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Aeana K
Open University of Celestial Hardship Art of War Alliance
100
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Posted - 2014.08.07 09:11:00 -
[1] - Quote
Hey m8s!
I need a skill advice, before I change to per/will attributes, for this pvp pilot
Aeana K password: 291266
IGÇÖm planning to
A)Engineering Capacitor Emission Systems -> V
B) Shields Shield Emission Systems -> V
My questions are:
1)What is must in electronics for EWAR? (I like it)
2)Anything else that would be useful to have trained before I change?
I am going to flat train all race frigs and roles, and after that all desys and cruisers.
Thank you all in advance!
/Aeana K
PS I have +4 implants, IGÇÖm just in clone now in null.
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Antillie Sa'Kan
Forging Industries Silent Infinity
578
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Posted - 2014.08.07 15:28:00 -
[2] - Quote
Well if you really like EWAR then you could get the support skills for it to IV:
Signal Dispersion IV Signal Suppression IV Signature Focusing IV (maybe) Long Distance Jamming IV
The only other things that jump out at me are the int/mem T3 subsystem skills. But if you don't plan to fly T3 cruisers you obviously don't need them.
You have a very solid set of int/mem support skills and I would say you are more than ready to spend some time on ships and weapons. |

Greg Valanti
Highsec Heroes Indecent Exposure Alliance
101
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Posted - 2014.08.13 00:25:00 -
[3] - Quote
You should absolutely train Advanced Weapons Upgrades to 5. |

vicuneo
Sunburn Industries
10
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Posted - 2014.08.20 10:19:00 -
[4] - Quote
Agree with AWU5, very useful - but in the long run.
I'd say focus on one specialized gunnery route for tech 2 guns - whatever race you're going for - and get yourself some T2 smalls/meds before spreading your skillpoints across all races. Nice to be able to fly a variety of ships, but even nicer to be able to fly one specific type of ship well.
From my own experience at least. |

lord xavier
Immortalis Inc. Shadow Cartel
24
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Posted - 2014.08.20 12:58:00 -
[5] - Quote
Drone Dura 4 Drone Interfacing 4 Gal and Min Drone Spec 4
EWAR: Skills that reduce cap usage to 4, skills that boost their effectiveness and range to 5, though putting them to 4 only wont hurt you for short run.
Gunnery/Missiles/Ships: As said above, focus on one race first for small and mediums then go into cross race. I would say since you have Minmatar Frigate 5, start with projectiles. Then cross train to faction ships that use projectiles (such as Dramiel/Cyna) With that it will put you into Hybrids since you have the Gallente skills. Which would then allow you to train over Caldari ships since you already have hybrids. But, overall whatever you want to fly is where you should start and crosstrain to next.
If you use drugs; get your Biology and Neuro skills to 4. |
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