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Throwaway Sam Atild
Republic Military School Minmatar Republic
24
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Posted - 2014.08.04 22:31:00 -
[1] - Quote
A list of a few things I'd love to see before the next big indy re-vamp in 2019.
1. Secure Corporate Production
I recall reading a bunch about how exciting and team-worky Crius would make things. I'm a bit let down in that nothing was done that really enhances teamwork.
What I would love to see is the gaping security holes plugged in shared manufacturing. As far as I can tell, its still possible for a single corp member to either theft or destroy any project they're given access to. For example, say I wanted to teamwork with a group of five relatively new players who couldn't necessarily afford to build stuff on their own because of mat costs. If I want them to build with the corp mats in station, one can grab that stuff up in the blink of an eye. If I put the mats behind a pos shield, then they can build/cancel and destroy all of the mats in the hangar in a drunken rage.
In my perfect world I would be able to let my newer player corp members build off of a corporate pile of materials without the risk of disaster.
Now before folks shoot this down by saying that the game involves risk or that it'd be removing game play, let me point out that there are already workarounds that can be done to make this process entirely secure. Without getting into details, I have the means to run a secure operation. However doing so is a moderate to large pain in the butt. The nature of the pain in the butt is closer to hoop-jumping than to interesting game play. I don't think its unreasonable to ask for the ability to easily protect corp assets when I'm going to protect them anyway using more clicks. If the risk of a player burning down the factory is in fact something we'd like to see remain in the game, then I hope you'll remove the workarounds too.
2. View my available manufacture and research slots available without clicking on a blueprint
Just make it display somewhere whenever the indy window is open.
3. View the ME, TE, # of copies etc.. of blueprints and copies in the inventory.
Right now I can workaround by opening through the industry window and then clicking and dragging the physical items from the indy window to inventory... but uh... maybe a more intuitive way would be better.
4. Industry planner text without mouse-over
When I plan a job and am filling out a spreadsheet or something I'd like to have the option for the pictures on the left side of the UI to be a text readout so I don't have to mouse-over every time I forget what terahertz metamaterials are supposed to look like.
5. The ability to adjust the ME/TE of a hypothetical blueprint in the industry planner window
When I orange text link a blueprint I might one day buy, it'd be extra nifty if I could see what mats it would requite at 8% ME without having to either build a spreadsheet or actually research it to 8%.
6. The ability to select what price to default to in the industry UI.
If I'm building a master widget and need 15x minor spatial widgets, I'd love to be able to specify that I'd like their price in the indy window to reflect min Jita Sell. I'd also like to have the master widget reflect the Amarr max buy too. Bonus points for letting us view out of region prices.
Lastly... I don't claim to have all the changes 100% figured out, so if someone has a way to do any of the above they know about |

Brock Nelson
714
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Posted - 2014.08.04 23:06:00 -
[2] - Quote
7. Hydrogen Batteries becomes a PI good Signature removed, CCP Phantom |

Electrified Circuits
The Ascended Fleet Intrepid Crossing
17
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Posted - 2014.08.04 23:30:00 -
[3] - Quote
Sounds like you want short 'cheats' rather than improvements the number you see currently are just meant as a guide, your meant to do the research yourself if you want to better your margins. If that means 3rd party or ss then so be it.
I will agree with you on the teams thing though my first reaction when they said teams was awesome! Now we have to work with corp mates to get reduced materials/te etc. But then it turned out to be this bidding auction which seems like a rather ludicrous and unnecessary thing to have. |

Team Bidders
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.08.05 00:17:00 -
[4] - Quote
I totally agree with your No.1 suggestion on corp mechanism.
Security concern is why I expelled all my members from my indy corp. When I started out, I didn't care that much. But after my monthly sales reached 1B, I became more and more worried. I don't want anybody except myself to know that the corp is building a Jump Freighter, much less to have the authority to cancel its production with a single click.
CCP said it's looking at the POS code and corp authority mechanism. I hope they come up with a good solution. Otherwise I'll keep playing solo with my indy corp. |

Matcha Mosburger
Manu Fortius space weaponry and trade
1
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Posted - 2014.08.05 01:24:00 -
[5] - Quote
Team Bidders wrote:I totally agree with your No.1 suggestion on corp mechanism.
Security concern is why I expelled all my members from my indy corp. When I started out, I didn't care that much. But after my monthly sales reached 1B, I became more and more worried. I don't want anybody except myself to know that the corp is building a Jump Freighter, much less to have the authority to cancel its production with a single click.
CCP said it's looking at the POS code and corp authority mechanism. I hope they come up with a good solution. Otherwise I'll keep playing solo with my indy corp.
I'd love it if you could select access to jobs when created, and a separate menu for defaults. I.e. When I start job all access defaulted to removed. So only I can cancel or deliver regardless of corp roles. The opposite would be, I check the box to allow corp director, or some other role. Then only that role can deliver or cancel etc.
This would let Indy players run their own items safely, but also allow them to give leeway on say corp project like cap production.
No one touches my T2 frig production, but the corp Indy director can deliver my cap armor plates in case I'm offline when needed.
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Throwaway Sam Atild
Republic Military School Minmatar Republic
26
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Posted - 2014.08.05 03:39:00 -
[6] - Quote
Electrified Circuits wrote:Sounds like you want short 'cheats' rather than improvements the number you see currently are just meant as a guide, your meant to do the research yourself if you want to better your margins. If that means 3rd party or ss then so be it.
This sort of depends on a philosophy thing. Third party tools are bordering on necessity for many activities in Eve. However its not a particularly 'new player' friendly approach. I'm not an expert, but it seems that CCP has done an excellent job of embracing 3rd party tools. However the Crius indy changes indicate that they would also like to enhance their own 'in-game' tools.
I think it'd be appropriate to maybe go all one way, or all the other. One option would be to improve the in-game tools to the point where they have parity with the out of game tools, e.g. make the fitting tool as good as EFT, the map as readable as eve-maps. The Crius changes seem to go this direction, but obviously any serious manufacturer will still use their own spreadsheets or a tool like EIPH.
Alternatively, stop wasting effort improving the in-game tools. Focus the precious resources on improving other aspects of the game. Find ways to support 3rd party tool makers more. Go so far as to 'officially support' their tools. Hell, maybe throw them a bit of cash.
Anyway, my suggested changes in the first post are more oriented on improving the functionality of the in-game tool to where it works as well as my spreadsheets do. While I'm thinking about it, a way to filter out 'in use' blueprints would be great, and I would love to get some sort of way of knowing the number of bpc's are being displayed or selected. |

Electrified Circuits
The Ascended Fleet Intrepid Crossing
17
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Posted - 2014.08.05 03:51:00 -
[7] - Quote
I'm sure I read somewhere ccp didn't want to reveal all material ingrediant costs and breakdown of exact prices purposely as it's just giving away a bit too much especially if you can see what a bp will give at defined material researched values etc, may have even been at fanfest.
Some things I think would be useful that on first impression made me think **why is that not there?!**
-BP ME/TE values listed in the columns (There's a lot more space for useful info on there) -Blueprints are not sorted/grouped well at all -How about grouping All BPCs of a certain type into one with their cumulative runs. Grouping BPs into their categories. Yes I know this can be done with containers but we all know thats a lasy work around as much as i enjoy sorting everything into boxes. -Industry Tutorial needs updating it should teach you about production/copying and research not delivery missions and mining. Save that for maybe a mining and trader tutorial. -Total manufacturing and research jobs in progress, without having to click on the BP |

SJ Astralana
Syncore
51
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Posted - 2014.08.05 09:05:00 -
[8] - Quote
#1 on my list is that Features and Ideas discussions occur in, wait for it...
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Features and Ideas. Hyperdrive your production business: Eve Production Manager |

Echo Mande
66
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Posted - 2014.08.05 10:13:00 -
[9] - Quote
What I'd like is to be able to set up multiple invention runs on a (single) BPC at once. For instance, setting up a 20 run invention batch will cost me 20 sets of datacores and take 20 times as long a s a single run.
I'd hoped that this would be in Crius. |

Velicitia
Arma Artificer
2468
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Posted - 2014.08.05 10:17:00 -
[10] - Quote
Matcha Mosburger wrote:Team Bidders wrote:I totally agree with your No.1 suggestion on corp mechanism.
Security concern is why I expelled all my members from my indy corp. When I started out, I didn't care that much. But after my monthly sales reached 1B, I became more and more worried. I don't want anybody except myself to know that the corp is building a Jump Freighter, much less to have the authority to cancel its production with a single click.
CCP said it's looking at the POS code and corp authority mechanism. I hope they come up with a good solution. Otherwise I'll keep playing solo with my indy corp. I'd love it if you could select access to jobs when created, and a separate menu for defaults. I.e. When I start job all access defaulted to removed. So only I can cancel or deliver regardless of corp roles. The opposite would be, I check the box to allow corp director, or some other role. Then only that role can deliver or cancel etc. This would let Indy players run their own items safely, but also allow them to give leeway on say corp project like cap production. No one touches my T2 frig production, but the corp Indy director can deliver my cap armor plates in case I'm offline when needed.
Would be nicer if they allowed "personal" jobs in a POS --> i.e. "pull BPC and items from PHA into an Adv. Med. Ship Array" and it's a personal job. If you're using a CHA, or the Assembly Array storage (which is also "corp storage") then it's a corp job.
Because with opt-in settings, you're bound to screw it up eventually ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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