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SonShadowCat
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Posted - 2006.06.24 21:37:00 -
[1]
I was looking at tempest stats and wondering how to fit it and can't decide how to fit the hi slots.
My tempest would have 687 cpu / 21,000 pg with 3 T2 PDU and electronics V/engineering IV.
I was thinking about fitting 5 1400mm, 2 T2 cruise launchers and 1 heavy nos( just barely be able to fit).
OR
6 1200mm, 1 cruise and 1 heavy nos.
Would using the 1200m be better for lvl 4 for the tracking or can I just make due with the 1400mm and use drones/cruise missiles for cruisers( massive dmg ftw)?
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Brisi
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Posted - 2006.06.24 21:40:00 -
[2]
Edited by: Brisi on 24/06/2006 21:40:49 ALWAYS fit 6 guns on a Tempest, and the 1400's are quite preferable to 1200's.
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SonShadowCat
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Posted - 2006.06.24 21:49:00 -
[3]
I can't fit 6 1400mm so its either 6 1200mm or 5 1400m and 2 cruise( make use of my missile skills too).
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Dragy
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Posted - 2006.06.24 21:51:00 -
[4]
get engineering lvl5 weapons upgrades lvl5 advanced weapons upgrades lvl4 then fit a tempest ;)
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Sarmaul
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Posted - 2006.06.24 21:53:00 -
[5]
He's on about an NPCing setup so 1200mms + tank are generally a better option. And you might as well have some form of fitting on it while you're waiting for the rest of the skills to finish training :).
TEAM MINMATAR FORUMS - In Rust We Trust - |

SonShadowCat
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Posted - 2006.06.24 21:57:00 -
[6]
I can't afford to get weapons upgrade V( too busy getting other gunnery skills up).
I plan on shield tanking my tempest and the setups above allow a full tank, so you think 6 1200mm would be better?
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HippoKing
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Posted - 2006.06.24 22:08:00 -
[7]
Originally by: SonShadowCat I can't afford to get weapons upgrade V( too busy getting other gunnery skills up)
you need it 
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DeadRow
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Posted - 2006.06.24 22:10:00 -
[8]
Originally by: HippoKing
Originally by: SonShadowCat I can't afford to get weapons upgrade V( too busy getting other gunnery skills up)
you need it 
The Hippo speaks the truth!
CCP nerfed my sig:
For the cool sig see here |

SonShadowCat
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Posted - 2006.06.24 22:16:00 -
[9]
Edited by: SonShadowCat on 24/06/2006 22:21:39 Edited by: SonShadowCat on 24/06/2006 22:16:41 Sure I'll need it...I'll just get it after I get my gunnery skills up( it's at IV currently)...But until then, its one of the above ``; or 5 1400m, 1 1200 and 1 cruise. That might be good too?
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Kashre
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Posted - 2006.06.24 23:15:00 -
[10]
Edited by: Kashre on 24/06/2006 23:17:03 you dont *need* weapons upgrade 5, although the tempest is such that you can squeeze use out of every level of WU and AWU up to 5.
If you're NPCing in asteroid belts I wouldnt even bother with shield or armor tanking myself, Id just run a sniper setup. 6x 1400mm, 2x whatever, 2 sensor boosters, 3 tracking computers, 3 gyros, 1-2 reactor controls, 1 medium (or even small) repairer. Even before I had uber fitting skills I never really had a problem fitting 6 1400s, and I think you'll be more effective with 6x 1400 and nothing else than you would be with 4 1400s and 2 cruise launchers, unless all your BS and gunnery skills are 3 or less.
If you're doing missions... well in deep space missions the sniper setup works, if its a deadspace mission think about running an AC setup.
I would never, ever use nos with an artillery setup unless I was just looking for frig defence for PvP. If you're close enough to nos something you're way too close for artillery.
And this might just be bacuase I have crappy shield tanking skills, but IMO the tempest is a better armor tanker than a shield tanker. +++
"Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |

SonShadowCat
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Posted - 2006.06.24 23:26:00 -
[11]
I intend to do missions so maybe I'll try a sniper setup for encounter missions. Plus I really dislike AC, so thats a no.
I already have T2 shield booster( or gist-b for mish) so I think I can shield tank a tempest reasonably well. But like i said, I cant fit 6 1400mm. Only 5 and 3 cruise launchers( no nos).
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SonShadowCat
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Posted - 2006.06.25 01:24:00 -
[12]
Ok, I CAN fit 6 1400mm but I won't be able to fill the other 2 hi slots unless I use heavy launchers for cruisers. Should I do that?
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Plymer Ization
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Posted - 2006.06.25 01:37:00 -
[13]
Originally by: SonShadowCat I intend to do missions so maybe I'll try a sniper setup for encounter missions. Plus I really dislike AC, so thats a no.
Just out of morbid curiosity, what don't you like about Autocannons?
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SonShadowCat
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Posted - 2006.06.25 01:58:00 -
[14]
Edited by: SonShadowCat on 25/06/2006 02:01:53 For one, the range. I don't like being so close the enemy( less than 20km) and even if I WANTED to, gurista webbers will keep me from getting into AC range thus rendering me powerless.
Two, the dmg difference isn't great but then again it's more about the tracking isn't it. To me, the increase in tracking isn't worth getting so close to the enemy.
And....I just like the sound of artillery over autocannon 
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Plymer Ization
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Posted - 2006.06.25 02:11:00 -
[15]
Edited by: Plymer Ization on 25/06/2006 02:14:22 I dunno, maybe it's just me, but the purr of my ACs makes me smile... There's definitely something to be said about being able to reach out and touch someone, but there's also something to be said about grabbing someone by the throat and beating the living daylights out of them 
Edit-
As a side note, I think it's important to note that optimal means nothing when using autocannons; you'll be firing in your falloff 99/100 times. If you can get either a webber, or webbing drones on the target, tracking becomes less of an issue... Tracking enhancers/computers can help with that immensely, and an ECM mod to possibly jam a tackler can help as well, thereby allowing you to reach your best range for ACs.
But if you're deadset on artillery, then so be it.
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SonShadowCat
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Posted - 2006.06.25 02:21:00 -
[16]
Well I don't have webber drones( wouldn't take long to get I suppose) but those would only help really in pvp situations where I don't have a bunch of other ships coming at me( webbers).
And I can't fit enough ECM to jam EVERY webber in a mish so yeah...
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Phenom Fighter
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Posted - 2006.06.25 02:25:00 -
[17]
Originally by: SonShadowCat I can't fit 6 1400mm so its either 6 1200mm or 5 1400m and 2 cruise( make use of my missile skills too).
Train skills so you can, always fit 6 1400mm's
orrrr, do up a AC Tempest, quake 4tw
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Talasan
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Posted - 2006.06.25 02:30:00 -
[18]
sell your account tbh, you dont seem to wana listen to any suggestiions so....
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SonShadowCat
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Posted - 2006.06.25 02:36:00 -
[19]
Edited by: SonShadowCat on 25/06/2006 02:43:09 Edited by: SonShadowCat on 25/06/2006 02:36:59 I am listening and I'm being told to get WU and AWU but those will have to wait another month or so. And I don't do AC.
And if you look closely, I posted that I am infact able to fit 6 1400mm after all.
I guess I'll go with 6 1400mm and 2 heavy launchers.
Edit: I have enough money to buy some cheap large AC so I'll try that too. I guess the best to find something out is to do it yourself...
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Kashre
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Posted - 2006.06.25 09:21:00 -
[20]
Well... ACs have short range yeah.. and I personally dont like them much for PvE just because the ammo requirements are pretty insane. But... they DO have far higher DOT than artillery, and the range isnt THAT bad... 20ish max about.
In some of those missions where they force you to use a gate that drops you 5km from 2-3 BS, they're pretty nice. Higher tracking is also nice for dealing with cruisers that get close to you. The super low PG use compared to artillery is also nice... definately worth it in some situations.
If you really cant stand to use them you might try something crazy like a 4 siege 4 gun setup. I used to do that a lot before they nerfed large missile damage against small targets. +++
"Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |

SonShadowCat
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Posted - 2006.06.25 19:45:00 -
[21]
Well, it seems I won't be able to fit 2 heavy launches on hi's after all. The 6 1400's suck up all my CPU so I only have 36.9 leftover. Do you know how well a 1400mm can hit a cruiser with 3 gyros and perhaps a painter drone?
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Baalic
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Posted - 2006.06.25 20:21:00 -
[22]
You are making the following mistakes.
1. Using projectiles for missions. 2. See number 1.
It's kind of like masturbating with a cheese grater. Its possible to do, but it's going to hurt if you make the smallest mistake and there are loads of better ways to do it.
Get a Typhoon. Missles and drones are the way to beat missions.
50% of your targets are too small or too fast to be hit by large projectiles. 25% orbit out of AC range. 25% orbit inside artillery range.
ACs or Arty are only really going to be effective agianst about 25% of your targets.
Cruise missiles and heavy drones do very good damage to everything except interceptors. Light drones can kill them.
Use your last 4 hardpoints for nos/ac/arty/tractor beam. Whatever you prefer.
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Tyler Lowe
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Posted - 2006.06.25 21:25:00 -
[23]
1200's will hit a webbed cruier, and even some webbed frigates. 6 x 1200mm scout if you are armor tanking, you should be able to fit these, and still use web, sensor boost and tracking comp, 2x cap rechargers in the last 2 slots.
I tried using a tempest in missions, and to be honest, it's great at about 3 of the level 4's, for the rest, it was really touch and go or in some cases, borderline terrible. Get a phoon, 4 siege, and fill your drone bay up with mission specific large and medium drones and go to town. J.A.F.O.
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SonShadowCat
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Posted - 2006.06.26 06:07:00 -
[24]
If I wanted an easy way to do mish I'd stick with my raven( which does lvl 4 insanely easy). I'm sick of missiles which is why I'm away from ravens( and hence no phoons for me).
I'm not looking for excuses not to go minmatar and use tempest, I'm looking for weapon setups( that don't include AC) that are viable for lvl 4's. I guess the best way to find out is to wait till I can use them and find out myself.
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Delagris
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Posted - 2006.06.27 08:07:00 -
[25]
6 x 1400 and 2 assault/rocket launchers with defenders-and u can hit unwebbed cruisers at 20km with 1400's using correct technique
quote:
Delagris >Fit 3 damage mods and 3 pdu II Jelmer > but I hgave noi pdus hre Jelmer > Plenty of typo's tho Delagris > ROFL |
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