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Top Totty
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Posted - 2003.10.01 10:16:00 -
[1]
Ok a few days ago, me and a few ppl jumped a scorp, i must have been 15k from it.
4 of us couldnt target lock him, only 2 of us could.
What type of module fitted by the scorp causes this to multiple ships, he never had us locked?.
Any ideas thanks, it was very frustrating.
Hello:) |

Bashier Tarr
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Posted - 2003.10.01 10:36:00 -
[2]
Hmm, sensor dampers could do that (each cuts targeting range by 50%), but you're saying he never had a lock, so it's possible he used a passive targeter (altho in that situation a passive targeter would be pointless)
Gradient is hiring! Check our CoC here. |

s0cks
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Posted - 2003.10.01 10:37:00 -
[3]
Edited by: s0cks on 01/10/2003 10:37:56 Probably a bug. Did you try warping out and back in? I've never come accross this but I do know the following:
An ECM burst will drop all ships sensor strengths by 8 in the 5km radius - probably unlikely he used this tho.
He can stop you targetting by using ECM jammers, however this requires him to target lock you.
Some info would be nice tho: if it said Target is invunrable it means he was prolly comming out of warp or going into warp, and it may have got messed up and there was a bug of some sort preventing a lock for a prelonged period... If it says your systems were jammed - well then hes jammin you.
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Luc Boye
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Posted - 2003.10.01 11:09:00 -
[4]
I'm not telling =) --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Top Totty
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Posted - 2003.10.01 11:44:00 -
[5]
He never had me locked, i was the last of the six to warp in.
My friends that could get a lock were already attacking him.
I also have a sensor booster, and a low lock speed, so i really should have been able to lock him first.
He wasnt warping away, and was under attack by my buddies .
It said something about interference from ********** sensors are making you unable to get a lock.
Never had this prob before, and it took me by surprise. 
Hello:) |

Valeria
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Posted - 2003.10.01 11:50:00 -
[6]
You cannot lock while in your 10 second invulnerability period after leaving warp.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

s0cks
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Posted - 2003.10.01 12:02:00 -
[7]
Quote: He never had me locked, i was the last of the six to warp in.
My friends that could get a lock were already attacking him.
I also have a sensor booster, and a low lock speed, so i really should have been able to lock him first.
He wasnt warping away, and was under attack by my buddies .
It said something about interference from ********** sensors are making you unable to get a lock.
Never had this prob before, and it took me by surprise. 
Ahh, yes - when exiting warp you are unable to target anything for a set amount of time. Not sure if its as long as 10secs, but alas you can't target anything 'Interference from your warp drive is affecting your sensors and not allowing a lock. Had you stayed for a few more seconds you woulda been able to lock him.
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Top Totty
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Posted - 2003.10.01 12:35:00 -
[8]
No, sorry, maybe i havnt made myself clear. I apologise.
The battle lasted about 2 mins. i couldnt lock him at all for any period of time., along with 2 of my corp mates.
Im sure every1 knows about the 10 second rule after warping
he had a module fitted, that caused this, as it said interference from his sensor was preventing me from getting a lock for the FULL 2 MINS, same for the other 2 ppl.
Hello:) |

s0cks
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Posted - 2003.10.01 12:47:00 -
[9]
He could have been warping out? Sometimes if stuck or being bashed by missiles turning round to warp can take a very long time. Those who already had him targetted would have still been able to fire upon him until he had actually started increasing to warp speed (you know, when he has moved to the correct direction and has started moving v. quickly :)). Those who had jumped in after he had manually engaged warp drive would not have been able to lock him.
Thats my guess.
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Valeria
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Posted - 2003.10.01 13:01:00 -
[10]
Yarr, what s0cks said. You can't lock targets that are warping away but if you already had a lock you won't loose it.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Misato Warwick
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Posted - 2003.10.01 13:22:00 -
[11]
socks right
its the only thing that comes in my mind too...
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Tyche
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Posted - 2003.10.23 20:08:00 -
[12]
Actually, i've seen this happen before, and i think its either an exploit of some sort or a strategy resulting from using some weird combination of modules that hasn't been widely publicized. Some background...
I'm former M3G4, and this was during the Venal war. A bunch of m3g4 guys were inside a station which was being camped by a battleship (don't remember which one) I was the only m3g4 with a battleship in the area so i tried to keep the guys attention long enough to let some other people get in/out and recover the can from a corp mate who had been podded. at one point, when we had myself and 5 cruisers in the system, we decided to try to chase the BS away . After leaving the station, nobody could target him. after commenting to the pilot about 'nice exploit' in the local box, he just 'd back. We retreated and i did a few scouting runs, eventually figuring out that it was possible to target him using a passive targeter. I filed a petition about this, but never got any feedback about it, so i don't know what the story is. If anybody has any info about this, please reply or mail me in game- I'm really curious about this.
Much madness is divinest sense To a discerning eye; Much sense the starkest madness. ÆT is the majority In this, as all, prevails. Assent, and you are sane; Demur,-youÆre straightway dangerous, And handled with a chain. |

dalman
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Posted - 2003.10.23 20:19:00 -
[13]
Edited by: dalman on 23/10/2003 20:26:01 This is VERY simple to accieve. And not, it's not a bug, neither a uber module. It's regular ECM multispectrals. So, the Scorp activates his ECM on one ship, immediately deactivates them (5 second timer), then activate them again on a new target, does the same thing again on a new target.
With 5 seconds activation and about 1 second to activate on new target, it takes about 18 seconds for him to cycle through 3 targets. A battleship without sensor booster takes about 6 seconds to lock with. He is also jammed for 5 seconds. So you then have about 7 seconds during the cycle during which you can fire on him, if you are really fast to click lock after each time he has stopped jamming you. Probably you are not that fast. So say 5 seconds.
Which means, during the 18 second cycle the Scorpion can fire all the time, while the 3 targets can fire about 5 seconds each. So despite 1 vs 3 he can fire more than you can. However, you can probably do much more damae/second than him. However, all the n00bs don't understand that once jammed you have to keep trying to lock again all the time since you won't know when he stops to jam you. So it's very possible for a Scorpion to win a 1vs3 against unexperienced pilots.
*edit* Sorry, didn't read all the thread. He was obviously warping away. The message was surely comething like "Your sensors are unable to get a lock on [shipname] due to the warp it's doing".
He entered warp before you and your friends got a lock on him, but either because he got stuck against a stargate or station, or because of the missiles your friends fired, it took a long time for his ship to warp away.
M.I.A. since 2004-07-30 |

Tobruk
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Posted - 2003.10.23 20:22:00 -
[14]
Edited by: Tobruk on 23/10/2003 20:27:28 Edited by: Tobruk on 23/10/2003 20:25:58 This exact thing happened to me the other day... woulda bagged me a scorp if it hadn't happened . Anyways tho, I warped to the scorp (at a drop-in) and my corpmate was already there pounding him with missiles (and even had him sensor-damped). I try to lock, I got the exact same message that Top Totty did. It was just me and my corpmate, and the scorp couldn't even lock. I also was about 20km from him. The scorp ended warping away after about a minute of being tossed around by missiles.
EDIT: Just read Dalmans post, I tried to target him about 2 dozen times according to my game log. ----------------------------------------------
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Tobruk
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Posted - 2003.10.23 20:29:00 -
[15]
Our theory on this is that he initiated warp after being locked by my corpmate but before I warped in. ----------------------------------------------
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dalman
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Posted - 2003.10.23 20:30:00 -
[16]
Quote: Edited by: Tobruk on 23/10/2003 20:27:28EDIT: Just read Dalmans post, I tried to target him about 2 dozen times according to my game log.
Then read my Edit.
There is a reason why I not always use scrambler on my Raven. Because 1: the target whould have no problem to get 20km away from me, and 2: because he will basicly be unable to warp away from me besides the period when I reload my launchers.
M.I.A. since 2004-07-30 |

Tobruk
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Posted - 2003.10.23 20:35:00 -
[17]
I didn't feel like re-editing . Anyways, it was very frustrating to watch a blackbird try and destroy a scorp while my battleship sits there, unable to target it because of a technicality  ----------------------------------------------
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GeoNoSiS
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Posted - 2003.10.23 22:14:00 -
[18]
Could also be an ECM burst module, but the max range I have seen is 6km
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Striker IV
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Posted - 2003.10.24 00:57:00 -
[19]
he was using a passive targeter for 1 , as for not locking on to him , could be a bug, but im guessing dampeners, once passively locked, it stays.
Team work is essential... It gives the other team something ELSE to shoot at!
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