17 00:14:00 -
[16]
Originally by: Jenny Spitfire
Originally by: Shinnen
Originally by: Plutoinum Edited by: Plutoinum on 16/06/2006 08:30:05 Russian mid-range engagements (190-220km) require tech-2 guns and ammo. 
And the damage gain is quite nice, e.g. about 50% more damage with quake L than fusion L ( about 3000 max instead of 2000 max at a target with no resistances).
If you get used to it, you always want tech-2 guns on your ship, even if every loss hurts a lot more.
Hahahah, I remember the sniping battles. oooooh how I miss them :[
You cant win a war by sniping. Sniping warfare is only good for gorrilla warfare i.e. monkeying around. War is won by upclose and upfront in between the eyes warfare. Sniping will never give you space, IMHO. Only embracing cowardice. Shoot, run, shoot, run. Only running. 
I agree, how often do you find me in long range Battleships :), I get up close and personal... now when is that webber nerf coming? :(
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |