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Emennt
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Posted - 2006.07.06 12:03:00 -
[1]
Well i know it would be freaking hard if not impossible for devs...but oh man wouldn't it be cool to be able to paint your ship. 
Just imagine yourself in a cyon colored ship or bright red (red baron style) , or all corp have blue colored ship. It would definetly add a bit more of RP in the game Q.S. |

General Andraax
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Posted - 2006.07.06 12:12:00 -
[2]
Painting might not be doable easily, but tinting shouldn't be that hard to implement if they wanted to. Almost all MMOs have a way oof tinting the textures in some way :)
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Forsch
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Posted - 2006.07.06 12:14:00 -
[3]
Edited by: Forsch on 06/07/2006 12:18:08
I don't want to see stupid pink or neon green ships.
Edit: Didn't they say with ship modding there will also be a way to place corp logos on ships?
Forsch Defender of the empire
More love for side factions! |

General Andraax
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Posted - 2006.07.06 12:17:00 -
[4]
Pink geddon FTW :)
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Tor Anasa
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Posted - 2006.07.06 13:03:00 -
[5]
I would definetly love to be able to choose my own ships colour scheme. Even if it is too hard to let people make custom paint jobs, then certainly giving the people the option to choose from a number of paint jobs would be doable?
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Syn Stalkyr
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Posted - 2006.07.06 13:04:00 -
[6]
It should be easy enough. The Caldari come stock with decals... can't change em, but still. That and Concord has their own decals and wording and something called the GFPD on some of the Navy Comets. It's out there, but just not for us to play around with... 
--
(temp signature until I get my character picture generated)
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Shi Mun
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Posted - 2006.07.06 13:08:00 -
[7]
Would be nice to be able to tint the colour of your ship, love to be able to see the corp logo on your ship tho 
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mr passie
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Posted - 2006.07.06 13:37:00 -
[8]
I just paint my targets.............
convo me if you want it too (off course followed by a few ac's writing wtfpwn on your hull just before you blow up) ----------------------------------------------- I'm a reversed paranoid schizophrenic. I have voices in my head I just think I don't hear them |

Gadfly Hawke
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Posted - 2006.07.09 21:16:00 -
[9]
This idea was brought up on another forum a few weeks ago. The consensus seems to be that individuals painting their ships would lead to too much lag.
G-Tek is recruiting |

Stamm
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Posted - 2006.07.09 21:20:00 -
[10]
Well, the game has to draw everybodies ships, and they come from models stored locally. As far as I understand the game just says 'Apocalypse' and your client draws what it knows to be an Apocalypse.
For the game not to send instructions to draw an Apocalypse with 20 different variables which can be set to 20 different things... well I guess it depends on how much the game is already sending. If that's a 50% increase then no, it's not worth it. If it's a 5% increase then maybe.
I know I'd like to make my Apoc all shiny with a red tinge (Yep, just like Blood Raiders) :)
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Eximius Josari
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Posted - 2006.07.09 21:23:00 -
[11]
How about Alliance paintjobs?
Click Above |

Stamm
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Posted - 2006.07.09 21:25:00 -
[12]
Originally by: Eximius Josari How about Alliance paintjobs?
Haha.
SirMolle > Right troops. I had a rotten day at work. You're all flying in pink ships now. Suck it up.
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Eximius Josari
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Posted - 2006.07.09 21:27:00 -
[13]
Originally by: Stamm
Originally by: Eximius Josari How about Alliance paintjobs?
Haha.
SirMolle > Right troops. I had a rotten day at work. You're all flying in pink ships now. Suck it up.
Lol, that would be funny.
I just think alliances are intended to play at the faction level right? So why force them to use other factions' paintjobs?
Click Above |

Achar Farwind
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Posted - 2006.07.09 21:37:00 -
[14]
As much as I would love to see customization, I also have a remote idea of how difficult it can be to make it possible in such a game.
The two most customizable games I have ever played were Ultima Online (still using a 10-year plus old 2D graphics engine) and WiSH Online (R.I.P --- Vaporware as of January, 2005). Both allowed for most pieces of clothing and armor to be dyed different colors. Guild Wars has this to a limited extent, as well. However, these games were designed for this from the start.
Making this change to EVE would be a massive overhaul. Especially if you want to be able to select colors for different areas of the ship. (IE: Trim one color with the main body another color). The easiest solution would to put in a hue shift for the current textures. True customization would probably involve each ship using multiple texture files rather than the single file they currently use---and increase the amount of data transferred when a ships data is transmitted to the client, as well as the amount of memory used to display that ship.
Basically, a single texture file would no longer be sufficient to draw every single Ibis in your field of view. Instead, each Ibis would need its own file, its own place in video memory --- then you throw in the Bantams, and Osprey, and so on and so forth.
Basically... I'm all for it, I think it would kick some major keester. However, it could also be Hell to put into the game. ...and, do you want to customize your ship every time it explodes? ---------------------------- Some day I might make myself a forum signature. Some day, when I frequent the forums. |

Stamm
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Posted - 2006.07.09 21:38:00 -
[15]
Originally by: Eximius Josari
Originally by: Stamm
Originally by: Eximius Josari How about Alliance paintjobs?
Haha.
SirMolle > Right troops. I had a rotten day at work. You're all flying in pink ships now. Suck it up.
Lol, that would be funny.
I just think alliances are intended to play at the faction level right? So why force them to use other factions' paintjobs?
Mmm, I think alliances are supposed to be factions in their own right. They may align with other factions or alliances though.
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WHeisenberg
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Posted - 2006.07.09 21:52:00 -
[16]
I seem to remember having a conversation about this about a year ago. The problem, in fact, is that the bandwidth required for the rendering engine to send someone the paint scheme for another ship is a burden.
But, I have a solution :)
How about you can paint your ships, but they only show that paint job when they are in your hangar. That way, the paint scheme can be stored locally (on your own machine).
If you want someone else to see your cool new colors, take a screenshot and email it to them.
Personally, when I'm floating about in space, I dont actually look at the other ships on the screen anyway.
WHeis
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Abadon Seras
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Posted - 2006.07.11 13:38:00 -
[17]
I was thinking about that a while ago as well. My idea was like this:
You can paint your own ship, the game stores the texture locally on your own machine and uses it to render your ship (and only yours). All other ships rendered use the "default" textures. The result would be that you can customize the look of your ship without adding any more bandwidth, with the drawback of others being unable to see your 1337 paintjob. I at least would love to fly my own customized ship, don't care if others can see it, I just want a nicely styled ship to call my own.
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Deeeva
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Posted - 2006.07.11 13:44:00 -
[18]
Before you know it there'l be pink thoraxs everywhere! 
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Crystal Kali
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Posted - 2006.07.11 13:55:00 -
[19]
Originally by: Deeeva Before you know it there'l be pink thoraxs everywhere! 
To go with all the pinkified tier 3 Caldari BCs everyone wants to call the Booby?
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Naginataii
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Posted - 2006.07.11 14:09:00 -
[20]
Yeah, sounds good, but it might be abit too taxing. An option to turn on or off?
Something along the lines of the Homeworld2 colour changer when docked in a staton would be pretty cool.
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Sandra Tseng
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Posted - 2006.07.11 14:10:00 -
[21]
sorry to be off topic but that gotta be the nicest sig I have ever seen (above me ^^)
on topic: We have Thorax, Deimos and Vigiland - all same ship, all different skins. Does that generate lag for anyone?
5 different variations in color to choose from would be nice. I say again - color, not skin or texture.
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Filan Fyretracker
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Posted - 2006.07.11 14:34:00 -
[22]
Painting/tinting/dying doesnt cause lag as its not much extra info. in EQ you could tint your armor(caused no extra lag even in a 80 man raid). in SWG you could paint your ships as well.
SWG had a limited number of textures though(a choice of 6 "Two Tone" paint jobs for any one ship), each texture set also had limited colors.
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Twilight Moon
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Posted - 2006.07.11 14:38:00 -
[23]
Edited by: Twilight Moon on 11/07/2006 14:38:41 Just for the simple reason that a pale pink Thorax would look....questionable...I say no.
I just rememberered that the colour of blaster shots is white too. Thats just going to look wrong.
--------------------- Sig to come soonish.
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Tryptic Photon
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Posted - 2006.07.11 14:51:00 -
[24]
One possible fallback would be to offer custom decals so one could place corp/all/faction logos in some tasteful area of the ship. Keeping the files very small say with 1-bit alpha would be keep the load light. They only need to appear on the closer LOD's.
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Matsuo Masato
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Posted - 2006.07.11 15:19:00 -
[25]
Originally by: Abadon Seras I was thinking about that a while ago as well. My idea was like this:
You can paint your own ship, the game stores the texture locally on your own machine and uses it to render your ship (and only yours). All other ships rendered use the "default" textures. The result would be that you can customize the look of your ship without adding any more bandwidth, with the drawback of others being unable to see your 1337 paintjob. I at least would love to fly my own customized ship, don't care if others can see it, I just want a nicely styled ship to call my own.
100% agree
dont nerf this one its only 20kb |

McScruff
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Posted - 2006.07.11 15:23:00 -
[26]
Edited by: McScruff on 11/07/2006 15:24:24
Originally by: Tryptic Photon One possible fallback would be to offer custom decals so one could place corp/all/faction logos in some tasteful area of the ship. Keeping the files very small say with 1-bit alpha would be keep the load light. They only need to appear on the closer LOD's.
This i would like to see.
Corp/aliance logo's are already in the game, they need to be so you can see them in the info windows etc. I doubt it would take near as much lag to render them on each ship.
The server is already telling your ship what aliance someone is in because it shows on the ticker, its not going to be much of an information increase to send the logo aswell.
Hell, make the Aliance/Corp Logo compulsory. Every Pilot has the Corp Logo on unless they are in an alliance, in which case they have the Aliance logo.
Store the Logos in the game file along with the various skins then your computer just has to read the ticker and aply the logo to the skin. no extra information sent. ______________________________________
Warning: May contain traces of sarcasm |

Sandra Tseng
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Posted - 2006.07.11 20:04:00 -
[27]
Originally by: Twilight Moon Edited by: Twilight Moon on 11/07/2006 14:38:41 Just for the simple reason that a pale pink Thorax would look....questionable...I say no.
I just rememberered that the colour of blaster shots is white too. Thats just going to look wrong.
The color of blaster and railgun shots varies depending on what type of charges is used.
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Venkhar Krard
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Posted - 2006.07.11 20:32:00 -
[28]
Oh please.. no custom painting. There is to much room here for stupid people, who just want to fool around.
But 3 or 5 texture sets for each ship woul be nice.
Oh, and sorry for my english :]
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Coran Ordus
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Posted - 2006.07.11 20:48:00 -
[29]
Tinting the whole ship would not be hard, nor bandwidth intensive. Throw along 8 bits of what-color information with each ship, allow a checkbox on the client to just ignore the info if you don't want to see a dozen pink domis doing an orbit dance in Ours. Even in massive fleet battles, that's not even 1k extra information to transmit.
On the other hand... a single tint of the entire ship is likely to be ugly. This isn't an issue in EQ because you have, say, 5 different pieces of armor. So you can match colors and contrast them and come out with something that actually looks kind of cool. (A straight everything-blue or oh-so-typical everything-black tends to look dumb. Think about real life: except for a few certain clothes/suits, all-one-color looks real dorky.)
So now to do it and give a little flexibility, you have to impose 'sections' on each ship, that can be dyed different colors independently. That seems trickier to do, since there's currently no support at all for anything like that. It would mean an update of the graphics engine. Less of a low-hanging-fruit, now.
'Choose-your-texture' from a list of them would be a nice compromise and allow a bit of customization, but does mean more work for the texture artists when they're probably busy with the dx10 improvements.
So, as an educated guess, it's easy to do it ugly, harder to do it right. That being said, aren't they already working on a Pimp-your-ship feature somewhere along the line in Kali?
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Chekin
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Posted - 2006.07.11 21:37:00 -
[30]
Apparently its already to possible to modify your own local texture set. Visit the EVE Technology Lab thread and look in there. There's 3rd party (again, apparently, ok to use) that can rip the textures, convert them to a usable format, adapt away then replace. Only problem is, if you do change the Thorax pink, every thorax in your game will be pink. But if thats your thing... _______________________________________________
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