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Xequecal
GoonWaffe Goonswarm Federation
240
|
Posted - 2014.07.12 11:20:00 -
[1] - Quote
To be quite frank, there is absolutely no reason for these ships to require as many near-deadweight SP as they do right now. Capital ships had their SP requirements massively lowered, I have no idea why this precedent was not applied to these ships. The only source of timesink, benefit-less SP left for undocking a Dreadnought is Advanced Spaceship Command, there's no reason for a subcap to have over twice as much of an SP timesink, in Charisma skills no less.
In addition, older characters have a disgusting advantage when it comes to getting into these ships. It takes over five times as many SP as it used to just to undock these ships. You used to be able to just train Battlecruisers V and Warfare Link Specialist IV, and then you could inject Command Ships and fly every command ship. Now to fly them all you have to train four seperate BC skills to V, as well as training all the link skills to V.
I don't really understand the rationale behind lowering the timesink for capital ships so much while at the same time massively increasing it for this ship line. You used to need Battleship V and Jump Drive Operation V for a dread, now you don't. There are so many interesting potential uses for many of these ships in large scale PvP, especially with the new MMJD, that we'll never see realized because of the sheer impossibility of finding more than a handful of pilots that can fly the ships. |

Rivr Luzade
Coreli Corporation Ineluctable.
620
|
Posted - 2014.07.12 11:28:00 -
[2] - Quote
You clearly know more than us. Please enlighten us.
More fancy screenshots here.
And right, training Leadership skills for a Command ship, which uses Links and Boosts, is certainly deadweight. |

Arla Sarain
36
|
Posted - 2014.07.12 11:53:00 -
[3] - Quote
Perhaps if command ships become more common, the availability of links will go up, not just through alts but also active command ships, and people will stop complaining about links. |

afkalt
Republic Military School Minmatar Republic
186
|
Posted - 2014.07.12 12:12:00 -
[4] - Quote
And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map.
You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 12:15:00 -
[5] - Quote
there SP rec is not bad considering the progression of command ships you have T1 battle cruisers that are very easy to get into then you have T3 cruisers that are a bit harder but still not to bad and considering most of the skills for T3 ships players should have trained anyway so its not a poor sp investment to skill into for a command ship pilot then you have the command ships that then only take a little longer to get into then it did to get from BC to T3.
This isn't WoW and you don't just get everything after a few months of playing. most things in eve that are worth while happen slowly and shortening training times can also be a bad thing on newer players look at how they lowered the time it takes to get into a BS takes less then 5 days now and i come across a lot of new players who don't fully understand how this games works causing them to train straight w/o getting the skills they need to use one even for missions. This leads to them getting frustrated and quitting. |

Rivr Luzade
Coreli Corporation Ineluctable.
622
|
Posted - 2014.07.12 12:18:00 -
[6] - Quote
afkalt wrote:And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.
I absolutely do not appreciate his point. Command Ships have the role of a bonus ship for the fleet; henceforth having bonus and link skills is essential for this ship.
That you and others don't want to use it for that and just as a big HAC does not bode as a valid point to remove skills vital to its intended role.
--
Arla Sarain wrote:Perhaps if command ships become more common, the availability of links will go up, not just through alts but also active command ships, and people will stop complaining about links.
That's what you have T1 BC for.
|

Nevyn Auscent
Broke Sauce
1415
|
Posted - 2014.07.12 12:22:00 -
[7] - Quote
afkalt wrote: And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc
You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.
And if you actually read the skills you would know that they DON'T NEED TO TRAIN LINK SKILLS (Other than the Link Specialist to IV). They only need to train the LEADERSHIP skills that work without any modules on the ship, in any ship you are flying.
Additionally since Links are on a Cha map, the Leadership skills are not a wild off-map for any serious leadership pilot, they are part of the actual map plan.
Finally, you didn't just need to train BC V before to fly CS. You needed the correct Cruiser V as well for each race. So you actually had to train even more skills to V before.
So.... No, your an idiot, normally I wouldn't be so blunt but you are berating others for something you are failing at even more. Command Ships are fine as they are.
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Xequecal
GoonWaffe Goonswarm Federation
240
|
Posted - 2014.07.12 12:33:00 -
[8] - Quote
The vast majority of people who train the link skills on a character that's not being trained specifically as a link alt will never see any benefit from them whatsoever. This is different from training Cruiser V. People do not fit gang links to combat ships, they fit gang links to ships that are going to park right next to a POS shield or hang out at a safespot in an unprobeable setup.
You'll notice when I made the comparison to capital ships, I didn't include stuff like Drone Interfacing V or Advanced Weapon Upgrades V. Those skills actually do something for your character. |

Nevyn Auscent
Broke Sauce
1415
|
Posted - 2014.07.12 12:35:00 -
[9] - Quote
Xequecal wrote:The vast majority of people who train the link skills on a character that's not being trained specifically as a link alt will never see any benefit from them whatsoever. This is different from training Cruiser V. People do not fit gang links to combat ships, they fit gang links to ships that are going to park right next to a POS shield or hang out at a safespot in an unprobeable setup.
You'll notice when I made the comparison to capital ships, I didn't include stuff like Drone Interfacing V or Advanced Weapon Upgrades V. Those skills actually do something for your character. Please show me which LINK skills are on the list. There is..... One.
Not the five you are trying to pretend are there. ONE!
The other four skills are leadership skills which benefit any gang. |

Xequecal
GoonWaffe Goonswarm Federation
240
|
Posted - 2014.07.12 12:42:00 -
[10] - Quote
Nevyn Auscent wrote:Xequecal wrote:The vast majority of people who train the link skills on a character that's not being trained specifically as a link alt will never see any benefit from them whatsoever. This is different from training Cruiser V. People do not fit gang links to combat ships, they fit gang links to ships that are going to park right next to a POS shield or hang out at a safespot in an unprobeable setup.
You'll notice when I made the comparison to capital ships, I didn't include stuff like Drone Interfacing V or Advanced Weapon Upgrades V. Those skills actually do something for your character. Please show me which LINK skills are on the list. There is..... One. Not the five you are trying to pretend are there. ONE! The other four skills are leadership skills which benefit any gang.
Ugh, really? You need to train Armored Warfare to V to use Armored Warfare links, how is this not a link skill? |
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Nevyn Auscent
Broke Sauce
1415
|
Posted - 2014.07.12 12:45:00 -
[11] - Quote
Because it's a Leadership skill, not a link skill. Because it works WITHOUT links. Jeez, I thought Goons who were permitted to post on the forums actually knew how the game worked. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1182
|
Posted - 2014.07.12 12:45:00 -
[12] - Quote
As a 1-year old player I'm obviously biased but I find the time sinks (compulsory lvl v skills) for anything t2 a bit weird.
Imho it would make more sense to raise the ranks of the bigger ships/weapons, but lower most of the prerequisites for t2 to lvl iv.
As it is, it takes much more time to get into an assault frigate with t2 small weapons than getting into a bs with t1 large weaponry.
I understand ccp needs a system to keep people playing for years, but what's more fun and engaging: having more toys to play with, or playing several weeks of (mostly) skill queue online when you're a bit bored of running around in frigs and dessies so you're waiting those 40-50 days or so for hacs/t2 medium weapon systems to finish training?
TL;DR: lvl v skills should be more about giving you that final extra edge instead of an inevitable weeks-long wait to have access to new parts of the game. |

afkalt
Republic Military School Minmatar Republic
186
|
Posted - 2014.07.12 13:07:00 -
[13] - Quote
Nevyn Auscent wrote:afkalt wrote: And if you actually read the skills and not just the number, you'd appreciate his point. It's deadweight skills almost certainly on a wild off-map. Before it was like ... Mechanics, HACs etc
You don't NEED links on a CS - they are highly capable straight up fighters. And if you want to nitpick, the likes of an Eos REQUIRING the shield boosts is just dumb. Or the nighthawk needing to boost all those well known caldari armor tanks.
And if you actually read the skills you would know that they DON'T NEED TO TRAIN LINK SKILLS (Other than the Link Specialist to IV). They only need to train the LEADERSHIP skills that work without any modules on the ship, in any ship you are flying. Additionally since Links are on a Cha map, the Leadership skills are not a wild off-map for any serious leadership pilot, they are part of the actual map plan. Finally, you didn't just need to train BC V before to fly CS. You needed the correct Cruiser V as well for each race. So you actually had to train even more skills to V before. So.... No, your an idiot, normally I wouldn't be so blunt but you are berating others for something you are failing at even more. Command Ships are fine as they are.
1) The post I was replying to specifically mentioned links. 2) The idea that armored warfare is somehow so much significant, never mind essential, on the likes of a vulture pilot is a nothing short of a joke. 3) That is correct with respect to the old skills, a new player would be skilling up in useful combat ships, not locked into a life of OGB mucking about with useless skills for their racial ship. This leads me to: 4) Things like weapons upgrades, mechanics, engineering and so forth - the old skills - are generically useful and most people have them pretrained. Acting like these are in any way analogous to the leadership tree is utterly disingenuous.
My post was hardly berating, you may need develop thicker skin if you thought that was somehow harsh.
Edit: And I post this as one of the fortunate players who skilled up before it changed - I can fly anything in that class but don't have the LD skills. That said, my sleipnir is still a force to be reckoned with and the LD boni are meaningless as any serious fleet has a dedicated OBG, allowing that sleip to be on field tearing things up. |

Rivr Luzade
Coreli Corporation Ineluctable.
623
|
Posted - 2014.07.12 13:11:00 -
[14] - Quote
Gully Alex Foyle wrote:I understand ccp needs a system to keep people playing for years, but what's more fun and engaging: having more toys to play with, or playing several weeks of (mostly) skill queue online when you're a bit bored of running around in frigs and dessies so you're waiting those 40-50 days or so for hacs/t2 medium weapon systems to finish training?
What is more rewarding? Being able to fly every common ship in EVE within 1 year or having something to train for and long for for a very long time with a satisfying "Skill Training Completed" after many months of eager waiting? I personally find the latter a whole lot more appealing.
And what is so terrible about flying in Frigs and Desis? FW people do it as the bread and butter every day and don't seem to be too sad about it. In fact, they don't even seem to want to fly something else. Ganking is also only done in destroyers and cheap cruisers/battlecruisers.
A shorter training time for the ship itself also makes especially the newer players use it before they are even remotely capable of properly using it. The ships themselves are not the important part of the training, the myriad of the support skills is what distinguishes the ships capabilities and makes them great. In regard to this I wonder if the OP is just after more Officer spawns in High sec. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
481
|
Posted - 2014.07.12 13:13:00 -
[15] - Quote
Poorly presented as a whole and not well explained, but I feel there's room for improvement in the requirements for the ships too.
Any single command ship only has bonuses to any two warfare link types. These are obviously the skills I would like to prioritize as those two boosts are what I'm going to anticipate using the ship for the majority of the time. If I'm just looking to get into a single command ship for the time being the rest of the leadership skills needing V looks like a huge waste of time to me. Every other ship requires skills necessary to pilot it well in combat, but those extra leadership skills are not necessary to pilot that particular race's command ship well, so why are they a requirement?
I would much prefer the same amount of training time be required in core skills that improves the ships combat efficacy. If I'm going to spend 3-4 months training skills for a hull, I'd like for every skill to apply to using that ship in an active role, and not as an off-grid boosting alt.
So yeah, it wouldn't hurt to trade out the non-bonused warfare skills for skills such as Energy Grid Upgrades V, Capacitor management V, Sharpshooter V, Missile Projection V, etc...
And I suppose this is going a bit against the OP, because you'd end up with a higher training time to be able to fly all of the command ships, but would have more combat effectiveness in those you trained assuming you were working your way up from scratch.
Less booster alts and more command ships pewing faces, I say.
Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

w3ak3stl1nk
Hedion University
74
|
Posted - 2014.07.12 13:26:00 -
[16] - Quote
I think training time is supposed to be equivalent to marauder. That is why orca is preferred because of training time and boosting behind shields. For a dedicated booster alt the orca is superior for those two reasons. Is that my two cents or yours? |

Ellendras Silver
Ordo Drakonis Nulli Secunda
143
|
Posted - 2014.07.12 13:45:00 -
[17] - Quote
you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this.
and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ??? Carpe noctem |

Nevyn Auscent
Broke Sauce
1415
|
Posted - 2014.07.12 13:50:00 -
[18] - Quote
Ellendras Silver wrote:
you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this.
and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ???
Orca, requirements. Mining Foreman V.
Hey, would you look at that, the equivalent leadership skill IS NEEDED Who'd have thought. |

Ellendras Silver
Ordo Drakonis Nulli Secunda
143
|
Posted - 2014.07.12 13:54:00 -
[19] - Quote
Nevyn Auscent wrote:Ellendras Silver wrote:
you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this.
and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ???
Orca, requirements. Mining Foreman V. Hey, would you look at that, the equivalent leadership skill IS NEEDED Who'd have thought.
i am talking about DIRECTOR learn to read Carpe noctem |

Nevyn Auscent
Broke Sauce
1415
|
Posted - 2014.07.12 13:59:00 -
[20] - Quote
Ellendras Silver wrote:
i am talking about DIRECTOR learn to read
to specify as reading isnt your strong suit: for orca and rorqual you only need mining foreman 5 and mining director 1 for a command ship you need 2 leadership skills @5 and the link skill also @5 that is over 3 times the time sink
Except you don't need the link skills at 5, you don't even need the link skills at 1 for a Command Ship. You need Warfare specialist at IV, that's the ONLY link skill on the Command Ship requirements.
Mining Director = Link skill. which is NOT on Command Ships at V, or any level for the 4 primary link skills. Mining Foreman = LEADERSHIP skill, which IS on the Command Ships.
You telling me to learn to read when you fail so badly, hilarious.
|
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Ellendras Silver
Ordo Drakonis Nulli Secunda
143
|
Posted - 2014.07.12 14:03:00 -
[21] - Quote
Nevyn Auscent wrote:Ellendras Silver wrote:
i am talking about DIRECTOR learn to read
to specify as reading isnt your strong suit: for orca and rorqual you only need mining foreman 5 and mining director 1 for a command ship you need 2 leadership skills @5 and the link skill also @5 that is over 3 times the time sink
Except you don't need the link skills at 5, you don't even need the link skills at 1 for a Command Ship. You need Warfare specialist at IV, that's the ONLY link skill on the Command Ship requirements. Mining Director = Link skill. which is NOT on Command Ships at V, or any level for the 4 primary link skills. Mining Foreman = LEADERSHIP skill, which IS on the Command Ships. You telling me to learn to read when you fail so badly, hilarious.
damn.... i was wrong Carpe noctem |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1182
|
Posted - 2014.07.12 14:05:00 -
[22] - Quote
Rivr Luzade wrote:Gully Alex Foyle wrote:I understand ccp needs a system to keep people playing for years, but what's more fun and engaging: having more toys to play with, or playing several weeks of (mostly) skill queue online when you're a bit bored of running around in frigs and dessies so you're waiting those 40-50 days or so for hacs/t2 medium weapon systems to finish training? What is more rewarding? Being able to fly every common ship in EVE within 1 year or having something to train for and long for for a very long time with a satisfying "Skill Training Completed" after many months of eager waiting? I personally find the latter a whole lot more appealing. And what is so terrible about flying in Frigs and Desis? FW people do it as the bread and butter every day and don't seem to be too sad about it. In fact, they don't even seem to want to fly something else. Ganking is also only done in destroyers and cheap cruisers/battlecruisers. A shorter training time for the ship itself also makes especially the newer players use it before they are even remotely capable of properly using it. The ships themselves are not the important part of the training, the myriad of the support skills is what distinguishes the ships capabilities and makes them great. In regard to this I wonder if the OP is just after more Officer spawns in High sec. Personal taste I guess, but to me simply waiting for a couple of weeks to pass isn't particularly rewarding. I prefer achievements requiring dedication and practice, such as becoming a quick and effective logi pilot or succesfully handling a 1v3 against similar size ships.
I love frigs and dessies and will probably continue to use them for years to come. They're just not the proper tool for certain jobs.
My point is, I can and will wait patiently for my new toys to train. But who's benefiting from the wait?
Me: I'll fly what I can and maybe go to the beach some more if I don't feel like undocking an af for the 10,000th time.
My mates: will have one less pilot in their hac gang.
My enemies: will have one less dude to shoot at.
Industrialists/traders: will have one less derpy pilot buying ishtars or guardians after he whelps them.
Just sayin that month-long timesinks (especially for relatively common gear) on average decrease, rather than increase, most people's enjoyment of this cool game. |

Nevyn Auscent
Broke Sauce
1415
|
Posted - 2014.07.12 14:06:00 -
[23] - Quote
Ellendras Silver wrote: damn.... i was wrong
Yep, which is why the pre-req's for CS are just fine. They don't need link skills to V, only leadership skills which is a mere 8 ranks of skills between them all if I have it right. They work with no links fitted and in any ship so they are a useful skill to have regardless. And it means anyone flying a command ship you can (well, mostly) trust to be good in a squad commander position in any other ship also. |

Rivr Luzade
Coreli Corporation Ineluctable.
623
|
Posted - 2014.07.12 14:25:00 -
[24] - Quote
Gully Alex Foyle wrote: Personal taste I guess, but to me simply waiting for a couple of weeks to pass isn't particularly rewarding. I prefer achievements requiring dedication and practice, such as becoming a quick and effective logi pilot or succesfully handling a 1v3 against similar size ships.
I love frigs and dessies and will probably continue to use them for years to come. They're just not the proper tool for certain jobs.
My point is, I can and will wait patiently for my new toys to train. But who's benefiting from the wait?
Me: I'll fly what I can and maybe go to the beach some more if I don't feel like undocking an af for the 10,000th time.
My mates: will have one less pilot in their hac gang.
My enemies: will have one less dude to shoot at.
Industrialists/traders: will have one less derpy pilot buying ishtars or guardians after he whelps them.
Just sayin that month-long timesinks (especially for relatively common gear) on average decrease, rather than increase, most people's enjoyment of this cool game.
You cannot achieve what you apparently want to achieve with a poorly trained ship. While you maybe know about all the support skills. However, other pilots don't (which usually ends up in terrible ALODs). Your "one less mate" in your Hac gang is going to fly a poorly trained ship (why is there a combat CS in a HAC gang to begin with?), which only holds the HAC back; your enemies certainly find another ship to shoot in your fleet, one that can actually hurt them; Industrialists and Traders won't mind, because a dead terrible CS pilot is a one-time customer and after his loss doesn't touch the ship again.
Therefor, having the skills shortened or deviated from the role of the ship for a very High End (content) ship only causes terrible piloting.
--
Ellendras Silver wrote:you act like links is the only use for command ships? i agree with the OP i can fly every combat ship except dictors and heavy dictors and ofc command ships it is ******** that i should train almost all leadership skills to 5 just to sit in it, there is realy no defence for this. and speaking of this why isnt mining director 5 needed to inject orca or rorqual skills????? because lvl 1 is enough for those ships! i would love to fly command ships without links so tell me why i need to train a **** ton of skills that i dont want/need ???
If you had read my other post, you'd see a "role", not a "use". But I let it slip. IF you don'T want to train viable skills for a ship role, just because it requires you to put on another implant or because "*colorful vocabuar* this!", then this is your choice. Their use, however, is not in the slightest diminished by having trained link and booster skills.
You have to train them because they fit the role and intended use best, you have to train them because you need them for advanced equipment for this ship (that you don't want to use does not mean that you should not have the skills for it.), and you have to train them because there are no better skills to create a proper time sink. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1183
|
Posted - 2014.07.12 14:38:00 -
[25] - Quote
@Rivr Luzade
I wasn't referring to CS specifically, I was making a wider comment on lvl 5 prereqs for T2 ships and weaponry.
HACs are just an example since they're T2 and fairly common in the current lowsec meta.
So, speaking of HACs, how would flying them with racial Cruiser 4 (instead of 5, if it were possible) be 'terrible piloting'? Wouldn't it be roughly equivalent to flying them with HAC 4 instead of 5, which I'm sure many people already do with acceptable effectiveness? |

Rivr Luzade
Coreli Corporation Ineluctable.
623
|
Posted - 2014.07.12 14:48:00 -
[26] - Quote
Gully Alex Foyle wrote:@Rivr Luzade
I wasn't referring to CS specifically, I was making a wider comment on lvl 5 prereqs for T2 ships and weaponry.
HACs are just an example since they're T2 and fairly common in the current lowsec meta.
So, speaking of HACs, how would flying them with racial Cruiser 4 (instead of 5, if it were possible) be 'terrible piloting'? Wouldn't it be roughly equivalent to flying them with HAC 4 instead of 5, which I'm sure many people already do with acceptable effectiveness?
Ok, point taken about the more general thinking.
You'd lose out on a quite some damage, yield, tracking, range or damage application and tank for the HAC and basically any ship. As said before, if you can sit in a ship quicker, the contemporary players tend to ignore the EVE fact that you need more skills to fly something properly than just the ship, i.e., they'd neglect tanking, damage and other support skills. That then leads to terrible piloting. In my opinion, "acceptable" is not enough if you pilot a 150M+, or even 200M+, ship and if their (new players) "dream ship" doesn't perform in the way they think it should (because of lack of skills and knowledge about the ship and fighting in EVE in general), it just leads to more frustration. |

Xequecal
GoonWaffe Goonswarm Federation
241
|
Posted - 2014.07.12 15:00:00 -
[27] - Quote
Arbitrarily classifying "skills needed to use links" as not-link skills and "skills that provide bonuses to links" as link skills is the height of semantics.
The leadership skills only benefit your gang if you're the only one in the gang to have them, otherwise they do nothing.
But seriously, be honest here. If you only looked at characters created after the patch that changed the command ship skill requirements, and compared the number of pilots that can fly a command ship to the number of pilots that can fly, say, marauders or hictors, (which have similar prereqs in terms of # of raw SP) you don't think that the number of CS pilots wouldn't be a third of the other two categories or less?
People fly 100+ fleets of Tengus. People fly 100+ fleets of Ishtars. You're never going to see a 100+ Vulture fleet, even though it's similar in power level and application to the former two ships. |

Daichi Yamato
Xero Security and Technologies
1790
|
Posted - 2014.07.12 15:14:00 -
[28] - Quote
could support taking armour skills off minni/caldari, shield off amarr/gallente, e-war off minni/gallente, skirmish off caldari/amarr
but just like needing propulsion jamming and some science skills for hictors, it makes sense to require leadership skills for command ships. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaerakh
Surprisingly Deep Hole
377
|
Posted - 2014.07.12 15:18:00 -
[29] - Quote
Daichi Yamato wrote:could support taking armour skills off minni/caldari, shield off amarr/gallente, e-war off minni/gallente, skirmish off caldari/amarr
but just like needing propulsion jamming and some science skills for hictors, it makes sense to require leadership skills for command ships. Agreed, those training times exist for a reason.
Kaerakh fondly remembers training Grav physics V and how he never gets to use it anymore. Much sad faced. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Rivr Luzade
Coreli Corporation Ineluctable.
624
|
Posted - 2014.07.12 15:32:00 -
[30] - Quote
Xequecal wrote:The leadership skills only benefit your gang if you're the only one in the gang to have them, otherwise they do nothing.
But seriously, be honest here. If you only looked at characters created after the patch that changed the command ship skill requirements, and compared the number of pilots that can fly a command ship to the number of pilots that can fly, say, marauders or hictors, (which have similar prereqs in terms of # of raw SP) you don't think that the number of CS pilots wouldn't be a third of the other two categories or less?
People fly 100+ fleets of Tengus. People fly 100+ fleets of Ishtars. You're never going to see a 100+ Vulture fleet, even though it's similar in power level and application to the former two ships.
They do if your squad commander dies in your small CS fleet, and you in your wonderfully skilled CS can take over that role and provide at least some boosts. It also matters on the way when your squad is, for whatever reason, separated from the wing/fleet commandered part of the fleet (bubbles, bracketing, etc.) and you can give some boosts. A roster of several properly leadership skill trained pilots also eases up the constant struggle to get wing/fleet boosters and gives the alliance more choice.
Players fly 100+ player Tengu fleets because of the unique abilities of the T3 (can be made unscannable, is faster and more agile than a BC, etc.); they fly 100+ people Ishtar fleets because of the drones; they fly 100+ BS fleets because of the Alpha; they fly 100+ people carrier fleets because of their abilities. People, however, also fly sizable CS fleets with great success, but these people are highly skilled and know what they are doing - and they (supposedly) don't need "unskilled" pilots. In the end, if you want to fly this high end ship, you have to train for it and have to train skills that actually suit it's role. I could agree with replacing some leadership skills, which don't make a lot of sense from a racial point of view (shield for Amarr/Gallente or Armor from Caldari); however, you would have to find a similarly long replacement skill, because you cannot take away armor/shield from Minmatar, that makes sense. Logistics V is not suitable, nor is HAC V or Armor Resistance Phasing V. |
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