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SWE Hybris
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Posted - 2003.10.04 09:11:00 -
[1]
... to change the size of mines. They can no longer be fitted in a m-12 launcher.
Could you make them small enough to fit more than 1 when you're at it?

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Jarjar
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Posted - 2003.10.04 12:28:00 -
[2]
Mines need a quite large reduction in size, yes... I'd say 0.25m3 or so. They also need to get their damage tweaked, noone in their right mind would use mines right now.
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SWE Hybris
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Posted - 2003.10.04 14:06:00 -
[3]
Edited by: SWE Hybris on 04/10/2003 14:07:12 Edited by: SWE Hybris on 04/10/2003 14:06:35 That would be nice :). But for the ammount of minerals it takes to make 10 the current damage is about right(about 800 isk for 10 mines at the moment @ 30dmg/mine).
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Jim Raynor
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Posted - 2003.10.05 09:55:00 -
[4]
mines dont exist as far as the devs are concerned if you ask me.. otherwise they'd actually be useful. ------
ROBBLE ROBBLE |

Lurk
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Posted - 2003.10.05 13:01:00 -
[5]
Edited by: Lurk on 05/10/2003 21:55:31 I'd like to see mines in different sizes (for example bs mines, that don't explode for frigs/cruisers but do incredible damage). Or special mines like scrambler mines or speed bump mines.
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StealthNet
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Posted - 2003.10.06 20:23:00 -
[6]
Friend or Foe mines  _______________________________________________
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Kalki Nibiru
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Posted - 2003.10.06 21:14:00 -
[7]
Mark my words, mines will be the next lag tactic if their sizes are changed. If people think that that harvester drones or cargo containers in space are exploit like tactics, just wait until people lay mine after mine.
The funny thing is that people will still complain even though its a legitimate tactic to put the mines down in the first place.
As far as I'm concerned, the Devs should fix the lag issue before they start tweaking mines.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |

Falnaerith
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Posted - 2003.10.07 14:02:00 -
[8]
I had thought they did do something to deal with the mass items at a warp in point to cause lag/ctd? Can't remember where i read that 
I remember trying to use mines about a month or so ago, but it took too long to lay them with an m-12 and wouldn't fit in an a-3. As I can see it, it seems that mines, being low damage relatively low cost, are needed en masse in order to function. So if spamming mines at a warp in point so you get hit with 10 or so right when you get there as the only way to damage. (New tactics galore to have somebody's shields down before they can even get a lock)
But if this was used to attempt ctds . . . not sure what to do for a workaround. ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |

ShadowHawk
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Posted - 2003.10.07 14:22:00 -
[9]
To get around the lag issue, there is a rather simple solution:
Once you start the warp, the software knows where it will end up. It can start loading the environment at that location as soon as you give the warp command. By the time you reach the destination, even if there are lots of ships or mines, you would have them already loaded and ready to display...
Given the fact that they use object orientation, they could setup a new ballpark object for the new location as soon as you initiate warp, keep the current ballpark as well as the new one updated and switch to the new ballpark at warp in, then get rid of the old ballpark. Since you can't abort a warp, there is no danger in exploiting this as you can't prevent your ship from ending up in the place you warped to.
I hope one of the devs reads this and gives it a good thought.
Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
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Omber Zombie
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Posted - 2003.10.07 21:59:00 -
[10]
Mines are actually quite usefull for convoy raiding.
Due to the ai fo rthe convoys as soon as the first ship in the convoy takes damage, they all stop. If you lay about 10 mines in front of the convoy line, it makes them sitting ducks when the first one hits the mines.
Or alternatively, you can lay mines along the entire convoy route and just ram the ships with your own into the mines. No sec loss due to mines doing the damage, all within docking distance of the station.
Not sure if that is exploiting the ai of the game or not, if it is, there ya go, an exploit reported. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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