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Avaton White
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Posted - 2003.09.27 13:01:00 -
[1]
Edited by: Avaton White on 27/09/2003 13:02:08 Am I the only one that thinks permanent player-deployable items like cargo containers will become a massive problem in a few months? Currently there is no way to track your deployed items so if you forget where you put them (which I have done on a couple of occasions) they basically just stay there forever. Imagine after a few months when the belts are covered with containers and other stuff that will never go away, can't be destroyed or scooped, and has been forgotten by the owner. *shudder* ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Danton Marcellus
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Posted - 2003.09.27 13:02:00 -
[2]
Check the Anchoring Skill thread.
Convert Stations
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Hanse Davion
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Posted - 2003.09.27 13:22:00 -
[3]
Nothing in the that thread to address the poster question. Although I don't think it will be a problem. Pretty soon CCP is going to see enough whiners posting about the amount of containers and do something stupid like make the anchor only last 24 hours or something. Or maybe lower the hit points on the container to less then a million so repeated combat in the area will eventually destory them. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |
Danton Marcellus
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Posted - 2003.09.27 13:29:00 -
[4]
Yes it does, the desire to have the numbers anchored in space limited by skill. Didn't you read it or are you a person just reading the original post before dismissing a whole thread?
The headline of that thread is far better than this and to the point.
Convert Stations
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Thalia
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Posted - 2003.09.27 13:38:00 -
[5]
Soon CCP will make effects of anchoring skills last only up to 1 hour. making the skill totaly useless.
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Avaton White
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Posted - 2003.09.27 13:51:00 -
[6]
Edited by: Avaton White on 27/09/2003 13:51:57 Edited by: Avaton White on 27/09/2003 13:51:23 Limiting the number of items you can anchor based on skill is a good idea. The only way it would work though is if they give us a way to find anchored items we have lost. Or better yet an assets style window that lets us unanchor them remotely.
To the guy that called me a whiner: You don't think this will be a problem if left the way it is? Can you not see beyond the tip of your nose? What happens to the servers if literally thousands of items are constantly added to the game all the time? Would you want to mine or hunt in a roid belt that has 500 forgotten deployables laying around doing nothing but generating lag? Jeez man wakeup! I want to still play the game in a few months. Don't you?
------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
MOOstradamus
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Posted - 2003.09.27 14:03:00 -
[7]
Quote: I want to still play the game in a few months. Don't you?
That is the QUESTION ...
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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MaiLina KaTar
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Posted - 2003.09.27 14:42:00 -
[8]
1. containers should be listed in your assets, all along with their location and the items in them.
2. Currently the anchoring skill does nothing besides letting you anchor stuff. It should be 5 deployable items per level of the skill.
Problem solved. Actually I¦m pretty sure CCP know this and are going to address the problem as soon as it becomes important (when refineries and the other stiff comes in). Their coders were just to lazy again to include the code right away
Mai's Idealog |
Danton Marcellus
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Posted - 2003.09.27 14:46:00 -
[9]
Lazy or not they just made their bed for another whinefest when they have to nerf the number of anchorable containers, leaving people with their canned ass halfway out of the shoppingcart.
Convert Stations
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Joshua Calvert
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Posted - 2003.09.27 15:46:00 -
[10]
Remove their 3D modelling.
XFI signs cause LAG.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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