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Thread Statistics | Show CCP posts - 7 post(s) |

Speedkermit Damo
Demonic Retribution
292
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Posted - 2014.07.03 10:37:00 -
[1] - Quote
Manfred Sideous wrote:Retar Aveymone wrote:Manfred Sideous wrote: So you are arguing about semantics now? I mean now that we have all these outpost and all these other industrial ships that can move much higher volumes than a Iteron what's the problem?
Your post begins with your recollection of how great yesteryear was and all of the great things that happened. My point is basically that you remember it completely incorrectly, and that the glories of pre-Cold War EVE are not a thing to use as inspiration. I've always advocated for greater self-sufficiency for 0.0 and I greatly dislike the bipolar cold war nature of current 0.0, where a conflict anywhere is a conflict with everyone. The former we're actually getting somewhat in this patch and I hope CCP continues iterating on it. The latter is a hard problem that is not advanced by pointing to a glorious past that never happened. If you want to argue we should remove jump drives, then you've got to do it by saying how it will make today better tomorrow, not by saying weren't things great as I recall them when your recollection is faulty. Ill concede that perhaps my timeline might be blurred together. But ultimately a more inclusive nullsec with more conflict drivers is for the best. Currently both of our alliances are part of the problem. I honestly can't see any changes CCP can make that would shake up nullsec enough. Other than changing jumpdrives jumpbridges to like I suggest other than adding a ton of new space. But im afraid that would only be a temporary stopgap.
CCP could remove sov altogether, or at least from a very significant percentage of null.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
293
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Posted - 2014.07.04 14:38:00 -
[2] - Quote
Tchulen wrote:Dhaq wrote:Tchulen wrote:Here's a question for you: If everyone who's sick of sov nullsec joined Provi or HERO, would it be enough bodies to threaten CFC or N3/PL? What about if this happened and Provi and HERO joined together?. For a lot of people I think the problem is having to be part of a mega entity, more so than who those entities are. So everyone joining Provi or HERO would just be more of the same. Yes, and that is a problem. Whilst one can argue (and I have) that this is a natural progression and that if you want to play in the big leagues you have to either grow into it or join one of the teams already in it, I can agree that it would be better if there was room for the smaller players. So, there are a number of potential avenues to consider, some of which are: 1) Expand Sov Space - This is my favorite. If there was new space with significantly larger distances between stars that spread out from the outer boundaries of current Sov space it might alleviate the issue. The closer you are to Empire the easier it is to travel. The further out you go the less impact your jump drive has. Then shift nearly all the good moons further out making that the desirable space. It would massively increase the time for a fleet to get from one side of the map to the other. It would also mean that a lot of the space closer to Empire would be freed up as the current 2 massive coalitions took the more profitable space further out meaning that there would (hopefully) be space for smaller entities to take due to the distance issues making the big coalitions let go of the less profitable space. It would also mean that the better space you have the more pain in the backside it is to get to highsec and back. This is all off the top of my head so there are probably holes in it. 2) Reduce current sov holding through mechanics changes - This is rather intrusive and would likely garner complaint from the two main power blocs. Lots of potentials for this have been suggested on this forum and most have been soundly shot down. 3) Remove or massively reduce jump capability to enlarge the EVE galaxy by increasing travel times by a large factor - I'm pretty sure this isn't going to happen as it has WAY to many people against it, understandably. It sure is a thorny subject though.
The "little guy" that everyone keeps referring to has access to NPC nullsec. The problem is that there's not a lot of npc null, not enough anyway and what there is has become quite crowded. Which is why I advocate expanding NPC nullsec space at the expense of sov-nullsec.
If CCP wants more players in nullsec, then we need more NPC nullsec space. Don't Panic.
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Speedkermit Damo
Demonic Retribution
293
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Posted - 2014.07.15 16:58:00 -
[3] - Quote
Manfred Sideous wrote:Harvey James wrote:These mega coalitions need too grow a pair and make the sacrifice instead of expecting CCP too fix things which they ofc would moan about anyway ... We have been making the sacrifice. How do you think all the other groups were eliminated? How do you think the largest battle and losses ever recorded in video game history happened (B-R). For 6 months straight I put giant supercapital fleets on the field and sat tackled perhaps longer than any other FC in the game. Throwing trillions on the field daily just hanging my longfellow in the wind let me tell you its stressful. The Wrecking Ball is the extreme edge of what can be done and fielded in Eve Online. I threw it into the wind several times. So when you "say grow a pair" I say "Can you even see this level"?
And yet your alliance signed BOTLORD.
Personally, I think it's already much too late. If the rumours are true, Eve is hemorrhaging subs. It feels like a lot of peoples patience with CCP has finally run out.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
295
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Posted - 2014.07.17 10:29:00 -
[4] - Quote
The biggest obstacle to CCP ever getting around to fixing (Sov/Null/Supers/Power Projection) which are all horribly unbalanced, is many veteran players enormous sense of entitlement.
I've been reading the FHC thread discussing this. It's depressing. Don't Panic.
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Speedkermit Damo
Demonic Retribution
295
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Posted - 2014.07.17 15:11:00 -
[5] - Quote
Anthar Thebess wrote:Speedkermit Damo wrote:The biggest obstacle to CCP ever getting around to fixing (Sov/Null/Supers/Power Projection) which are all horribly unbalanced, is many veteran players enormous sense of entitlement.
I've been reading the FHC thread discussing this. It's depressing. FHC thread?
Failheap challenge
http://failheap-challenge.com/showthread.php?17149-CCP-Fozzie-and-team-are-discussing-my-favorite-subject-in-a-thread
Don't Panic.
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Speedkermit Damo
Demonic Retribution
295
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Posted - 2014.07.17 15:17:00 -
[6] - Quote
Look at this
http://themittani.com/news/amarrmatar-fw-huolas-irregulars
Seems like everyone involved is having lots of fun. Why can't sov-warfare be like this? Don't Panic.
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Speedkermit Damo
Demonic Retribution
295
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Posted - 2014.07.18 06:39:00 -
[7] - Quote
Anthar Thebess wrote:Because we have supers, capitals, timers, doomsdays, dictor bubbles , and other fun stuff, that is just not working as CCP intended.
We don't know how lucky we are.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
295
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Posted - 2014.07.18 09:26:00 -
[8] - Quote
After hearing about the recent fighting for Huola, and having dabbled in factional warfare myself, I honestly think applying the FW mechanics to sov warfare would be great. All it would need would be a few tweaks.
It can't be worse than the crap we have now. Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.07.22 11:51:00 -
[9] - Quote
Madbuster73 wrote:Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs.
This. FW mechanics while not 100% perfect, are much much better than dominion sov. Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.07.22 11:54:00 -
[10] - Quote
Madbuster73 wrote:Rivr Luzade wrote:Madbuster73 wrote:Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs. You mean the farming in T1 ships with stabs? You go ahead and try to farm a Medium plex in a stabbed frigate after the recent changes :) And as I mentioned above the complexes should be harder to take, starting from Mediums. And the X-Large Complexes would have Capital NPC wich would require a lot of dps to kill. Its just an idea, there is a lot of room for iteration. Ofcourse it shouldnt be as easy as in FW. But it has proven to be a system that will give a lot of traffic in space and it will also make smaller forces more significant.
And this system will also disperse the blob into smaller fleets.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.07 08:15:00 -
[11] - Quote
A lot of my friends have been quitting nullsec to join faction war. Not only sov-holders but also guys who live in NPC nullsec. I'll probably be doing this myself soon, as even NPC null seems to be getting stale.
CCP take note, players are having fun with FW, not with nullsec.
When my corp lived in Stain, we controlled a number of systems. Of course we didn't have a TCU or own the stations, but we did actively patrol the area and try to hunt down and kill any intruders. So we controlled those systems by projecting what force we had and actually living in and using those systems. All without silly structures with millions of EHP and timers. Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.08 11:02:00 -
[12] - Quote
thetwilitehour wrote:Tritis Mentari wrote:[quote=CCP Fozzie] Does CCP even know what the goals they are striving for? Or what specific parameters you even want? So yeah, do you have an actual vision for null sec and sovereignty? Because if not, get one pretty quick, tia.
I second this. Time is not on your side CCP.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.09 22:19:00 -
[13] - Quote
baltec1 wrote:Harvey James wrote:
are you kidding me?? you're probably sitting on hundreds of trillions
This is why people who don't live in null shouldn't throw around ideas on how to fix the problems.
Why not?
The people running null are the ones responsible for ruining it. Admittedly with collusion from CCP.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.11 08:19:00 -
[14] - Quote
baltec1 wrote:Lu Ziffer wrote:baltec1 wrote: and you STILL have not fixed the problems with null. The problem with null is not a game mechanic problem it is a meta gaming problem. Yes there are some null mechanics that are not cool or fun but no game mechanic can solve the problem that the bigger amount of players with the better means of working together will be the one who owns the space. And systems that are not loaded because nobody is there is not a server performance problem. Most of null is already empty and it is very much game mechanic issues at the heart of nulls problems. Empire sprawl is the result of each system only being able to support at most 10 ratters at a time.
This is an issue. All nullsec systems are full of useless site that nobody runs.
Aside from Havens, Sanctums, Forsaken Hubs. The other anoms are not worth ever running. Combat sites - is there anyone who actually runs bases or escalations? Why are there mining anomolies when there are asteroid belts in every system?
Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.11 08:54:00 -
[15] - Quote
Falin Whalen wrote:MeBiatch wrote:i would say remove pos and replace with modular pos idea where pos exist in dead space pockets and replace moon minning with a version of PI...
that way goons and pl cant just park thier poses at each r64 moon and protect them with the apex forces... While moons are a source of income, they are not a source of fabulous wealth. A good R64 will net about 5 Bil. a month, for an alliance, the same can be generated by a single, good truesec, fully upgraded rating system at a tax rate of 15%. Also they will be good to fight over.
5billion per month probably is per month is fabulous wealth to most players. Seems to me a lot of coalition line members have grown fat and entitled.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.11 08:57:00 -
[16] - Quote
Lu Ziffer wrote:@ Snot Shot good podcast.
What I hear is "we need to change the mechanics and we have complicated ideas todo that" I love the idea of splitting up forces and getting new people in. But the removal of timers and EHP will create a need for timezones coverage like we had never before. From my experiance in the fall of the Northern Coalition this is a bad thing. When the battles in geminate were fought we basicly alarmclocked for more then 2 weeks. Yes there were great fights for month but it burned out the players.
Again this favors the coalitions they have the tools and the people to cover timezones and lock down entire regions.
@Speedkermit Damo There are other sites worth flying and there are people who buy escalations from other players in null. There are mining anomalies because there is not enough ore in the belts but the real problem is that the income from ore mining is 3 times less then from semi afk ratting.
Not enough ore in the belts? There's a ton of ore in the belts, nobody EVER mines in belts in null. Agree that mining income is generally bad though. Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.14 09:06:00 -
[17] - Quote
Falin Whalen wrote:Lu Ziffer wrote:baltec wrote:So you have no answer for supporting 200 ratters in a single system in the current sov null setup. Why should a system support 200ratters? and how would that end 0.0 stagnation. Because, to reduce the need for an alliance to hold vast amounts of space to rat in. Thus freeing up large swaths of "useless" space for other entities to settle in who might not be to friendly to your alliance. It took me like 3 seconds to think that one up, if I may paraphrase your useless non answer from earlier. EDIT: dangit Baltec1
wait a minute. Either the space is useless to you and you don't use it. Or you need all this space to support all your ratters. Which is it?
Don't Panic.
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Speedkermit Damo
Demonic Retribution
296
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Posted - 2014.08.20 09:00:00 -
[18] - Quote
Soldarius wrote:Sov! Huh! What is it good for?
This is a good question. what is the point of holding sov? I am dimly aware that sov is required to build supercaps, and also that lots of supercaps are required to have any realistic chance of holding sov. If this is the case then it's clearly broken.
Isn't it enough for a corp or alliance to simply control a region by simply using that space and patrolling it and killing deterring others? This is how it happens in NPC nullsec.
Don't Panic.
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Speedkermit Damo
Demonic Retribution
298
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Posted - 2014.09.08 17:01:00 -
[19] - Quote
Wow, is this dead horse still being flogged?
Don't Panic.
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Speedkermit Damo
GeoCorp. Curatores Veritatis Alliance
325
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Posted - 2014.10.02 16:41:00 -
[20] - Quote
Sklickov wrote:- 3 acc subsriptions. I only hope this will somehow lead to more pvp in 0.0 which won't involve traveling 2 hours by gates, cause is "so much fun". Personally I don't really enjoy spending hours of my time travelling in eve to get some content.
Less blues would solve that problem for you.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen. |

Speedkermit Damo
GeoCorp. Curatores Veritatis Alliance
326
|
Posted - 2014.10.03 08:44:00 -
[21] - Quote
baltec1 wrote:Bl1SkR1N wrote:Our cva friend made a fair point....whole provi force owns one region and they rarely dont have enough pvp :P
Many ppl seem to underestimate how much is this going to change null. They think about this like the jump dustance would change while do the routine of running around galaxy every week and looking for someone to dunk on. There is a good chance provi will burn due to the jump changes.
People have been saying that for years. If it happens then it happens. No group is entitled to hold on to any particular space for all eternity. Something some of your colleagues would do well to understand. Either way we'll be having fun and getting lot's of fights.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen. |

Speedkermit Damo
Demonic Retribution
379
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Posted - 2015.01.21 17:31:20 -
[22] - Quote
I was thinking that Sov should only apply to systems with outposts.
Systems without outposts are just.... free space. An entity can still however control as much space as they can patrol and enforce their will over.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Speedkermit Damo
Demonic Retribution
393
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Posted - 2015.03.03 11:47:46 -
[23] - Quote
The suspense......
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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