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Galdar TheMinotaur
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Posted - 2006.06.24 06:36:00 -
[1]
What Amarr Cruiser is used most?
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CrayC
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Posted - 2006.06.24 07:09:00 -
[2]
Maller. Maybe Omen...
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ParMizaN
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Posted - 2006.06.24 07:43:00 -
[3]
Maller.
BDCI Recruitment Officersig edited for lack of pink really PINK -eris |

Rodj Blake
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Posted - 2006.06.24 08:04:00 -
[4]
Of the tech 1 cruisers, the Arbitrator is becoming increasingly popular these days.
Dulce et decorum est, pro imperator mori |

Ignasi
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Posted - 2006.06.24 09:02:00 -
[5]
Duramaller is still king for most younger Amarrian PvPers. ------------------------------------------------ I buy/sell any and all faction ships. Drop me a line if interested in doing business! |

Drilla
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Posted - 2006.06.24 09:19:00 -
[6]
Maller - but Arbitrator is pwn.
Seek not to bar my way, for I shall win through - no matter the cost! |

HippoKing
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Posted - 2006.06.24 09:21:00 -
[7]
Maller, but for PvP, I'd probably go for the arbi
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Jim McGregor
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Posted - 2006.06.24 10:05:00 -
[8]
This question would be so easy if it was Caldari.  --- The Eve Wiki Community Portal | Eve Tribune |

Traxio Nacho
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Posted - 2006.06.24 10:10:00 -
[9]
Originally by: Jim McGregor
This question would be so easy if it was Caldari. 
Would it?
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Jetzin
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Posted - 2006.06.24 10:34:00 -
[10]
no
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SghnDubh
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Posted - 2006.06.24 18:08:00 -
[11]
Edited by: SghnDubh on 24/06/2006 18:08:47 These replies are personal preferences or observations -- nothing wrong with that, of course. It would be cool to query the all-knowing DB to determine actual flying time stats.
People had strong reactions to our somewhat negative review of the Arbitrator in our most recent module. It would be nice to see some analysis that shows why these folks believe the Arbi stands out in PvP.
Personally, I see Mallers flown in PvP the most, when I see Amarrian cruisers flown at all.
edit:typo
What doesn't kill you makes you stronger... Fight Smart: www.BattleClinic.com
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Graelyn
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Posted - 2006.06.24 18:29:00 -
[12]
The arby is like a Blackbird.
That tanks supremely.
And carries a powerful heavy drone complement.
Do not underestimate the ROF of a proper Omen fitting though. Never cared for the Maller.
Minister of Foreign Affairs - Aegis Militia Fleet Admiral/CEO - The Aeternus Crusade |

Kitti Kenzaki
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Posted - 2006.06.24 18:35:00 -
[13]
Depend on use.
Would say Arbi for PVP when need heavy fire power or EW. Maller for PVP when need tanking. Omen for young players in PVE.
Only one is useless in almost every situations : The Augoror
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Sakura Nihil
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Posted - 2006.06.24 21:16:00 -
[14]
Idk, it seems like a tie between the Omen, Maller, and Arbitrator tbh, Maller probably just edges the other two out a bit though due to its status as the most powerful Amarr cruiser.
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Sovy Kurosei
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Posted - 2006.06.24 21:20:00 -
[15]
I use the Arbitrator for the most part. Tried using the Omen but some bad cases of ECM made me go back to using my Arbitrator. The Maller is a good ship, don't use it much myself. ___________________
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Dan Black
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Posted - 2006.06.24 21:52:00 -
[16]
Maller = tank Omen with 3 heatsinks = deadly Arbitrator sucks for soloing, good for group engagements.
What Amarr cruiser is used the most? Too vague of a question to give an answer to that.

"A Stabber is an awesome ship, thank god not many people agree." |

MuffinsRevenger
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Posted - 2006.06.24 21:53:00 -
[17]
Used to be omen
now it's zealot ^^
Originally by: The Wizz117 jeez those guyz @ ccp talk like sweedish nobody will take u seriouse with that cind of accent.
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Dan Black
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Posted - 2006.06.24 21:53:00 -
[18]
Maller = tank Omen with 3 heatsinks = deadly Arbitrator with drone skills = even more deadly
What Amarr cruiser is used the most? Too vague of a question to give an answer to that.

"A Stabber is an awesome ship, thank god not many people agree." |

Bentguru
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Posted - 2006.06.25 02:10:00 -
[19]
the arb is a legitamately scary ship when fitted well.
Some thorax pilot tried to get a jump on me once. Scramed, webed, jammed, and podded in under 20 seconds.
I was honestly shocked, I had just gotten the thing with a t2 loadout and had no idea how brutal it would be. -- New Petition Inc Vid This signature is protected by the pattented NoDev 2000 technology. THERE WILL BE NO COLORS But colors are fun!!-Kaemonn Look! Christmas colors!-ReverendM
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Gabby05
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Posted - 2006.06.25 02:12:00 -
[20]
What id like to know is how a maller can out dps an omen unless you have cruiser 5 shouldnt an omen out dps a maller and if the omen is supposed to be more of a ganker ship compared to a maller why it has one turret slot less?
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Stephar
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Posted - 2006.06.25 02:27:00 -
[21]
I'd say Mallers are used the most. It's the best PvE Amarrian cruiser, and all the extra slots makes it easier for new players to fit everything they need. It was arguably the best cruiser in the game a couple years back, but time has not treated it very well. 
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Stephar
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Posted - 2006.06.25 02:32:00 -
[22]
Originally by: Gabby05 What id like to know is how a maller can out dps an omen unless you have cruiser 5 shouldnt an omen out dps a maller and if the omen is supposed to be more of a ganker ship compared to a maller why it has one turret slot less?
A Maller has 5 turret hardpoints, an Omen has 4. You'd need the full 25% bonus of Cruiser V for an Omen to make up the difference.
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Sovy Kurosei
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Posted - 2006.06.25 02:44:00 -
[23]
Originally by: Stephar A Maller has 5 turret hardpoints, an Omen has 4. You'd need the full 25% bonus of Cruiser V for an Omen to make up the difference.
Isn't it Amarr Cruiser IV that you need to have the Omen equal the firepower of the Maller if the Omen has four turrets and the Maller five? The way I calculate it is (( 1 / 0.8 ) * 4) which comes out to being 5. The 0.8 is the 20% ROF increase.
Boggles my mind how these calculations are made somedays.  ___________________
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SghnDubh
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Posted - 2006.06.25 03:29:00 -
[24]
Edited by: SghnDubh on 25/06/2006 03:29:30
Originally by: Stephar
Originally by: Gabby05 What id like to know is how a maller can out dps an omen unless you have cruiser 5 shouldnt an omen out dps a maller and if the omen is supposed to be more of a ganker ship compared to a maller why it has one turret slot less?
A Maller has 5 turret hardpoints, an Omen has 4. You'd need the full 25% bonus of Cruiser V for an Omen to make up the difference.
You're forgeting the Omen's launcher, which with excellent missile skills more than makes up for another turret...
. Share Loadouts! Fight Smart: http://www.BattleClinic.com
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Stephar
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Posted - 2006.06.25 03:29:00 -
[25]
Originally by: Sovy Kurosei
Originally by: Stephar A Maller has 5 turret hardpoints, an Omen has 4. You'd need the full 25% bonus of Cruiser V for an Omen to make up the difference.
Isn't it Amarr Cruiser IV that you need to have the Omen equal the firepower of the Maller if the Omen has four turrets and the Maller five? The way I calculate it is (( 1 / 0.8 ) * 4) which comes out to being 5. The 0.8 is the 20% ROF increase.
Boggles my mind how these calculations are made somedays. 
Hmm, my calculation was rather simple:
Cruiser I: 4 * 1.05 = 4.2 Cruiser II: 4 * 1.10 = 4.4 Cruiser III: 4 * 1.15 = 4.6 Cruiser IV: 4 * 1.20 = 4.8 Cruiser V: 4 * 1.25 = 5
Increasing rate of fire by 5% is equivalent to increasing damage by 5%. I'm not sure where your 20% figure is coming from. The Maller has 25% more turrets than the Omen, but you could also say that the Omen has 20% less turrets than the Maller. Both statements are equivalent. So I think your calcuation would work if we are talking about reducing the Maller's rate of fire rather than increasing the Omen's. I don't have a math degree, so could be wrong. 
In any case, it'd be a little more complicated after they are fitted out. The Omen could fit 4 turrets + 1 launcher, while the Maller has an extra low slot which could be used for a heat sink.
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Sammiel
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Posted - 2006.06.25 04:58:00 -
[26]
Edited by: Sammiel on 25/06/2006 04:58:36
Originally by: Stephar
Originally by: Sovy Kurosei
Originally by: Stephar A Maller has 5 turret hardpoints, an Omen has 4. You'd need the full 25% bonus of Cruiser V for an Omen to make up the difference.
Isn't it Amarr Cruiser IV that you need to have the Omen equal the firepower of the Maller if the Omen has four turrets and the Maller five? The way I calculate it is (( 1 / 0.8 ) * 4) which comes out to being 5. The 0.8 is the 20% ROF increase.
Boggles my mind how these calculations are made somedays. 
Hmm, my calculation was rather simple:
Cruiser I: 4 * 1.05 = 4.2 Cruiser II: 4 * 1.10 = 4.4 Cruiser III: 4 * 1.15 = 4.6 Cruiser IV: 4 * 1.20 = 4.8 Cruiser V: 4 * 1.25 = 5
Increasing rate of fire by 5% is equivalent to increasing damage by 5%. I'm not sure where your 20% figure is coming from. The Maller has 25% more turrets than the Omen, but you could also say that the Omen has 20% less turrets than the Maller. Both statements are equivalent. So I think your calcuation would work if we are talking about reducing the Maller's rate of fire rather than increasing the Omen's. I don't have a math degree, so could be wrong. 
In any case, it'd be a little more complicated after they are fitted out. The Omen could fit 4 turrets + 1 launcher, while the Maller has an extra low slot which could be used for a heat sink.
Mathematicians suck at simple algebra anyhow, so you aren't missing anything 
Taking a hypothetical ship that does 1 damage with a 1 second base RoF. Barring any modifiers, it does 1 DPS. Simple enough. With a 25% damage mod, it does 1.25 DPS. Also simple. With a 25% RoF mod, it does 1 damage /.75 seconds = 1.333 DPS. So RoF always trumps damage bonuses on a point per point basis.
At level 4 cruiser, the Omen gets 4 turrents and .8 RoF. That is equivalent to 4 / .8 = 5 turrets. A maller gets 5 turrets and no bonuses. So at cruiser 4 Omen = Maller DPS wise. At cruiser 5 Omen > Maller DPS wise.
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Stephar
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Posted - 2006.06.25 07:01:00 -
[27]
Originally by: Sammiel Taking a hypothetical ship that does 1 damage with a 1 second base RoF. Barring any modifiers, it does 1 DPS. Simple enough. With a 25% damage mod, it does 1.25 DPS. Also simple. With a 25% RoF mod, it does 1 damage /.75 seconds = 1.333 DPS. So RoF always trumps damage bonuses on a point per point basis.
At level 4 cruiser, the Omen gets 4 turrents and .8 RoF. That is equivalent to 4 / .8 = 5 turrets. A maller gets 5 turrets and no bonuses. So at cruiser 4 Omen = Maller DPS wise. At cruiser 5 Omen > Maller DPS wise.
I'm not going to argue the level 5 Omen > Maller in the DPS department. Think you're right on that one.
But I strongly disagree that a 25% rate of fire bonus would lead to a 33.3% increase in DPS.
Consider a few hypothetical ROF-bonuses based on your formula:
25%: 1 shot / 0.75 seconds = 1.333 50%: 1 shot / 0.50 seconds = 2.000 75%: 1 shot / 0.25 seconds = 4.000 95%: 1 shot / 0.05 seconds = 20.000 99%: 1 shot / 0.01 seconds = 100.000 100%: 1 shot / 0 seconds = infinity
It doesn't make sense that a 100% rate-of-fire bonus would yield infinite levels of DPS. Increasing your speed by 100% doesn't make you go infinitely fast does it? If you use my formula,
25%: 1.25 shots/second = 1 shot / 0.8 seconds 50%: 1.50 shots/second = 1 shot / 0.66 seconds 100%: 2.00 shots/second = 1 shot / 0.5 seconds
This seems a lot more reasonable.
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Brutic
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Posted - 2006.06.25 07:15:00 -
[28]
AUGGOR!
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Foulis
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Posted - 2006.06.25 07:19:00 -
[29]
Edited by: Foulis on 25/06/2006 07:19:37
Originally by: Stephar
Originally by: Sammiel Taking a hypothetical ship that does 1 damage with a 1 second base RoF. Barring any modifiers, it does 1 DPS. Simple enough. With a 25% damage mod, it does 1.25 DPS. Also simple. With a 25% RoF mod, it does 1 damage /.75 seconds = 1.333 DPS. So RoF always trumps damage bonuses on a point per point basis.
At level 4 cruiser, the Omen gets 4 turrents and .8 RoF. That is equivalent to 4 / .8 = 5 turrets. A maller gets 5 turrets and no bonuses. So at cruiser 4 Omen = Maller DPS wise. At cruiser 5 Omen > Maller DPS wise.
I'm not going to argue the level 5 Omen > Maller in the DPS department. Think you're right on that one.
But I strongly disagree that a 25% rate of fire bonus would lead to a 33.3% increase in DPS.
Consider a few hypothetical ROF-bonuses based on your formula:
25%: 1 shot / 0.75 seconds = 1.333 50%: 1 shot / 0.50 seconds = 2.000 75%: 1 shot / 0.25 seconds = 4.000 95%: 1 shot / 0.05 seconds = 20.000 99%: 1 shot / 0.01 seconds = 100.000 100%: 1 shot / 0 seconds = infinity
It doesn't make sense that a 100% rate-of-fire bonus would yield infinite levels of DPS. Increasing your speed by 100% doesn't make you go infinitely fast does it?
*Opens calculus text to "Properties of Limits" section..."
No, it doesn't. Decreasing your RoF by 100% would. If it takes you exactly no time to accomplish something you can (theoretically) do it an infinite number of times.
The formula for y=1/x has a vertical asymptote at x=0. That is the formula cannot be calculated at x=0. It is infinitely large. If you ever reduced the speed it would take you to do something the universe would probably explode.
Anyways, too late to explain, you don't really understand the situation. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Cruz
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Posted - 2006.06.25 07:23:00 -
[30]
Originally by: Stephar
Originally by: Sammiel Taking a hypothetical ship that does 1 damage with a 1 second base RoF. Barring any modifiers, it does 1 DPS. Simple enough. With a 25% damage mod, it does 1.25 DPS. Also simple. With a 25% RoF mod, it does 1 damage /.75 seconds = 1.333 DPS. So RoF always trumps damage bonuses on a point per point basis.
At level 4 cruiser, the Omen gets 4 turrents and .8 RoF. That is equivalent to 4 / .8 = 5 turrets. A maller gets 5 turrets and no bonuses. So at cruiser 4 Omen = Maller DPS wise. At cruiser 5 Omen > Maller DPS wise.
I'm not going to argue the level 5 Omen > Maller in the DPS department. Think you're right on that one.
But I strongly disagree that a 25% rate of fire bonus would lead to a 33.3% increase in DPS.
Consider a few hypothetical ROF-bonuses based on your formula:
25%: 1 shot / 0.75 seconds = 1.333 50%: 1 shot / 0.50 seconds = 2.000 75%: 1 shot / 0.25 seconds = 4.000 95%: 1 shot / 0.05 seconds = 20.000 99%: 1 shot / 0.01 seconds = 100.000 100%: 1 shot / 0 seconds = infinity
It doesn't make sense that a 100% rate-of-fire bonus would yield infinite levels of DPS. Increasing your speed by 100% doesn't make you go infinitely fast does it? If you use my formula,
25%: 1.25 shots/second = 1 shot / 0.8 seconds 50%: 1.50 shots/second = 1 shot / 0.66 seconds 100%: 2.00 shots/second = 1 shot / 0.5 seconds
This seems a lot more reasonable.
Nothing in the game gives you 100% ROF bonus
And ROF stacks x * y * z;
IE a 15% ROF Bonus + 10% ROF Bonus + 25% ROF Bonus would be
.85 * .9 * .75 = .574, a 42.6% ROF Bonus or a 74% DPS Increase. ---------------------------
For the glory of the empire! |
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