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Nostrings
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Posted - 2006.06.20 06:05:00 -
[1]
Tractor Beams put the can into range for people to be able to loot the can but on my geddon that travels at 450m/s the can bounces between 1350 and 1600 metres away making it very tricky to loot. I think lag might be a factor in this. I play in North America (west coast) if that needs to be taken into account. I think it would be easy to fix, just make the tractor beam move the can to a point near the front of the ship so as we fly forwards, the can is only moving towards centre instead of out of range for looting.
thanks.
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Zarch AlDain
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Posted - 2006.06.20 09:42:00 -
[2]
In my experience cans only move at a certain speed, travel faster than that and they can't catch up. Seems reasonable to me.
Towing two cans at once can be risky as if they bang into each other they both seem to stall - which is annoying.
-- Zarch AlDain The Blackwater Brigade Huzzah Federation
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Sweaty Teeth
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Posted - 2006.06.21 01:42:00 -
[3]
Originally by: Zarch AlDain In my experience cans only move at a certain speed, travel faster than that and they can't catch up. Seems reasonable to me.
Towing two cans at once can be risky as if they bang into each other they both seem to stall - which is annoying.
Didn't know about the stalling, the problem is that I'm going slower than the can and it can't keep up... they just need to adjust the goto position of the cans to resolve.
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Isina
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Posted - 2006.06.21 03:01:00 -
[4]
Another solution could be incrising the access range of a can to 3km. Never seen a can bounce above 2.5km
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Tachy
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Posted - 2006.06.21 08:38:00 -
[5]
Cans have the same problem as defenders. Their position is calculated in ticks. When the updated position is displayed, the data is way outdated. The client does not compensate for that (as it does with drones and missiles). --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

nutbar
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Posted - 2006.07.19 20:07:00 -
[6]
Yeah, in my Ferox it bounces in/out of range when I'm at or above 300m/s. It's because the tractors work in "bursts" - they burst the can at 500m/s, then stop, then activate again and pull it in at 500m/s, then stop, etc... If you hit a certain speed, you have only a short window between when the can is lootable and not.
The worst part of *all* of this, is that the selected item screen just above overview - the icons are situation sensitive, so if the can is out of range, the open can button dissapears and the target button takes its place - so you end up not only missing out on looting, but de-targetting the can too! If these buttons were always visible but just greyed out for inactive ones it would be much better.
The stalling problem is a neat one too - also due to the burst effect the tractors have. What happens is that if two cans end up one behind the other in a straight line, the farther can can't get past the closer one - so if the farther can is pulled in first, it doesn't end up going anywhere since the other can isn't being pulled at that moment - then the closer one goes but it seems it gets stuck too for some reason (clipping problem?), then it just progressively gets worse and worse. The fix is to disable a beam on the further one and let it pull the closer one in a few clicks, then enable the tractor again.
But yah, all said, pretty annoying - hopefully some fix comes about!
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Kitty O'Shay
Tharsis Security
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Posted - 2006.07.19 21:28:00 -
[7]
Originally by: nutbar The worst part of *all* of this, is that the selected item screen just above overview - the icons are situation sensitive, so if the can is out of range, the open can button dissapears and the target button takes its place - so you end up not only missing out on looting, but de-targetting the can too! If these buttons were always visible but just greyed out for inactive ones it would be much better.
This how the new client works. So that'll be fixed soon(tm). --
Convo Me! |
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