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Hammish M'Gallen
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Posted - 2006.07.02 07:44:00 -
[1]
Edited by: Hammish M''Gallen on 02/07/2006 07:48:59 I am 8 days into my trial account and have bought the game. My only character so far has been a minmatar with overdrives, an afterburner, and a destroyer. So I made a new character (gallente this time) and have decided to go for something a little new (to me).
I started looking at the gallente cruisers (made the character with frig IV) and the tech 2 frigates. I would love to be able to mount half a dozen guns and just broadside an opponent, but I feel drawn to the idea of getting in fast and being too close for a big ship to hit me. How usefull are things like interceptors and other small, 400m/s base speed ships when working security against pirates? I mean, can a small, fast ship compete with pirates in large ships?
edit- Another thought crossed my mind. What exactly is the role of an interceptor in a gang? Running down and controlling combat oriented frigates/destroyers?
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Benglada
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Posted - 2006.07.02 07:47:00 -
[2]
Your never going to kill a battleship 1v1 in an inty, but you can tackle them and get some larger allies in intime,
Intys and af's are fun and HaCs are beasts.
Its really your personnal choice, you can do both as intys dont take long to be able to fly well ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Kindol Armand
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Posted - 2006.07.02 08:17:00 -
[3]
So while I won't be able to kill battleships, I will be able to offer support that is worth having?
Has a group of small fast ships (including interdictors and whatever other small ships you can think of) ever swarmed a capital ship and destroyed it? |

Caleb Paine
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Posted - 2006.07.02 08:38:00 -
[4]
First of all, there's no reason to start a new character, unless you don't like the looks/attributes/name or whatever. You can fly all ships with one character if you train for it.
Speed and a low signature radius is very much a defense in this game but you will (probably) lack the damage output to down a BS with an inty, BC's are fair game tho heh so don't think of intys as useless against bigger targets. EVE is a teamgame and generally, it's the inty's job to catch a target and scramble it while waiting for the cavalery.
Understand that PVP (apart from big fleet Ops) is mostly done by frigates and cruiser (or their T2 variants) and not so much by BS and it so happens to be that the Rifter is seen as THE PVP frigate in this game, the Thorax (or possibly the Vexor) is generally seen as THE PVP cruiser. Others do their job as well ofcourse but some seem to be better cut for the job.
So, staying in (really) small ships you can solo pirate (if you pick your targets with care) or be an important part of a gang. Don't think that bigger=better automatically.
----------------- Death smiles at us all, all a man can do is smile back.
My sig edit button is cloaked, it can't be touched! |

Caleb Paine
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Posted - 2006.07.02 08:41:00 -
[5]
Edited by: Caleb Paine on 02/07/2006 08:41:05
Quote: Has a group of small fast ships (including interdictors and whatever other small ships you can think of) ever swarmed a capital ship and destroyed it?
There's a corporation called Goonswarm, they started off with PVP/EVE newbies in cheap little frigates but dozens of them, hundreds at times. Like an ant colony, there's nothing they can't take down really. ----------------- Death smiles at us all, all a man can do is smile back.
My sig edit button is cloaked, it can't be touched! |

Dahak2150
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Posted - 2006.07.02 12:04:00 -
[6]
As unlikely as it may seem, I've seen a destroyer swarm take down a mega.
They lost something like 3-5 mil isk in return for 150+ mil destroyed.
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Kaladr
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Posted - 2006.07.02 19:03:00 -
[7]
The role of the interceptor is usualy as the "tackler". It moves toward big heavy ships and warp scrambles and webs them, so they cannot warp out or move too far as the other damage dealing ships pound on it.
They don't pack a lot of firepower, and are very hard to catch. But if you're not paying attention and come under fire, they die really quickly :).
People also use interceptor swarms to annoy and gank. ---- EVE-Central.com | We've merged! We are now Moonbeam Production and Refining |

ralphie crom
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Posted - 2006.07.02 23:57:00 -
[8]
howdy,
so the trick is to fly what you enjoy, as it is too easy to fall into the line of thinking that one ship class is all powerful.
i currently reside in 0.0 and use my ships with this frequency....
most used: 1) interceptor....cheap and fast
2)cruisers....cheap with moderate firepower and options 3)assault frigs....little more expensive, but solid ships 4)battleships....many fitting options, but they hurt when you lose them, if you dont have the skills or isk to back.
since i have parked my battleship, i have had more fun in 0.0 and less ship losses; i can still rat, loot and pvp with the big hitters, while acting as scout, tackler, etc.
start small or medium and work your way up, many suggest this, but few do it.
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Butter Dog
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Posted - 2006.07.03 00:49:00 -
[9]
Think about what you will most enjoy.
Do you want to be a slow moving, heavy hitting bruiser? Wading onto the battlefield and launching a full broadside against the designated target.
Or, would you prefer weaving swiftly through the battlefield, scrambling ships, taking risks and sometimes even suiciding your ship for the sake of holding a target down long enough to kill?
They both *feel* very different. And one will more than likely suit your playstyle better than the other.
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Sonya Rayner
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Posted - 2006.07.03 00:51:00 -
[10]
Edited by: Sonya Rayner on 03/07/2006 00:53:50 BTW both Interceptors and Assault Ships cannot be trained on trial accounts (if you're so lucky to have trained both Racial Frigate and Evasive Maneuvering to level 5 (both 2x SP, approx. 10 days each with advanced learnings @ 3) or Engineering, Mechanic and Racial Frigate to level 5 (Engineering and Mechanic are 1x SP, and the Racial Frigate are 2x SP, though that''l lands on approx. 20 days for all three again)...
The truth is out there...
...Seek it out! |

Kindol Armand
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Posted - 2006.07.03 05:04:00 -
[11]
I actually didn't like the attributes on my first guy. I built him at start to be a researcher but later found out how the lottery works. So my science and high int became a lot less usefull.
I always play the fast character, or at least relatively fast. That is why my destroyer is doing 600m/s+. So if I want to effectively play an interceptor I would probably be the electronic warfare guy. I think I can handle that. Comparing stats I will probably end up in a thorax before going tech 2 frig.
I'm not entirely sure what I want to ask here. Ask the right question to get the right answer and all.
I think what I want to ask is: How exactly does most pvp work in eve? I envision my character with a mercenary corp that protects assets or just working as the "protection" in any other corp. Would tech 2 frigs and cruisers be adequate protection?
A friend I met in game was killed by a pirate while sitting near a sun in a .3 system and the pirate recruited him. They are telling him what to train and are setting him up with a battleship when he can use it. Does this mean that a lot of pirates that I would be fighting are attacking with battleships?
I just realized that I posted under two character names. Hammish, and Kindol are one in the same.
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Varis
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Posted - 2006.07.03 06:05:00 -
[12]
well, out in 0.0 it is a lot easier to make isk with a battleship or similar type vessel - hunting the NPC pirates is easier in a big ship - and so are the high level complexes.
but for PvP, i favor the smaller ships :) easier to get away if the tide turns :)
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Drizit
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Posted - 2006.07.03 06:19:00 -
[13]
You don't have to fly an inty to get the feel of speed. Even a fast T1 frigate with a T1 MWD will find 3Km/s quite easily. The lack of slots may pose a problem but if it's a tackler, you fit a webber and a scrambler and use any left over (if any) for tanking. An armour tanker might be a better solution as this gives you all lows for tanking.
T1 frigates are dirt cheap so it's no big deal if you lose it either.
I fly an Executioner for courier missions with a MWD and a barton im mids and a nanofiber and a cap recharger in lows. If pushed, I can sustain over 3.2km/s indefinitely with 25% cap to spare. The Malediction inty isn't much faster at 3.4km/s but has a few more slots but the real difference is in the wallet if you lose it.
--
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Max Godsnottlingson
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Posted - 2006.07.03 11:17:00 -
[14]
The main thing is what are your own personnal preferences over big and slow against small and fast. Though I will say, small and fast on the whole tends to be much more cost effective. Currently I rat in 0.2-0.3 in nothing more then a T1 Punisher. The main thing you need to remember though is; if you go small and fast, you will never be able to take down a BS on your own, even in a good T2 frig. But a small gang of frigs, with pilots who have an idea what they are doing can murder a BS, if they work together as a team.
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