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Spud Lazair
Hedion University Amarr Empire
32
|
Posted - 2014.08.09 06:19:00 -
[1] - Quote
What implant would go in slot 6 if you are using cruise missiles? I can see implants for hams and heavies but not cruise.
Thanks
Actually it maybe slot 7 |

Scout Vyvorant
University of Caille Gallente Federation
11
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Posted - 2014.08.09 06:43:00 -
[2] - Quote
In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc) |

Spud Lazair
Hedion University Amarr Empire
32
|
Posted - 2014.08.09 06:47:00 -
[3] - Quote
Thanks Am aiming for pve lvl 4 mission golem
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Pheusia
Vanishing Point. The Initiative.
169
|
Posted - 2014.08.09 08:29:00 -
[4] - Quote
Scout Vyvorant wrote:In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc)
Cruise missiles don't really need more range, especially on Ravenkind. In terms of missions done with a Cruise Golem, a 5% lockspeed implant would probably be more effective in yielding ISK/hr. |

Owen Levanth
Sagittarius Unlimited Exploration
230
|
Posted - 2014.08.09 10:17:00 -
[5] - Quote
Pheusia wrote:Scout Vyvorant wrote:In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc) Cruise missiles don't really need more range, especially on Ravenkind. In terms of missions done with a Cruise Golem, a 5% lockspeed implant would probably be more effective in yielding ISK/hr.
On the other hand, more velocity means also the missiles spend less time travelling and small, fast rats have less chance of outrunning your missiles by inconveniently moving into the wrong direction at the wrong time.
So depending on your tactics, it could help you more. Now, the missile bombardment implant is a true waste of space on a Golem, since it only (and really only) gives range, nothing else. |

Scout Vyvorant
University of Caille Gallente Federation
11
|
Posted - 2014.08.09 10:48:00 -
[6] - Quote
Owen Levanth wrote:Pheusia wrote:Scout Vyvorant wrote:In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc) Cruise missiles don't really need more range, especially on Ravenkind. In terms of missions done with a Cruise Golem, a 5% lockspeed implant would probably be more effective in yielding ISK/hr. On the other hand, more velocity means also the missiles spend less time travelling and small, fast rats have less chance of outrunning your missiles by inconveniently moving into the wrong direction at the wrong time. So depending on your tactics, it could help you more. Now, the missile bombardment implant is a true waste of space on a Golem, since it only (and really only) gives range, nothing else.
And targeting faster has only a meaning if you plan to snip frigates on the long - medium distance, but using missiles you are going to have "issues" in kiling them regardless of how fast you lock them or how close / far they are.
Even if you plan to use a gunnery based marauder, a motion prediction implant (+5% tracking speed) is in my personal experience better, since you waste more time killing small - fast targets, like frigates and the occasional low bounty cruisers, rather than BS-BC-Elite Cruisers. |

Pheusia
Vanishing Point. The Initiative.
171
|
Posted - 2014.08.09 22:03:00 -
[7] - Quote
Owen Levanth wrote:Pheusia wrote:Scout Vyvorant wrote:In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc) Cruise missiles don't really need more range, especially on Ravenkind. In terms of missions done with a Cruise Golem, a 5% lockspeed implant would probably be more effective in yielding ISK/hr. On the other hand, more velocity means also the missiles spend less time travelling and small, fast rats have less chance of outrunning your missiles by inconveniently moving into the wrong direction at the wrong time. So depending on your tactics, it could help you more. Now, the missile bombardment implant is a true waste of space on a Golem, since it only (and really only) gives range, nothing else.
5% is only going to matter in an extreme edge case |

Spud Lazair
Hedion University Amarr Empire
32
|
Posted - 2014.08.09 22:14:00 -
[8] - Quote
sorry for late reply long day at work.
some mixed thoughts on implants, so dare i ask if someone would care to make a suggesstion for slot 6 thru to 10 for use on a golem pve mission runner |

Sobaan Tali
Caldari Quick Reaction Force
332
|
Posted - 2014.08.10 10:15:00 -
[9] - Quote
Spud Lazair wrote:sorry for late reply long day at work.
some mixed thoughts on implants, so dare i ask if someone would care to make a suggesstion for slot 6 thru to 10 for use on a golem pve mission runner
6 = Zainou 'Snapshot' Cruise Missiles CM-605 (+5% Cruise Missile Damage) 7 = Zainou 'Deadeye' Missile Projection MP-705 (+5% Missile Flight Velocity) 8 = Zainou 'Deadeye' Guided Missile Precision GP-805 (+5% Missile Explosion Radius Bonus) 9 = Zainou 'Deadeye' Target Navigation Prediction TN-905 (+5% Missile Explosion Velocity Bonus) 10 = Zainou 'Deadeye' Rapid Launch RL-1005 (+5% Missile Launcher Rate of Fire)
All but the CM-605 effect all missiles and launchers universally, so it can work for other non-cruise missile builds as well. It's what I use. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
35
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Posted - 2014.08.10 11:44:00 -
[10] - Quote
Scout Vyvorant wrote:Owen Levanth wrote:Pheusia wrote:Scout Vyvorant wrote:In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc) Cruise missiles don't really need more range, especially on Ravenkind. In terms of missions done with a Cruise Golem, a 5% lockspeed implant would probably be more effective in yielding ISK/hr. On the other hand, more velocity means also the missiles spend less time travelling and small, fast rats have less chance of outrunning your missiles by inconveniently moving into the wrong direction at the wrong time. So depending on your tactics, it could help you more. Now, the missile bombardment implant is a true waste of space on a Golem, since it only (and really only) gives range, nothing else. And targeting faster has only a meaning if you plan to snip frigates on the long - medium distance, but using missiles you are going to have "issues" in kiling them regardless of how fast you lock them or how close / far they are. Even if you plan to use a gunnery based marauder, a motion prediction implant (+5% tracking speed) is in my personal experience better, since you waste more time killing small - fast targets, like frigates and the occasional low bounty cruisers, rather than BS-BC-Elite Cruisers.
An Implant to shoot frigates at close range seems like a waste of isk and a slot. As a gunnery Marauder you would normally target the frigates first when they are long range, thereafter go for the larger ships. I recommend Dmg and RoF implants.
And when the frigates are too close you unlease your swarm of light drones at them. |
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Valleria Darkmoon
Convicts and Savages Shadow Cartel
301
|
Posted - 2014.08.12 11:48:00 -
[11] - Quote
Sobaan Tali wrote:Spud Lazair wrote:sorry for late reply long day at work.
some mixed thoughts on implants, so dare i ask if someone would care to make a suggesstion for slot 6 thru to 10 for use on a golem pve mission runner 6 = Zainou 'Snapshot' Cruise Missiles CM-605 (+5% Cruise Missile Damage) 7 = Zainou 'Deadeye' Missile Projection MP-705 (+5% Missile Flight Velocity) 8 = Zainou 'Deadeye' Guided Missile Precision GP-805 (+5% Missile Explosion Radius Bonus) 9 = Zainou 'Deadeye' Target Navigation Prediction TN-905 (+5% Missile Explosion Velocity Bonus) 10 = Zainou 'Deadeye' Rapid Launch RL-1005 (+5% Missile Launcher Rate of Fire) All but the CM-605 effect all missiles and launchers universally, so it can work for other non-cruise missile builds as well. It's what I use. You can sub that slot 6 for a crystal omega if you want to plug crystals into slots 1-5 as well, not that you really NEED that tank but if you want it without attracting undue attention to yourself crystals vastly improve your tank without being something you could drop as loot.
But really the best part about Marauders is the Bastion, can tank level 4s all day with a T2 tank. Reality has an almost infinite capacity to resist oversimplification. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
106
|
Posted - 2014.08.14 02:05:00 -
[12] - Quote
If your going PVE mission golem slot 6 should be crystal omega ( in my opinion a full High-Grade set ) and then occupy your booster slots with synth crash and blue pill to maximize tanka nd application vs small targets. Trust me its worth the cost Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Caleidascope
Republic Military School Minmatar Republic
540
|
Posted - 2014.08.14 15:42:00 -
[13] - Quote
Pheusia wrote:Scout Vyvorant wrote:In slot 6 there's the Zainou 'Snapshot' Cruise Missile Implant (+5% cruise missile damage) and in slot 7 probably I'd go for a Zainou 'Deadeye' Missile Projection (+5% missile velocity).
That said, the implant choice depends on the kind of ships you are flying (race, size, meta) and what you want to do with it (pvp, pve, etc) Cruise missiles don't really need more range, especially on Ravenkind. In terms of missions done with a Cruise Golem, a 5% lockspeed implant would probably be more effective in yielding ISK/hr. Kinda useless for auto targeting cruise missiles since you don't need to lock anything once you get agro.
Life is short and dinner time is chancy Eat dessert first! |
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