| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Iwinu
|
Posted - 2006.06.22 02:38:00 -
[1]
Edited by: Iwinu on 22/06/2006 02:40:42 I want to be a Frigate Pirate. What skills should I train? and to what level? How long will it take to get my skills up to start having a bit of fun?
thanks in advance.
edit to add: This toon is 2 days old
|

kublai
|
Posted - 2006.06.22 02:41:00 -
[2]
I'd recomend training minmatar frigate skill for the Rifter, or possibly get a Kestrel (my frigate of choise, only because of -very- specialized rocket skills thou).
Best would prolly be a rifter, I dont know much about setups and such but a week or two and you can pirate :)
|

Meeko Gloom
|
Posted - 2006.06.22 02:43:00 -
[3]
Read this right here Linky
Go gallente YARRRRRR
--------------------------
Guns dont Kill People Drones Do |

Ryoko Hunter
|
Posted - 2006.06.22 02:51:00 -
[4]
Originally by: Meeko Gloom Read this right here Linky
Go gallente YARRRRRR
And this, it's how I learned the absolute basics of piracy in under a week, granted I can't use MWD yet (getting there). Also, read through the forums - there is a lot of information about piracy and PvP tactics in general.
The Rifter is the best frigate I've come across for belt piracy, however, and I would suggest you train up Navigation and Afterburners to level IV in order to get a MWD. As was mentioned before, a Kessy is an alternative, but I've been left in my egg far too many times in one to go back to rocketry. |

Iwinu
|
Posted - 2006.06.22 03:01:00 -
[5]
I am planning on flying a Kestrel but I would train up for a rifter if it was worth it. What is the difference? Also what skills do you need for each ship?
Can you still have cruise missles in Frigs? Can a single frig take out a hauler before their buddies get there?
I guess what I'm asking is What ship is best for Damage and speed while having enough mid slots for a Warp scrambler?
|

kublai
|
Posted - 2006.06.22 03:03:00 -
[6]
Well, my Kestrel could barely kill a Rifter when I duelled a corp mate, and i'm specialized in Crow's which basicly mean all my Kestrel skills are pimped, I plan on training minmatar frigs -only- to get the rifter for kicks, I think that would be faster and better to train for, that said Kestrels if flown with skill can rock your boat.
In my mind they are the finest, Punishers are also good.
|

MoLeH
|
Posted - 2006.06.22 03:30:00 -
[7]
Rifter or Punisher.
I prefer Rifter for frigate piracy dont really know why, i guess its cos my idea of frig piracy is fast moving to get larger ships to miss you with there guns and just killing there drones when they launch them.
My Rifter can take on most Interceptors and Cruisers and Battlecruisers 1v1 not to mention frigates. Convo me ingame if you wanna discuss tactics and setups that i use.
O and btw im nearly 100% Amarr specialised and still choose the rifter. -------------------------------------- http://img.photobucket.com/albums/v242/mole12/Mole-sig.jpg Please ensure your signature is 24,000 bytes or less - Udat |

Phelan Boots
|
Posted - 2006.06.22 05:32:00 -
[8]
Haha, MoLeH is pretty crazy in his Rifter. But for whatever reason he didn't hang around to fight my Thrasher. 
The Rifter is very nice, and as you specialize in it you will gain access to the Wolf and Jaguar, both of which are very good ships. You will also get to try Claws which are pretty nasty in their own way.
If you specialize in the Kestrel, your next ship for piracy will likely be a Crow, which can be quite annoying.
I chose to go with Minmatar because I got bored with spamming missles. Just pick a fighting style and run with it.
Quote: info It's not a good idea to place an Exotic Dancer in a Giant Secure Container. The Exotic Dancer will not survive intact, if transported in such a container.
 |

Kirex
|
Posted - 2006.06.22 05:46:00 -
[9]
Edited by: Kirex on 22/06/2006 05:48:11 Navigation Gunnery Capacitor Race Frig skill Maybe some Mechanic
Train Them as high as possible
For Piracy, I would go Gallente. They have the better, if not the best, Interceptor and Assault Frigates, Assuming your going to expand into T2 Frigs
|

Izo Azlion
|
Posted - 2006.06.22 10:03:00 -
[10]
How to think fast and know your ship. Microwarping at a ship will send you flying past, for example, turn it off slightly early and you'll stop in time.
Stuff like that > Skills.
Izo Azlion.
---
Sig must be under 24000 bytes - Cathath ([email protected]) Happy now? :p - |

AsfALT
|
Posted - 2006.06.22 12:04:00 -
[11]
Hi, I don't think u really need a mwd if u want to pirate in frig as they are very fast with ab, and keaping the ab on while orbiting prevents bigger guns from hitting u even webbed.
For a rifter u could try this setup: hi: 1*rocket launcher/1*125mm auto/2*150mm auto (or just 125 mm autos if u have trouble fitting the ship) med: 1*1mn ab/1*med shield extender/1*7.5km scrambler low:2*gyro/1*nanofiber
It has nice dmg and speed.
|

MoLeH
|
Posted - 2006.06.22 18:20:00 -
[12]
Originally by: AsfALT Hi, I don't think u really need a mwd if u want to pirate in frig as they are very fast with ab, and keaping the ab on while orbiting prevents bigger guns from hitting u even webbed.
For a rifter u could try this setup: hi: 1*rocket launcher/1*125mm auto/2*150mm auto (or just 125 mm autos if u have trouble fitting the ship) med: 1*1mn ab/1*med shield extender/1*7.5km scrambler low:2*gyro/1*nanofiber
It has nice dmg and speed.
That setup might work ocaisionally, but i cant see its cap holding up againt targets that dont die quickly, and you wont be able to deal with anything thats firing enough missiles to do dmg to you, also i shouldnt think youll be able to kill any interceptors or fast ships using longer range guns without a web. but thats just my opinion. -------------------------------------- http://img.photobucket.com/albums/v242/mole12/Mole-sig.jpg Please ensure your signature is 24,000 bytes or less - Udat |

Ehker Gerete
|
Posted - 2006.06.22 18:25:00 -
[13]
Edited by: Ehker Gerete on 22/06/2006 18:55:21
Originally by: Izo Azlion How to think fast and know your ship. Microwarping at a ship will send you flying past, for example, turn it off slightly early and you'll stop in time.
Stuff like that = Skills > skillpoints
Just an edit... -------------- My ideas on balancing nosferatu |

AsfALT
|
Posted - 2006.06.23 11:25:00 -
[14]
Originally by: MoLeH
Originally by: AsfALT Hi, I don't think u really need a mwd if u want to pirate in frig as they are very fast with ab, and keaping the ab on while orbiting prevents bigger guns from hitting u even webbed.
For a rifter u could try this setup: hi: 1*rocket launcher/1*125mm auto/2*150mm auto (or just 125 mm autos if u have trouble fitting the ship) med: 1*1mn ab/1*med shield extender/1*7.5km scrambler low:2*gyro/1*nanofiber
It has nice dmg and speed.
That setup might work ocaisionally, but i cant see its cap holding up againt targets that dont die quickly, and you wont be able to deal with anything thats firing enough missiles to do dmg to you, also i shouldnt think youll be able to kill any interceptors or fast ships using longer range guns without a web. but thats just my opinion.
Hi, -The cap can hold on forever if u are not nossed (cap usage is from 7.5 scram and ab... something like 2 cap/s) -125mm and 150mm are projectile autocanons-short range (not 125mm and 150mm railguns-long range hybrids)
Indeed caracals might be a pain (if the guys has good missile skils... many... many ppl don't) but u still can engage caracals with heavys (caracals with assaults are deadly antifrig ships just like any other cruiser setup to kill frigs).
|

Dekiri
|
Posted - 2006.06.23 14:49:00 -
[15]
Edited by: Dekiri on 23/06/2006 14:51:09 I suggest you get a kestrel + proper missile skills and go hunt people in minmatar or amarr lowsec areas. You will be a tad more vulnerable to their weapons but you will also hit them much harder since they will usually not be prepared for your damage type (kinetic). In general there are a couple of really nice options, just make sure you check what starting areas are close to the lowsec area you wish to use and fly the proper ship to counter these races. ----------------------------------------
Hello "pirates"! Pillage and blow up stuff = PIRATE! Ask strangers for money = BEGGAR!
|

Jenny Spitfire
|
Posted - 2006.06.23 14:53:00 -
[16]
Single weapon skill tree and ship i.e. Rifter with 3 guns. Not 2 guns and 2 missiles. MWD, warp scrambling, web. ---------------- RecruitMe@NOINT!
|

Scoundrelus
|
Posted - 2006.06.23 16:08:00 -
[17]
Gunnery/Missles (Depends on the type of frigate) Navigation Spaceship Command
Those are the primary skills to train. Once those are at a good level start with the engineering and electronics skills, they will help you fit better modules. =============================================== Don't say to me over a forum what you wouldn't say to my face. |

Shamis Orzoz
|
Posted - 2006.06.23 16:10:00 -
[18]
Navigation Acceleration Control High speed Manuevering Propulstion jamming Energy systems operation Energy management
Taking all of those skills to 4 or 5 makes a huge difference for a frig/inty pilot.
|

Antodias
|
Posted - 2006.06.25 13:14:00 -
[19]
I generally prefer the Punisher, and Amarr Frigate V gives a nice 25% resistances bonus. :D
Otherwise in skills I would recommend Energy Management to level IV, Energy Emissions systems to a similar level and the your racial gunnery skill (lasers/hybrids etc) to at least level IV. Getting the skills for an MWD will increase your base speed somewhat and Evasive Manuevering also helps.
Bear in mind though, that these are recommended skills, you can still pirate well with basic core skills. 
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |