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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
802
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Posted - 2014.06.29 20:25:00 -
[1] - Quote
I tend to always like Nikk's crazy ideas.
In this case: why not make it bubble-immune, but non-cloaky? EDIT: but instawarps like a pod
Shows on dscan, shows on grid. But doesn't show if you're not paying attention. 
You would 'kill' it the same way you kill travelling pods in lowsec - smartbombs. Which, by the way, are also avoidable if the ROV pilot is careful.
Also: TBH I don't understand the other posters' outcry. What's so 'obviously' broken?
Compared to a covops it has:
- Far less intel gathering capabilities (not seeing local is a MAJOR gap)
- But is harder to spot (my suggestion would make it far easier, though) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
802
|
Posted - 2014.06.29 20:36:00 -
[2] - Quote
Bohneik Itohn wrote:Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door. If I understood the OP, you would need both a POS and a carrier in the system next door... Doesn't seem very practical to me, let alone broken! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
802
|
Posted - 2014.06.29 20:54:00 -
[3] - Quote
Bohneik Itohn wrote:Gully Alex Foyle wrote:Bohneik Itohn wrote:Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door. If I understood the OP, you would need both a POS and a carrier in the system next door... Doesn't seem very practical to me, let alone broken! And you honestly think it would be implemented that way? Assuming it were, it wouldn't make a difference with how many players own alts on separate accounts. Ok, point taken.
So you fly your alt-piloted ROV into the system. Now what? You check out a bunch of mining vessels at Planet II - Belt 4. Great.
Now, how do you kill them? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
802
|
Posted - 2014.06.29 21:07:00 -
[4] - Quote
Bohneik Itohn wrote:Gully Alex Foyle wrote:Now, how do you kill them? What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time. So you're saying it's broken because the miners in my example were so lazy they didn't even put a cloaky covops on the other side of the gate that the neutral jumped out of a few minutes ago?
To be clear, I'm not trolling in any way, I really do not understand.
Surely because I live in lowsec, where anybody that puts a tiny bit of effort has perfect intel on everybody else. For some strange reason, this results in more PVP, not less. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
803
|
Posted - 2014.06.29 21:38:00 -
[5] - Quote
Bohneik Itohn wrote:Gully Alex Foyle wrote:Bohneik Itohn wrote:Gully Alex Foyle wrote:Now, how do you kill them? What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time. So you're saying it's broken because the miners in my example were so lazy they didn't even put a cloaky covops on the other side of the gate that the neutral jumped out of a few minutes ago? To be clear, I'm not trolling in any way, I really do not understand. Surely because I live in lowsec, where anybody that puts a tiny bit of effort has perfect intel on everybody else. For some strange reason, this results in more PVP, not less. Actually it is because you live in low. Nullbears just bubble the crap out of the gate and don't put any eyes on it. I once flew into a system with 20 people in local, at least 15 barges on D-scan, and 50-60 bubbles on each gate in an attempt to crash the PC of whoever flew in. No scouts on either gate in a system that was in the middle of a pipe. They really are that lazy, and they really will whine that much if this starts to get used. LMAO 
The really should DIAF...!
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
828
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Posted - 2014.06.30 13:54:00 -
[6] - Quote
This idea boils down to: allow for wormhole-style intel gathering in k-space.
With the same limitations that w-space has (on both the spy and the spied-upon).
But WITHOUT allowing for wormhole-style PVP in k-space.
It's so sad how many people seem to be scared silly of this.
It means so many people's gameplay is actually based on NOT INTERACTING with anyone else.
Pretty sad, in a MMO! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
829
|
Posted - 2014.06.30 14:07:00 -
[7] - Quote
Bohneik Itohn wrote:Personally it has no effect on me, and it would probably be rather effective at destroying the renter lifestyle which I so dearly want to see burn, but I also don't think I could tolerate the whining. Regarding nullsec renters, I think it has a higher chance of actually making them slightly better players.
Look at James 315 and the code. Like them or not, one of the results of 2 years of code is that highsec miners, on average, pay a bit more attention to fitting their ships and to what's going on in their system.
As far as I can imagine (not being a renter nor a renter-hunter), this kind of idea would have the effect of renters paying more attention to actual threats instead of intel-gatherers. So, probing their system for wormholes, patrolling incoming gates, being quick to warp to saftey, etc. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
896
|
Posted - 2014.07.02 10:13:00 -
[8] - Quote
Raw Matters wrote:The problem with this suggestion:
Imagine you are Goon Swarm and have ISK available beyond what the client is capable of rendering in your wallet display, then you can swarm your enemies with these ships until one gets through. Then you have risk-free intel on all systems that you are interested in. You basically have total surveillance for nothing but a negligible amount of ISK. I think spies work far better. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
911
|
Posted - 2014.07.02 16:44:00 -
[9] - Quote
Iain Cariaba wrote:The reason this is broken is simple. You sit off station watching the carebears undock and warp off to anomaly and your friends next door now know exactly which anomaly to warp to as soon as they jump into system. There's no delay in the fleet warping to the carebears due to having to d-scan and find which anom the carebears are at. Jump in a couple interceptors and you're on grid with the carebears tackled before they can react to your fleet's appearance in local. The only way to prevent this would be to restrict the ability of the ROV to the point where it's useless.
Give me cloaky campers who show up in local over this any day. At least with them I know they're there and can deal with it accordingly. Except the nullbears should watch gates on the other side, too.
And also click to update the frigging probe scanner (the 'free one' they got in Odyssey) to check for new sigs, that could be a wormhole that just rolled in.
Again, this thread truly delivers on making guys like me (I live in lowsec) understand how hilariously incompetent and/or lazy (at least some) nullbears are. |
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