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Cruz
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Posted - 2006.07.03 14:48:00 -
[61]
Originally by: Gariuys And what's worse, it has some amarrian nubling telling DC that he doesn't know what he's talking about. Oh well, had my lunch break laugh.
Yah because Digi is the infallible god of all!!
Reading posts ftl... ---------------------------
For the glory of the empire! |

Aramendel
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Posted - 2006.07.03 14:58:00 -
[62]
1.) The OPs idea is moronic.
2.) I totally agree with crux's post on the 2nd page.
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F4ze
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Posted - 2006.07.03 15:10:00 -
[63]
There was no "Amarr problem" before CCP changed the EAN's.
Now every armor tanker uses energized adaptive nano membranes, while before alot of people didn't fit an EM hardener.
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Shasel Pintar
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Posted - 2006.07.03 16:30:00 -
[64]
Well I have a very easy suggestion to solve the Amarr problem :
--> Give all Amarr ships a base 40 % reduction to Energy Turret capacitor use.
--> Change the 10 % reduction to energy turret capacitor use per level to 10 % more armor HP per level.
You get the same DPS, but a ****load of armor, making Amarr the true armor kings.
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Imperial Coercion
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Posted - 2006.07.03 16:31:00 -
[65]
Originally by: Shasel Pintar Well I have a very easy suggestion to solve the Amarr problem :
--> Give all Amarr ships a base 40 % reduction to Energy Turret capacitor use.
--> Change the 10 % reduction to energy turret capacitor use per level to 10 % more resistance per level.
FIXED
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Cruz
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Posted - 2006.07.03 16:33:00 -
[66]
Originally by: Imperial Coercion
Originally by: Shasel Pintar Well I have a very easy suggestion to solve the Amarr problem :
--> Give all Amarr ships a base 40 % reduction to Energy Turret capacitor use.
--> Change the 10 % reduction to energy turret capacitor use per level to 10 % more resistance per level.
lol 50% built in resists to all... Overpowered :P
Arma tanking 4k dps with faction gear ftw.
FIXED
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For the glory of the empire! |

Imperial Coercion
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Posted - 2006.07.03 16:34:00 -
[67]
Edited by: Imperial Coercion on 03/07/2006 16:35:11 Nevermind the number, I just wanted to give resistance bonus instead of hp bonus.
Couldnt be arsed to edit it properly.
edit : I lol at myself now
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Aramendel
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Posted - 2006.07.03 16:40:00 -
[68]
I think there is one major problem to be added to the list:
- too many "pro-amarr" people making rediciously overpowered suggestions for boosts.
Seriously: Think stuff through before you post! Stuff like this will make it only less likely that reasonable suggestions will be taken seriously at all and if anything reduce the possibility that there will be any changes.
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Gariuys
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Posted - 2006.07.03 19:59:00 -
[69]
Originally by: Cruz
Originally by: Gariuys And what's worse, it has some amarrian nubling telling DC that he doesn't know what he's talking about. Oh well, had my lunch break laugh.
Yah because Digi is the infallible god of all!!
Reading posts ftl...
None he ain't but compaired to the suggestions in this thread... really. This has absolutely crap all to do with balancing. It has to do with ill thought out changes that fix nothing, but break lots.
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Gariuys
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Posted - 2006.07.03 20:00:00 -
[70]
Originally by: ImaTest
Originally by: Shadowsword and because shield tanking is more cap-efficient than armor tanking.
Since when did Shield tanking become more Cap energy efficient than Armor repping? (f is for Farad, unit of capacitor energy) Xlarge Shield Booster II: 400f, 600hp, 5sec 80.00f/s, 120.0hp/s, 1.5hp/f Large Armor Repairer II: 400f, 800hp, 12sec 33.33f/s, 66.66hp/s, 2.0hp/f
Shield tanking is more HP/second, but draws a LOT more juice.
Add shield boost amplifier, add skills presto.... shield tanking more cap effecient.... geez we did this like a 100 times already.
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Cruz
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Posted - 2006.07.03 20:12:00 -
[71]
Edited by: Cruz on 03/07/2006 20:12:39
Originally by: Gariuys
Originally by: Cruz
Originally by: Gariuys And what's worse, it has some amarrian nubling telling DC that he doesn't know what he's talking about. Oh well, had my lunch break laugh.
Yah because Digi is the infallible god of all!!
Reading posts ftl...
None he ain't but compaired to the suggestions in this thread... really. This has absolutely crap all to do with balancing. It has to do with ill thought out changes that fix nothing, but break lots.
I don't agree with the OP in any which way.
And I was simply stating the problems with Amarr which most people agree with I actually didn't propose any fixes other then fix the grid, fix the bonuses, and give the apoc a 25% resist bonus instead of 25% Cap bonus. ---------------------------
For the glory of the empire! |

Imperial Coercion
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Posted - 2006.07.03 20:33:00 -
[72]
Originally by: Cruz
I don't agree with the OP in any which way.
Me neither, but when a self proclaimed ship expert says something that stupid I cant help myself.
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Aramendel
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Posted - 2006.07.03 20:40:00 -
[73]
Originally by: Gariuys ..None he ain't but compaired to the suggestions in this thread... really. This has absolutely crap all to do with balancing. It has to do with ill thought out changes that fix nothing, but break lots.
The problem is that he makes a blanket statement - which are usually wrong.
"Amarr are broken!!1!11" is here just as wrong as "Amarr have no problems". Because they do - question is if one regards them as serious problems or not. But even if not it won#t change their nature..as problems.
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