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Thread Statistics | Show CCP posts - 1 post(s) |

Steppa
Gallente
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Posted - 2006.07.17 14:53:00 -
[31]
So does this mean objects we create from scratch are going to have arbitrary quality levels (like every other MMO out there) or are our skills, facilities, and quality of component parts going to have something to do it it (like every other MMO out there)?
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Janis Joplin
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Posted - 2006.07.17 19:36:00 -
[32]
There's never been any value associated with the meta/named items that programmatically signifies which meta-module is better than the other meta-modules for a given module type.
When we look at the Arbalest launchers we instinctively know they're better than the Malkuth (and the market price follows this). But there's never been a number associated with all the meta modules so you could just 'sort by' that column in excel and get all the modules to sort properly, no matter what kinds they are.
You'd have to sort launchers by RoF ascending, turrets by Dmg Mod / RoF descending, etc, etc.
What Ham' is doing is looking at each module himself and assigning them a numerical rank intelligently. |

Miss Overlord
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Posted - 2006.07.18 10:45:00 -
[33]
this is what happens when CCP gets into the data mining things are balanced or enhanced this is why there are so many changes to game things cause CCP are statistical freaks. 
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Kitty O'Shay
Tharsis Security
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Posted - 2006.07.18 22:16:00 -
[34]
Originally by: Miss Overlord this is what happens when CCP gets into the data mining things are balanced or enhanced this is why there are so many changes to game things cause CCP are statistical freaks. 
WTB: Data Mining Laser II --
Convo Me! |

Smada
Templar Republic
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Posted - 2006.07.20 20:28:00 -
[35]
Oh dear!
CCP + mathematics = random discombobulation 
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FactorzGT
Quantum Industries
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Posted - 2006.08.30 13:17:00 -
[36]
while you're at it ... the Malkuth cruise missile launcher is not congruent with the malkuth launchers for other missile types ... for EVERY other missile type, the malkuth launcher has the lowest cpu usage of all the launchers that fire the same missile class ... but for cruise launchers this is incongruent
add that to the list?
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FactorzGT
Quantum Industries
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Posted - 2006.08.30 13:24:00 -
[37]
also, another quick brain fart ... since your hint would make one think that the mineral efficiency of the limited run Tech2 blueprint has much to do with the starting quality of the mod you're tinkering with ... why not be able to use an actual Tech 2 item itself that you tinker to yield the "best" inefficient limited run blueprint ... to balance it out ... require more skills to tinker a tech 2 item over a tech 1/named item
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Norris Neophitus
Minmatar Hidden Agenda
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Posted - 2006.08.30 14:17:00 -
[38]
Oooooh i like the quality ranking thing idea, As for crazed scientists i best not let them loos in my rens hangar full of junk as i don't want to know what missile launchers would do when combined with 20 homeless. Bum fights comes to mind, but the there is always spirits combined with damsels which i like the idea of.
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RedooM Meed
Caldari Deep Core Mining Inc.
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Posted - 2006.09.14 16:24:00 -
[39]
I've read somewhere else the mines will be reintroduced in the game as means of defence for stabases.
So in theory you could stack up some worthless python mines and with invention skills guet some t2 mines to defend your starbase 
OMGWTFBBQ...... t2 mines oups!!!!11111
Just an idea cuz up to now when I see mines I swing them in the reprocessing bin 
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