Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kelgen Thann
|
Posted - 2006.06.22 04:40:00 -
[1]
I propose that only Capital ships can bump capital ships. I had a frig the other day bump my 1.2 billion kilogram Pheonix and made it look like I was a 100 pounds we kid beign hit by a football player.
It was a friend, but serisouly... a frigate moving a Dreadnaught. a Battleship shouldn't even be able to move it much.
I think that the change woudl be good, as it will play tribute to the size of capital ships. Perhaps a Carrier could be moved by a BS as it is smaller. but not by much.
A Mother ship shouldn't be able to be bumped by anything but a dread and Titan, and Titans should be immune to all bumping except by other titans
|

Ab Initio
|
Posted - 2006.06.22 04:47:00 -
[2]
I vote for making it more realistic.. Bumping titans and capital ships causes slight damage as your frig explodes into flames. 
|

Pazigg
|
Posted - 2006.06.22 05:16:00 -
[3]
I remember talking to a friend about how EVE is quite realistic and in-depth with all the stuff you can do.
He asked: "If I'm in a really big ship and fly at full speed into a squad of the tiniest and most fragile ships you can get, what happens?"
My reply: "You all bounce off each other and no damage is done to anyone."
He laughed at me. Yea.. I agree with you there Kelgen, but I think it should apply to all ships and be based on their weight in comparison to what they ran into to determine whether they bounce, get damaged, etc. A huge battleship should be able to run into an interceptor and break its damn wing off!
|

Audri Fisher
|
Posted - 2006.06.22 05:39:00 -
[4]
prob is with damage to ships from ramming is you would have to make it an aggresive act. otherwise it would make piracy of small hull in Empire all to easy. ( vagabond ramming frigs anyone?)
don't see it hapening becuase of lag, esp around busy stations were everyone gets bumped. also, deciding who rammed who would be hard tbh.
|

sr blackout
|
Posted - 2006.06.22 06:07:00 -
[5]
i think that shields would stop the dmg but it could be fun if in 0.0 space that had dmg but not in empire as say the systems would prevent you as you would have "traffic" regulations so to speak, but in 0.0 no such restrictions so your ship could really bounce others and do dmg and what not...
these changes with the proper ratio's to size and what not would really be a cool feature... so long as in empire space it is restricted (the dmg part) but still fallow the ratio of size, so that small ships would not bounce big ones...
I always wanted this done right since beta :/
|

SecondRaven
|
Posted - 2006.06.22 06:38:00 -
[6]
Well eventually this needs to be resolved... bumping a capital ship is kinda like having a warp scrambler fitted, it's kinda pathetic.
Ever see a Titan get bumped repeatedly by a frigate? That's amusement.
Heres what you have to do, simply make it a mass thing. If something has more than twice the mass another target, the other target bounces off. If you want to be really fancy, make it a mass x speed thing. A ship has mass, and the faster it goes, the more momentum it builds. Make ship speed equal a value between 1.0 and 2.0. For example, a ship going half speed has a 1.5 momentum value. Multiply mass x 1.5 to determine whether, when this ship bumps into another ship, it is going to bounce off or cause the other ship to move as well.
|

Adila
|
Posted - 2006.06.22 06:39:00 -
[7]
Originally by: Kelgen Thann I propose that only Capital ships can bump capital ships. I had a frig the other day bump my 1.2 billion kilogram Pheonix and made it look like I was a 100 pounds we kid beign hit by a football player.
It was a friend, but serisouly... a frigate moving a Dreadnaught. a Battleship shouldn't even be able to move it much.
I think that the change woudl be good, as it will play tribute to the size of capital ships. Perhaps a Carrier could be moved by a BS as it is smaller. but not by much.
A Mother ship shouldn't be able to be bumped by anything but a dread and Titan, and Titans should be immune to all bumping except by other titans
And what happens when some tard decides to undock is Dreadnaught and then go afk?
|

HippoKing
|
Posted - 2006.06.22 07:09:00 -
[8]
Haven't shot at a capital in a while. Do they still fits when hit with missiles?
|

HippoKing
|
Posted - 2006.06.22 07:10:00 -
[9]
Originally by: Adila And what happens when some tard decides to undock is Dreadnaught and then go afk?
Shoot them?
|

Altrex Stoppel
|
Posted - 2006.06.22 07:11:00 -
[10]
Originally by: SecondRaven Heres what you have to do, simply make it a mass thing. If something has more than twice the mass another target, the other target bounces off. If you want to be really fancy, make it a mass x speed thing. A ship has mass, and the faster it goes, the more momentum it builds. Make ship speed equal a value between 1.0 and 2.0. For example, a ship going half speed has a 1.5 momentum value. Multiply mass x 1.5 to determine whether, when this ship bumps into another ship, it is going to bounce off or cause the other ship to move as well.
/signed...CCP hire this dude.
Originally by: Mr. Male i leae the leagacy cuz this pain blows me my hair hurts cuz the world hates me and so does the eve and my tears go unwiped cuz i cry tears of sand and milk.
|
|

HippoKing
|
Posted - 2006.06.22 07:15:00 -
[11]
Why not just use the linear momentum (mass x velocity in the right direction) and Newton's Third?
|

Sarleena
|
Posted - 2006.06.22 08:12:00 -
[12]
And hear I was expecting to see Chribba fitting his dread with all local hull conversion nanofibers and a deadspace MWD and bumping innocents in Amarr.
Bump-a-revalation, ftw. Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, champagne in one hand, strawberries in the oth |
|

Chribba
|
Posted - 2006.06.22 08:21:00 -
[13]
Originally by: Sarleena And hear I was expecting to see Chribba fitting his dread with all local hull conversion nanofibers and a deadspace MWD and bumping innocents in Amarr.
Bump-a-revalation, ftw.
I can only get it up to like 780m/s and it dun even bump a shuttle unless lucky 
*** BUY MY CORPSE *** [ Monitor this Thread ] |
|

Cyklon
|
Posted - 2006.06.22 08:21:00 -
[14]
If the mass*speed thing were to work you could have a whole new type of ship: the manned cruise missile conversion of a frigate or inty. lots of armor plates (mass) * MWDs (speed) = BOOM.
I can see suicide squads ramming dreadnaughts en masse as the escorts try to shoot them down in time...
|

Uther Doull
|
Posted - 2006.06.22 08:33:00 -
[15]
dreads getting rocked by rockets = 
|

Hohenheim OfLight
|
Posted - 2006.06.22 10:04:00 -
[16]
Bumping is one of the things that keeps eve a game and not a vertuial world for me, so needs to be changed.
I mean a tiny tiny tiny rocket moving a titatn is supid. ----------------------------------------------
|

Meridius
|
Posted - 2006.06.22 10:06:00 -
[17]
Originally by: HippoKing Haven't shot at a capital in a while. Do they still fits when hit with missiles?
Yes they still go into convulsions - _____
|

Admiral IceBlock
|
Posted - 2006.06.22 10:11:00 -
[18]
would be great if a frigate ramming another ship full speed with armor plates would do 300 dmg to something. xD
13 -_- |

Wilfan Ret'nub
|
Posted - 2006.06.22 11:19:00 -
[19]
Yea, and if it could enter Titan's ventilation system and then destroy warp core with a couple of rockets.
Oh wait ... 
|

kveldulfson
|
Posted - 2006.06.22 11:43:00 -
[20]
Originally by: HippoKing Why not just use the linear momentum (mass x velocity in the right direction) and Newton's Third?
I believe thats mass x velocity squared = energy and yes its definatly the right approach
|
|

MOOstradamus
|
Posted - 2006.06.22 12:20:00 -
[21]
More realistic bumping (mostly mass dependent), ramming damage (factor of mass & velocity) and Kamikaze Industrials (cargolicious) have been asked for 10,000,000 times
MOOCIFER Emerald/Alpha Oldtimer |

HippoKing
|
Posted - 2006.06.22 12:44:00 -
[22]
Originally by: kveldulfson
Originally by: HippoKing Why not just use the linear momentum (mass x velocity in the right direction) and Newton's Third?
I believe thats mass x velocity squared = energy and yes its definatly the right approach
Kinetic energy is half of mass x velocity squared. Momentum is simply mass x velocity
|

Synapse Archae
|
Posted - 2006.06.22 18:06:00 -
[23]
The reason they dont do it is that collission detection causes too much network overhead. If you think fleet lag is bad now, wait until the server has to calculate and send dammage every time some ship in one of those 150 ship fleets bounces off another.
---------------------------------------------
http://oldforums.eveonline.com/?a=topic&threadID=349194&page=1Redo Fleets[/ur |

elFarto
|
Posted - 2006.06.22 18:17:00 -
[24]
Originally by: Synapse Archae The reason they dont do it is that collission detection causes too much network overhead. If you think fleet lag is bad now, wait until the server has to calculate and send dammage every time some ship in one of those 150 ship fleets bounces off another.
A dev said that eve used to have collision damage, but it had a slight side-effect where you would exploded when undocking.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: No grenades. Jayne: Whatà? Aw! |

Shamis Orzoz
|
Posted - 2006.06.22 19:40:00 -
[25]
Don't hold your breath for any serious collision math to ever be implemented on tranq. If CCP can't handle bookmarks, they surely can't handle collisions.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |