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ihrspahs
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Posted - 2006.06.24 10:38:00 -
[1]
Need a little guidance with crow setups. I have browsed several threads, and have a good standard one, but i've gone to quickfit to come up with a rocket one of my own.
3x Arb rockets
1x t2 MWD 1x j5 scram 1x x5 web
1x 200mm tungsten 1x t2 BCS 1x named dmg control
This setup should hopefully give my crow a whole lot of HP to see it through, but still achieve decent speed and DPS thanks to the BCS. The only minor annoyance is no turret weapon, but I imagine i'd have to train AWU up a fair bit if I wanted something like an AC there.
Anyway, I have nil experience in intys. Please advise.
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Ortu Konsinni
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Posted - 2006.06.24 10:48:00 -
[2]
It's a solid, standard setup. I don't imagine you should have any problem fitting like a 150mm or 125mm autocannon in that 4th high slot considering their ultra-low powergrid consumption unless you really have 0 pg left with your setup. --- High quality pics of ALL EVE ships!
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Helpdesk
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Posted - 2006.06.24 11:10:00 -
[3]
I'd drop the t2 MWD for a named t1 MWD and get t2 rocket launchers. Might want to consider t1 bcs as those t2s are pretty expensive.
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Jenny Spitfire
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Posted - 2006.06.24 11:30:00 -
[4]
Edited by: Jenny Spitfire on 24/06/2006 11:30:58
o.O
T2 BCS on an inty? No wonder their price wont go down if buyers arent stingy.
Drop BCS T2, use a damage control, armour rep whatever. Rockets are fast enough, 1 sec improvement is not worth 4M to 8M. Same for T2 MWD, buy cheaper named T1. Be a smart PvPer, buy cheaper items.  ---------------- RecruitMe@NOINT!
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Palx
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Posted - 2006.06.24 11:54:00 -
[5]
Edited by: Palx on 24/06/2006 11:54:29
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 24/06/2006 11:30:58
o.O
T2 BCS on an inty? No wonder their price wont go down if buyers arent stingy.
Drop BCS T2, use a damage control, armour rep whatever. Rockets are fast enough, 1 sec improvement is not worth 4M to 8M. Same for T2 MWD, buy cheaper named T1. Be a smart PvPer, buy cheaper items. 
a 10.5% decrease in rof is stil a 10.5% decrase - no matter how short the rof was to start with.
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Gray Carmicheal
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Posted - 2006.06.25 00:14:00 -
[6]
How about some advice on this setup for long range (out-of webbing range) combat?
3x Arby Standards 1x Nos (Anti-Frig duty)
1x J5 1x X5 1x 1MN AB II
100MM Tung Small Armor Rep II MAPC
Is this viable, or lose the plate and get another mapc and get MWD?
My sig was CONCORDOKKENED. I blame Wrangler H4x. |

Stormhold
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Posted - 2006.06.25 00:31:00 -
[7]
Edited by: Stormhold on 25/06/2006 00:31:41
Originally by: Gray Carmicheal How about some advice on this setup for long range (out-of webbing range) combat?
3x Arby Standards 1x Nos (Anti-Frig duty)
1x J5 1x X5 1x 1MN AB II
100MM Tung Small Armor Rep II MAPC
Is this viable, or lose the plate and get another mapc and get MWD?
I warmly recommend something a bit more suicidal but still very viable for the same job. Your current setup might be ok for tackling bigger ships, but if you'd add MWD it's cap might be really tight:
3x standard launcher MWD t2, 20km scrambler, good webifier (easily switchable to something else, but it has saved me a few times when I've gotten too close) 1x good named nanofiber, 2x cpr
It's a tight thing to fit, you need adv. weapon upgrades lvl 5 or a shadow serpentis mwd to achieve the same with 3 t2 launchers. 2 t2 and 1 named t1 is viable though.
That thing with good navigation skills can beat most of the other ceptor setups in 1v1 since they simply can't hit well that far. For tackling it's naturally only 1 point, but I don't really believe anyone has more than 1 point for long range tackling in an ceptor. High speed and orbitting at long range allows you to escape possible destruction pretty easily without plates and such. 100mm plate is also so small that the benefit isn't really huge.
It's not the fit I always use in a crow, but it's one of the fits which have worked well for me :)
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Lord Morkoth
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Posted - 2006.06.25 00:51:00 -
[8]
all ghey setups.
3 t2 rockets 1 125mm t2 or small nos
1 mwd t2 1 x5 web 1 20km -1
1 mapc 1 200mm tungsten 1 t2 small rep
-sland bezt f heimi <=> The Collective |

Phenom Fighter
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Posted - 2006.06.25 02:06:00 -
[9]
Edited by: Phenom Fighter on 25/06/2006 02:09:48
Originally by: Lord Morkoth all ghey setups.
3 t2 rockets 1 125mm t2 or small nos
1 mwd t2 1 x5 web 1 20km -1
1 mapc 1 200mm tungsten 1 t2 small rep
Ya Lord has the daddy fitting right there... get t2 Rockets on it and have 'decent' missile skills you can fire rockets out of web range if you need to.
Good thing about that fitting is the 200mm plate and t2 repper work like a wet dream on the crow... with its constant MWD active.
It even makes BC's scared of you (providing they not high on drones)
EDIT: Miiigghht be just a slight problem with cap if your not used to flying the ship but defo vouch this setup from solo'ing to small gangs 
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Lord Morkoth
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Posted - 2006.06.25 02:08:00 -
[10]
killed a npcing brutix in it few days ago
http://www.collective.griefwatch.net/index.php?p=details&kill=205
(alt)
-sland bezt f heimi <=> The Collective |

Dimitrius Zabelle
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Posted - 2006.06.25 02:09:00 -
[11]
Originally by: Lord Morkoth all ghey setups.
3 t2 rockets 1 125mm t2 or small nos
1 mwd t2 1 x5 web 1 20km -1
1 mapc 1 200mm tungsten 1 t2 small rep
Why are all you people putting reps on ceptors? They are designed to avoid hits and be good tacklers / light damage dealers.
Reps only waste power which you could be using for larger guns.. In most cases if you do take damage in a ceptor you are more or less toast before the rep can get around to a single cycle.
Also your speed helps you get into and out of close range if in trouble, plus for rockets your in close anyway, so your best fitting a -2 scram rather than -1.
Plates however are good, they leave a good buffer to prevent you from dying, but reps dont help too much.
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Lord Morkoth
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Posted - 2006.06.25 02:10:00 -
[12]
Originally by: Dimitrius Zabelle
Originally by: Lord Morkoth all ghey setups.
3 t2 rockets 1 125mm t2 or small nos
1 mwd t2 1 x5 web 1 20km -1
1 mapc 1 200mm tungsten 1 t2 small rep
Why are all you people putting reps on ceptors? They are designed to avoid hits and be good tacklers / light damage dealers.
Reps only waste power which you could be using for larger guns.. In most cases if you do take damage in a ceptor you are more or less toast before the rep can get around to a single cycle.
Also your speed helps you get into and out of close range if in trouble, plus for rockets your in close anyway, so your best fitting a -2 scram rather than -1.
Plates however are good, they leave a good buffer to prevent you from dying, but reps dont help too much.
WRONG!
-sland bezt f heimi <=> The Collective |

Lord Morkoth
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Posted - 2006.06.25 02:12:00 -
[13]
u need a hit point boosting module, for example missiles hit for small but constant dmg and u need a way to counter that.
-sland bezt f heimi <=> The Collective |

Phenom Fighter
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Posted - 2006.06.25 02:16:00 -
[14]
Originally by: Dimitrius Zabelle
Why are all you people putting reps on ceptors? They are designed to avoid hits and be good tacklers / light damage dealers.
Reps only waste power which you could be using for larger guns.. In most cases if you do take damage in a ceptor you are more or less toast before the rep can get around to a single cycle.
Also your speed helps you get into and out of close range if in trouble, plus for rockets your in close anyway, so your best fitting a -2 scram rather than -1.
Plates however are good, they leave a good buffer to prevent you from dying, but reps dont help too much.
only plus i can see of having a -2 over a -1 is cap. But if you get webbed your screwed to tackle him.
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Dimitrius Zabelle
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Posted - 2006.06.25 14:38:00 -
[15]
Originally by: Phenom Fighter
Originally by: Dimitrius Zabelle
Why are all you people putting reps on ceptors? They are designed to avoid hits and be good tacklers / light damage dealers.
Reps only waste power which you could be using for larger guns.. In most cases if you do take damage in a ceptor you are more or less toast before the rep can get around to a single cycle.
Also your speed helps you get into and out of close range if in trouble, plus for rockets your in close anyway, so your best fitting a -2 scram rather than -1.
Plates however are good, they leave a good buffer to prevent you from dying, but reps dont help too much.
only plus i can see of having a -2 over a -1 is cap. But if you get webbed your screwed to tackle him.
Other plus. CPU, enemy with wcs... Diddnt think of that did you? :)
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Leon 026
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Posted - 2006.06.25 15:06:00 -
[16]
Edited by: Leon 026 on 25/06/2006 15:13:18
x3 Rocket Launcher II
x1 MWD (t2 or catalyzed, whatever you can afford) x1 Fleeting 20km disruptor, whatever you can afford) x1 Web (X5 or fleeting, whatever you can afford)
x2 Nanofibres (Beta Hull, Locals, whatever) x1 200mm Rolled Tungsten plate
Take it out and learn how to dance.
You wont be repping mid-combat anyways, it'll be killing your cap, and already hard enough to sustain the 20km, especially with MWD. Speed tanking while having extra armor as buffer ftw. There are other more unconventional setups that work wonders.
Quote: Also your speed helps you get into and out of close range if in trouble, plus for rockets your in close anyway, so your best fitting a -2 scram rather than -1.
Why? Get in web range so you can get nosed, webbed and blown up? What a waste for a ship that can reach 14-15km with rockets.
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[20:05:51] Cyshade > Leon 026, making Crow BPO owners trillionaires since 29.08.2005
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