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Riffix
Synergistic Arbitrage
1
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Posted - 2011.11.18 19:20:00 -
[1] - Quote
**Apologies in advance if someone else already brought this up**
So, now that we've had our "Ship spinning" station view returned to us, I'd like to propose a change that I think makes sense and would add to the immersion of the avatar part of the game.
Short version: Remove the 2D station UI completely when walking around
Descriptive version:
Having the 2D interface available to you the player when your avatar is no longer jacked into their pod systems seems like a cheat and breaks immersion. Walking around as your avatar should not look or feel the way it does when you are flying the ship. It should feel more practical and information access should not be immediate as if you are jacked in.
What I propose is to remove the 2D UI elements from walking around. Instead, replace access to this information with objects in the environment and 3D information systems (Dead Space is a fantastic example of this where all the UI is 3D elements in the world). You'd probably have to add a personal computer device that allows the character to access personal things like mail/communication when they leave the CQ in the future though...
I feel like much of this work is already done in the captain's quarters, but the 2D UI persists. My guess is that it persists because when Incarna was released CCP was trying to not have players feel like they were taking away functionality from them when the CQ was mandatory. But now that CQ is optional, I think that frees it to be an experience that makes much more sense and is more immersive. Players have the choice to either be jacked into their information/ships/inventory management/etc whilst staying in their pod, or they can choose to leave and experience the world a different way, which is what the initial Incarna teaser alluded to originally.
Keep in mind that I am not suggesting it be done with things in their current state, a lot of work would have to be done to make sure good 3D world interfaces were created for all the info you have now but that could also lend to some interesting and cool interfaces that just can't be done with the 2D system. Things like item management or map browsing.
So I guess I just wanted to throw that out there and see what people thought. Would everyone freak out? |

Riffix
Synergistic Arbitrage
2
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Posted - 2011.11.22 17:01:00 -
[2] - Quote
heh, I guess no one has any complaints! Cool. You heard them CCP, make it happen! 
Or maybe no one cares about walking in stations enough... |

Rina Asanari
State War Academy Caldari State
13
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Posted - 2011.11.23 07:35:00 -
[3] - Quote
Riffix wrote:Or maybe no one cares about walking in stations enough...
I think that's exactly the case. The hype about "walking on station" was about three years ago, now, with the complaints about burnt out graphics cards and systems, people are happy to have the old ship spinning back and leave it at that.
Eye candy captivates people for only so long. After that, the loading time of the CQ becomes an annoyance in day-to-day operations.
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Spawne32
Omber Company
3
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Posted - 2011.11.23 10:14:00 -
[4] - Quote
The reason why it seems so pointless to have is because theres no purpose to it at this point. What does the captains quarters really do besides....nothing? I think if they expanded on it to a full station walk around, or at least some way that we can interact with other captain's avatars, then it gains a whole new sense of purpose. Imagine being able to meet your other corp members in a full on lounge scenario, with other avatars walking around interacting with others. Imagine being able to interact with physical NPC's in offices, bars, cargo bays, etc. Rather then just clicking on a face and getting a mission. That kind of depth draw's people into the game, not the other way around. Half the reason why CCP cant get new player accounts is because people like indepth games. |

Cygnet Lythanea
World Welfare Works Association
2
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Posted - 2011.11.23 22:24:00 -
[5] - Quote
I enjoy it, but think it needs some work. |

Adrodius
the golden goat
1
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Posted - 2011.11.24 03:10:00 -
[6] - Quote
Rina Asanari wrote:Riffix wrote:Or maybe no one cares about walking in stations enough... I think that's exactly the case. The hype about "walking on station" was about three years ago, now, with the complaints about burnt out graphics cards and systems, people are happy to have the old ship spinning back and leave it at that. Eye candy captivates people for only so long. After that, the loading time of the CQ becomes an annoyance in day-to-day operations.
I completely disagree the fact of it being annoying of long loading time. It takes me barely 0,5 s for the loading to appear. The problem with HQ is all those whiners who cries out loud about it being laggy in-game. Seriously, people should upgrade their computers now, a pentium 2 doesnt work anymore !
I'm so happy for HQ, i love the future alot and I'm crossing my fingers for more features to come in the up-coming year. |

Rina Asanari
State War Academy Caldari State
13
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Posted - 2011.11.24 08:16:00 -
[7] - Quote
Adrodius wrote: I completely disagree the fact of it being annoying of long loading time. It takes me barely 0,5 s for the loading to appear.
But another three to five seconds until the "Loading" screen disappears and the UI is responsive again. Too much for simply swapping a ship or docking, dumping the loot and undocking or similar activities. Definitely a "papercut" issue, if you don't multiply it with several accounts running. Then it becomes a major annoyance.
Adrodius wrote:The problem with HQ is all those whiners who cries out loud about it being laggy in-game. Seriously, people should upgrade their computers now, a pentium 2 doesnt work anymore !
I'm so happy for HQ, i love the future alot and I'm crossing my fingers for more features to come in the up-coming year.
Switching off CQ or buying an SSD just to reduce loading times to bearable levels in a single game? I think that's an easy one.
And yes, I'm not alone with my sentiment. Quite the majority of players I know have switched off CQ by now, for similar reasons. In fact, I've been among the last ones who have done so.
By the way, CQ was more or less a "testing platform" for their Carbon engine, to be used in "the other MMO" of CCP and as a platform for the "micro"-transaction scheme they brewed up. The latter did blow up spectacularly in their face (partly because "micro" is definitely the wrong word for the pricing in the NeX store), so I guess with many of the driving forces behind the development gone the racial variations of the CQ will be the last we would see for a long time.
But I'm OK with that. EvE is centered around spacefaring. Changes in or additions to the game mechanic outside the stations are more important in my eyes.
If I wanted to walk around or - gods forbid! - even fight other pilots on the stations I'd play an FPS, not EvE.
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Riffix
Synergistic Arbitrage
3
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Posted - 2011.11.25 21:02:00 -
[8] - Quote
Rina Asanari wrote: Switching off CQ or buying an SSD just to reduce loading times to bearable levels in a single game? I think that's an easy one.
And yes, I'm not alone with my sentiment. Quite the majority of players I know have switched off CQ by now, for similar reasons. In fact, I've been among the last ones who have done so.
By the way, CQ was more or less a "testing platform" for their Carbon engine, to be used in "the other MMO" of CCP and as a platform for the "micro"-transaction scheme they brewed up. The latter did blow up spectacularly in their face (partly because "micro" is definitely the wrong word for the pricing in the NeX store), so I guess with many of the driving forces behind the development gone the racial variations of the CQ will be the last we would see for a long time.
I disagree with both these points. The problem with CQ as it is isn't load times, it is content/usefulness. Bad features people turn off for performance, good features people buy better equipment to run.
But right now it isn't good, it doesn't really add a whole lot. But it wasn't a testing ground for WoD tech as you suggest, though that became part of it. It is fulfilling a promise CCP made about "walking in stations" long before they even merged with White Wolf. The promise was that they were going to expand EVE so that it really was the immersive/complete sci-fi experience many of us craved. Just like with all good sci-fi, the space-combat is only an extension of what makes the rest of the experience interesting, namely the characters (players) and their experiences/interactions in the fictitious world.
CQ is not going anywhere and it shouldn't, though it always should have been optional as it is now. It is quite literally the doorway though which the real experiences will take place. What I am suggesting and looking for feedback on in this thread, is how can it be made better? How can it set a good stage for the better avatar-based experiences that are coming. Rather than waiting till those features show up in the next expansions and we ***** about them after the fact, why not give our feedback now so that what comes is what we want? |

RustyAftaBurner
Surrender Dorothy Bipolar Stability
0
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Posted - 2011.12.05 01:31:00 -
[9] - Quote
i enjoy it as well id only like to suggest more interaction with objects in captains quarters . maybe utilize the bed for sleeping or sitting add some new features in there to immerse the player a bit more |

Flamespar
Woof Club
96
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Posted - 2011.12.05 04:06:00 -
[10] - Quote
A good idea.
Ignore all the whiners. They seem to have forgotten that the CQ in it's first iteration was meant for new players to EVE.
Personally I would like to see all the current services replaced with interactable objects as the OP suggests. Like a mail icon that is overlaid on the screen when you have mail.
Or whenever a player interacts with those buttons the avatar takes out a PDA, so you know if a player is actually listening to you or browsing auction items/****/market when the multiplayer establishments arrive.
Although if it came to a choice between these cool additions, and the actual multiplayer environments, I would prefer that development time be spent on the actual walking in stations part first. I can post on a forum, therefore I represent everyone. |
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