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Honest Abe
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Posted - 2006.06.27 17:06:00 -
[1]
These are answers to questions that repeatedly clutter the forums. I only picked the top 10 that I, in my subjective, individual experience have seen (pre-emptive flame extinguisher):
1. Freighters do not drop loot cans. Always try extorting a ransom out of the pilot before destroying.
2. Jump gates will not let you make a jump if you have been involved in any form of aggression in the past 30 seconds. Yes, that includes 0.0. Yes, that includes retaliation.
3. Gate campers ædo itÆ because they want points on the killboards and they hope to get something from your loot drops. No, itÆs not grief play. Yes, they do get shot by the gate sentries and yes, the sentries are tankable.
4. If you buy something on escrow, regardless of what (or where) you thought it was, you own it. There is no refund. Yes, thatÆs right, there do appear to be 2 scams for every 3 legit listings.
5. A jettisoned can last for approximately an hour. Sometimes it will go a bit longer.
6. You æexclamation markÆ avatar will magically revert to your actual toon portrait at some point in the future. Sometimes itÆs 2 weeks, sometimes itÆs 4 months. You do not need to take any action.
7. If your PC continuously and randomly crashes while playing Eve, try disabling the sound from the main option menu (hit escape to access this menu). If it works fine after this you may need to upgrade or downgrade your sound card/drivers.
8. You can only train ONE of your toons at a time. Yes, you can have up to three toons on one account, but you can only train one. The reason for this is simple: there is a roaring market in second hand toons with good skills, CCP donÆt want you getting ISK for passive play.
9. You may sell Game Time Codes for ISK. This is the only legitimate way of buying ISK with RL cash. The current exchange rate is roughly 30 days = 100mil ISK
9.5. DonÆt trust anyone unless you know them in RL
10. Caldari are the generally considered the best starter race as their ships require relatively less skills to fly effectively. In contrast, Minmatar is generally considered the worst to start but very good once you exceed 12mil SPÆs.
Obviously thereÆs more û these are the ones I tend to see the most.
Fly safe 
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Marine HK4861
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Posted - 2006.06.27 17:34:00 -
[2]
You've forgotten a couple of other very common ones:
11) I've got a standing of 8, to corp XXX, why can't I install jump clones?
12) How do the shield/armour compensation skills work?
13) What does tactical shield manipulation do?
14) How does [insert trade skill name] work?
15) Why are missiles better than guns? Or How do I defend against missiles?
Don't even get me started on what repeatedly comes up on the help channel... 
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Derrys
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Posted - 2006.06.27 19:53:00 -
[3]
16) For the love of God, stop calling it a "toon." :)
-- Admiral Derrys Otireya Commander, Fleet Operations, Caldari Independent Navy Reserve Fleet Admiral, Kimotoro Directive |

Padaxes
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Posted - 2006.06.27 20:19:00 -
[4]
Yeah I dont know where this 'toon' cr*p came from but it ain't eve talk.
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Haruto
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Posted - 2006.06.27 20:25:00 -
[5]
Originally by: Derrys 16) For the love of God, stop calling it a "toon." :)
QFT
I have, and always will refered to my charector as a "char", seeing as how that is the shortened version of the word. Others refer to thier char as thier "ava", which is short for avatar, another word of actual meaning.
But why the random popularity of toon... This is not a cartoon, we are not animated, nor shall we ever be. Let the word die...
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Gobi
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Posted - 2006.06.27 22:11:00 -
[6]
What is a "Game Time Code"?
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Gobi
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Posted - 2006.06.27 22:14:00 -
[7]
Nevermind, I figured it out.
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Neckbone
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Posted - 2006.06.27 22:27:00 -
[8]
5. A jettisoned can last for approximately an hour. Sometimes it will go a bit longer.
Roughly 1 hour, 2 hours if you give the can a unique name.
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Michelle Deathmind
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Posted - 2006.06.27 22:35:00 -
[9]
5. Jet cans last for two hours as long as something occupies their cargo hold.
9.5 Don't trust anyone. PERIOD. . . . .!
10. Very true, as well as Gallente and Amarr being quite specialized. Don't choose them unless you know exactly what you want.
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Dao'Loth
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Posted - 2006.06.27 22:40:00 -
[10]
I must confess to general ignorance on this issue and will gladly defer to someone else who is more informed. In my experience, how long a jetcan lasts has as much to do with traffic in the system. Anecdotal evidence: I had a can last 23 hrs. just 2 weeks ago. It was a virtually "empty" system that nears as I could tell never had anybody going into it. So it appears that in an empty system time "stops." Go fig.
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Michelle Deathmind
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Posted - 2006.06.28 02:59:00 -
[11]
Could you repeat that incident?
If not, one word.
Petition.
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D'Mur Pilru
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Posted - 2006.06.28 10:40:00 -
[12]
Originally by: Michelle Deathmind
9.5 Don't trust anyone. PERIOD. . . . .!
'Stay tuned kids, for more good advice from the cuckoo's nest.'
In RL, it's generally nice to have some people you can trust.
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Rezxnor
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Posted - 2006.06.28 12:09:00 -
[13]
Uh oh.. I started as Gallente and barely know what Im doing...
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Mithrantir Ob'lontra
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Posted - 2006.06.28 12:32:00 -
[14]
Originally by: Michelle Deathmind
10. Very true, as well as Gallente and Amarr being quite specialized. Don't choose them unless you know exactly what you want.
What kind of specialization Gallente have I thought it was not the case, allthough i play a Gallente and i am very happy with it.
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Lora Duvail
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Posted - 2006.06.28 12:47:00 -
[15]
Originally by: Mithrantir Ob'lontra
Originally by: Michelle Deathmind
10. Very true, as well as Gallente and Amarr being quite specialized. Don't choose them unless you know exactly what you want.
What kind of specialization Gallente have I thought it was not the case, allthough i play a Gallente and i am very happy with it.
Caldari: Hybrids/Shield tanking Gallente: Hybrids/Drones Ammar: Lasers/Armor tanking Minmatar: Projectiles/Speed
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Honest Abe
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Posted - 2006.06.28 22:17:00 -
[16]
Originally by: Derrys 16) For the love of God, stop calling it a "toon." :)
Heh I always figure it's converts from WoW who ask these questions so I made a <feeble> attempt to use their language :¦
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Ehker Gerete
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Posted - 2006.06.29 06:51:00 -
[17]
Originally by: Honest Abe
Originally by: Derrys 16) For the love of God, stop calling it a "toon." :)
Heh I always figure it's converts from WoW who ask these questions so I made a <feeble> attempt to use their language :¦
LOL. Espcially the gatecamping one
Yes I am an exclamation mark |

Mithrantir Ob'lontra
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Posted - 2006.06.29 07:32:00 -
[18]
Originally by: Lora Duvail
Caldari: Hybrids/Shield tanking Gallente: Hybrids/Drones Ammar: Lasers/Armor tanking Minmatar: Projectiles/Speed
This is the default and shows that all races are specialized. The post was saying that Amarr and Gallente are specialized more than the rest two. And i was wondering what more they have. Thanks for the answer though despite the fact i knew allready that part
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JaredC02
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Posted - 2006.06.29 07:33:00 -
[19]
I hate being an !
I don't even get my alliance or corp info... Sucks, especially since I've been in game over 3 months now...
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Symb Everway
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Posted - 2006.06.29 08:02:00 -
[20]
Originally by: Honest Abe
Originally by: Derrys 16) For the love of God, stop calling it a "toon." :)
Heh I always figure it's converts from WoW who ask these questions so I made a <feeble> attempt to use their language :¦
I'm not sure where "toon" originated, but it wasn't WoW. Shadowbane players were using it before WoW was out.
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Vyxar
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Posted - 2006.07.01 05:45:00 -
[21]
"toon" is universal. Toon is just describing a charactor in a game, from cartoons, that have avatars in games.
Technically this game has a better use for word "toon" since you are shown as a avatar in game :D
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Haruto
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Posted - 2006.07.01 06:24:00 -
[22]
Toons = BS no matter what game you play.
If a cell shaded game perhaps, other wise it is char or avatar. 
As for Gallante, we are specilized in the way that most ships are built around the use of drones and hybrid turrets, both rails and blasters. We armor tank, and have a few ships that are far more gunnery based then drone. Thorax is an example of this for a cruiser, since it is better for gunnery and running a MWD.
Caldari is basically the unviversal quick to jump into and start shooting missles at anything.
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Breton Duke
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Posted - 2006.07.01 06:49:00 -
[23]
Originally by: Honest Abe 10. Caldari are the generally considered the best starter race as their ships require relatively less skills to fly effectively. In contrast, Minmatar is generally considered the worst to start but very good once you exceed 12mil SPÆs.
I'm not sure why you look at it in terms of race rather than racial ship. Any race can train up skills in any racial ship. A minmatar character can train for Caldari ships and ignore Minmatar ship skills, if a player so desires. Your answer misleads people into thinking that races are stuck with their own ships.
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DemonKnight69
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Posted - 2006.07.01 11:01:00 -
[24]
I tend to agree with the fact that minmatar need far more in skills than the rest...I have to train to min indust 4 to fly a mammoth, yet amarr need to train a single round to fly either hauler...talk about one sided. Outside of that the 12mil sp is not quite true as I have less than 2mil now and fly a tempest with some decent tanking and missile skills...ok so I'm still fitting med guns but thats more to deal with close up frigs than anything else. Going into PvP is completly different but for gen playing you don't need much if you train the right ones.
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Drizit
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Posted - 2006.07.01 16:46:00 -
[25]
Originally by: Michelle Deathmind 10. Very true, as well as Gallente and Amarr being quite specialized. Don't choose them unless you know exactly what you want.
Now she tells me 
Seriously, Amarr are not that specialised as long as you know to prioritise training for armour tanking rather than shield. The hardest part is getting the right combination of skills to make energy weapons more effective, they really suck when you first start out.
--
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Breton Duke
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Posted - 2006.07.01 17:12:00 -
[26]
Originally by: Drizit Seriously, Amarr are not that specialised as long as you know to prioritise training for armour tanking rather than shield. The hardest part is getting the right combination of skills to make energy weapons more effective, they really suck when you first start out.
There is the advantage that you don't have to reload or keep buying ammunition for lasers. Myself, I've found that they are great weapons for ratting and PvE, and I like the executioner for speed and agility. The punisher gives no advantage to lasers, so it can be fitted with projectile weapons to save on cap (as can any ship, but Amarr ones usually give a bonus to lasers). The Arbitrator is a great cruiser, since it also contains a large drone bay.
Again, people should be careful not to confuse races with their ships. Any race can train up skills for any ship. In fact, it is a good idea to train a character to some level at least for all racial ships eventually. That way, you can have your pick of the best.
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Honest Abe
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Posted - 2006.07.04 12:26:00 -
[27]
Bump... they're baaaacccc***....
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Honest Abe
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Posted - 2006.08.16 00:15:00 -
[28]
Bump... they just keep coming back, these same questions.
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Modern Lover
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Posted - 2006.08.16 02:15:00 -
[29]
Edited by: Modern Lover on 16/08/2006 02:15:39 With all due respect, this forum is called "EVE New Citizens Q&A." One should expect the same 'stupid' questions repeated ad nauseam.
A more robust search function would help cut down on these questions.
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Mik Nostrebor
Minmatar ORKS
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Posted - 2006.08.16 02:28:00 -
[30]
Yeah,
A robust search engine like the one mentioned in the sticky at the top of the forum. Linkage
:) M |
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