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Cekle Skyscales
The Scope Gallente Federation
51
|
Posted - 2014.07.21 08:15:00 -
[1] - Quote
One of the things I do in combat in EVE is look at the targets I fight to see the turrets and the explosions up close. Unfortunately, when the target is destroyed, the camera quickly swaps back to my ship, ruining the final explosion from a cinematic point of view.
It would be nice if we could have a camera setting to delay the reset of the camera by a few seconds so we have time to admire the third-party warp effect, the explosion when a target is destroyed, and the last place a target was before a cloak engages. |

Fer'isam K'ahn
None Of One
233
|
Posted - 2014.07.21 08:58:00 -
[2] - Quote
For the cinematic value, sure, but due to the 'sneak' highly exploitable position and directing triangulation feature, NO!
But thx for trying. Are you sure your issues aren't elsewhere ?! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1502
|
Posted - 2014.07.21 09:08:00 -
[3] - Quote
+1 from me, though I suspect there could be way too much coding involved to make it worthwhile.
Currently, your camera resets whenever a player isn't visible on grid anymore, for whatever reason.
To keep it there for a second or two, I think CCP would need to implement some strange 'he's not there for all purposes except camera focus' thing. EVE Online: Death-o-meter |

Cekle Skyscales
The Scope Gallente Federation
52
|
Posted - 2014.07.21 09:43:00 -
[4] - Quote
Fer'isam K'ahn wrote:For the cinematic value, sure, but due to the 'sneak' highly exploitable position and directing triangulation feature, NO!
But thx for trying.
The idea would be a delay before the camera auto resets, not an ability to disable auto reset altogether. What do you mean by triangulation anyway? Where are the other two points? |

Cekle Skyscales
The Scope Gallente Federation
52
|
Posted - 2014.07.21 09:46:00 -
[5] - Quote
Gully Alex Foyle wrote:+1 from me, though I suspect there could be way too much coding involved to make it worthwhile.
Currently, your camera resets whenever a player isn't visible on grid anymore, for whatever reason.
To keep it there for a second or two, I think CCP would need to implement some strange 'he's not there for all purposes except camera focus' thing.
My thought is that it would simply add a delay before executing the standard auto reset, thought I suspect the code says something along the lines of "camera follows this thing", so any delay would not simply freeze the camera in place, but crash the client as it attempts to follow an entity which no longer exists.
This may work for detonation alone as the camera could automatically switch to the entity of the wreck, but given that the wreck is spawned slightly after the explosion goes off leads me to believe that it would be janky and need some polishing code too. |

Fer'isam K'ahn
None Of One
233
|
Posted - 2014.07.21 12:03:00 -
[6] - Quote
Cekle Skyscales wrote:Fer'isam K'ahn wrote:For the cinematic value, sure, but due to the 'sneak' highly exploitable position and directing triangulation feature, NO!
But thx for trying. The idea would be a delay before the camera auto resets, not an ability to disable auto reset altogether. What do you mean by triangulation anyway? Where are the other two points?
It's an expression for estimating the direction and destination. And since you are able to rotate the camera along the line of the ships axis of movement (since it doesn-¦t just pop put of existance but fades or slowly accelerates) it gives you a 3D perspective and you get a very good idea of where he is heading (2 viewpoints looking at the same third point is a triangel btw.). Pinpointing a cloaking ship or escaping Interceptor breaking orbit will be very easy then if you have 2 seconds to get a fix on it while switching to the 'warp out' tab for all possible 'common' locations or MWD with 3-10km/sec to that last location to break cloak. If I have to tell you how much more info you can get from 1 or 2 seconds camera lingering, then ...
Point is, it serves only one group of players and last I checked, hunters weren't really in the need of more help - they usually know their craft. Are you sure your issues aren't elsewhere ?! |

Arya Regnar
Darwins Right Hand
484
|
Posted - 2014.07.21 12:29:00 -
[7] - Quote
Fer'isam K'ahn wrote:
It's an expression for estimating the direction and destination. And since you are able to rotate the camera along the line of the ships axis of movement (since it doesn-¦t just pop put of existance but fades or slowly accelerates) it gives you a 3D perspective and you get a very good idea of where he is heading (2 viewpoints looking at the same third point is a triangel btw.). Pinpointing a cloaking ship or escaping Interceptor breaking orbit will be very easy then if you have 2 seconds to get a fix on it while switching to the 'warp out' tab for all possible 'common' locations or MWD with 3-10km/sec to that last location to break cloak. If I have to tell you how much more info you can get from 1 or 2 seconds camera lingering, then ...
Point is, it serves only one group of players and last I checked, hunters weren't really in the need of more help - they usually know their craft.
You already see 2 seconds anyways.
EvE-Mail me if you need anything.
|

Fer'isam K'ahn
None Of One
233
|
Posted - 2014.07.21 13:23:00 -
[8] - Quote
Not on an Interceptor warp out. - Anyway its hairsplitting, the fact remains, every secondmore counts to narrow down the possible destination and where maybe it could eb 1 out of 8 very close points it could be one of only two or the right one with 100% certainty. And not because you are good or got lucky, because the camera just handed it over without much afford then. Are you sure your issues aren't elsewhere ?! |

Cekle Skyscales
The Scope Gallente Federation
53
|
Posted - 2014.07.21 20:00:00 -
[9] - Quote
Fer'isam K'ahn wrote:
It's an expression for estimating the direction and destination. And since you are able to rotate the camera along the line of the ships axis of movement (since it doesn-¦t just pop put of existance but fades or slowly accelerates) it gives you a 3D perspective and you get a very good idea of where he is heading (2 viewpoints looking at the same third point is a triangel btw.). Pinpointing a cloaking ship or escaping Interceptor breaking orbit will be very easy then if you have 2 seconds to get a fix on it while switching to the 'warp out' tab for all possible 'common' locations or MWD with 3-10km/sec to that last location to break cloak. If I have to tell you how much more info you can get from 1 or 2 seconds camera lingering, then ...
Point is, it serves only one group of players and last I checked, hunters weren't really in the need of more help - they usually know their craft.
What I'm saying is you only have one camera, so how can you have the two points simultaneously that are necessary for triangulation? Regardless of the time it takes for the camera to reset, the player exits grid at the same speed, and CCP recently updated the camera for "Look At" when players leave grid so you get to see the trajectory anyway. |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
558
|
Posted - 2014.07.21 20:10:00 -
[10] - Quote
Fer'isam K'ahn wrote:Not on an Interceptor warp out. - Anyway its hairsplitting, the fact remains, every secondmore counts to narrow down the possible destination and where maybe it could eb 1 out of 8 very close points it could be one of only two or the right one with 100% certainty. And not because you are good or got lucky, because the camera just handed it over without much afford then.
Camera doesn't need to continue to move when the ship leaves grid, thus when the ship officially goes into warp the camera stops moving, you get your blinding blue flash of pretty and nothing has really changed. The person watching has received the same information he would have without using look at. So long as the bracket and the warp animation remain visible it really doesn't matter where you were looking at it from.
Same with cloaking, as soon as the ship cloaks, the camera stops moving without regard to the ship's heading, if you happen to be looking in the right direction (which still doesn't matter because you already have this information with the current camera system) you get to watch the ship fade out of existence for a couple seconds.
There's really nothing wrong with it as long as the camera stops tracking immediately when the ship leaves grid. You're seeing the same thing you always did, just starting from a different point in space. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Arya Regnar
Darwins Right Hand
485
|
Posted - 2014.07.21 23:12:00 -
[11] - Quote
Fer'isam K'ahn wrote:Not on an Interceptor warp out. - Anyway its hairsplitting, the fact remains, every secondmore counts to narrow down the possible destination and where maybe it could eb 1 out of 8 very close points it could be one of only two or the right one with 100% certainty. And not because you are good or got lucky, because the camera just handed it over without much afford then. Dscan?
EvE-Mail me if you need anything.
|

Fer'isam K'ahn
None Of One
233
|
Posted - 2014.07.22 09:06:00 -
[12] - Quote
Sure, but I consider that work and totally ok, you get something for the effort. Not so many that can make easy use of the lingering camera will probably be able to use dscan and find a targets vector or location before it bounces again.
Are you sure your issues aren't elsewhere ?! |

Arya Regnar
Darwins Right Hand
486
|
Posted - 2014.07.22 12:40:00 -
[13] - Quote
Fer'isam K'ahn wrote: Sure, but I consider that work and totally ok, you get something for the effort. Not so many that can make easy use of the lingering camera will probably be able to use dscan and find a targets vector or location before it bounces again.
look at and see the align?
EvE-Mail me if you need anything.
|

Fer'isam K'ahn
None Of One
234
|
Posted - 2014.07.22 13:05:00 -
[14] - Quote
Well, not everyone is good at dscan, believe me , )
I once scanned down my lost drones via d-scan, took a lot of work and time. once you have done that, I consider you skilled at d-scan 8). And I mean in a system with xxx drones in it, try to find yours with probes and no idea which of the hundreds of entries are yours when it just says combat drones and everything shifting every minute. D-scan did it to narrow down the vector and probing along that line and estimated distance. Got nothing to do with the camera of course, just saying, not many are good at d-scan. Those who are should be rewarded with that extra bit of information. Are you sure your issues aren't elsewhere ?! |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
571
|
Posted - 2014.07.22 14:05:00 -
[15] - Quote
Fact: Keeping the camera on your ship and staying zoomed out will still give you a better perspective of any leaving ship's heading than if the camera were fixed on the point where the ship used to be. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
608
|
Posted - 2014.07.24 01:05:00 -
[16] - Quote
Was this changed without being announced, or is there something particular about my settings that delays how the camera acts?
I just tried looking at ships while they warp off today, out of curiosity, and the camera stayed in position for me to get a good view of the animation plus it followed the ship's bracket as it disappeared into the distance...
Haven't tried it on exploding ships yet. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
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