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Jurik McMoney
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Posted - 2014.06.25 14:39:00 -
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I would like to know how CCP works against inflation. (If they do it.)
First I read this old and this newer forum thread.
But I think both have a wrong understanding of how virtual world economy works. Especially that you can not park your ISK save. It does not matter if you park your ISK into plex or expensive ships - that is all speculating. Only CCP drives in- or deflation.
In- and deflation is only driven by how much money CCP puts into and takes out of the eve universe.
How CCP puts ISK into eve universe (generate ISK):
- npc pirate bounty
- mission reward
How CCP takes out ISK form eve universe (destroy ISK):
- skill books, BPOs
- repair service
- insurance service
- LP Stores
- reprocess/manufacturing/inventing service
- plex
- war decs
- taxes (PI, sell/buy orders)
Anything else?
How does CCP work against inflation/deflation? Now it would be nice to know how much ISK CCP puts into the game and off the game. It is kinda hard to believe that the community generates more ISK with npc pirate bounty and mission rewards than it destroys with all the other points from the other list.
What do you think? Do we have any informations about that?
Because all the prices and rewards are static, CCP can't setup anything to work against inflation or deflation. Or am I wrong? Maybe they take the balance with a simple control of what missions are offered and what kind of pirates spawns in any belts or sites.
So if we have an inflation, because there is too much money in our eve universe, CCP just spawns more smaller pirate ships in all belts and if there's a deflation, they spawn more bigger ships with better ISK/time ratio.
What do you think?
Offtopic: But what happens if 90% of all manufacturer would stop doing their business? I guess then it would not matter how much money we got, because there are not enough items to buy. Everything would be expensive - but a solution wouldn't be to generate more ISK - because ISK is in this situation not the problem.
Summary Be nice to your manufacturers! ;) can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 14:56:00 -
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VonCricer wrote:I do not believe Plex takes isk out of the game, it is a net 0 effect.
Of course it takes money out of the game. CCP wants 600M or something from you for a plex. That means that CCP takes 600M out of the game. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 14:59:00 -
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Ramona McCandless wrote:So... CCP are operating like the Federal Reserve or the Bank Of England; controlling inflation through Quantitive Easing or destruction of hard currency and interest rates?
Um.. isnt that it? Yes - but only IF they do it like I wrote. I have no idea if this is their approach to keep ISK stable. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 15:04:00 -
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i would like to know if someone knows how CCP controls in- and deflation. I posted my idea or thoughts, but I am not sure what they are doing.
Because in one thread someone said plex price is raising 15% a year - so I would assume that our inflation is at 15% - that is kinda high.
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Jurik McMoney
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Posted - 2014.06.25 15:14:00 -
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Ramona McCandless wrote:Isk is far easier to make than it was 3, 4 or 5 years ago, so that probably has an effect too
That means it is far easier to farm npc pirates or do missions now?
Because there is no other way to generate money into eve universe. Everything else like trading or hauler contracts is just cash flow inside eve universe and has nothing to do with in- and deflation. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 15:27:00 -
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Tippia wrote:Quote:But what happens if 90% of all manufacturer would stop doing their business? Almost nothing, as others would instantly fill the void.
Well, of course, but this questions was about that nobody fills the void ;)
Tippia wrote:Quote:CCP charges less ISK for one plex? CCP doesn't charge any ISK for PLEX. I thought you can buy plex time bonus for ISK. But I think that I missunderstood it. So you buy it from people which bought it for real money, okay - so they have no influence - alright.
I think you missed clone costs in your list. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 15:32:00 -
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Tippia wrote:Quote:Now it would be nice to know how much ISK CCP puts into the game and off the game. It is kinda hard to believe that the community generates more ISK with npc pirate bounty and mission rewards than it destroys with all the other points from the other list.
What do you think? Do we have any informations about that? Google is your friend. We have tons of information about this, along with the measures they have to adjust the habits of players.
Well - I used google and didn't find any information about what I asked. There were no information about if they change any spawn rates of NPCs or if they do something else to work against inflation.
PS: ISK Sinks -> clones can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 15:35:00 -
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Tippia wrote:I thought you can buy plex time bonus for ISK. But I think that I missunderstood it. Yes, that and a few other thingsGǪ like how faucets and sinks work, how the money supply works, and what they're balanced against. [/quote]
I doubt that I misunderstood how money supply and faucets and sinks work. My list was not complete, but in the end everything is static. And I can't find any information about CCP's control of in- and deflation.
Like I wrote, they would have to control spawnrates or something similar to work against inflation when we've to many mission runners and rat hunters.
Because they do not in- or decrease any service costs. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 15:42:00 -
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Tippia wrote:Jurik McMoney wrote:Well - I used google and didn't find any information about what I asked. There were no information about if they change any spawn rates of NPCs or if they do something else to work against inflation. You google-fu is weak then. All the things on that list can and have been adjusted, as have all the items on the corresponding item faucet/sink list. Every item is a tool at their disposal to adjust inflation, should it prove necessary. Inflation rarely reaches the levels where it's needed, though, especially since it often just evens itself out on its own by transitioning into periods of deflation.
When did they change the price of an item from sink or faucet list?
This happens way to late and is not dynamically - it changes only during big announces and patches. But not during runtime.
Maybe that is why we have a 15% inflation every year. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 16:03:00 -
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Since you know everything - what is the current inflation in eve?
Tippia wrote:It happens when it needs to happen, which is very very rarely since the economy is largely self-balancing at this point. I think you've too much trust into a self balancing economy. And when I see prices a year ago and now, I doubt that inflation is not close to 15%.
And any yearly inflation is bad for an economy. Especially when you've the possibility to zero it.
All that I can read from you is that you do not know it either. I'll take a look at some prices over many years to get a better understanding of the real inflation. can't delete signature |

Jurik McMoney
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Posted - 2014.06.25 16:04:00 -
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Li Quiao wrote:No, they don't. Thanks and yeah, got this a few postings above already :) I'll edit my starting post when I'm at home :) can't delete signature |

Jurik McMoney
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Posted - 2014.06.27 10:17:00 -
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Tippia wrote:No, some yearly inflation is a good thing since it shows that there is growth in the economy and that there is room for more.
That's were you lost me. Inflation is good, because it shows that there is growth in the economy? Do you know what real worlds biggest economy problem is? It's based on continually growth.
Well - at the end this thread ended with too much blabla and self-profiling. But I guess one of the answers was that CCP manipulates prices and occurrence or pies/belts ressource and so on.
However, I got my answers - somehow. But this thread is a good example how deprecated this forum is compared to stack exchange alike Q&A forum.
Thanks to everyone that participated. can't delete signature |
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