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CrayC
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Posted - 2006.06.29 11:50:00 -
[1]
No.
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testing1
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Posted - 2006.06.29 11:50:00 -
[2]
Are we to expect any new Elite learning skills due.?
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VinLieger
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Posted - 2006.06.29 11:51:00 -
[3]
Theres no need for them and it would just create and even larger gap between new and old players
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Celior
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Posted - 2006.06.29 11:51:00 -
[4]
Nopeelidopeli, no learnerino skillerinos in kali.
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CrayC
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Posted - 2006.06.29 11:53:00 -
[5]
Originally by: VinLieger Theres no need for them and it would just create and even larger gap between new and old players
Or, omg, make it smaller! 
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Izo Azlion
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Posted - 2006.06.29 11:57:00 -
[6]
I refuse to train 4 rank 3 skills to 5... its just getting silly with the learning
Learning is fine how it is.
Izo Azlion.
--- Director of Malum Vir |

Gariuys
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Posted - 2006.06.29 12:02:00 -
[7]
Edited by: Gariuys on 29/06/2006 12:02:40
Originally by: Izo Azlion I refuse to train 4 rank 3 skills to 5... its just getting silly with the learning
Learning is fine how it is.
Great that you wouldn't I would... oh and since the current ones take well over 3 years to pay off, it would actually make the gap smaller for those idiots ( me being one them lol ) that would take them too lvl 5. And smaller for those that would take em too lvl 4 ( if they would continue the trend of needing lvl 4 of the previous ones. )
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Irashi
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Posted - 2006.06.29 12:03:00 -
[8]
Learning skills that take 10 years to start paying back?!
/SIGNED
Dominix, Nosferatu, ECM, Webber, Tank, Drones, Spare cash, Insurance, No implants, Reckless attitude, Unresolved personal issues: Win |

Sir Juri
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Posted - 2006.06.29 12:06:00 -
[9]
no new learning skills thank you!
damn need to make a new sig... |

Rodj Blake
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Posted - 2006.06.29 12:06:00 -
[10]
Originally by: Celior Nopeelidopeli, no learnerino skillerinos in kali.
OMG, Ned Flanders plays Eve!
Dulce et decorum est, pro imperator mori |

Talori'i
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Posted - 2006.06.29 12:08:00 -
[11]
Originally by: Irashi Learning skills that take 10 years to start paying back?!
/SIGNED
New math would have to be involved since if you one skill to level 5, you could technically get +4 points from it, since training the elite skill to level 3 would take no time.
4 8 15 16 23 42 |

Jim McGregor
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Posted - 2006.06.29 12:10:00 -
[12]
No, we dont need more learning skills. They are fine.
--- The Eve Wiki Community Portal | Eve Tribune |

Scake
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Posted - 2006.06.29 12:14:00 -
[13]
I really don't have the will nor the want to train a whole new batch of learning skills.
The current was painful enough.
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Miss Overlord
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Posted - 2006.06.29 12:20:00 -
[14]
perhaps a reduction in hte level 5 at the advanced level perhaps by 5-10% might be an idea. (this wouldnt affect many players tho) or perhaps introduce a special factional +6 implant make it very rare perhaps the new faction being introduced as well as if concord agents are fixed so that they dont affect security status but do become like a NPC corp that boost standings just with concrd and perhaps at 350k or 500k LP they introduce a +6 implant on attributes (just ideas here)
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Celior
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Posted - 2006.06.29 12:22:00 -
[15]
Originally by: Rodj Blake
Originally by: Celior Nopeelidopeli, no learnerino skillerinos in kali.
OMG, Ned Flanders plays Eve!
Beware the Left Hand Emporium!
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Swethren
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Posted - 2006.06.29 12:28:00 -
[16]
I wouldn't mind a "Advanced Learning" to be the tier 2 skill of "Learning", giving a further 2% per lvl to training time... or something.
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Wild Rho
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Posted - 2006.06.29 12:36:00 -
[17]
Originally by: CrayC
Originally by: VinLieger Theres no need for them and it would just create and even larger gap between new and old players
Or, omg, make it smaller! 
No, it would make it bigger.
Older players would already have higher attributes to begin with as they have already invested their training time on the standard and improved learning skills and are now reaping the benefit (fast training time). They only have to start training the higher skills to have even higher attributes and faster training times whereas the new players have to train the standard, improved and the so called "elite" training skills to have the same attributes as older players. In that time the older players have already shot ahead further in skills and skillpoints.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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CrayC
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Posted - 2006.06.29 15:03:00 -
[18]
Originally by: Wild Rho In that time the older players have already shot ahead further in skills and skillpoints.
It is correct that in the matter of SKILLPOINTS, the older pilots will always have an advantage over newer pilots, provided they have the same attributes and train the same skills.
However, taking my own character as an example, I am very spread out in my skills. I have a lot of Gunnery, a lot of Industry, a lot of Science and a whole lot more in Spaceship Command. Problem is, I don't really need all the Science and Industry stuff that I have. Or most of the Spaceship Command skills. So I have essentially wasted months of trainingtime doing those. ANY new pilot starting out right now, making their character the exact same way I did during creation, but only training the NEEDED skills, will actually gain skills faster than I did.
I may have more skills and skillpoints than the new pilot, but that new pilot will get to my stage of usefulness a lot faster than I did. And at one point, he/she will pass me, making the gap between the older player and the newer player smaller...
People always disregard the usefulness of the skills when talking about this issue. They only look at the total amount of skillpoints and that is what kills any good discussion...
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HippoKing
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Posted - 2006.06.29 15:10:00 -
[19]
No. Not because it is a bad idea in principle, but because more people would give crap advice saying "you need to get lvl4s in all the elite learning before you start playing eve properly or you'll never be able to compete" and it would put new players who think those retards are offering good advice off, because they think they need months of learning training before they can start real skills for fun.
The only thing I'd consider adding would be "Advanced Learning" to go along with the others, based off Learning V
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ThunderBolt
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Posted - 2006.06.29 15:10:00 -
[20]
Edited by: ThunderBolt on 29/06/2006 15:10:59
Originally by: testing1 Are we to expect any new Elite learning skills due.?
Just wait for this babys 
Percephrine I-V - A booster that boosts the character's Perception score Encephol I-V - A booster that boosts the character's Intelligence score Fetacole I-V - A booster that boosts the character's Willpower score Pheromine I-V - A booster that boosts the character's Charisma score Cerebrokine I-V - A booster that boosts the character's Memory score
Intelligence Mutator - A Retrovirus that rewrites a characters DNA. Grants a 1 point Bonus to intelligence Perception Mutator - A retrovirus that rewrites a characters DNA. Grants a 1 point Bonus to Perception ....

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Dark Shikari
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Posted - 2006.06.29 15:11:00 -
[21]
Thank god no.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Swethren
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Posted - 2006.06.29 15:12:00 -
[22]
Originally by: Wild Rho *snip* No, it would make it bigger.
Older players would already have higher attributes to begin with as they have already invested their training time on the standard and improved learning skills and are now reaping the benefit (fast training time). They only have to start training the higher skills to have even higher attributes and faster training times whereas the new players have to train the standard, improved and the so called "elite" training skills to have the same attributes as older players. In that time the older players have already shot ahead further in skills and skillpoints.
Yes and No. True, most "vets" would train them, but you must remember, that true vets didn't have learning skills when they started, so they trained everything on their base attribute scores. When the new learning skills came out, it allowed newer players to train the skills the vets trained, faster. The vets at this time, would also train the learning skills, spending just as much time training them up.
So putting in new learning skills lets new players train the skills we all trained faster than we were able to. While they can't technically catch up, they can spend less time training skills what would have taken a while. Of course, training learning first is a complete time sink and makes for very boring game play.
Swethren
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Private Iron
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Posted - 2006.06.29 15:21:00 -
[23]
Originally by: ThunderBolt Edited by: ThunderBolt on 29/06/2006 15:10:59
Originally by: testing1 Are we to expect any new Elite learning skills due.?
Just wait for this babys 
Percephrine I-V - A booster that boosts the character's Perception score Encephol I-V - A booster that boosts the character's Intelligence score Fetacole I-V - A booster that boosts the character's Willpower score Pheromine I-V - A booster that boosts the character's Charisma score Cerebrokine I-V - A booster that boosts the character's Memory score
Those are just the place holder boosters, the real ones will enhance combat performance instead of attributes. -----
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Blighter
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Posted - 2006.06.29 15:32:00 -
[24]
Heh, maybe, but you would already need Every advanced learning at 5 (yes, even advanced CHarisma to 5), before you can start training them.
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Rutoo
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Posted - 2006.06.29 15:45:00 -
[25]
my alt has all advantced learning skills at 5 already :P So i am ready :P _________________________________________________________ Sig In Prograss Club Seals Not Sandwichs |

HippoKing
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Posted - 2006.06.29 15:47:00 -
[26]
Originally by: Private Iron
Originally by: ThunderBolt Edited by: ThunderBolt on 29/06/2006 15:10:59
Originally by: testing1 Are we to expect any new Elite learning skills due.?
Just wait for this babys 
Percephrine I-V - A booster that boosts the character's Perception score Encephol I-V - A booster that boosts the character's Intelligence score Fetacole I-V - A booster that boosts the character's Willpower score Pheromine I-V - A booster that boosts the character's Charisma score Cerebrokine I-V - A booster that boosts the character's Memory score
Those are just the place holder boosters, the real ones will enhance combat performance instead of attributes.
There are seperate "neural boosters" for attributes and "combat boosters" for... take a wild guess at this one. As far as I know, there are no plans to introduce neural boosters any time soon.
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Satomila Kunis
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Posted - 2006.06.29 15:51:00 -
[27]
Isn't there a built-in diminishing returns factor on the skill training time calculations? Having an extra +4/+5 on an already high (20-ish) primary and secondary attribute... How much savings would you really get?
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Valea Silpha
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Posted - 2006.06.29 16:09:00 -
[28]
Theres no diminishing of learing. The reason people say it takes x amount of time to pay off is the length of time taken to train the learning skills. If you take a month out to train perception , then it doesn't pay off until you've removed a month of training time through that +1 to perc
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Lisento Slaven
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Posted - 2006.06.29 16:22:00 -
[29]
How about this:
Put in skills that require level 5 adv learning. And no I don't mean another set of learning skills. But ship skills that require learning skills to be to a certain point. This will give people more incentive to waste time training something that you can't even see at work (which makes you feel bogged down when you "have" to train it).
An Adv Learning skill that supplements the 2% per level one would be cool. I'd definitely train it =P ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Grimwalius d'Antan
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Posted - 2006.06.29 16:28:00 -
[30]
Alot of people would be happier if there were no learning skills to begin with. It is a silly concept from the start.
Griefing is to ruin a friendly game, which Eve is not. |
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