| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 14:55:00 -
[1] - Quote
Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok? |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 14:58:00 -
[2] - Quote
afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection 
This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:22:00 -
[3] - Quote
afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do?
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:24:00 -
[4] - Quote
Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players.
you just described what the rookie systems already are. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:37:00 -
[5] - Quote
Kaerakh wrote:Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points.
very true but i did recommend BRAVE and the reason i recommended EvE Uni as well is because of the different styles |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:40:00 -
[6] - Quote
afkalt wrote:Christopher Tsutola wrote:afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected If that works so well, why is there such a chronic new player problem? You think CCP are trying to address a problem that doesnt exist? Businesses don't do that. Why so against controlled learning conditions? Man, the old players have forgotten so much about being new.
What i remember about being new? having my tutorial star off with me getting shot at, after that i grabbed a yellow can out side a station un-dock (something no longer permitted in rookie systems) and CCP is aware that the is a new player issue but they are also aware that the ones who stay stay for years because it is an experience not found in other games to not only be aloud to scam and gank but to be encouraged to do so.
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:42:00 -
[7] - Quote
Darek Castigatus wrote:I cautiously support this, more for the ease of education aspect than anything else. Its much easier to tell a bunch of people stuff they need to know when you know exactly where they'll be after all.
this is fine so long as they are not 100% safe no place in eve should be and new players should not be given that expectation |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:55:00 -
[8] - Quote
Scout Vyvorant wrote:Christopher Tsutola wrote:Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. you just described what the rookie systems already are. No, they are not. You have a rule, written on a wiki, that unless there have been recent changes to the tutorials, it has never been cited in game. When you create a new toon in eve you are overwhelmed by the massive amount of informations Aura is giving you, and those informations are just a tiny bit of the story. You get told a bit of how to fit and fly your ship, how to attack target in space, you are not told anything on how to tank damage or how to fit your ship for pvp or pve, you are obscure of what's ganking, how to move your goods in relative safety, we need to teach them how to be a "gallant" (hello Code. people) , teach them to look out for Awoxing, to avoid stupid deaths and so on, the list can go on for pages. The rookie system last really for 15 min at best, career agents are already in possibly dangerous space, nothing forbid a person to abuse of a new player as soon as he jumps off the "protected" system, and he is not yet aware what he's risking. We need a new player to be fully aware the moment he leaves the starting zone he's in for all that's EVE. You might like it or not, but the great majority of the negative review about this game are all about its steep learning curve. And that you might like it or not the idea is not from some kind of golden carebear, but it's from themittani itself, the CEO of the Goonswarm federation and no, it's not 1st of april yet.
but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 16:35:00 -
[9] - Quote
Scout Vyvorant wrote:Christopher Tsutola wrote: but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
Times have changed, this kind of experience might have been fine 10 years, when I started, but not today Yes, I'm a forum alt, you are probably a forum alt too. Anyway, games, like industries and businesses manage to stay afloat because they can adapt to the times, and the numbers are clear. You can see blogs from Greedygoblin, Themittani and other sources all pointing out in the direction eve is losing players, even if subs are managing to stay above the real number of players as many have two accounts, if not more. What's worse, is this bloggers are not watching the game from the same point of view, but they are all coming to the same conclusion about the loss of players and the lack of new blood in eve. Now you said that once the selling point of eve was that is actually a very hard and merciless game, at the fanfest CCP admitted that many people (a shocking amount actually) enter the game, level up their raven and leave once their "game" is over and another part simply quit after failing at EVE soon after the actual NPE. Let's be honest, losing your hard earned ship to a mechanic or a gameplay you are totally not aware of is not very pleasant. If you truly love this game, and you are, along all those other posting with posting agreeing and disagreeing in this thread, you must face the reality, EVE need to change and adapt to the times, and if this mean that steep learning curve that you so much loved need to be made a bit less steep, so be it.
yes i do agree but it needs to be dun in a way that brings them into the game not one that separates them from it. The Idea of an official newbie corp run by ISD and GMs would do this in a much better way then having the new players just sit at the kiddie table
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 16:52:00 -
[10] - Quote
afkalt wrote:Bohneik Itohn wrote:afkalt wrote:That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining?!?!
It's all it teaches them! But that's not the crux of the issue. The issue lies in the community. Yes a lot of new players mine and mission, but they also join corps oriented towards that, and often the only corps available to new players for those activities are lax with no structure and little support, full of people who define the lowest common denominator. Community makes or breaks every MMO. Most new players see the negative side Eve's community, repeatedly and often, long before they ever experience the good side. Change that and you change everything. That may be a chicken and egg situation. If people come out wanting to look for decent fights, odds of a high sec carebear corp appealing are low and they may look further afield. They come out only knowing missions and mining and no REAL battle, they're going to gravitate to wards those corps. I'll freely admit this may not happen, but I'm somewhat optimistic about it. @Kaerakh: I thought it was a given that all the assholes lived in high sec? Null/low is much more civilized.
it is differently some mix of both but i find the the community side is much more important then what you are doing with the people. People are willing to do something they may not find fun alone with ppl they like but crappy ppl can ruin a fun activity. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 17:21:00 -
[11] - Quote
Dave Stark wrote:Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. except we're talking about the NPE here. do keep up, darling.
very true i think the worst thing for this topic was its tittle i'll admit it got me riled at first and although i still don't thing this "safe zone" is the best choice something does need to be done and it needs to let players know that part of eve is that no place is safe. I run a new player corp that helps introduce them to WHs and the amount of times i have had ppl quit because the were killed in HS is much higher then ones killed in WH mostly because they understood that they could be killed inside WH space but were frustrated when they found out that a 1.0 system wasn't 100% safe |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 17:51:00 -
[12] - Quote
Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. except we're talking about the NPE here. do keep up, darling. Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game. Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like. that's nice, but when they don't even understand how the UI works, doing all of that is irrelevant because they don't understand what's going on, nor do they understand what's going on within the context of the game. you've just showed them a load of crap they don't understand and will put no effort in to remembering because you haven't even shown them how to undock. it's like giving a toddler a book by dickens and going "read it or you're going to the orphanage", might want to teach them to read before you give them a book?
We really need to avoid both extremes what he is suggesting is ridiculous but we also need to avoid acting like over protective parents so that when these new players get killed its not a surprise they do need to know this happens not just hear about it happening or reading about it in some tutorial most of them come from games where ppl can kill each other but only in designated areas placing a safe zone into the very beginning of the NPE will give them that same mindset in eve |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 17:53:00 -
[13] - Quote
Jessica Danikov wrote:Christopher Tsutola wrote:Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok? It's a very small theme park for young players. Think of it as a nursery. I appreciate you don't want the whole game to become a theme park, but could you at least think of the children!
yeah that was a bit of a rage post and not one of my finer moments :/ |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 18:13:00 -
[14] - Quote
Kaarous Aldurald wrote:The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.
Thereby the death of the NPC posting alt, one of EVE's most toxic features.
Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it).
Any items inside the newbie zone also be confiscated with the exception of a frig/desi and maybe a few mill isk so they don't feel like they have spent however long and gained nothing and so that the larger eve market is relatively unaffected by this.
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 18:40:00 -
[15] - Quote
Inside this NP zone (would rather not use Jove space for lore reasons) there should also be something to represent the different security of systems in eve. now obviously we can't have reflect all aspects of this do to time limitations (having new players in the NP zone for to long would be detrimental) but perhaps just two stats high (no player combat) and null (a pvp zone) the high zone is pretty well understandable. The null zone would be a place for pilots to learn PvP w/o having to deal with over experienced pilots or a large SP gap as well as teach risk vs reward have only moc veld in the high but have moc scordite in the null. Same type of thing with relic sites and so on |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 18:57:00 -
[16] - Quote
Iain Cariaba wrote:
For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.
One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:01:00 -
[17] - Quote
Aloh wrote:As much as I am surprised to find myself agreeing with Mittens on this point I do. A newbie only area so they can learn more about the game before having to deal with the rest of us would be helpful. Who cares if you call it Jove space or what the heck ever......
You would have to build in several things to make it pointless to attempt to live there. Perhaps a different fiat currency that is worthless in eve. Perhaps no ships can leave the newbie zone.
Limit all ships to T1s and few skill books in the area so when you are ready for it you are guided out into Eve proper. The details like that can be worked out to an point where the area won't become a danger to the economy. Would it be possible for someone to live in that zone for their entire time in eve? Perhaps but it would not be likely, limited ships limited missions and no effect at all to the economy of eve would eliminate any reason to farm the area. Since we have a component of the community that goes out of their way to prove they can gank people anywhere anytime deal with that instantly. If they want PVP they get eve. Attacking another player instead of Concord blowing up their ship gets their pod dumped into high-sec in eve.
But (and this is the most important) get them access to the community. There will always be people that leave the game. But time to get their feet under them and going the right way would be a big help. Yes I am aware that vets can and will create new alts to look around and have fun in newbie zones. That could be helpful as well. With no way to make profit there and limited resources available it helps reduce the number of people that would stay there.
Short of concord insta popping someone in high-sec that aggro's a newb (like that wouldn't be abused to hell and back) it is the most elegant solution. It is also the best way to ensure that it dosen't "snowball" into the rest of high-sec as detractors claim. Eve remains unchanged and the newbs get a chance to learn before coming out to play.
Oh and CCP the gate is likely to be camped to hell and back so they appear in a random high sec system tied to the race of their choice. Or you could put them in low activity areas ... To get things started.
this doesn't ensure that it won't snow ball as for the exit being camped to hell i say let it be let them be blasted and podded then re-spawn in a random med bay. the first thing they encounter in eve after the tutorial would be a gank they wouldn't have anything to lose as they exited it would be a great sort of event for the community a way of greeting them into eve and indoctrinating them as one of us. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:29:00 -
[18] - Quote
Aloh wrote:[quote=Christopher Tsutola] Quote: this doesn't ensure that it won't snow ball as for the exit being camped to hell i say let it be let them be blasted and podded then re-spawn in a random med bay. the first thing they encounter in eve after the tutorial would be a gank they wouldn't have anything to lose as they exited it would be a great sort of event for the community a way of greeting them into eve and indoctrinating them as one of us.
It would in that any anti ganking and non PVP is ONLY in the newbie zone. Nothing changes in Eve proper. As far as the gate camp point goes. Fair enough :) Although I am not one for hazing or initiations in general you make a valid point.
the snow ball comes after this is implemented this little thing could easily grow past the borders of the newbie zone and with an influx of players who would be introduced to eve with a safe zone more ppl would push to extend it into eve. it isn't a definite scenario but the risk would be there |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:40:00 -
[19] - Quote
Kaarous Aldurald wrote:Christopher Tsutola wrote:
the snow ball comes after this is implemented this little thing could easily grow past the borders of the newbie zone and with an influx of players who would be introduced to eve with a safe zone more ppl would push to extend it into eve. it isn't a definite scenario but the risk would be there
I would argue that, barring significant watchfulness and advocacy of the existing playerbase, that it is a definite scenario. CCP has been adding more safety creep to highsec year after year without cease. Case in point, I have never once seen them patch out a "bug" faster than they did with the MTU drone aggro thing earlier. They did that in a week. That is their on record fastest fix ever. Their efforts have largely gone to giving highsec more safety for their mindless themepark content while the POS architecture languishes for literally years. So I would say it's a significant danger. And imo, if the dichotomy all the change crusaders are offering is true(which I know it's not, they use that as a scare tactic to try and bolster their shaky arguments), that we have to kill the game or the game will die, then I'd rather have it fade into obscurity rather than prostituted out to the thrice damned casuals before the servers go cold. i would rather see it fade out then go the way of a lot of mmos that pushed me away with a bad taste but that doesn't mean i want to just let it die i'm sure something can be done to improve the NPE without damaging the game. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:54:00 -
[20] - Quote
Bohneik Itohn wrote:Christopher Tsutola wrote: i would rather see it fade out then go the way of a lot of mmos that pushed me away with a bad taste but that doesn't mean i want to just let it die i'm sure something can be done to improve the NPE without damaging the game.
however i don't believe the NPE is as big a problem as ppl think and that the panel at fan fest may have frightened ppl a bit
It can be done quite simply without doing anything more than what I suggested: One patch to fix the tutorials an an official newbie Player-run corporation maintained by CCP officials. Assuming they do both competently... As a recently new player, I can confirm just how many people who started playing at the same time I did are no longer playing 8 months later. Player retention is as bad as it was said to be in the panel. However, the players that remain tend to have more grit than the usual stock. That being said, there's nothing stopping people from sticking some sand in a few noobs' britches in between their pew and helping the process.
definitely i found your suggestion to be great |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 02:50:00 -
[21] - Quote
Daichi Yamato wrote:I have my doubts about how effective this idea will be. Do players leave because they've been griefed and they are new, or do they leave because they've been griefed period? Maybe this idea means we hold onto some new players for a little bit longer but still not for long.
NPE is not how WoW keeps its subscribers.
NPE is not how any game keeps its subscribes past the NPE phase for that matter |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 20:27:00 -
[22] - Quote
DrysonBennington wrote:[b]Goal
Griefers and Gankers = loss of money = loss of subscribers thus making griefers and gankers the enemy of all because if subscribers leave because of them then CCP loses money. When CCP loses money it shuts down and the rest of us become very, very angry....hold on NPC attack....oh half hull in my Kronos...am I going to lose it........uh..no.
So because EvE is a harsh mistress then the griefer and ganker will feel the hard hand of the mistress because we like new Rookies to be trained and not the self centered trolls who can only master a two mm long ship in their life.
Exactly lets get rid of ganking all together it really has no place in eve and only serves to lessen the experience that is provided by eve.
this is exactly the kind of thinking that will become more popular if the first experience new players have in eve is in a safe zone |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.07.13 22:38:00 -
[23] - Quote
Daichi Yamato wrote:Kaerakh wrote:
I would argue that they don't effectively communicate those points. Mainly because the game does not compel you to read the information rather than click through it all and check the objective foot note. That isn't to say that you should force them to read it all, but there certainly is more incentive for finishing quickly and reading thoroughly when the average player brings their average MMO assumptions to the game.
The tutorials need to break those assumptions and show the player that they need to learn adapt new strategies to this game. Mostly because of how abstractly removed EVE is when compared to the average MMO experience.
I agree. its walls of text and irritating, distracting pop-ups mid mission. i had one new guy getting frustrated that he could not get past one of the tutorial missions, but because he hadnt read the mission info he didnt realise he was supposed to lose his ship. I cant imagine a solution beyond some text to speech tech.
iirc the exploration tutorial also puts some of its info in the local chat box just to confuse the ones that are even reading the popups |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.07.13 23:27:00 -
[24] - Quote
BogWopit wrote:If I were to start over and be new to the game, I'd like a place to get to grips with as many of the games aspects as possible without getting wtfRaped the first time I try low sec in a horribly fit cruiser (Thanks Vrabac :) ). For this reason I would suggest a single constellation that:
No one over X (2-4?) months can access. When you reach 2-4 months you and you're assets are moved out into the big wide world Allows you to dip into the wider universe at any point and retreat to the relative safety of it if the big bad bully's hurt you. Offers systems with sec status ranging from 1.0 to 0.0 and all the usual rules apply. Contains a couple of unique items that are genuinely useful to other players to encourage the newbies to venture out. Has few market resources, making newbies come out to get what they need
B
Exactly how not to do it
2-4 months is much to long and will cause them to become used to that sort of safety allowing them to take items out of that area would affect the market in the rest of the game and could be exploited allowing them to go out into the rest of eve but then go back will make them feel as though eve has safe places all the usual rules applying makes the area pointless as i could just make a new alt and go gank the hell out of them Contains unique items this is possible the worst part of your idea as it not only affects the market but now forces me to make an alt every 2-4 months to take advantage of it having anything in it that makes newbies leave the area defeats the the point of keeping them in one place where they can have a controlled NPE.
to add more another fundamental problem with the idea of a newbie safe zone where ISD and GMs can control the NPE goes against the core of eve a game that is a sandbox and has the players do as they wish. most players drawn to eve are the ones looking for an experience not spoon fed by the game this idea of a newbie zone would make those types feel the stories they have heard about eves sand box are exaggerated and not true pushing the kind of ppl away that would like eve and causing ppl who want that controlled experience to stay on only to find out once they leave that eve is not like that then leave as well |
| |
|