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Mistah Ewedynao
Center for Advanced Studies Gallente Federation
506
|
Posted - 2014.07.09 15:05:00 -
[91] - Quote
For whomever is counting...
1 POS coming down (maybe 2), 2 accounts expiring this week.
Teams of NPC's...  Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
61
|
Posted - 2014.07.09 15:21:00 -
[92] - Quote
I'm getting more and more disgusted with EvE.
I am a casual gamer with EvE and these changes will NOT make me more dedicated. In fact, I no longer recommend EvE to people.
I am a solo player. I don't have to time (due to RL pressures) or the inclination (I want to relax, not over-stress) to play as CCP is trying to force us to.
I am a miner and a builder. BOTH of these occupations have been drastically altered by CCP in recent "Updates". Modifying the way I play enough to SURVIVE in the new system REQUIRED I had to start a new character. It will take MONTHS for that character to skill up to the level of play my earlier characters enjoyed in the prior, "non-Upgraded" system.
Unlike other players, I don't have the funds, computer, or inclination to run multiple accounts (alts). I use one computer, run one character, on one account.
That account expires in November. Take a guess if it will be renewed. Of course, CCP doesn't care. |

Guttripper
State War Academy Caldari State
482
|
Posted - 2014.07.09 15:30:00 -
[93] - Quote
Steve Ronuken wrote:Teams can work on all jobs in a system. Heh - so the pharmacists at Osco Drugs can also work simultaneously at Walgreens fulfilling prescriptions! |

KIller Wabbit
The Scope Gallente Federation
625
|
Posted - 2014.07.09 15:54:00 -
[94] - Quote
CCP Greyscale wrote:
We will be keeping an eye on this, and if it ends up not working out and hisec industry remains completely resistant to any kind of social interaction with other players, we'll revisit this.
The only thing you are doing is creating a ******* gigantic wall that new players trying to start in industry will never be able to leap over. You're killing them off before they even get a clue of "social interaction" and "cooperative" game play. You haven't ever been able to get the NPE right. How in the hell are you going to keep them interested enough to make it through a torturous industry tutorial long enough to give them ideas when they barely complete the "boarding ship" and "push this button to fire" segments??
Well, there is one other thing - "casual player" the door is thataway ------>
CCP .. always first with the wrong stuff
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KIller Wabbit
The Scope Gallente Federation
625
|
Posted - 2014.07.09 16:00:00 -
[95] - Quote
KIller Wabbit wrote:*Snip* Please refrain from personal attacks. ISD Ezwal.
Edit: Since I see someone is putting up information for accounting. 2 POS's down, 1 Cap line down, 2 accounts expiring. From the number of POS mod's flooding into Jita looks like a flood to me....
Commenting about the uselessness of the current CSM is not a personal attack - it's a political commentary about what they are failing to do. Calling out one of them personally for being douche in some particular way - that would be personal. CCP .. always first with the wrong stuff
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1534
|
Posted - 2014.07.09 16:01:00 -
[96] - Quote
Quote:We added filtering options in the starmap, allowing players to filter by industry activity and cost.
   |

Lee Hyori
New Horizons
1
|
Posted - 2014.07.09 16:15:00 -
[97] - Quote
CCP Greyscale wrote:DoToo Foo wrote:CCP Greyscale wrote:Hi everyone,
Update on multiple-structure bonuses for starbases. ...
The only substantial downside to this is that it makes it much easier to weaponize an industry tower, so we are considering upping lab/array fitting costs substantially in a later release. We likely will not do this in Crius itself as people will need time to reconfigure their setups. ... -Greyscale This concerns me somewhat. We currently run multiple lab slots because of pilot demand, but we also run weaponised POS with industry on the side. Crazy wormhole industrialists I know, but we do exist. I fully expect that a highsec POS would be able to do more with a smaller POS due to relying on Concord for initial defense (at least until the wardecs happen. I also would understand a mild increase in cpu/power grid for modules. I will no longer be running as many labs as I do now, so doubling (or even a little more) the requirements does make sense. Please be aware that the primary use of LSAA's for many wormhole corps is secure storage and not ship building. Doubling the fitting requirements LSAA's (without creating a very large corp hanger array as an option) may cause some forum angst. Good info, thanks. We will of course consult further before we change anything :)
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Red Bluesteel
State War Academy Caldari State
7
|
Posted - 2014.07.09 16:24:00 -
[98] - Quote
Aalysia Valkeiper wrote:Robert Almart wrote:
Does this mean you are going to tax me for researching at a POS as well as making me fuel the POS? What is the point of a high sec POS if there is no benefit to having a POS. The first time a subscriber loses multi-billion ISK BPO that they have spent months or years researching, that person will probably cease subscribing to this game and walk away. If you want to kill the game, just shut down the servers.
This is news? CCP doesn't want ANYTHING to be a benefit in high sec. CCP doesn't want anybody (including noobs) in high sec. CCP does hates highsec. Then the **** CCP should shut down HighSec POINT
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3517
|
Posted - 2014.07.09 16:31:00 -
[99] - Quote
Guttripper wrote:Steve Ronuken wrote:Teams can work on all jobs in a system. Heh - so the pharmacists at Osco Drugs can also work simultaneously at Walgreens fulfilling prescriptions!
Think of them as management teams. Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

El Zylcho
Republic University Minmatar Republic
1
|
Posted - 2014.07.09 16:35:00 -
[100] - Quote
Red Bluesteel wrote: Then the **** CCP should shut down HighSec POINT
CCP could achieve a more competitive environment by simply removing SOV in 0.0 and the concept of alliances. More things would need to be replaced, big interests would be required to actively govern (protect) their resources.
Unlike these changes that provide disincentives to produce, lack of stability in 0.0 gives more opportunities for asymmetrical pvp against discrete 0.0 targets which leads to a greater production demand. Solo players gain more opportunities to be part of the organic whole. If the argument is that sov mechanics were introduced to slow down roll overs, then why is that very logic being reversed in high sec.? |

Obil Que
Star Explorers Reckoning Star Alliance
65
|
Posted - 2014.07.09 16:46:00 -
[101] - Quote
Aalysia Valkeiper wrote:I'm getting more and more disgusted with EvE.
I am a casual gamer with EvE and these changes will NOT make me more dedicated. In fact, I no longer recommend EvE to people.
I am a solo player. I don't have to time (due to RL pressures) or the inclination (I want to relax, not over-stress) to play as CCP is trying to force us to.
I am a miner and a builder. BOTH of these occupations have been drastically altered by CCP in recent "Updates". Modifying the way I play enough to SURVIVE in the new system REQUIRED I had to start a new character. It will take MONTHS for that character to skill up to the level of play my earlier characters enjoyed in the prior, "non-Upgraded" system.
Unlike other players, I don't have the funds, computer, or inclination to run multiple accounts (alts). I use one computer, run one character, on one account.
That account expires in November. Take a guess if it will be renewed. Of course, CCP doesn't care.
Who says that EVE is friendly to casual play in all aspects of the game? EVE is real-time and nearly every aspect of it is PvP from ship explosions to market pricing to hauling opportunities. In many areas, if you are not logged in, you are missing something in the game. For some, this is an insurmountable barrier to their enjoyment. Others have come to accept their place in the game and live within that definition. By its very nature, those with more time in-game will likely have greater success than those who do not. However, many others have shown that you can still be very successful even with limited in-game activity especially in the market and industrial areas.
Will you make maximum profit as a casual player? Unlikely, but I have yet to see any indication from these changes that even a casual player will not be able to find a way to exist and be successful in the game. If anything, the changes seem to me to allow more options for the casual player to be successful, not less, by improving the process of industry to be less time consuming leaving you more time to fiddle with what really matters, competing on the market. There are enough points of cost in the system (not just materials and time) that there will be more flexibility now for people to meet at the same cost through different configurations. Currently, either you make it with the least waste in the least time or you don't succeed and that is almost impossible for a new player to do...
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El Zylcho
Republic University Minmatar Republic
1
|
Posted - 2014.07.09 16:59:00 -
[102] - Quote
Obil Que wrote:
Will you make maximum profit as a casual player? Unlikely, but I have yet to see any indication from these changes that even a casual player will not be able to find a way to exist and be successful in the game. If anything, the changes seem to me to allow more options for the casual player to be successful, not less, by improving the process of industry to be less time consuming leaving you more time to fiddle with what really matters, competing on the market. There are enough points of cost in the system (not just materials and time) that there will be more flexibility now for people to meet at the same cost through different configurations. Currently, either you make it with the least waste in the least time or you don't succeed and that is almost impossible for a new player to do...
Contradictory rhetoric. How can it be both more flexible and "less time consuming"? One goal behind these changes is to promote lumpiness. Players are now expected to be mobile to some degree to exploit arbitrary changes. That is less time producing. The heat map graphics provided suggest as much. Achieving uniform costs is not a stated goal. And, this is about taking away gains from players who have already invested time and effort to achieve those gains. Currently there already are more options than "least waste" vs not succeeding. You can produce at different depths in your production chains, use consumables to modify output etc.
if you want time savings, let alts delegate work authority to assigned role holders so you don't need to click thru on multiple toons. UI changes will be visually appealing but it was a miss not to solicit player input in a more formal conceptual process. |
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ISD Ezwal
ISD Community Communications Liaisons
1829

|
Posted - 2014.07.09 18:08:00 -
[103] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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KIller Wabbit
The Scope Gallente Federation
626
|
Posted - 2014.07.09 18:31:00 -
[104] - Quote
Woo Mi wrote:Steve Ronuken wrote: Teams can work on all jobs in a system. And the bids are pooled at a system level. So folks in, say, highsec, get the benefit of shared bidding.
Can somebody point me to a post explaining what problem was solved by introducing teams and the bidding mechanic? Was there not enough competition? I can't imagine there were complaints that industrial entrepeneurs were staying too long in the same location.
The whys: 1) They were trying to solve how to drain more isk out of your wallet, therefore grinding more people into the arms of CCP's budget problems with PTW in hand. 2) Marketing says make things more complex, therefore "exciting". Lore and reality check disbelief be damned. (If industry has teams, then by gosh the ship NPC's should have a union! Pay for performance!! ) 3) Bone tossing to Sov Null - for not having the balls to actually tackle the serious Sov mechanic nightmare.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Dorna Loone
Dark Star Demolition
29
|
Posted - 2014.07.09 18:50:00 -
[105] - Quote
Every time I come to these Industry Blogs hoping to find some changes. Each time my depression deepens as it only seems even more complicated than it did last time.
I honestly do not see my Eve playing lasting very long after Crius.
And actually, that makes me quite sad. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
70
|
Posted - 2014.07.09 18:50:00 -
[106] - Quote
CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists.
To me it should be necessary to interact with the universe certainly but this expectation that I become bum chums with everyone in a system is quite over the top. The absolute last person I want to share my plans with is my competition and yet that is who you expect me to form a long term social relationship with GÇô and apparently wont be happy if I donGÇÖt.
The idea of moving around just seems to be a pain in the backside. I donGÇÖt sell in a trade hub generally, I have set up my own market by producing a range of related items and selling them in a region where I am the only supplier. I go out and buy my materials from a trade hub or random sell orders and I sell in accordance with a high profit low volume vision of keeping things simple. To take advantage of teams and sell stuff in the market I created a vital thing is not to encourage my competitors to compete with me, that means a lot of extra freighter time moving things from point of manufacture to point of sale. I don't have more time to play Eve because you make a more time consuming system so all this patch seems to mean for me is that I can do less in Eve and that the game has significantly less opportunity for the entrepreneurial.
The poor set up of the corporation system seems to be the problem that needs solving. I am in an industrial corporation but do industry by myself since it would be too risky to myself or my corp to work together under the current or proposed system. I donGÇÖt use most of my BPO's most of the time and neither does my corp but there is no sensible way of sharing those resources GÇô for example. Setting up my own micro corp so I can have a pos is how the system has been made GÇô that should be a daft thing to do rather than the norm. There seems endless opportunity to improve the pos and corporation system to allow for co-operation and even if that is a complicated and long term goal it remains frustrating to see resources wasted on this sort of weird artificial mess of a system in the interim.
We want to be social, we dont have and are not about to recieve the necessary tools. |

Dorna Loone
Dark Star Demolition
30
|
Posted - 2014.07.09 19:23:00 -
[107] - Quote
CCP ban rants on these replies and want 'constructive' comments.
My previous post, whilst not (I believe) a rant offers nothing positive. Se, here's a positive suggestion.
Count the (non CCP Staff) posts on this thread into 'likes' and 'hates'. Then ask yourself whether or not this element of Crius should proceed?
That is my constructive comment. (and I haven't actually counted them myself) |

Qmamoto Kansuke
Killing with pink power
8
|
Posted - 2014.07.09 19:25:00 -
[108] - Quote
An idea.Lets say a low-sec capital builders alliance spends 5b to hire the best team for their system and their capital ship building needs.Not only they give out information on what they are producing and where but whats to stop mercs spending 50m to wardec them and take down their pos or demand a suitable payment to leave them alone. 
Imo ccp I think teams may need to go as well if you don't want massive amount of carebear tears. |

Gamer4liff
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.07.09 20:26:00 -
[109] - Quote
Steve Ronuken wrote:Guttripper wrote:Steve Ronuken wrote:Teams can work on all jobs in a system. Heh - so the pharmacists at Osco Drugs can also work simultaneously at Walgreens fulfilling prescriptions! Think of them as management teams. If they were Management Teams, they would provide a penalty to efficiency instead of a bonus.
Which wouldn't be a bad idea for an extension of a teams system really, ruin other Systems' production by sending management teams to them. A comprehensive proposal for balancing T2 Production: here |

Obil Que
Star Explorers Reckoning Star Alliance
65
|
Posted - 2014.07.09 20:42:00 -
[110] - Quote
Qmamoto Kansuke wrote:An idea.Lets say a low-sec capital builders alliance spends 5b to hire the best team for their system and their capital ship building needs.Not only they give out information on what they are producing and where but whats to stop mercs spending 50m to wardec them and take down their pos or demand a suitable payment to leave them alone.   Imo ccp I think teams may need to go as well if you don't want massive amount of carebear tears.
Because the existence of the Thukker Array itself won't be a give-away... Or the capital assembly array...
|
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CCP Greyscale
C C P C C P Alliance
2428

|
Posted - 2014.07.09 21:57:00 -
[111] - Quote
Pap Uhotih wrote:CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists.
Fair criticism. "Remains" there should say "turns out to be". Insult (and implied underlying opinion) not at all intended(/accurate), apologies if anyone is upset by my poor choice of words. |
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Darth Loman
Perkone Caldari State
0
|
Posted - 2014.07.09 23:02:00 -
[112] - Quote
When I started playing EVE in the summer of 2011, I would never have predicted that the majority of my time would be spent in industry. And yet it has, and I find myself highly skeptical of the changes planned for Crius. Near the top of the list of things that make no sense to me is this introduction of teams.
I play the way I play because I enjoy it. I've been in corps and I've played mostly solo. I used to have four active accounts and am down to three. If the mainstay of my EVE time, industry, becomes too tedious, well, there goes not only those characters but the PVE and PVP ones as well.
I like the ecosystem that I've built in the "sandbox" that EVE is supposed to be. Why you are introducing these changes is beyond me. Time will tell. |

Kusum Fawn
State Protectorate Caldari State
498
|
Posted - 2014.07.09 23:16:00 -
[113] - Quote
CCP Greyscale wrote:Pap Uhotih wrote:CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists. Fair criticism. "Remains" there should say "turns out to be". Insult (and implied underlying opinion) not at all intended(/accurate), apologies if anyone is upset by my poor choice of words.
I think we are all a bit more offended by your poor choice of things to respond to then the poor choice of words there.
What out of every change you have proposed actually works on sisi?
What out of the stated goals is actually fulfilled by your proposed changes?
All this seems is a monumental waste of time and energy without any real understanding of your own game. You haven't responded in substance to any of the blogs you put out recently and most of the nuts and bolts questions are still unsolved.
When hisec gets a big shaft in obvious favor for nullsec that remains pretty broken in other ways that inhibit industry there its hard to support changes that dont even fix the underlying and pretty well known issues with corps, pos or sov.
I mean **** man, we still dont have an off button for the ****** tooltips. wtf guys? do you have any idea what you are doing in there? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Lee Hyori
New Horizons
1
|
Posted - 2014.07.09 23:59:00 -
[114] - Quote
CCP Greyscale wrote:Pap Uhotih wrote:CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists. Fair criticism. "Remains" there should say "turns out to be". Insult (and implied underlying opinion) not at all intended(/accurate), apologies if anyone is upset by my poor choice of words.
This comment comes too late for me.
As "ISD Ezwal" was reminding us:
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community.
We can't write what we think of the changes but how to do for having free exchange of ideas.
As CCP does not want to hear our views but impose these changes, you leave us no choice but to cancel our subscriptions.
Sure, it's not constructive.
As other players says "It's not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time."
I'm not angry but sad, EvE industry was very addictive. |

Dinsdale Pirannha
Pirannha Corp
3237
|
Posted - 2014.07.10 03:28:00 -
[115] - Quote
CCP Greyscale wrote:Pap Uhotih wrote:CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists. Fair criticism. "Remains" there should say "turns out to be". Insult (and implied underlying opinion) not at all intended(/accurate), apologies if anyone is upset by my poor choice of words.
Apology NOT accepted. Your true views on high sec are as obvious as your 2011 blog post that Noisy Gamer commented on in his blog. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Barzai Mekhar
True Confusion
130
|
Posted - 2014.07.10 04:53:00 -
[116] - Quote
CCP Greyscale wrote:Pap Uhotih wrote:CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists. Fair criticism. "Remains" there should say "turns out to be". Insult (and implied underlying opinion) not at all intended(/accurate), apologies if anyone is upset by my poor choice of words.
Consider WHY highsec industry is uninterested in social interaction and if the patch changes anything in that regards. Extrapolating from my experiences, the reasons would be:
1.) Being in an industrial highsec corp is painting a bulls eye on your back. Unless you take significant care not to be noticed, you have to expect many one-sided wardecs coming your way. Ways of dealing with this problem (out of corp haulers, remote managing of installation) exist, but are very deterring especially for new players, making it difficult for new industrial corps to grow.
2.) Sharing industry-related resources (like a POS) requires either massive trust or loads of micromanaging in horrible menus. Making mistakes is very likely to expose corp resources to theft or destruction. This kind of gameplay is encouraged by CCP and you guys wonder why industrialists prefer not to dive in this mess but prefer to stick to themselves?
3.) People willing to be cog 745 of 986 in a massive corp have their place made for them in null-sec; in contrast, small null-sec corps are unable to provide the stability required by industrialists. If I'd be willing to join some a corp with the number of members required to influence on a large scale, I'd make a significantly larger profit by joining renter-corp 3325 in the blue donut... This problem will only become more compounded once the nullsec landlords decide to increase the number of renters by wrecking the highsec industry... |

El Zylcho
Republic University Minmatar Republic
1
|
Posted - 2014.07.10 05:19:00 -
[117] - Quote
Barzai Mekhar wrote:CCP Greyscale wrote:Pap Uhotih wrote:CCP Greyscale wrote: ....hisec industry remains completely resistant to any kind of social interaction with other players...
That seems like quite an insult but insightful as to your opinion of current high sec industrialists. Fair criticism. "Remains" there should say "turns out to be". Insult (and implied underlying opinion) not at all intended(/accurate), apologies if anyone is upset by my poor choice of words. Consider WHY highsec industry is uninterested in social interaction and if the patch changes anything in that regards. Extrapolating from my experiences, the reasons would be: 1.) Being in an industrial highsec corp is painting a bulls eye on your back. Unless you take significant care not to be noticed, you have to expect many one-sided wardecs coming your way. Ways of dealing with this problem (out of corp haulers, remote managing of installation) exist, but are very deterring especially for new players, making it difficult for new industrial corps to grow. 2.) Sharing industry-related resources (like a POS) requires either massive trust or loads of micromanaging in horrible menus. Making mistakes is very likely to expose corp resources to theft or destruction. This kind of gameplay is encouraged by CCP and you guys wonder why industrialists prefer not to dive in this mess but prefer to stick to themselves? 3.) People willing to be cog 745 of 986 in a massive corp have their place made for them in null-sec; in contrast, small null-sec corps are unable to provide the stability required by industrialists. If I'd be willing to join some a corp with the number of members required to influence developments (like the deployment of teams) on a large scale, I'd make a significantly larger profit by joining renter-corp 3325 in the blue donut... This problem will only become more compounded once the nullsec landlords decide to increase the number of renters by wrecking the highsec industry...
Very good points. It's a Procrustean solution or a tail-wagging-the-dog approach to force the players to change their behaviors because you think they're "doing it wrong", especially when innovative game logic or even requested game logic would stimulate community. Industrial alliances sharing POS labs and so forth did exist at some prior point (2007ish?). But the game universe has shifted so much to favor special interests that this is almost an expression of "income inequality" in a twisted way.
Ironically, the high sec taxes don't even buy the high sec toon basic services like protection from ganking. Simple innovative ideas would be shared efforts like out bribing Concord to invalidate war decs (fun way to waste isk - let each side throw money at Concord)... Or give us a contract system that actually facilitates barter and trade, better outpost functions for trade, or even import/export taxes based on how far an item travels from the system in which it was produced.
Much of this could have come forth as suggestion and knee jerk anger if there had been a better solicitation process. I'd say, take the UI changes that have strong appeal, implement them, then cycle in the coercive changes more slowly with much less of a modifier than anticipated. As someone noted, a 17% increase in the cost to produce a Hound is not a good thing.
Obviously, the complaints that would have been collaborative feedback are a symptom of your success in the sense players are vested enough to have opinions. |

Aalysia Valkeiper
Imperial Shipment Amarr Empire
64
|
Posted - 2014.07.10 06:06:00 -
[118] - Quote
It seems to me the main folks at CCP had given up playing the game years ago.
From what I have seen in just my 15 months of playing, CCP in now more interested in flexing the power they have over the players.
At first, I thought CCP was a business. That was until I found how difficult being a new player or a solo player in EvE online is (and it's getting worse). Convincing new players to go to other games is never a good business decision.
They've been encouraging established players to prey on new players and especially miners in high sec for several months.
Now, they're making even manufactoring good only for players established in null.
WHAT THE HECK IS CCP DOING? COMMITTING FINANCIAL SUICIDE? |

Dracnys
70
|
Posted - 2014.07.10 09:38:00 -
[119] - Quote
I welcome more complex industry. Many posters seem to forget that EVE is not a casual game and that industry is PVP.
Until Crius, industry was very simple, especially T1 production: calculate mineral costs and compare with sell price. Done. That was all the decision making. Then just sort blueprints by isk per hour and you can go on autopilot forever.
Crius industry will be more interesting and a spreadsheet probably won't be able to find the best strategy. And even if they do, it won't stay the best strategy for long.
- I highly doubt that it will be worth it for nullsec producers to ship low-end minerals to nullsec, build stuff and then ship it back to Jita. Teams won't make enough of a difference to make it worth that.
- There are lots of highsec players with deep pockets that could win the bidding war for teams. Yes, nullsec industry cartels are probably best suited to win, but they won't bother if it isn't worth it (see point above).
- Changing location and adapting to changing costs isn't hard for a highsec industrialist without a POS. It is very cheap and can be done in half an hour. Get a covert ops ship and carry your blueprints over. Ship the next load of minerals to the new location. Done. Doing this once or twice a month is no too much to ask.
- Making industry more complicated doesn't make it more difficult for you, it makes it more difficult for other players as well. Have some confidence! You can now outsmart your competitors.
- Many things became simpler as well (ME and PE, interface and more). Now you can focus on fighting competition instead of the game.
- If you're super casual you can still just build wherever and whatever. With the "minerals I mine are free" mindset you'll make a profit all the time!
- Finally highsec industrialists have a reason to work together. It doesn't have to be difficult: you just have to find a few others who build the same item you do and bid on teams for that product in the same system.
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El Zylcho
Republic University Minmatar Republic
1
|
Posted - 2014.07.10 09:55:00 -
[120] - Quote
Dracnys wrote:I welcome more complex industry. Many posters seem to forget that EVE is not a casual game and that industry is PVP.
Until Crius, industry was very simple, especially T1 production: calculate mineral costs and compare with sell price. Done. That was all the decision making. Then just sort blueprints by isk per hour and you can go on autopilot forever.
Crius industry will be more interesting and a spreadsheet probably won't be able to find the best strategy. And even if they do, it won't stay the best strategy for long.
- Finally highsec industrialists have a reason to work together. It doesn't have to be difficult: you just have to find a few others who build the same item you do and bid on teams for that product in the same system.
So how to resolve the contradictions. If Eve industry is PVP (refer back to NASH) then why force producers in the same chain to cooperate? Industry is not simple now, but the complexity is not *obvious*, meaning the game does not give feedback like say WOW does before you attempt to undertake some discouraged activity. The complexity that exists is discovered. The reward is in the discovery - i.e., use of consumables matched to the tier of production you're doing and so forth. So, complexity is not new. The UI eye candy is. Simpler fixes would have been to see who his hogging up a station slot so you can war dec them. Why not give me advantages for perfecting a manufacturing chain, thus making me competitive against (not with) my competitors? Huge disconnect as the changes have been evangelized so far.
Are the unnecessarily tedious elements gone? TBD. It's ironic you speculate that spreadsheets won't find the answer because so much of these changes involve an attempt to apply a statistical model to a problem that happened on a server we don't utilize (China). So there are references to visionary futures but fixing problems with the distribution of the Chinese player base thru their universe by pounding the Chinese peg through the non-Chinese hole is ... irrational.
There were incentives to work together before but the disincentives have since dwarfed the incentives. Coercing a paid subscriber base vs incenting them is also a bit irrational. A reasonable vision for industry should be based on war where ships get blown up quickly and need to be replaced. We have 0.0 interests incented not to wage war, and a high sec production base that is unstable. Kill sov, attach proportionate consequences for high sec griefing, do away with or really substantially change alliance models and industry will become cooperative along more organic lines.
See, this is why we can never have nice things! CCP codes them away! (sorry been wanting to bust that out, definitely not usually true). |
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