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Estoramus
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Posted - 2006.07.04 08:41:00 -
[1]
Hey people. I've had a ferox for a while now and i've had it all fitted out with the t2 range. I went along the line of heavies and nos's as many people do.
Now i'm thinking about changing it a bit. I want to get it set up with blasters. 5 blasters and 2 med nos.
I've already come up with a setup of..
5 blasters 2 med nos
t2 invuln field t2 heat dis t2 photton scat t2 large shield boost shield boost amp
lows i'm unsure of.
ok so basically i need a little help with blasters as i've never actually used these boys before, always rails.
What would you lot suggest for blaster type and what would u suggest as low slots?
Currently i'm thinking about putting lots of damage mods in low slots.
This ship will be used for close range pvp.
I want to get in close and do as much DPS as possible.
Thanks all.
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FireFoxx80
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Posted - 2006.07.04 08:55:00 -
[2]
Highs look ok. I am guessing that you have an optimal+falloff near 12km? Remember that anything beyond that will just be impossible for you, so stock some light drones to deal with ships further out.
As for meds. I would seriously consider putting either a MWD or an AB in there. Something like: 1x 10MN/AB 2x T2 Invuln 1x Med Shield Booster 1x Shield Boost Amp
As for lows, well the AB/MWD will add mass. So stick a nanofiber in for starters. As for damage, you will do plenty of damage using blasters, instead I would stick to tracking computers: 1-2x Nanofiber Internal Structure 1-2x Tracking Computer II ?x Power Diagnostic Units as appropriate.
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Estoramus
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Posted - 2006.07.04 09:00:00 -
[3]
i see your point on the MWD/AB
probably will go for that idea since the last thing i want is to find a target and not be able to shoot him.
What Blaster Type would you suggest?
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FireFoxx80
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Posted - 2006.07.04 09:11:00 -
[4]
If I recall correctly with messing about. Heavy Neutron's (named or T2 if possible), with iron ammo, and some tracking computers; you should be able to hit 12km (which is the range of your nosferatu's). Remember that with the tracking computers you will also get a bonus to the tracking speed.
If not. Then go for Dual 150mm's, with some antimatter ammo and damage mods instead of tracking enhancers.
I strongly recommend that you test this setup on the test server. Having combat experience of how the Ferox handles with blasters (even a synthetic PvP environment such as FFA areas) is invaluable.
Also bear in mind that most combat will have your enemy come in at 20km; so you'll need to close 8-10km before you can begin to work. You might want to stick a named webifier into a mid-slot instead of the amp, in order to prevent targets escaping whilst in-range, again this is something that will help your blasters hit.
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MolRob
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Posted - 2006.07.04 09:35:00 -
[5]
mwd and web are must have on a blaster setup imo. *snip*
Sig removed, not appropriate content. Please contact [email protected] for more info (including a link to your picture!) - Thx Pirlouit |

Necroth
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Posted - 2006.07.04 09:37:00 -
[6]
the ferox is slow... and heavy, but here is my blaster setup (its hard to play but works well)
the hard way : high: 5x ion or neut blasters 2x med nos
med: 10MN MWD, cap injector, scrambler, web, ECM
low: fit 2 WCS and the largest plate you can fit, if you want to play with this solo (easy way) fit nanos/overdrives and armor rep for the ganking gang style fit a tank plate/hardeners/rep if you want to die. -------- Necroth |

solidshot
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Posted - 2006.07.04 09:44:00 -
[7]
Originally by: FireFoxx80 Highs look ok. I am guessing that you have an optimal+falloff near 12km? Remember that anything beyond that will just be impossible for you, so stock some light drones to deal with ships further out.
As for meds. I would seriously consider putting either a MWD or an AB in there. Something like: 1x 10MN/AB 2x T2 Invuln 1x Med Shield Booster 1x Shield Boost Amp
As for lows, well the AB/MWD will add mass. So stick a nanofiber in for starters. As for damage, you will do plenty of damage using blasters, instead I would stick to tracking computers: 1-2x Nanofiber Internal Structure 1-2x Tracking Computer II ?x Power Diagnostic Units as appropriate.
tracking comps are mid slot i believe 
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Jim McGregor
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Posted - 2006.07.04 09:45:00 -
[8]
Just get a Brutix. Will only take you a few days.
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Crellion
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Posted - 2006.07.04 09:53:00 -
[9]
Too slow. Not enough grid for mwd/guns/cap inj/mfs in lows. Poor alltogether. (IMO) sorry
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Foot M
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Posted - 2006.07.04 10:29:00 -
[10]
im just not convinced about the tank battle cruiser level 5 gives 25% bonus to all shield resistances. em 25 explosive 70 kinetic 55 thermal 40
with your shield skills high you can get about 62% from a passive hardener. i think we can all agree that the explosive resistance is high enough, so lets play with a passive em and thermal. em 71 explosive 70 kinetic 55 thermal 77 thats 2 of the 5 mid's lets add a 10mn AB or MWD depeding if you can fit it, a medium shield booster. the final mid slot realy depends on what your other gang members have, if there are not many of you and you are concerned about ceptors and frigs getting in under your guns a web will help your guns and drones take them out of the battle, if you have cover for the small arms, a 20km scramble to help lock down ships you are killing or in largers fleets a shield extender or a shield boost amp. low slots... very hard to say exactly depending on your skills depends on if you need certain mods. i would be very tempted with 2 T2 pdu's, a tracking enhancer/conputer ( i forget which is the low slot one) and a magnetic field stabilizer 2. but there is so much you can do with low slots i would by no means say this is the best just something that works well for me. on a side note you do need high skills for this to be any good :-)
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Hugh Ruka
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Posted - 2006.07.04 10:39:00 -
[11]
Edited by: Hugh Ruka on 04/07/2006 10:38:51 hmmm I was thinking about a blaster ferox too ... however all blaster boats have damage bonuses, ferox has optimal bonus. the difference is that blaster boats (brutix, thorax) do use all lows to tank and usualy no damage mods. so you can compensate the damage bonus a bit. or you can use lead or whatever range ammo and keep the mout of their range with a web.
5 ion, 2 med nos mwd/ab, web, scram, invul, large t2 extender 2 magstab t2, 2 whatever (preferably damage control and spr)
don't forget drones, your best bet would be tracking disruptor drones. also fit neutrons if possible.
however I have no experience with the setup (no spare ferox atm). ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

FireFoxx80
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Posted - 2006.07.04 10:44:00 -
[12]
One thing to consider...
Ferox gives 50% bonus to optimal range. Vulture will effectively give 100% bonus.
Heavy Neutrons at 20km anyone?
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Cade Morrigan
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Posted - 2006.07.04 15:32:00 -
[13]
I'm just not a fan of the Ferox with blasters. Its hybrid range bonus does little to compensate for the fact that this super fat slow brick of a ship has to get really close to hit. Putting on a nanofiber is like putting lipstick on a pig, doesn't do much good considering the material you're starting with :)
-= Save the Gila! Fix its grid and cpu! =-
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Arkanor
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Posted - 2006.07.04 16:12:00 -
[14]
Originally by: Estoramus i see your point on the MWD/AB
probably will go for that idea since the last thing i want is to find a target and not be able to shoot him.
What Blaster Type would you suggest?
I would personally recommend ion or neutron, unless you're fighting a lot of frigs you shouldn't have trouble with the neutron's lesser tracking.
With blasters though, you need to be FAST. You need to find space for at LEAST an afterburner so I think it would interfere with the tank to run a blastox. My old blastix ran an MWD, kills cap but very useful.
I can't post this without recommending the brutix for a blaster setup, you'll be able to fit propulsion modifiers (AB/MWD) and a webber so you don't have to run them all the time. On a Blastox, I can imagine this would serverly interfere with the tank. ________
Originally by: kieron rabble, Rabble, RABBLE, RABBLE RABBLE RABBLE!!!111elevenone
Sig certified HAC proof...woo for crappy puns |

Crellion
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Posted - 2006.07.04 17:52:00 -
[15]
Originally by: FireFoxx80 One thing to consider...
Ferox gives 50% bonus to optimal range. Vulture will effectively give 100% bonus.
Heavy Neutrons at 20km anyone?
Vulture has enough grid but Ferox doesnt.
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FireFoxx80
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Posted - 2006.07.04 19:14:00 -
[16]
Originally by: Crellion
Originally by: FireFoxx80 One thing to consider...
Ferox gives 50% bonus to optimal range. Vulture will effectively give 100% bonus.
Heavy Neutrons at 20km anyone?
Vulture has enough grid but Ferox doesnt.
]
Ferox does with some PDU's and a gimped set of mids.
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