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Kerosene
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Posted - 2006.07.09 06:15:00 -
[1]
Edited by: Kerosene on 09/07/2006 06:20:30 Edited by: Kerosene on 09/07/2006 06:17:21 edit: bit keen on the enter button there...
Currently running Intaki Space Police in 0.0
1. Pirate Business (Minmatar) (lvl 4) - No spawns in first pocket. 90km to the next gate. 70km to two solitary haulers. No further spawns. Mission works.. but nothing to kill except the 2 haulers. 2. Police Invasion (lvl 4) - No spawn at all. Broken completely. Can't complete mission. 3. Silence The Informant (lvl 4) - Mercenary Overlords, named Mercenary battleships and the final cruiser encounter all refuse to stop MWD'ing all over the place. Debatable whether this is intentional, however the ships should stop MWD'ing when they achieve optimal range.
Feel free to add to this list and I'll update this top post as I find more.
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Originally by: Galaxian
I'd like to add that as a penalty for warping out, Chowdown recieved a /heal0 from the devs, and his ship promptly exploded.
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Krav
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Posted - 2006.07.09 17:21:00 -
[2]
Serpentis / Guristas World's Collide lvl 4
Serpentis aggro on warpin. Fine so far. Guristas sit at their gate and smile.
Launching drones in the first zone (warzone) will aggro guristas. Having a gangmate warp in will also aggro the guristas. The drone part at least is acknowledged as a bug by a dev in another thread. Makes this mission extremely difficult to do in a drone boat. No eta on fix atm.
Krav ===== Close encounter of the Hijack kind? Impossible. Unless it is as bad as I think... And if they were out to get m-- |

Funkcikle
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Posted - 2006.07.10 01:02:00 -
[3]
get a bigger drone boat, one with fighters
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Lauriers
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Posted - 2006.07.10 12:38:00 -
[4]
WC lvl4 is perfectly doable in a domi, just send out a disposable drone 1st then when that's aggrod scoop it and put out your real ones. Quite easy to tank all the damage from all the ships if you are setup right
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Cairo Skerr
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Posted - 2006.07.10 13:08:00 -
[5]
Learning to Fly (Prelude) seems to be borked.
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MrRookie
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Posted - 2006.07.10 13:40:00 -
[6]
Edited by: MrRookie on 10/07/2006 13:40:36
Originally by: Kerosene Edited by: Kerosene on 09/07/2006 06:25:00 Currently running Intaki Space Police in 0.0
1. Pirate Business (Minmatar) (lvl 4) - No spawns in first pocket. 90km to the next gate. 70km to two solitary haulers. No further spawns. Mission works.. but nothing to kill except the 2 haulers. 2. Police Invasion (lvl 4) - No spawn at all. Broken completely. Can't complete mission. 3. Silence The Informant (lvl 4) - Mercenary Overlords, named Mercenary battleships and the final cruiser encounter all refuse to stop MWD'ing all over the place. Debatable whether this is intentional, however the ships should stop MWD'ing when they achieve optimal range. 4. On several missions which use 'gateways' as opposed to 'acceleration gates', there is no graphic for the gateway. I also seem to often get hung up on an invisible structure when I try to activate the gateway. Old school acceleration gates are fine
Feel free to add to this list and I'll update this top post as I find more.
3. I i think all npcs occationally turns on their mwd even when they are in range
4. The Score (the new one) with the Sansha nation which use gateways instead of stargates, if i do remember correctly the description state that they are some kind of hidden ones. No mather what, it's frikin annoying when you get hang up near the gate and you can't move to far away either since the activation range is shorter than the acceleration gates...
I would also like to add all the mission that wont allow to launch drones such as Angel Extravaganza. Neither should drones attack sentrys as a first option as that also makes all the spawns in certain missions go banana ________________________________________________
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wystler

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Posted - 2006.07.10 21:35:00 -
[7]
The information you have given would make a good bug report - please include the agent you are using when you bug report it.
Closing this thread as we don't allow discussion of bugs on the forum, thanks 
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