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Ryoko Hunter
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Posted - 2006.07.14 16:04:00 -
[1]
Be forewarned: I've had 3 hours of sleep and I know I'm not at all in my proper senses but an idea popped in to my head and every so often (on exceptionally rare occasions) the ideas that pop in while I'm in this otherwise miserable state aren't half bad. I appologize in advance if this idea is one of the hundreds of nonsensical ideas that pop in and out of my sleep-addled brain.
I've never liked the whole "CONCORD must kill you if you commit a crime in High-Sec lest you be considered an exploiter" rule, but I've come to accept that it's in place because it's the only real way to make high-sec any safer than low-sec and it's required for balancing issues between Pirates and Non-Pirates. Please don't misunderstand, though, I don't object to CONCORD's existance and I am in no way one of those insane people who think that CONCORD needs to become no more than an annoyance rather than a serious deterrent.
I just thought there might be other, more interesting ways of doing it. The (once again, I warn you) halfbaked idea I came up with was something like a a technical nerf to CONCORD (no more 100% jamm/warpscramble/wtfpwning), but a huge boost to what in-empire crime does to your character. Imagine after commiting a crime that would otherwise summon CONCORD's pwnage fleet, that a criminal flag that did not expire until you died (podded), one that barred you from docking in any station in 1.0-0.1, and every time you come within range of a "good" NPC, gate, or station, a new CONCORD fleet is sent after you ('help help I see a wanted criminal; come pwn him plz'), their fleet size and strength based upon the ship that you fly (ie a frigate wouldn't summon the same as a battleship, CONCORD would scale it's reaction to the potential threat of the target, always more than a single ship should be able to handle of course, CONCORD should never be a pushover/gnat fleet, and if there is a gang of wanted criminals, then each one would summon a fleet). Finally, the ban should be liftable (a podkill or any particularly severe crime should be excluded from this) by paying a sort of bribe which depends on the cumulative magnitude of all the crimes you've committed at various stations scattered throughout 0.0 space. If the bribe is payed and the criminal successfully escapes justice, a CONCORD issued bounty should be issued against the character, though as I think about it this is too easily exploited (bounty farming alts ftl).
The idea came about when I pondered the idea of a high-speed chase through the empire, and when I tried to think of ways to make interaction with CONCORD less than just sighing while you watch your ship get instapopped by a fleet that you could never hope to defeat. I asked myself "why does CCP want CONCORD to be invincible?" and the simplest answer was that if CONCORD weren't such a powerful deterrent, Pirates would view them as gnat fleets and do whatever they wanted without fear of losing much; they could just fend off CONCORD and sink into the night, which is precisely what CCP wanted to avoid, and frankly I agree that no one should so easily elude justice.
Because, at least to my understanding, CONCORD is a deterrent fleet, I think this might actually be a way of leaving high-sec crime as unprofitable as it is now while adding an element to fun. Instead of just using suicide Kestrels to invalidate CONCORD anyway, players wont have to rely on alts to do their crime but will be just as inconvinienced (if not more so) as loosing their ship.
In all honesty, having to jump 40+ times, risking loosing one's ship and pod, and then having to pay a massive fine after just shooting someone to be able to dock again is more discouraging of high-sec aggression than is just loosing a ship and docking+rearming 15 minutes later. Besides, wouldn't it be fun to be jumping in a gate and watch a criminal come out of warp with CONCORD 2 seconds behind him? Rather than just seeing Kestrels hovering ominously around? |

Lt Hole
Caldari
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Posted - 2006.07.14 16:08:00 -
[2]
Get some sleep.
If you're nervous, smacktalk in local.
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bio collector
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Posted - 2006.07.14 16:16:00 -
[3]
You commit a crime, a Concord officer turns up, blasts you to within a mm of hull breach, sends you a message offering a bribe and then either departs with a new kitchen for his missus or skillfully removes that final mm. Needs more thought, but dinner is ready! 
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Portios Smith
Gallente
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Posted - 2006.07.14 16:21:00 -
[4]
Ryoko. ur a pirat. stfu and go back to work Oh and WTF do you care what happens in high sec :P
Suggestions / ideas / complains usually end up turing in to nerfs. I know thats not your intention and you idea sounds fun but, more often than not if people ask hard enough most dev teams just hit the nerf button and call it a day.
More L2P = Less NERF IMHO.
Under construction |

Tessaiga
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Posted - 2006.07.15 09:21:00 -
[5]
even with concord like it is now you have ganks in high-sec-space. if concord loose some of its threat ... the number of high-sec-ganks would increase. and high-sec becomes low-sec.
if you dont want to get concord involved, declare a war, steal from a can or do some of the other nasty things, that are possible in the eve-universe.
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Skva
Caldari
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Posted - 2006.07.15 09:31:00 -
[6]
I don't think it's that bad an idea. To prevent suicide killing you could still have concord fleets sitting on gates and stations in highsec.
Then maybe have a sqaud of CONCORD patrolling the belts of the system, and they can't just follow you to a safespot.
I'm not going to say anymore, there are angry carebears with pitchforks at my front door. Gotta run. Your signature is too large! Please resize it according to the forum guidelines. Jacques Archambault |

Shaelin Corpius
Gallente
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Posted - 2006.07.15 11:07:00 -
[7]
Better idea: Get rid of concord blobs around the gates. 8 Sentries is enough. All thats needed is a couple instascrammble frigs.
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Nyabinghi
Minmatar
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Posted - 2006.07.15 23:19:00 -
[8]
The whole police force/justice system of EVE a.k.a. CONCORD is an absolute joke. CONCORD should lose whatever contracts it has for the Empires and the Navy should step in.
I make cool banners for ISK.
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Samirol
Ore Mongers
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Posted - 2006.07.15 23:24:00 -
[9]
Originally by: Nyabinghi The whole police force/justice system of EVE a.k.a. CONCORD is an absolute joke. CONCORD should lose whatever contracts it has for the Empires and the Navy should step in.
get some sleep
Originally by: Tekka
Originally by: ISD "Can I have your stuff?" isn't constructive
neither is 95% of the internet
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Zions Child
Caldari
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Posted - 2006.07.15 23:27:00 -
[10]
ahh but CONCORD has one thing the navies don't, and that is donuts and coffee. If it weren't for CONCORD's amazing ability at sniffing out donuts and then mercilessly destroying anyone who has them, then the macro miners would be slightly safer. i have a better idea. SAVE THE DONUTS!!!! _________________________________________________________________
w00t yay no sig hijacking yet |

Nyabinghi
Minmatar
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Posted - 2006.07.16 15:58:00 -
[11]
Apparently donuts are often stored in cargo cans in space so that CONCORD may have quick access to supplies without having to dock. Hence the near fanaticle vigilance CONCORD has with protecting cargo cans (and I'm still interested in seeing if a cargo can and a ship were destroyed in high sec which would get the CONCORD response first).
Perhaps if haulers carried a certain stock of donuts with them at all times CONCORD would react faster and give out heavier punisments to pirates.
I make cool banners for ISK.
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Jex Jast
Perfect Order
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Posted - 2006.07.16 16:14:00 -
[12]
Originally by: Tessaiga even with concord like it is now you have ganks in high-sec-space. if concord loose some of its threat ... the number of high-sec-ganks would increase. and high-sec becomes low-sec.
if you dont want to get concord involved, declare a war, steal from a can or do some of the other nasty things, that are possible in the eve-universe.
From what he's saying, CONCORD doesn't lose its threat, really. It loses its immediate wtfbbqpwnage, but it consistently chases you down until you're punished, as opposed to making it an exploit to escape. With the things Ryoko listed, those being unable to dock, fired at by sentries and CONCORD called upon to kill you everywhere you're seen, not losing the flag until you've been podded (meaning you'll probably lose more than one ship), the immediate punishment would not be so blatant but you'd have a hell of a time trying to get back to life as it was. Kind of like real criminals, the police don't come and beat you up and then leave you be. They chase you, you run, when you're caught, you serve time, you become a convicted criminal and everyone views you differently.
/signed to an extent. While you're more rested you should draft up a specific set of rules for this and suggest it. ___________________________________________
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mrg29
Minmatar
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Posted - 2006.07.16 18:39:00 -
[13]
the problem with this idea is it turns getting "concorded" into a fun activity or a challenge.
u would see threads starting to pop up with people boasting about how long they managed to stay away.
high sec ganking would no longer be just for profit where if u are silly enough to carry a valuable cargo around afk u make it worth someone's while shooting u. it would end up being that u get shot in high sec for no reason other than u were in the wrong place at the wrong time wehn someone wanted to trigger "the chase".
if concord are to remain a deterrent to high sec ganking getting killed by them needs to remain as quick and as un-fun as possible.
-
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Jex Jast
Perfect Order
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Posted - 2006.07.17 11:05:00 -
[14]
Originally by: mrg29 the problem with this idea is it turns getting "concorded" into a fun activity or a challenge.
u would see threads starting to pop up with people boasting about how long they managed to stay away.
high sec ganking would no longer be just for profit where if u are silly enough to carry a valuable cargo around afk u make it worth someone's while shooting u. it would end up being that u get shot in high sec for no reason other than u were in the wrong place at the wrong time wehn someone wanted to trigger "the chase".
if concord are to remain a deterrent to high sec ganking getting killed by them needs to remain as quick and as un-fun as possible.
Actually this guy has a point. Maybe it ought to just add more punishment and not have the chase thing...
/unsigned because I regard logic as valid for argument. ___________________________________________
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Flowen
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Posted - 2006.07.17 17:31:00 -
[15]
I do the Jita ganks alot. So i've had my run ins with concord and after awhile its gets boring to watch concord pwn ur ship in no time. Sometimes I even fight back its a big adrenalin rush to watch a couple of concord frigs and cruisers go pop a friend of mine also picked up some of the loot nothing good tho. But goes to show that concord isn't all invincible. Gives you something fun to do while concord is blowing you up for smacking a Hauler full of morphite ftw. 
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Corbain
Zombie Inc.
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Posted - 2006.07.18 18:53:00 -
[16]
Just get rid of Concord for good! the navy can stay as long as you can kill it and get away with it.. damn untouchable ppl in theyre high sec space! yes im dreaming but it would be fun 
Make the weekends free for all!!! Saturdays and sundays all you can attack buffet!
Mighty fine gin and tonic. |
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