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Ortu Konsinni
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Posted - 2006.06.22 10:49:00 -
[1]
I'll be jumping in my first covert ops frig in a couple of days (a Helios) and am already playing around with setups in QuickFit. But that's not really the point.
I was wondering if there's any good reason to fit an AB or a MWD on a covert ops frigate. Since you're supposed to be cloaked 99.9% of time and such speed mods cannot be activated while you're cloaked, is it even worth bothering?
One setup I've come up with is thus: 1x COCD 1x Scan Probe Launcher
1x Catalyzed Cold-Gas MWD 4x empty
1x Co-Proc II 2x Local Nanofibers
Seems that my max speed then will be ~2000m/s. So the way I see it, if I ever have to enable the MWD, I'm as good as dead since I imagine only an inty would have a tiny chance of locking me before I cloak, forcing me to try to run away -- and 2000m/s won't help me escape any inty out there.
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Sunetra
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Posted - 2006.06.22 11:00:00 -
[2]
If you want to be able to get away from inties then a couple of multispecs do the trick.
I use a Buzzard so I dont know how the Helios's CPU holds for this.
Buzzard
Covert Ops Cloaking Device II Scan Probe Launcher (offline) Launcher Slot
'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I Small Capacitor Battery II Small Shield Booster II Faint Warp Prohibitor
Nanofiber Internal Structure I Nanofiber Internal Structure I
The multi's will help you escape more that any speed mod ever will. Also you can be helpful in gangs by adding a little jamming power.
Sunetra
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Heikki
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Posted - 2006.06.22 11:09:00 -
[3]
As always, depends what you plan to do with it.
If you travel/scout a lot in 0.0 areas where you don't have BMs for, it makes sense to have a propulsion mod.
Usages would be: - Approaching a gate in empty system - After jumping in a bubble camp, doing the serie of: click towards escape direction to get in speed, hit propulsion and immediately cloak -> for 10 secs you'll be cloaked and still have active speed boost.
Don't try to use speed to escape anything; the cloak is for that.
Personally I prefer a good AB; MWD has hefty fitting requirements, and lets evils lock you a bit too fast.
-Lasse
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RaTTuS
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Posted - 2006.06.22 11:10:00 -
[4]
An A/B on a co-ops ship is useful, i.e. 1) jump into system 2) see a camp 3) double click away from danger 4) activate A/B 5) active cloak
3,4,5 should be done right after each other you will still get 1 cycle of the A/B while the cloak works and with a decent A/B [best is better] you will go fast and be 90%+ safe..
now depending on skills you should fit nano's [more agility / speed] or Scan probes [if you can... co-ops skill to 4 at least]
New Sig to come
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Bazman
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Posted - 2006.06.22 11:13:00 -
[5]
Edited by: Bazman on 22/06/2006 11:15:25 An MWD is a must for travel in regions with no insta's, or even for getting into position quickly, I use it pretty much all the time on my Buzzard. You will be cloaked the majority of the time, but there can be other times when your fleet commander may ask you to set yourself up 150km above/behind a gate or something and there will be no enemies present at the time, so hit that mwd! :P You'll need covert 4 at the very least (Though covert 5 is ftw)
This is a setup that I use, its fairly utility, but when you find yourself on your own, you can go hunting for safespotted ships and stuff when your bored :P Highs: Probe Launcher, Cloak, Offlined Rocket Launcher II Mids: MWD, Ship Scanner, Cargo Scanner, Multispec, Micro Cap Battery Lows: MAPC, Co-Pro II
You could also swap the MWD for an AB and use a Small Cap battery instead to allow for longer warps if your in an area where theres lots and lots of them. I used to have a setup with a warp disrupter and stuff, but cloaks go so expensive there is not really any point risking them like that now :/ -----
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Obmud
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Posted - 2006.06.22 11:23:00 -
[6]
Edited by: Obmud on 22/06/2006 11:25:07 Edited by: Obmud on 22/06/2006 11:23:34 From a bombers view (which is cov ops as well hehe) If you travel in regions where you have no instas you're not supposed to PVP at all, therefor you're not supposed to sit ain a ship that has expensive fittings. My point of view. You're just plain playing with uncle suicide then.
Forget the MWD and the AB it kills your powergrid and cpu anyway, something you lack on these ships. Do it as some1 suggested... Jammers are your way to go.
From a scouts view i'd say you don't need much else than a scanner and an mwd. Much more important is a sharp eye on that local window. -----------------------
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Ortu Konsinni
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Posted - 2006.06.22 17:09:00 -
[7]
Thanks for the input. I'm still not sure what to think since I got different opinions but I'll work something out :p --- High quality pics of ALL EVE ships!
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Harlequinn
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Posted - 2006.06.22 17:37:00 -
[8]
I use a MWD on my covert ops for one reason, but it has a couple of other benifits too.
When looking for enimies in safespots I often purposfully drain my cap to nothing by warping at a distant object I can't reach. Then I "short warp" in the direction the contact I am looking for is in, by warping with next to no cap. In this way I travel very short predictible distances; often landing within probe range. The MWD keeps my overall cap low and facillitates the whole process.
The other uses are less frequently used, but no less benificial. Getting away from objects very quickly that decloak you or prevent you from using your cloak. I also hit it once right after I drop a probe to make sure I can cloak again if I need to. Also, if you are probing for a recently logged off foe who didn't wait out his timer, and mount a warp scrambler, you can drop cloak and get to him very quickly to get points on him. The MWD is also useful for travel when no one is in local.
--Victory needs no explanation, defeat allows none.-- |

xenodia
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Posted - 2006.06.22 20:11:00 -
[9]
Originally by: Ortu Konsinni
I was wondering if there's any good reason to fit an AB or a MWD on a covert ops frigate. Since you're supposed to be cloaked 99.9% of time and such speed mods cannot be activated while you're cloaked, is it even worth bothering?
If you think it would be cool to be one shotted by a battleship before you can warp away if you should accidentally get uncloaked, then yes its a great idea.
Otherwise, not really. On my helios I have either ECMs or Dampeners normally, so if I get decloaked and locked, I can (hopefully) break the lock and recloak/warp off. Another tactic is to cram a shield booster and some shield extenders on there. Line of thinking there is that you can hopefully survive an attack long enough to warp away.
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Ortu Konsinni
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Posted - 2006.06.22 20:23:00 -
[10]
All good points, I'll keep that in mind.
I think I'll have an MWD on but will not use it for evasive purposes. When I'm done training the covert ops skill to 5, I'll slap on 2 jammers. --- High quality pics of ALL EVE ships!
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