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Lojik
Casting Shadows The Shadow Brotherhood
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Posted - 2006.07.14 20:10:00 -
[1]
I am currently switching from Caldari into Gallente ships as I find there setups and slots more to my liking when I solo or go out hunting in small gangs, as IĈm training for Gallente ships I have been getting setups tested and skills sorted so IĈm fully prepared to use the ships I want to use to there fullest abilities. One of these ships is the brutix, the brutix and the Astarte are my long term goals for my most used ship and one of main things I hear about the Brutix and Astarte is that due to the bonus a dual-repper setup is most beneficial when using either of these ships. Here is the setup I intend to use for my Brutix:
5 heavy electron blasters T2 2 heavy ion blasters T2
1 10mn MWD 1 fleeting web 1 20k Scram 1 electrochemical cap booster (1x800)
2 medium T2 reppers 1 explosive hardener 1 EANM II 1 Either Named Damage Control or Named Mag stab
5xhammerhead II's
Atm this setup does about 280-350 average dps to a 60-70% resisted battlecruiser maxing out at 500dps in the structure, I like this setup and any tips on it would be great.
Ok here is my problem, I am an x caldari user so all I did was wait till my shield got to under 40% then hit my booster and waited till my shield was fully recharged or cap was getting to low then turned it off, of course compensating if the opponent did high dps switching the booster on earlier or later. but I have never used an armor repper setup let alone a dual repper setup, I tried the setup out a few times on quick fits cap simulator although I cannot compare this to actual in game it has been a help in finding when to use my cap battery, what I lack is when to use my armor reppers. Do I use them as soon as they hit into my armor? Or do I wait till my armor reaches a lower amount? Do I use both at the same time or micro manage them separately on manual? Maybe using them between half there cycles to get a reasonable drps? If I wait to use them how low do I allow my armor to go? Does it depend on your target? Will using them early give me more time or less time than using them later?
Just some tips or even some scenarios would be really helpful to me as I am an armor noob 
Thanks in advance
Lojik 
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Knoppaz
Union of Corvus Corax
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Posted - 2006.07.14 20:33:00 -
[2]
Most important thing to know is that armor reppers repair at the end of the cycle and not at the beginning. If you don't know that it might scare the heck out of you to see your armor dropping and the reppers do nothing (yet) 
I haven't worked with dual rep so far, but I'd put one on auto and one on manual. When you take damage, turn on the first. If the repper has no trouble repairing, turn it off when you feel comfortable to do so. If the repper can't keep up, use the other on manual to give an additional rep boost here and there. If both can't keep up, curse that you haven't fit a WCS instead  
Hope that helps..
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Lojik
Casting Shadows The Shadow Brotherhood
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Posted - 2006.07.14 20:44:00 -
[3]
ahh they repair at end of cycle , thanks it would of been a big shock yes if I put them on late and kept seeing my armor melt away, thanks ill bare that in mind when IĈm testing this beast out. thanks for the tips.
Lojik
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Lady Ariness
Aliastra
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Posted - 2006.07.14 20:53:00 -
[4]
Always fit a damage control on the Brutix. Not only does it give you massive benefits to hull hp but it also means your repairers will have more time to kick in so it'll keep you alive even longer than just the simple resistance boost it gives -----
----- My New Video |

Lojik
Casting Shadows The Shadow Brotherhood
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Posted - 2006.07.14 20:59:00 -
[5]
so would you recommend i swap out the mag stab or explosive hardner for the Damage control or even the EANM II?
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Lady Ariness
Aliastra
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Posted - 2006.07.14 21:55:00 -
[6]
Edited by: Lady Ariness on 14/07/2006 21:56:21 -double post- -----
----- My New Video |

Lady Ariness
Aliastra
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Posted - 2006.07.14 21:56:00 -
[7]
Originally by: Lojik so would you recommend i swap out the mag stab or explosive hardner for the Damage control or even the EANM II?
I'd personally go for:
2x Med Reps 2x EANM 1x Damage Control -----
----- My New Video |

Mad Medicine
Vertigo Coalition
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Posted - 2006.07.15 00:32:00 -
[8]
Originally by: Lady Ariness Always fit a damage control on the Brutix. Not only does it give you massive benefits to hull hp but it also means your repairers will have more time to kick in so it'll keep you alive even longer than just the simple resistance boost it gives
And don't forget that damage control is mod u turn on, half the time i forget it myself 
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banannagirl
Minmatar
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Posted - 2006.07.15 00:38:00 -
[9]
BUY A DOMMI INSTEAD IS MY ADVICE .... i smash brutixes with my vexor ... i erradicate them for breakfast they are rubbish .. !
regards BG
http://www.artzgalaxies.com/ |

Lojik
Casting Shadows The Shadow Brotherhood
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Posted - 2006.07.15 19:14:00 -
[10]
Originally by: banannagirl BUY A DOMMI INSTEAD IS MY ADVICE .... i smash brutixes with my vexor ... i erradicate them for breakfast they are rubbish .. !
regards BG
Anyone agree with this, i'd like to hear thoughts on the subject, although i am not looking for a BS sized costing ship atm as i cannot afford to be loosing ships that size, i am a , i prefer solo - 4 man gangs, i like a ship which i can take out and viable solo in that ATM will not cost me more than 45Mil including insurance, i know the Battleships are fully insurable its just i prefer not using a ship till i can use Tech 2 equipment on it or atleast have the skills required to pilot the ship as close as possible to it max potential. Also i kinda live by "Only fly what u can afford to loose" prespective on eve. My skills and skill plan is based very tightly atm on Cruiser Sized equipment, tech 2 blasters Mainly, tech 2 medium drones, tech 2 medium repair and enginering equipment. That is one of the reasons i chose the Brutix, i do also like the Thorax and Vexor. would it be a better idea for me to Tech2 equip a Thorax and keep running in that till i can use a BS or is a Brutix a good step to take from the Thorax, a Domi i would love but at this present time and my skills which i posses and will posses in the next 2 months i do not see using a battleship a worth while venture as it would be a premature venture. although i do see using them in 5-6 months from now.
Lojik
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Terraform
Gallente
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Posted - 2006.07.15 23:59:00 -
[11]
Originally by: banannagirl BUY A DOMMI INSTEAD IS MY ADVICE .... i smash brutixes with my vexor ... i erradicate them for breakfast they are rubbish .. !
regards BG
Not everyone can/want to fly domi's, and if you really eat brutix's for breakfast in your Vexor you must either have some strange strategy, very good skills or just fighting people who are completely clueless. Blaster-Brutix = dead Vexor in less than a minute if played properly.
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Galligher
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Posted - 2006.07.16 00:59:00 -
[12]
go for a Thorax for pirating
Hi: Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II
Mid: 1mn Microwarpdrive 20km warp disruptor Medium Capacitor Injector (800 charges)
Low 1600mm Rolled Tungsten plate 1 EAMN II t2 Active Explosive hardener MAR II PDU
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Dahak2150
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Posted - 2006.07.16 04:05:00 -
[13]
Edited by: Dahak2150 on 16/07/2006 04:05:29
Originally by: banannagirl BUY A DOMMI INSTEAD IS MY ADVICE .... i smash brutixes with my vexor ... i erradicate them for breakfast they are rubbish .. !
I find that hard to believe considering the huge difference in tanking abilities of the ships, and the minimal DPS of a vexor's guns, and the small difference of the dronebays of the two ships (wow, 25m3!) Both ships have a 5% bonus to Med hybrid damage, but the brutix tanks far, far better (7.5% bonus to repper effectiveness.)
Unless you're fighting from a range he can't reply to with rails (which means you can't scram him and he'll escape, so no "eating") then you're probably fodder with even a semi-poor balance of skills in your favor.
Edit: I fly both a Brutix and a Vexor. Without support or a massive difference in equipment and skills I cannot imagine the former dying to the latter.
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Kenz Rider
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Posted - 2006.07.16 04:12:00 -
[14]
Edited by: Kenz Rider on 16/07/2006 04:12:54 Galligher,
Surely you mean 10mn MWD and not 1mn?
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Jerick Ludhowe
Arcana Imperii Ltd. Verisum Family
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Posted - 2006.07.16 04:43:00 -
[15]
Originally by: banannagirl BUY A DOMMI INSTEAD IS MY ADVICE .... i smash brutixes with my vexor ... i erradicate them for breakfast they are rubbish .. !
regards BG
I have fought many a vexor with my Brutix and I have to say that I have never even come close to losing it vrs one. Even if it manages to ecm me there is no way that a few nos+ 200ish dps from drones is going to break my tank. Also as soon as I get a lock and get within 9km it dies within seconds, a vexor cannot even get close to tanking 500+ dps.
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Jenstruant Fogg
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Posted - 2006.07.16 08:07:00 -
[16]
Edited by: Jenstruant Fogg on 16/07/2006 08:08:24
Originally by: Galligher go for a Thorax for pirating
Hi: Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II
Mid: 1mn Microwarpdrive 20km warp disruptor Medium Capacitor Injector (800 charges)
Low 1600mm Rolled Tungsten plate 1 EAMN II t2 Active Explosive hardener MAR II PDU
Fit Damage Control instead of EANM/Explosive hardener and use 10mn MWD instead ( )we've got a winner
edit: Of course you could do the same with a Brutix except drop the PDU for the damage control and then fit 2 med nos or whatever and a webber too
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inSpirAcy
Caldari
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Posted - 2006.07.16 09:00:00 -
[17]
Originally by: Jenstruant Fogg Fit Damage Control instead of EANM/Explosive hardener and use 10mn MWD instead ( )we've got a winner
Better yet, drop the cap booster + PDU and fit webber + DC instead.
Then you've got my setup. 
(though I'd like to squeeze a nos on there at some point, it's a little light on cap)
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