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SonOfAGhost
Minmatar
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Posted - 2006.07.17 20:12:00 -
[121]
So it has now been a month. Markets are still never recovering.
Pre-hotfix I was trading spirits, buying at 8 stations and selling at 10 stations across the Metropolis region. Since I bought more than I sold each day I also sold at 4 stations in Heimatar now and then. All 22 stations should be easy to spot for anyone looking as the vast majority of NPC orders are for insignificant amounts and the smallest I dealt with was 20511. NPC sell prices are still 16 isk higher than the NPC buy price.
Obviously I've long since given up on goods that sell for less than cost and liquidated my remaining inventory. The point remains though that NPC trade goods are the logical entry point for starting traders to grow their captial so as to be able to move into the player goods market. That's what I used it for and I think it's a shame that aspect of play has been effectively removed, seriously gimping any new players that aren't inclined to combat and/or production. Even though I won't personally be doing NPC trade goods even if it gets fixed, I still think that it's important that it does get fixed for the new players.
The test order of soil I put up in Lulm at the optimal price has still not gone through in 29 days! What happened to the official word that it may take up to 5 days after the 'fix' for prices to normalize and then prices would cycle over the course of 1 day? A month on and prices still haven't completed even 1 cycle.
Lastly it has come to my attention that the current system has a major exploitable bug. The only limits on profit to be made are time to haul and capital to invest. I have no doubt that CCP will soon have a fix for this, I only hope they re-visit the other broken aspects of the current market while they're at it.
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Oriella Trikassi
Trikassi Enterprises
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Posted - 2006.07.17 22:55:00 -
[122]
Originally by: SonOfAGhost The point remains though that NPC trade goods are the logical entry point for starting traders to grow their captial so as to be able to move into the player goods market. That's what I used it for and I think it's a shame that aspect of play has been effectively removed, seriously gimping any new players that aren't inclined to combat and/or production.
What happened to the official word that it may take up to 5 days after the 'fix' for prices to normalize and then prices would cycle over the course of 1 day? A month on and prices still haven't completed even 1 cycle.
You've found some unusual behaviour, but here in Lonetrek the cycles are as I would expect, the same as they were before the Downtime bug going back to Exodus. Trading in NPC goods is viable IMO.
Recently I shifted one sell order down slightly. As I expected, the cycle shortened from 5 day to 3 day.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

FireFoxx80
Caldari
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Posted - 2006.07.18 13:03:00 -
[123]
Been a month. Still nesrly impossible to buy/sell NPC trade goods at their optimal prices.
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Delwynndwn Siele
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Posted - 2006.07.18 16:55:00 -
[124]
Originally by: FireFoxx80 Been a month. Still nesrly impossible to buy/sell NPC trade goods at their optimal prices.
I would imagine that there are many more trading NPC goods than those who are posting here. Given that newcomers are probably taking whatever advantage they can find on the NPC market, the trade goods may rarely ever get to their optimal prices.
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SonOfAGhost
Minmatar
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Posted - 2006.07.18 19:44:00 -
[125]
Originally by: Delwynndwn Siele I would imagine that there are many more trading NPC goods than those who are posting here. Given that newcomers are probably taking whatever advantage they can find on the NPC market, the trade goods may rarely ever get to their optimal prices.
It's obvious that you have no concept of the massive volume of goods available for trade on the NPC markets. Not to mention that it has never exactly been the most exciting aspect of gameplay so very few entered into it even when it did work. Take my word for it (being a fairly new player myself) the problems with the NPC markets have nothing to do with newcomers overloading the system. From conversation in corp chat I'd be so bold as to estimate less than 1% of those that finish the tutorial even try it.
Of course if you'd spent even a few minutes looking at the NPC market, you would have known that before you posted 
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Oriella Trikassi
Trikassi Enterprises
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Posted - 2006.07.18 22:28:00 -
[126]
Originally by: FireFoxx80 Been a month. Still nesrly impossible to buy/sell NPC trade goods at their optimal prices.
Sorry? There is enough trading to depress the Market in some Trade Goods in some regions, but everywhere? Try switching to something less popular.
It is, and should be, a tough universe out there. There shouldn't be a button 4tw in trading any more than in combat.
In this case, you have to balance cash flow against profit.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Delwynndwn Siele
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Posted - 2006.07.19 03:54:00 -
[127]
Originally by: SonOfAGhost It's obvious that you have no concept of the massive volume of goods available for trade on the NPC markets. Not to mention that it has never exactly been the most exciting aspect of gameplay so very few entered into it even when it did work. Take my word for it (being a fairly new player myself) the problems with the NPC markets have nothing to do with newcomers overloading the system. From conversation in corp chat I'd be so bold as to estimate less than 1% of those that finish the tutorial even try it.
Of course if you'd spent even a few minutes looking at the NPC market, you would have known that before you posted 
I guess you're right. Haven't bothered with massive volume trades for NPC goods. Though I have spent more than just a few minutes looking at the NPC market, and I have seen some good trades pop up which I have run. However, due to lack of time and funds, I tend to do more small scale trades. Also, I've only done trade runs within the Essence and Everyshore regions. So I'm very much a noob, and I apologize for my ignorance.
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Pang Grohl
Gallente
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Posted - 2006.07.21 19:53:00 -
[128]
Originally by: SonOfAGhost
The test order of soil I put up in Lulm at the optimal price has still not gone through in 29 days! What happened to the official word that it may take up to 5 days after the 'fix' for prices to normalize and then prices would cycle over the course of 1 day? A month on and prices still haven't completed even 1 cycle.
This is key. The only time an NPC order will recover to its optimal price is when there are no trades against that buy/sell order for the duration of a 'cycle'. There are plenty of orders around that are at optimal price, just not in well trafficked systems.
Another thing I have noticed is that the NPC orders are a lot less sensitive to low volume transactions.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Eralus
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Posted - 2006.07.24 06:30:00 -
[129]
I think the prices never getting back to 'optimum' is EXACTLY what the hotfix was intended to change.
"Optimum" prices used to happen right after downtime - so pepole would trade for those, with people who happened to be on after downtime getting a chunk of change, and prices would continue to depress, until downtime again, when they'd jump back up.
Now, prices don't jump back up all at once. They go up a bit, and on the WAY to optimum, somebody else, even though the price isn't optimum, thinks the price is 'good enough', so they make the trade and the price goes back away from optimum again.
So, if the prices are not getting back to optimum, it's because other traders are 'better' at trading than you are, and are 'winning' the PvP that is trading. _____ Lifewire is a big, ugly, mean... carebear. |

SonOfAGhost
Minmatar
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Posted - 2006.07.24 17:39:00 -
[130]
Originally by: Eralus I think the prices never getting back to 'optimum' is EXACTLY what the hotfix was intended to change.
"Optimum" prices used to happen right after downtime - so pepole would trade for those, with people who happened to be on after downtime getting a chunk of change, and prices would continue to depress, until downtime again, when they'd jump back up.
Now, prices don't jump back up all at once. They go up a bit, and on the WAY to optimum, somebody else, even though the price isn't optimum, thinks the price is 'good enough', so they make the trade and the price goes back away from optimum again.
So, if the prices are not getting back to optimum, it's because other traders are 'better' at trading than you are, and are 'winning' the PvP that is trading.
I realize this has become a long thread and understand your choosing not to read all of it. Suffice to say that in earlier posts I demonstrated that prices are never reaching optimal even on orders that are getting no player interaction. (Which is actually most orders given the thousands of assorted trade good orders in the game.) The only orders I have seen anywhere at optimal price since the 'fix' are those that weren't being traded with at all prior, usually due to low volume and/or margin.
To be clear the only trade goods I still hold are 1 test order and assorted loot items. My continued interest in this matter is for future traders who have lost the logical entry point to that profession by CCP nerfing it.
For those following the saga, my soil test sale has still not gone through (there has been 1 other sale to this point) and NPCs are still selling spirits for ~16 isk more than they are buying it for.
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Pang Grohl
Gallente
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Posted - 2006.07.24 18:34:00 -
[131]
Originally by: SonOfAGhost
I realize this has become a long thread and understand your choosing not to read all of it. Suffice to say that in earlier posts I demonstrated that prices are never reaching optimal even on orders that are getting no player interaction. (Which is actually most orders given the thousands of assorted trade good orders in the game.) The only orders I have seen anywhere at optimal price since the 'fix' are those that weren't being traded with at all prior, usually due to low volume and/or margin.
To be clear the only trade goods I still hold are 1 test order and assorted loot items. My continued interest in this matter is for future traders who have lost the logical entry point to that profession by CCP nerfing it.
For those following the saga, my soil test sale has still not gone through (there has been 1 other sale to this point) and NPCs are still selling spirits for ~16 isk more than they are buying it for.
I'm begining to think that the criteria for price movement on NPC orders is a lot more complex than earliers dev responses & our observations are revealing. In order to play with the system a little bit I found some nicely ignored NPC orders to try a little price manipulation on. What I found is that a)buy orders that have low or irregular traffic don't react to sales in the same way as busy buy orders (a couple increased in price instead of decreasing as expected) b) low traffic sell orders move towards optimal much faster than high traffic sell orders c) buy & sell orders are reacting to partial sales than prior to the change to NPC orders.
The farther out we get from the change, the more it seems that the downtime reset was preventing some sort of long term evaluation from happening.
I don't agree that NPC trade goods are no longer a good entry point for begining traders. I think it can be as straight forward as it was before the change. It's just lost the one size fits all tactic of setting an order to optimal price & waiting for the isk to roll in. I think that the way the NPC orders are working now, are much better preparation for entering player generated markets than before. To dominate now you have to learn how to manipulate supply, demand, and your fellow traders. I find that much more fulfilling.
Anyway, SonOfAGhost, I think you keeping a finger on the pulse of this is a good thing. Your comments prompted me to look a other variables that might be influencing the price movements in NPC goods, and I feel that it's worth keeping an eye on what impact these variables have.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Ambo
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Posted - 2006.07.25 12:33:00 -
[132]
Hi, I'm a new player (yes my char is really old but that's cos I pld for a week then stopped for 2 1/2 years ).
Anyway, I've been doing agent runs and decided to mix it up a bit and look into trading, did my first few runs yesterday with some basic npc orders and made about 1mil in 30 mins with my shiny new badger. Now I realise that this is nothing like the quoted 1.4 bil a day or whatever insane amount was quoted earlier but for a new player this is good. If I'm doing L2 agent missions I get around the same amount/hour after taking into account loot, bounties, etc.
My point is that I think trading NPC goods is very accesible to new players, quite hard to work out what's going on at first, certainly but if it wasn't then I'd get less fullfilment from doing it.
I don't know what the market was like before this fix as I wasn't playing but it seems to me that the NPC market as it is is just about right. No massive free lunches out there but the same goes for all the professions in the beginning. It seems to me that the fix has simply bought trading in-line with other professions in terms of the isk you can make (i.e. you are not supposed to be able to make insane amounts every day)
Interesting thread though, I wish we had more detail on exactly how the market works. 
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Pang Grohl
Gallente
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Posted - 2006.07.25 17:24:00 -
[133]
Originally by: Pang Grohl
I'm begining to think that the criteria for price movement on NPC orders is a lot more complex than earliers dev responses & our observations are revealing. In order to play with the system a little bit I found some nicely ignored NPC orders to try a little price manipulation on. What I found is that a)buy orders that have low or irregular traffic don't react to sales in the same way as busy buy orders (a couple increased in price instead of decreasing as expected) b) low traffic sell orders move towards optimal much faster than high traffic sell orders c) buy & sell orders are reacting *less to partial sales than prior to the change to NPC orders. *edit
After playing more with this last night, I believe that the severity of price fluctuations may be related to the number of unique traders acting against an order. One of the orders I was trying to manipulate was traded against by another player, and the price shifted dramatically where my trades were only causing small shifts.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Oriella Trikassi
Trikassi Enterprises
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Posted - 2006.07.25 18:40:00 -
[134]
Originally by: Pang Grohl After playing more with this last night, I believe that the severity of price fluctuations may be related to the number of unique traders acting against an order. One of the orders I was trying to manipulate was traded against by another player, and the price shifted dramatically where my trades were only causing small shifts.
Yes, I was wondering that. The NPC Buy price does seem to hit bottom and stick there if there is competition.
The 'wrong way' price shift following the first sale has been there all the time. If you have a stockpile then it results in a double sale. I have no idea what causes it.
In the past fortnight all my sales orders have been triggering at Downtime. The reset bug has gone, but I have the impression that we were assuming that changes would now be at random times. Hm. --- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Pang Grohl
Gallente
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Posted - 2006.07.25 22:17:00 -
[135]
Originally by: Oriella Trikassi
The 'wrong way' price shift following the first sale has been there all the time. If you have a stockpile then it results in a double sale. I have no idea what causes it.
Friendly NPCs? The beneficial price movement happened to me at stations where I have fairly decent standings, and happened on several consecutive transactions. Wouldn't that beat all, if there was some kind of corelation?
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Oriella Trikassi
Trikassi Enterprises
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Posted - 2006.07.26 17:52:00 -
[136]
Originally by: Pang Grohl Friendly NPCs? The beneficial price movement happened to me at stations where I have fairly decent standings, and happened on several consecutive transactions. Wouldn't that beat all, if there was some kind of corelation?
I don't think so. I'm double selling at stations where I have neutral standing with the NPC Corp, OK standing with the faction.
It's mirror is the second price drop on the day after the price drop caused by a sale. --- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

OneSock
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Posted - 2006.07.27 15:47:00 -
[137]
Seems to me all the decent margins have dried up. All the large buy orders are worthless and the only good ones are for 60 or 120 units. That's nuts. They could at least put in more of a spread, ie. some at 60 units, some at 1200, some at 6000 some at 12000 etc.
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Pang Grohl
Gallente
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Posted - 2006.07.31 23:44:00 -
[138]
Originally by: OneSock Seems to me all the decent margins have dried up. All the large buy orders are worthless and the only good ones are for 60 or 120 units. That's nuts. They could at least put in more of a spread, ie. some at 60 units, some at 1200, some at 6000 some at 12000 etc.
Standing sell orders will let you unload to those small quantity buy orders with amazing regularity. You still make the same return, but it takes a while longer.
I have noticed that there are far fewer instances of buy & sell orders going upside-down (buy price lower than sell price).
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Pralay
Gallente
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Posted - 2006.08.01 03:17:00 -
[139]
like the other new player above I just started npc trading in a Iteron II. made 10mil last night 1-2mil an hour. Just around Sinq Lasion and Essense.
That is great for a 2week old.
From scanning this thread it sounds like some oldtimers are bemoaning how it was in the the old days and feel they've been nerfed.
Seems nice to me, more balanced with other activites like mission running.
NPC market is for younguns. PC and Corporation market for oldtimers.
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SonOfAGhost
Minmatar Republic Military School
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Posted - 2006.08.25 16:51:00 -
[140]
The spirits I was trading in Metropolis are STILL more expensive to buy than sell at most stations (including ALL the high-sec stations with volume). The test sale of soil has also still not gone through as price has still never reached optimal.
Do people still doubt my initial assesment that prices now take months/years to fully recover rather than daily or at most 5 days like we were told?
I've seen comments in new threads since the last patch that already thin profit margins have been further nerfed in this latest patch. Combined with the total removal of ALL courier missions other than event agents (which aren't listed under a corps agents tab making them hard for new players to find).
It's really starting to look like CCP doesn't want new players to have any options other than combat. Are they seriously trying to pull an SWG and dumb-down the game to one size fits all? Lets hope these nerfs to non-combat entry-level activities get reversed soon. It was already harder for new players become competitive in manufacturing/trade than it was to get started in combat. Why make it harder by repeatedly nerfing the stepping stones?
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Pang Grohl
Gallente
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Posted - 2006.08.25 21:57:00 -
[141]
Originally by: SonOfAGhost The spirits I was trading in Metropolis are STILL more expensive to buy than sell at most stations (including ALL the high-sec stations with volume). The test sale of soil has also still not gone through as price has still never reached optimal.
Do people still doubt my initial assesment that prices now take months/years to fully recover rather than daily or at most 5 days like we were told?
I've seen comments in new threads since the last patch that already thin profit margins have been further nerfed in this latest patch. Combined with the total removal of ALL courier missions other than event agents (which aren't listed under a corps agents tab making them hard for new players to find).
It's really starting to look like CCP doesn't want new players to have any options other than combat. Are they seriously trying to pull an SWG and dumb-down the game to one size fits all? Lets hope these nerfs to non-combat entry-level activities get reversed soon. It was already harder for new players become competitive in manufacturing/trade than it was to get started in combat. Why make it harder by repeatedly nerfing the stepping stones?
I'll disagree. Untouched NPC orders return to thier best price in about a week from what I've seen. Some trade goods like spirits drop as mission bonuses regularly, so it may be that mission runners are disrupting the normal price fluctuation.
I see plenty of fluctuation in the prices of trade goods in Metropolis, and that tells me that there are people making money moving them. Myself included.
The removal of courier missions is a temporary thing, and I know that I've made some couriers a decent amount of cash over the last few weeks, so there are still plenty of opportunities for new players to get rolling with something other than combat.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Von Traeger
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Posted - 2006.08.27 06:19:00 -
[142]
Has anyone noticed that after this latest patch that NPC order quantities have also gone down? Several of the commodoties I trade in regularly have gone down by thousands of units per order. Things are getting tough in this racket.
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Primaxin
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Posted - 2006.08.29 02:16:00 -
[143]
Yeah, I sure noticed. Transcranial Microcontroller quantities are down by about 3/4. I'm surprised there aren't more threads about this MAJOR change, which was completely unannounced.
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MOOstradamus
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Posted - 2006.08.31 08:24:00 -
[144]
Edited by: MOOstradamus on 31/08/2006 08:24:02
NPC Trading Goods is a long dead profession so nobody cares anymore
And yes prices do reset at about 1/6 of the rate they used to ie: 6-7 days
MOOCIFER Emerald/Alpha Oldtimer |

Oriella Trikassi
Trikassi Enterprises
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Posted - 2006.08.31 20:51:00 -
[145]
Originally by: Von Traeger Has anyone noticed that after this latest patch that NPC order quantities have also gone down? Several of the commodoties I trade in regularly have gone down by thousands of units per order.
NPC buy/sell orders have been reduced by 50% or more over a wide range. The Eve NPC economy has gone into dramatic recession and no one has noticed? Not a word of explanation, warning, discussion? Hello? Anyone there?
And the removal of most assets from the Assets map, did no one think that might be worth including in the Patch notes either?
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Karash Amerius
Amarr O.E.C
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Posted - 2006.08.31 22:04:00 -
[146]
Maybe the isk faucet was getting out of hand?
Merc Blog |

MOOstradamus
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Posted - 2006.09.02 12:02:00 -
[147]
Originally by: Karash Amerius Maybe the isk faucet was getting out of hand?
Maybe all NPC Bounties should be removed then .. 
MOOCIFER Emerald/Alpha Oldtimer |
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