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Eadoin Remontoire
Caldari
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Posted - 2006.07.19 09:03:00 -
[1]
Missile Overkill Syndrome: What is it?
By definition, Missile Overkill Syndrome (MOS) means that your vessel is at such a distance x, that your next volley v is launched before your previous volley v - 1 has collided with the target.
MOS: Why does it happen?
MOS is not your fault. Never let anyone argue that it is. Much like burning sensations, MOS is a recognized affliction, known to infect almost ninety-four percent of the missile-spewing culture.
MOS can be attributed to a number of factors:
- Rate of Fire
- Distance from Target
- Missile Velocity
- Speed of Target (on a dramatic scale)
MOS: What can I do to prevent it?
Although there is no known immunization or cure to MOS, there are a number of procedures that one can undergo to keep the malady in check. The two most common methods are the following:
Queued Launcher Activation: a process in which a pilot activates one launcher at a time after a given queue from the previous launcher (such as the appearance of the activation light or the visual witness of the missile launching from the hull). In practice, this procedure will constantly bombard an enemy, instead of one massive strike from a simultaneous volley. Resultingly a more thorough preception of when the target's death can be ascertained, limiting the effects of MOS.
Estimated Volley of Death: a process in which a pilot approximates when to deactivate his launchers to diminish the severity of MOS, based on either damage currently being dealt to the target, or previous experiences killing similar types or bounty-ranges of said target.
Do note that even with treatment, MOS is still transmittable to others. Just wear it.
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Beyond this very informative and exquisitely written piece of quintessential soliloquy, exists an audience who is willing to participate in this forum.
Consider these questions:
- How have you, your friends, or your family made a commitment to overcome MOS?
- What preventive steps, from your own experiences, would you recommend to others?
- If you had to write a poem or creative writing piece about MOS, what would it be?
- Would it be a haiku?
Thanks again for joining us.
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Hugh Ruka
Caldari
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Posted - 2006.07.19 09:18:00 -
[2]
Range is the big factor here. The closer you are, the more limited the effect is as fewer volleys are in flight to the target. Guns do experience this also, but only in the last volley that kills the target.
Queued launcher activation I would NEVER use. Given sufficient distance AND delay between individual missiles, the target can shoot down missile with defenders more effectively.
Estimating the last volley is the only reasonable option except for controling range. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |
Amira
MASS Stain- Alliance
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Posted - 2006.07.19 10:44:00 -
[3]
The real problem is that turrets automatically turn off when the target has been killed, even when they fire at the same time as the turrets whose damage is needed. If you turn all your turrets blinking while waiting for a lock, for instance, and you kill the target right away, the turrets that are still blinking afterwards were not used. In extreme cases, if you're waiting on several locks at once, you might see two of your targets destroyed. This is just not possible with missiles under the current system.
Missiles are great. This is just one of the sad-face things about using them.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |
Maya Rkell
Corsets and Carebears
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Posted - 2006.07.19 11:23:00 -
[4]
Perhaps an advanced skill could give, say, 5% chance a level per missile of it "reaquiring" on the nearest target you have locked, and heading for that?
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Jenny Spitfire
Caldari
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Posted - 2006.07.19 11:25:00 -
[5]
Turrets kill me more than missiles. I dont have missile fear in this patch or after Cold War. ---------------- RecruitMe@NOINT!
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Marine HK4861
Caldari
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Posted - 2006.07.19 11:32:00 -
[6]
Originally by: Maya Rkell Perhaps an advanced skill could give, say, 5% chance a level per missile of it "reaquiring" on the nearest target you have locked, and heading for that?
Make it more interesting - allow only FOF missiles a base chance to do this and change the FOF missile skill to increase the chance of this occuring (rather than the bland +5% damage).
It makes more sense RP wise and it'll make for interesting tactical decisions - missiles that do more damage or missiles that are more efficient at doing damage.
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Eyari
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Posted - 2006.07.19 12:44:00 -
[7]
Missiles stream from me Target dies with more en route Faint sparks drift sadly
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Dupac
Corsets and Carebears Whips and Chains
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Posted - 2006.07.19 13:33:00 -
[8]
Originally by: Eyari Missiles stream from me Target dies with more en route Faint sparks drift sadly
hehe - nice
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niru
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Posted - 2006.07.19 13:56:00 -
[9]
Originally by: Marine HK4861
Originally by: Maya Rkell Perhaps an advanced skill could give, say, 5% chance a level per missile of it "reaquiring" on the nearest target you have locked, and heading for that?
Make it more interesting - allow only FOF missiles a base chance to do this and change the FOF missile skill to increase the chance of this occuring (rather than the bland +5% damage). quote]
I think FOFs already do this 100% of the time...
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Gotrek Gurnisson
Minmatar
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Posted - 2006.07.19 14:56:00 -
[10]
Quote: I think FOFs already do this 100% of the time...
Im afraid FOF missiles still only go after their original lock on. Ive had several instances recently where the original target explodes and any missiles already launched simply head straight on into the great beyond........
However, with FOF any FOLLOWING missiles launched will auto-lock the nearest target saving you valuable time in selecting targets (assuming its the right one of course!).
Before my Caracal met with a nasty accident FOF missiles were my weapon of choice against the lower end frigates and infrastructure, but I would always leave a couple of launchers filled with scourge heavy missiles to throw in some directed damage as well.
************************ * n00b with a deathwish * ************************ |
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Vladimir Norkoff
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Posted - 2006.07.19 16:07:00 -
[11]
You say "MOS" like it's a bad thing.. Are you sure you're a Caldari pilot?.. And really what exactly does "overkill" mean? I don't even think it's a real word! I think you just made it up.. There is nothing more beautiful than somebody having their ship blown up and seeing another volley of missiles coast by, and thus knowing that they really stood no chance of surviving at all..
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Eadoin Remontoire
Caldari
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Posted - 2006.07.19 16:53:00 -
[12]
Originally by: Vladimir Norkoff You say "MOS" like it's a bad thing.. Are you sure you're a Caldari pilot?.. And really what exactly does "overkill" mean? I don't even think it's a real word! I think you just made it up.. There is nothing more beautiful than somebody having their ship blown up and seeing another volley of missiles coast by, and thus knowing that they really stood no chance of surviving at all..
MOS is a bad thing cause when you consider that the Cerberus will usually snipe his enemies up from 100km away (at least has the ability, this is usually only done when I need to kill Assault Frigates and Interceptors), and that the rate of fire on the Cerberus is so low, that you can end up wasting five to six volleys if you are not paying attention. That adds up real fast, even with the relatively cheap production costs of Heavy Missiles.
That was a wonderful haiku, by the way, thank you.
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KALEN ACHURAN
Caldari
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Posted - 2006.07.19 17:16:00 -
[13]
Why are there no FOF torps or cruise missiles...that would definately make me happy.
And for the guy who posted before me about how his FoF's would hit the target he was locked on...well no joke You silly FoF are to be shot without a lock...you jsut zip around spraying missiles and watch no locking or any thought process other than "lets go this way" and "op better turn on that shield booster" *please let a covert ops ship use a covert ops cloaking device...It just makes sense* *Bombers need baby love too* -Forum Fighter at work; player at night |
Dark Shikari
Caldari
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Posted - 2006.07.19 17:35:00 -
[14]
Originally by: KALEN ACHURAN Why are there no FOF torps or cruise missiles
FOF cruise exist...
--Proud member of the [23]--
-WTS Heavy Electron II, 100mn AB II, Medium Warp Bubbles- |
KALEN ACHURAN
Caldari
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Posted - 2006.07.19 17:51:00 -
[15]
Originally by: Dark Shikari
Originally by: KALEN ACHURAN Why are there no FOF torps or cruise missiles
FOF cruise exist...
really? I am soo excited ccp you really need to update the online item page I am getting butchered at the office... I cannot log onto eve at work so I have to look at the data base (which probably has never been updated)
anyways this makes me happy...anyone who is able to log onto eve wanna give me the reqs for cruise FoF's please *please let a covert ops ship use a covert ops cloaking device...It just makes sense* *Bombers need baby love too* -Forum Fighter at work; player at night |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.07.19 18:07:00 -
[16]
I don't know about the OP, but I know how many vollies (and for some ships, exactly how many missiles period) I need to fire to kill something, so when my torps have just killed that ship80km away, there's already 3-4 vollies heading at the next target.
Originally by: Maya Rkell Perhaps an advanced skill could give, say, 5% chance a level per missile of it "reaquiring" on the nearest target you have locked, and heading for that?
I've always thought a t2 missile could do this.
Alas, my dreams for t2 ammo, crushed.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.07.19 18:10:00 -
[17]
Originally by: KALEN ACHURAN Why are there no FOF torps or cruise missiles...that would definately make me happy.
There's no FOF torps for the same reason there's no FOF rockets.
And I'll bet some serious ISK that there won't be FOF assaults either.
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.19 18:27:00 -
[18]
Hm.
Yes, that'd be a highly appropriate and useful special ability for a T2 missile (that was otherwise identical to T1).
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