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PtolemaiosPlato Solomon
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Posted - 2006.06.23 01:05:00 -
[1]
Greetings.
Here my idea for new espionage item: the location.
Could be a mini drone, a kind of ammunition or a rocket. It sticks on the target's surface and reports (hyperspace broadcasting) for some time where that ship is currently.
The success of reaching and sticking unrecognied on the victim's ship depends on one or some of the victim's skills.
What do you all think about my idea?
Sven
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Dimitrius Zabelle
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Posted - 2006.06.23 03:18:00 -
[2]
Sort of an electronic tag? Show a small blip on the scanner to show where the target is. Not a bad idea, would have to have a limited range and time limit. Could work i suppose...
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Amina Stormbringer
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Posted - 2006.06.23 03:48:00 -
[3]
Three kinds Small undetectable 100au, 60 minute limit, 10 structure Medium skill based detectable 300 au, 30 minute limit, 50 structure Large and always detectable 600aum, 10 minute limit, 100 structure
Smartbombs= instant counter EM damage from weapons= will deplete its structure even with shields at full on the tagged ship Normal damage= Shields must be down, all damage with the exception of kinetic (as that would require a direct hit to the tag) will effect it. Target Specific Scanning Jammers targeted at it will jam the tag but at the same time jam all other locks from being fired upon. Target Lock Burst Jammers will temporarily jam it for x minute equal to the user's skill in electronic warfare for one minute per skill
They make big bangs... and they're mine... all mine! Hahahaha! |

JafoPBCFR
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Posted - 2006.06.23 04:52:00 -
[4]
Originally by: PtolemaiosPlato Solomon Greetings.
Here my idea for new espionage item: the location.
Could be a mini drone, a kind of ammunition or a rocket. It sticks on the target's surface and reports (hyperspace broadcasting) for some time where that ship is currently.
The success of reaching and sticking unrecognied on the victim's ship depends on one or some of the victim's skills.
What do you all think about my idea?
Sven
I like it. However i think only Recon and Cov ops ** should be able to use such a device. Add a Mod to the Ships to restrict use to them.
** When i say Cov Ops I mean Cov Ops not the Stealth Bombers. The SIg They said suddenly I couldnt have |

Galack Fyar
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Posted - 2006.06.23 05:48:00 -
[5]
Originally by: Amina Stormbringer Three kinds Small undetectable 100au, 60 minute limit, 10 structure Medium skill based detectable 300 au, 30 minute limit, 50 structure Large and always detectable 600aum, 10 minute limit, 100 structure
Smartbombs= instant counter EM damage from weapons= will deplete its structure even with shields at full on the tagged ship Normal damage= Shields must be down, all damage with the exception of kinetic (as that would require a direct hit to the tag) will effect it. Target Specific Scanning Jammers targeted at it will jam the tag but at the same time jam all other locks from being fired upon. Target Lock Burst Jammers will temporarily jam it for x minute equal to the user's skill in electronic warfare for one minute per skill
Those values are FAR too high.. think of scan probes, they dont even last as long as that. I think more 10, 20 and 40 AU ranges with a max time of 10 - 30 mins...
anything too much higher would be completely overpowered.
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Awox
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Posted - 2006.06.23 14:13:00 -
[6]
Originally by: JafoPBCFR
Originally by: PtolemaiosPlato Solomon Greetings.
Here my idea for new espionage item: the location.
Could be a mini drone, a kind of ammunition or a rocket. It sticks on the target's surface and reports (hyperspace broadcasting) for some time where that ship is currently.
The success of reaching and sticking unrecognied on the victim's ship depends on one or some of the victim's skills.
What do you all think about my idea?
Sven
I like it. However i think only Recon and Cov ops ** should be able to use such a device. Add a Mod to the Ships to restrict use to them.
** When i say Cov Ops I mean Cov Ops not the Stealth Bombers.
You shouldn't have to have a covert ops wingman just to get a fight out of someone. This would be seriously cool!!1
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Amina Stormbringer
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Posted - 2006.06.23 16:59:00 -
[7]
Your values unfortunately mean that just one warp away and your target would out run the scanner.
They make big bangs... and they're mine... all mine! Hahahaha! |

JafoPBCFR
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Posted - 2006.06.24 23:36:00 -
[8]
Originally by: Awox
Originally by: JafoPBCFR
Originally by: PtolemaiosPlato Solomon Greetings.
Here my idea for new espionage item: the location.
Could be a mini drone, a kind of ammunition or a rocket. It sticks on the target's surface and reports (hyperspace broadcasting) for some time where that ship is currently.
The success of reaching and sticking unrecognied on the victim's ship depends on one or some of the victim's skills.
What do you all think about my idea?
Sven
I like it. However i think only Recon and Cov ops ** should be able to use such a device. Add a Mod to the Ships to restrict use to them.
** When i say Cov Ops I mean Cov Ops not the Stealth Bombers.
You shouldn't have to have a covert ops wingman just to get a fight out of someone. This would be seriously cool!!1
Yeah Grouping and tactics are lame. UBER SOLOIST is the way to fix any game. I honestly cant figure out why Players cant see Ship roles and combined use in tactical Operations is a good thing. The SIg They said suddenly I couldnt have |

PtolemaiosPlato Solomon
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Posted - 2006.06.26 07:28:00 -
[9]
Nice to see that you all like the idea!
But listen: we do not speak about a common sender - this device uses jump-broadcast possibilities! It locates a ship, based on the spy device's version (cheap up to expensive) within close to a bit distant solar systems.
I could imagine, a cheap version has a range of five solar systems. The most expensive version has a broadcast range (streaming the broadcast through the jump gates) of - let's say - 25 solar systems.
That is what makes these devices so hellish effective! Remember, in Star Wars it also was "possible" to find out if a ship was in the one or another system or not. ;-)
As we talk about these tiny espionage devices, we could also start to talk about sets of anti-espionage devices...
Greetings,
Sven
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PtolemaiosPlato Solomon
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Posted - 2006.06.26 21:01:00 -
[10]
Edited by: PtolemaiosPlato Solomon on 26/06/2006 21:01:31
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PtolemaiosPlato Solomon
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Posted - 2006.06.26 21:01:00 -
[11]
Looking out for more feedbacks.
Sven
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Reggie Stoneloader
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Posted - 2006.06.26 21:11:00 -
[12]
It is tacky to bump your own threads. Repeatedly. Stop that.
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Viktor Fyretracker
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Posted - 2006.06.26 22:13:00 -
[13]
Anti Tracking devices could be a drone that pulls the tracker off your hull and just flys around the current system for a max of 15hrs. so basicly the person tracking you would find your decoy. another anti-espinage device could be something like those tracking confuser things they had in firefly that fooled other ships into thinking there was another ship in the area.
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PtolemaiosPlato Solomon
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Posted - 2006.06.29 12:07:00 -
[14]
Yes, this would be a great idea for countermeasure tasks. I think, implementing a LOCATOR might also make the EVE team implementing some good ideas for counter measures. Like in real life: thousands of options and anti-options..!
Greetings,
Sven
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Bat Floke
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Posted - 2007.11.14 12:55:00 -
[15]
Originally by: Galack Fyar
Originally by: Amina Stormbringer Three kinds Small undetectable 100au, 60 minute limit, 10 structure Medium skill based detectable 300 au, 30 minute limit, 50 structure Large and always detectable 600aum, 10 minute limit, 100 structure
Smartbombs= instant counter EM damage from weapons= will deplete its structure even with shields at full on the tagged ship Normal damage= Shields must be down, all damage with the exception of kinetic (as that would require a direct hit to the tag) will effect it. Target Specific Scanning Jammers targeted at it will jam the tag but at the same time jam all other locks from being fired upon. Target Lock Burst Jammers will temporarily jam it for x minute equal to the user's skill in electronic warfare for one minute per skill
Those values are FAR too high.. think of scan probes, they dont even last as long as that. I think more 10, 20 and 40 AU ranges with a max time of 10 - 30 mins...
anything too much higher would be completely overpowered.
Great ideas, but wouldn't the 'tag' show up as soon as the tagged pilot activated his scanner? It would be fairly easy for an experienced pilot to shake off. How about the regular tag, plus a more advanced variant that was armour-piercing, less range, less time but unremovable until it expires? Just a thought 
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