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Discomanco
We pooped on your lawn We pooped on your lawn.
40
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Posted - 2014.08.16 17:41:00 -
[1] - Quote
A visual effect for Damage Controls, that would be a small mix of armor+shield hardeners.
Just because, more visuals! |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3935
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Posted - 2014.08.16 18:16:00 -
[2] - Quote
no, id rather it become a passive mod =][= |

Discomanco
We pooped on your lawn We pooped on your lawn.
40
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Posted - 2014.08.16 18:23:00 -
[3] - Quote
But it's not passive, so why not give it a visual effect? That doesn't affect balance unlike making it passive |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
47
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Posted - 2014.08.16 19:46:00 -
[4] - Quote
Discomanco wrote:But it's not passive, so why not give it a visual effect? That doesn't affect balance unlike making it passive
So enemies don't know that you have it fitted... |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5916
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Posted - 2014.08.16 20:55:00 -
[5] - Quote
Isn't a Damage Control more of an mod for "internal" systems (because it primarily affects hull)? Why would something that reinforces internal things show up on the hull? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
116
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Posted - 2014.08.16 21:33:00 -
[6] - Quote
Hull tank all the things Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |

Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1495
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Posted - 2014.08.16 22:02:00 -
[7] - Quote
Discomanco wrote:A visual effect for Damage Controls, that would be a small mix of armor+shield hardeners.
Just because, more visuals! one, it needs to be a passive mod, already tis cap use is so low it may as well be.
two, visuals for the sake of visuals is visual clutter, which is an eyesore, as theya re, most fo the module-based visual effects (talkin sebos and whatnot) are annoying, especially when en masse. last thing i need is every ship going trippy colors from hardeners |

Fer'isam K'ahn
None Of One
316
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Posted - 2014.08.16 22:49:00 -
[8] - Quote
No, DC is internal. Are you sure your issues aren't elsewhere ?! |

Discomanco
We pooped on your lawn We pooped on your lawn.
40
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Posted - 2014.08.16 22:52:00 -
[9] - Quote
You guys make annoying good, valid points - idea withdrawn  |

Swiftstrike1
Swiftstrike Incorporated
762
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Posted - 2014.08.16 23:24:00 -
[10] - Quote
Came here expecting some sort of visual effect for players being offline, but still in space. Found damage controls instead. Very disappointing.
I would approve of all the lights on your ship going out when you disconnect or log out with timers. Targeting, Sensors and ECM Overhaul |

Fer'isam K'ahn
None Of One
316
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Posted - 2014.08.17 00:53:00 -
[11] - Quote
Swiftstrike1 wrote:Came here expecting some sort of visual effect for players being offline, but still in space. Found damage controls instead. Very disappointing.
I would approve of all the lights on your ship going out when you disconnect or log out with timers. Hahaha, yeah, that would be something ... Incursion fleet .. Logi - 'lights out', start tumbling -¦-¦ Or in wrap together - lights out - slowly drifts of course and then veers of into some celestial mass dragging it out of the warp tunnel  Are you sure your issues aren't elsewhere ?! |

Arya Regnar
Darwins Right Hand
504
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Posted - 2014.08.17 01:06:00 -
[12] - Quote
Ralph King-Griffin wrote:no, id rather it become a passive mod Hell no. Being afk should have downsides.
Be there to activate DCU on your orcas.
Also s module that strong should not be passive.
Use bulkheads if you want passive.
EvE-Mail me if you need anything. |
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