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Xornicon Altair
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Posted - 2006.06.17 08:26:00 -
[1]
I'm just beginning to get into PvP and I'm taking the advice of a friend seriously, "Learn to PvP in a ship you can afford to loose." After looking at it, I could safely loose a caracal or 20 and not have too much of an impact on my wallet. So, I'm beginning to look into setting one up.
There haven't been alot of posts about the Caracal in PvP, so, I'm hoping people might be able to provide suggestions?
I'm very much missile oriented, and I have strong engineering skills as well. So, keep that in mind when suggesting setups. If at all possible, I'd like to avoid using T2 gear until I'm more sure of myself and that I can afford to lose it.
I'm likely going to be doing solo PvP in .4-.1 space for the time being, so, probably running into players looking for easy targets in roid belts. It's possible that a friend will join from time to time, but, mostly solo.
So, anyone have any good setup suggestions?
Thanks, in advance!
Quoth the Raven, "Nevermore." Galactic Express |

Jenny Spitfire
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Posted - 2006.06.17 08:54:00 -
[2]
4 T2 Rockets with T2 Javelin Rockets, 1 Med NOS. 10 MN MWD, 2 Large shield extenders, 1 Web, 1 Warp Scram/Disruptor, 2 400MM plates. 2 Light drones
Now go kill cruisers and all T2 frigates. Spam missiles at 25 km.
Buy your T2 Rockets from Sirilonwe. The best T2 quality ammos ISKs can buy!  ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
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HippoKing
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Posted - 2006.06.17 09:10:00 -
[3]
javelins and a microwarp? 
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Pinky Denmark
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Posted - 2006.06.17 09:33:00 -
[4]
Caracals are not very strong however they usually do fine damage... As said they are cheap
try: 5 Assault Launchers Mwd, scrambler, large shield extender ( 2 free slots ) 2 power diagnostic system (perhaps 1 damage control)
rocket launchers with t1 rockets have same DOT as Assault launchers, less range AND run out of ammo very quickly - only good at surprising close range frigates... Not recommended by me unless you have a very specific task.
passive tank - if you don't get the enemy down in time you'll have to get away... If you want a shield booster you are going to run out of cap fast - especially with the Mwd!! Good shield skills however give quite a lot of shield...
Mwd takes lots of power so consider using a medium capacitor battery or a cap recharger
A passive tank setup like this might benefit from the ECM - Multispectral everybody hates... Would help you a lot if you are lucky!!
If you want to take cruisers you should fit a few heavy missile launchers (5 would be ideal), but you might find it difficult to fit mwd and large shield extender... Lucky for you if you drop the mwd and extender you should be able to mount a fine shield booster instead and perhaps an Afterburner so you still have a chance to stay with scrambler range of an enemy.
Always consider if a low slot is not needed (like a damage control) PDS is always good for a shield tanker - especially if you want to fit heavy missile launchers!! But you should always consider dropping a Ballistic Control System in a lowslot...
Hope it helps a little - have fun!!
Pinky
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Xornicon Altair
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Posted - 2006.06.17 10:56:00 -
[5]
Originally by: Pinky Denmark Caracals are not very strong however they usually do fine damage... As said they are cheap
try: 5 Assault Launchers Mwd, scrambler, large shield extender ( 2 free slots ) 2 power diagnostic system (perhaps 1 damage control)
rocket launchers with t1 rockets have same DOT as Assault launchers, less range AND run out of ammo very quickly - only good at surprising close range frigates... Not recommended by me unless you have a very specific task.
passive tank - if you don't get the enemy down in time you'll have to get away... If you want a shield booster you are going to run out of cap fast - especially with the Mwd!! Good shield skills however give quite a lot of shield...
Mwd takes lots of power so consider using a medium capacitor battery or a cap recharger
A passive tank setup like this might benefit from the ECM - Multispectral everybody hates... Would help you a lot if you are lucky!!
If you want to take cruisers you should fit a few heavy missile launchers (5 would be ideal), but you might find it difficult to fit mwd and large shield extender... Lucky for you if you drop the mwd and extender you should be able to mount a fine shield booster instead and perhaps an Afterburner so you still have a chance to stay with scrambler range of an enemy.
Always consider if a low slot is not needed (like a damage control) PDS is always good for a shield tanker - especially if you want to fit heavy missile launchers!! But you should always consider dropping a Ballistic Control System in a lowslot...
Hope it helps a little - have fun!!
Pinky
Okay. I'm not going after anything specific here. Most likely going to run into a combination of frigates and cruisers. With this in mind, do you reccomend the Assault or the Heavies?
Also, I don't use MWD much, which means I should be able to active tank... "should". I've always preferred the idea of Strength over Speed, something which is evident in just about everything that I've ever setup.
So, launchers aside, I'll likely have a shield boost, a boost amp, an invul field plus an em hardener, an ecm multispectral, and that leaves the low slots. I'll play around with the low slots and go with either two pdus or one PDU and a BCU.
Think that would work?
Quoth the Raven, "Nevermore." Galactic Express |

Xornicon Altair
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Posted - 2006.06.17 11:07:00 -
[6]
Hmmm.... maybe I'll be dropping that boost amp for a warp scram... I seem to have forgotten that.
Quoth the Raven, "Nevermore." Galactic Express |

Spaced Skunk
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Posted - 2006.06.17 11:14:00 -
[7]
Originally by: Xornicon Altair Hmmm.... maybe I'll be dropping that boost amp for a warp scram... I seem to have forgotten that.
Ok solo;
5 X heavy launchers 1 X 10MN afterburner 1 X 20KM disrupter 2 X invul field 1 X large shield extender 1 X PDU 1 X ballistic control
In a duo, providing you gang member has a scram and web;
5 X heavy launcers 3 X multispectral jammers 1 X Target painter 1 X cap injector 1 X Cap Relay 1 X Ballistic control
Tech2/Named where you can afford.
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Horsefly
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Posted - 2006.06.17 11:19:00 -
[8]
here is a decent setup for pirating in.
highs use heavy launchers(Cruiser Targets and barge targets) or assault launcher(smaller targets). Mids AB, Shield booster, Web, Warp Disruptor, Multispec Lows What ever you need to fit that setup. Any left over you might want to use a nano or something else like that
How to use........
Some people will say these things are not meant to go point blank or even in a fight. Well your right. Thats the reason for the multispec. In my experance you can usually jam up any frig and barge with it. Also most cruisers. You only need one successfull jam to screw them over. Also if you take on elite barges you will need to jam them continuasly because there drones will take you out in a matter of seconds.
The nanofiber is because after you hunt in a few systems after time the targets will get wise to you and your security status. so you need to get to them quickly. That means trying to get the slowest cruiser into warp as fast as you can.
Good luck you will need to practice to become good at this career and expect to lose lots of ships when first starting out.
BTW this setup after some practice can take out BC without a problem. But the idea is to be brave and take one big stuff in a cheaper ship and learn how to do it. If nothing else it gets your heartrate up.
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Niivvy
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Posted - 2006.06.17 11:31:00 -
[9]
Quote: I'd like to avoid using T2 gear until I'm more sure of myself and that I can afford to lose it.
lol 1st post
Quote: 4 T2 Rockets with T2 Javelin Rockets, 1 Med NOS.
i used to get this all the time i'd asd for a cheep setup and somone would be on about T2 launchers and gistii mods
anyway heres my cheep solo pvp caracal setup
high 5 assault launcher I
med 10mn MWD/AB, 20km scram ,2 large shield extenderI, med shield booster (this is the only mod id spend a little more on) or web
low pdu & bcu or stabs or shield power realys if using web with no booster
prob crap setup i dont claim to be a bigshot pvper just learning like yourself m8
feel free to poke holes in it all advice welcome
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Jenny Spitfire
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Posted - 2006.06.17 11:33:00 -
[10]
Edited by: Jenny Spitfire on 17/06/2006 11:34:45
Originally by: Niivvy
Quote: 4 T2 Rockets with T2 Javelin Rockets, 1 Med NOS.
i used to get this all the time i'd asd for a cheep setup and somone would be on about T2 launchers and gistii mods
...
It's filthy cheap. Less than 1M ISKs TBH. 
EDIT: T2 rockets launchers and T2 rocket are the "trash" in EvE. ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
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Niivvy
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Posted - 2006.06.17 11:34:00 -
[11]
ill take some when i can use them then uve got a new customer 
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Jim McGregor
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Posted - 2006.06.17 11:45:00 -
[12]
Originally by: Jenny Spitfire
EDIT: T2 rockets launchers and T2 rocket are the "trash" in EvE.
Should buy lots of them and let them sit in a hangar and wait for a patch to make them good. I hear Tux is looking at introducing assault rockets...
--- The Eve Wiki Community Portal |

Jenny Spitfire
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Posted - 2006.06.17 11:48:00 -
[13]
Originally by: Jim McGregor
Originally by: Jenny Spitfire
EDIT: T2 rockets launchers and T2 rocket are the "trash" in EvE.
Should buy lots of them and let them sit in a hangar and wait for a patch to make them good. I hear Tux is looking at introducing assault rockets...
Nah, they are underdogs. No need to buy loads of them and waste ISKs. New assault launchers most likely spam rockets. Rockets launchers are still frigate weapons and will always be cheap. They arent that easy to fit. ---------------- RecruitMe@NOINT!
Quote: Tier 3 Minmatar BS needs Target Painting for bonuses.
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Dethis
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Posted - 2006.06.17 20:57:00 -
[14]
Edited by: Dethis on 17/06/2006 21:00:29 I really like assault launchers on the caracal it seems this ship was made to murderize frigs. that being said with heavys the damage output is awesome too. -------- Kill em all and let god sort em out
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Dark Shikari
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Posted - 2006.06.17 21:06:00 -
[15]
5x assault or heavy 2x large shield extender 1x scram 1x web 1x jammer if assault, 2x bcs if heavy, 2x rcu or 1x RCU2 + 1x bcs
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Double TaP
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Posted - 2006.06.17 22:25:00 -
[16]
I would almost always put 2 BCU's in low. in a caracal its all about killing the enemy as fast as you can. but for mids and highs im a fan of the assault launcehrs and dual extenders. beat a beagle the other day.
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Dark Shikari
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Posted - 2006.06.17 22:37:00 -
[17]
Originally by: Double TaP I would almost always put 2 BCU's in low. in a caracal its all about killing the enemy as fast as you can. but for mids and highs im a fan of the assault launcehrs and dual extenders. beat a beagle the other day.
Heavies, though, do vastly more damage than assaults. The extra BCS doesn't nearly make up for it.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

The MelonMan
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Posted - 2006.06.18 00:34:00 -
[18]
I like having 2 BCS in low 1 Shield booster 1 20k warp scrammer 2 extenders and 1 invul field or after burner in mids and for highs 5 assault launchers preferably malkuth or another cheap named one. Its great for killing intys quick proviiding you can keep them in range and you get get like 7-8 sec cycle times so you are hitting them fast. Also sorta good for cruisers you can keep them out of range if you use the ab and wail on them from your scram range.
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Bren Kasir
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Posted - 2006.06.18 00:40:00 -
[19]
with decent named assaults and fair missile skills you can reasonably expect to put out a missile every 1.5-2 seconds, giving you anywhere from 50-100dps depending on damage skills and bcus fitted. Heavies will do more damage but are significantly harder to fit (you will need named heavies unless you have v good weapons upgrades skills.
Personally if you want to fit heavies a target painter won't hurt for murdering frigs.
Bren Kasir ---
You want fries with that? |

Xornicon Altair
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Posted - 2006.06.18 20:18:00 -
[20]
So, after playing around with it a bit, based on suggestions, I've found that this is the setup that I like the most:
5x Named Assault 2x Invulnerability Field 2x Large Shield Extender 1x Multispec ECM 2x BCU
So far, all I've been doing is dueling some friends to test them out, so, they have yet to be properly field tested. So far it's been a very fun setup though!
Quoth the Raven, "Nevermore." Galactic Express |

Double TaP
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Posted - 2006.06.18 20:43:00 -
[21]
Originally by: Dark Shikari
Originally by: Double TaP I would almost always put 2 BCU's in low. in a caracal its all about killing the enemy as fast as you can. but for mids and highs im a fan of the assault launcehrs and dual extenders. beat a beagle the other day.
Heavies, though, do vastly more damage than assaults. The extra BCS doesn't nearly make up for it.
Not saying they do. just saying that youre shooting missiles, and that the caracal needs to do damage. if you're using heavies, then fit 2 bcs. if youre using lights... well, fit 2 bcs.
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Two Minds
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Posted - 2006.06.18 20:54:00 -
[22]
Try these variations i've killed alot of people in them.
5 assault tech II 1 warp disruptor, 1 web, 1 medium electrol chemical cap booster, 1 large shiedl boost t2, 1 named mwd low slot: RCU and PDU (ballistic control only fits i think if you have enery grid updates 5 along with all other maxed out fitting skills)
Thats one way to do it.
Another way is
Hi slot: 5 assaults t2 med slot: 1 warp disruptor, 1 web, 1 med shield boost, 1 large shield extend (regolith or t2) 1 mwd or afterburner low slot: two ballistic control
One other possiblity is
Hi-slot: 5 heavy launchers (standard is fine or t2 if you can find a really good price) Med slot: Target painters, sensor boosters, web, disruptors, shield boost low: slot, ballistic control or fitting mods. (with this one it works like a sniper ship, and its quite good. Dont warp in close range though, any other cruiser will *****you because the rOf on heavies is too slow)
Always use two light ecm drones. Always pack defenders, This way you can disable a raven while your teammate kills it. If solo you may be able to use the mwd/capbooster set up to get enough speed to be ok vs a raven if hes using torps. Vs cruise missles you will probaly die.
Caracal overall is a great ship to fly because its so cheap and has lots of possibilities. Much better than a stupid hawk.
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Crellion
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Posted - 2006.06.18 23:00:00 -
[23]
Edited by: Crellion on 18/06/2006 23:03:45 Caldari dont shine solo.
A rupture or a Thorax will always murder a Caracal or warp out (if he cant tackle).
Use gang play if you are CValdari or Ammar specced.
1 Maller 2 Caracalls can murder 3 Ruptures or Thoraxes or any 1 close range BS in many many ways.
One example: (1) Maller: Tackling 3 frig guns Nosing tanking warp in at 0km. 1 Caracal: 5 Heavies, 1 Extender, 1 shield booster, 1 tracking disruptor (2) painters, 2bcu (1) Caracal: 5 heavies, 2 Extenders, 3 multis II, bcu cpr
can cause a LOT of pain 
If you are adamant on Duo use the above Caracal set ups but from No1 drop disruptor for 20km scram and 1 painter for an Ab and from No2 drop 2 multis II for 1 web and 1 painter. Between the 2 of you you can still cause considerable pain to frigs or cruisers.
If you eventually train tech II heavies to be able to use precisions you dont need the web and the painters so have two identical set ups perhaps like ab, med booster, 20km, 2 racials, lows to fit and bcus. Caracals are versatile but you have to have more than 1.
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Xornicon Altair
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Posted - 2006.06.19 00:33:00 -
[24]
Originally by: Crellion Edited by: Crellion on 18/06/2006 23:03:45 Caldari dont shine solo.
A rupture or a Thorax will always murder a Caracal or warp out (if he cant tackle).
Use gang play if you are CValdari or Ammar specced.
1 Maller 2 Caracalls can murder 3 Ruptures or Thoraxes or any 1 close range BS in many many ways.
One example: (1) Maller: Tackling 3 frig guns Nosing tanking warp in at 0km. 1 Caracal: 5 Heavies, 1 Extender, 1 shield booster, 1 tracking disruptor (2) painters, 2bcu (1) Caracal: 5 heavies, 2 Extenders, 3 multis II, bcu cpr
can cause a LOT of pain 
If you are adamant on Duo use the above Caracal set ups but from No1 drop disruptor for 20km scram and 1 painter for an Ab and from No2 drop 2 multis II for 1 web and 1 painter. Between the 2 of you you can still cause considerable pain to frigs or cruisers.
If you eventually train tech II heavies to be able to use precisions you dont need the web and the painters so have two identical set ups perhaps like ab, med booster, 20km, 2 racials, lows to fit and bcus. Caracals are versatile but you have to have more than 1.
Quoth the Raven, "Nevermore." Galactic Express |

Xornicon Altair
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Posted - 2006.06.19 01:39:00 -
[25]
Thank you all for the suggestions! Please, keep them coming as long as you've got ideas!
As far as solo/duo goes, my intention is not specifically to solo or duo, it's more that that's the convenient way to do things right now. Currently, of all the people I know, only one other is interested in PvP that isn't already deep in 0.0 space PvPing all the time. As such, it makes it difficult for me to find people willing to PvP who aren't just interested in an easy kill.
Getting into PvP is kinda daunting in that regard, and this is why solo/duo is what I need right now.
Quoth the Raven, "Nevermore." Galactic Express |

MASTERZULU
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Posted - 2006.06.19 02:17:00 -
[26]
5x heavy missile launchers
1x med shield booster 1x EM hardner 1x Medium Shield Extender 1x ECM Multispec Jammer 1x 20KM Scram
2x BCU
Alternativly drop the EM hardner and scram for a sensor booster and afterburner and use your range advantage, a cara will die close range against pretty much all other cruisers. ---
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Arthur McFredric
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Posted - 2006.06.19 02:46:00 -
[27]
I`ve had some success with this against frigs / af:
5 T2 assault 3 T2 large extender web 20km scram
BCU/PDU
Warriors
This is stricktly frigkilling, if you are taking on cruisers, at least have 3 heavies if not a full rack. I`d never go against any cruiser without 2 large extenders. Active tanking a caracal in PVP = death for me.
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sathross
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Posted - 2006.06.19 10:36:00 -
[28]
Ok, I am also playing around with a caracal for pvp, the setup I have been testing up until now, and it has worked quite well is. High: 5 x named Assault Launchers Mid : 2x T2 Med Shield Extenders, 1x T2 Medium Cap Booster, 1x Web, 1x scram Low : 1x BCU
Ok the setup is not perfect I wont lie. But I am working on it, and testing it all the time, so this is in no way a layout to use, its just what I have been using and up until now I have not had a problem, only problem I had was when 2 ravens and 1 scorp warped in on me :p man was that a site to see in windowless mode ;-) !!!
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Harlequinn
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Posted - 2006.06.19 18:53:00 -
[29]
I've used this to get a few kills.
Highs 5 x Heavy Missile Launcher Mids 1 x 20km Warp Disruptor 1 x Named 10mn AB 1 x Med Shield Booster 1 x Named Large Shield Extender 1 x EM Shield Hardner Lows 1 x BCU 1 x WCS
Honestly I would rather have some T2 gear, and a second BCU the Low, but I actually stole it from a G safe spot in EC-P8r and just threw some stuff on it in X-7 out of what was avalible. It's not the best Cara setup ever but I was surprised to know it performs pretty darned well and has been pretty surviable.
It's gotten me a few solo kills in it too.. 
--Victory needs no explanation, defeat allows none.-- |

Maxine Blade
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Posted - 2006.06.19 19:09:00 -
[30]
All these setups look good. I personally dropped the Webifier for a Target Painter. The target painter is more useful for both frigates and cruisers. The Web won't do much good on a Cruiser.
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