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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Tsukino Stareine
Sock Robbers Inc. Low-Class
933
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Posted - 2015.01.29 21:29:17 -
[1] - Quote
yeah auto hacker 2 should have a 3 minute cycle time though and you can't move while it's on |

Tsukino Stareine
Sock Robbers Inc. Low-Class
933
|
Posted - 2015.01.29 23:35:00 -
[2] - Quote
make them immune to cargo scanners :D |

Tsukino Stareine
Sock Robbers Inc. Low-Class
934
|
Posted - 2015.01.30 13:25:39 -
[3] - Quote
Why don't all you people who hate hacking maybe........................DONT DO IT?
There's plenty of other ways of making money in this game, if you don't like the minigame nobody is forcing you to do it.
Exploration should have risk associated with it, it's not some cash cow you can just milk without consequence. |

Tsukino Stareine
Sock Robbers Inc. Low-Class
938
|
Posted - 2015.01.31 11:19:19 -
[4] - Quote
d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame.
there is risk involved, you have to sit uncloaked while hacking which allows people to attack you.
I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier.
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Tsukino Stareine
Sock Robbers Inc. Low-Class
943
|
Posted - 2015.01.31 20:50:48 -
[5] - Quote
d026 wrote:Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier. The risk is losing a frigate. This is quite crazy considering you can make 100,s of millions/h in 0.0 with almost minimal risk loosing ur pity frig. Back in the days to do a hacking site u needed at least something like a t2 cruiser to fight off the rats first. This makes the risk reward way more proportional. For example if you want to go run a ded plex in 0.0 you never gonna make it in a frigate. So heavily buff 0.0 exploration sites. Even in highec. To achieve a 100mil/h u gonna fly a rattlesnake or a golem both worth around a billion. Now you really wanna tel me u can earn the same amount in a frig? No way mate bring ur golem to 0.0. But u probably don't have the balls to do such a thing because u think decloaking for 15 seconds while doing a can is already to dangerous
You're still not understanding.
Removing the minigame and adding rats just adds a skill barrier and means new players have absolutely ZERO chance of doing null/w-space exploration.
Having the minigame and no rats means that everyone is on even ground (more or less) and it depends on your skill with the game on how much risk is involved.
A veteran 10 year player can just as easily use a T1 exploration frigate and be just as effective at doing data/relics and that's the point of the whole thing. |

Tsukino Stareine
Sock Robbers Inc. Low-Class
947
|
Posted - 2015.02.01 16:05:16 -
[6] - Quote
As with any part of the game, if you specialise in it you will be good at it in quite a short amount of time.
Exploration obviously has a sp cap, one that can be reached very quickly. If you add another layer of required sp on top of that, it's no longer exploration and more site running. |

Tsukino Stareine
Sock Robbers Inc. Low-Class
966
|
Posted - 2015.02.06 22:17:50 -
[7] - Quote
Turmeric Jones wrote:My issue with the hacking minigame is that it is so freaking random. Besides loot drops(which should be random!), invention and wrecking shots, nothing else in eve is random. 99% of the game comes down to pure player skill and player decisions. That is what makes eve great, not randomness. Even those handful of things which are random are not as insanely frustrating as the randomness of the hacking game. ex: http://i.imgur.com/DipklHz.png
^ WTF IS THAT. It is not satisfying, it is b***s***. And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core. IF the devs are going to leave the game, the least they could do is leave the numbers in cleared spots instead of having them vanish when you click on the next one.
sounds like you don't know how to play minesweeper |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1044
|
Posted - 2015.02.28 15:36:20 -
[8] - Quote
it can vary but if the can isn't trolling me 15 seconds is a fair guesstimate of average can success. |
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