![Lienzo Lienzo](https://images.evetech.net/characters/875234249/portrait?size=64)
Lienzo
Minmatar
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Posted - 2006.07.20 00:29:00 -
[1]
This is primarilly a thread about market taxes. Much as I have always cringed at the thought of taxation on asset transmissions, I suppose it is helpful for keeping good records. It's innevitable anyhow, so it's best to spend one's days thinking of ways to succeed within the system, and with the tools given.
What has always piqued me is that market taxes exist in 0.0 space. It's an unfair penalty to 0.0 station owners. As for npc owned stations in 0.0, there should be staggered taxes. One part to concord, one to the faction and/or subfaction operating the station. 0.0 station owners, especially those that cater to the public, can earn fees in several ways, but low transaction costs can always serve as a draw to commerce.
Market taxes also exist in lowsec, and that chunk shouldn't even go to Concord. Faction maybe, but Concord no.. or the other way around at least. Maybe it could be a percent for each non-true system sec level. Whatever.
There could be other things a group gives up in order to lower the costs of doing business. For example, Concord protection and asset tracking could be a contract. Level 0 is as it is currently. 5 security levels of retaliation, and 5+5 levels of tracking sec loss against unauthorized hostiles. I think you should be able to trade a <20% tax bonus for having 4 security levels of retaliation and 4+5 levels of tracking sec loss.
Corps that desire close to 0% taxes, so they can use escrow less if they wish, can opt-in to having something similar to low sec in high sec, and 0.0 in lowsec when people attack them. The kill rights system could continue to track down to 0.1 regardless.
The current system has the benefit of being simple, but the side effects of that are that it can be a little predictable. If everyone has their own point where they can be camped, one can become more selective of targets. For people who prefer to hide, this will mean nothing to them, and that's fine. For those who like competition, especially researched competition, this can't really be a bad thing.
In all honesty, I don't think such changes are vitally necessary. Far from it in fact. But I see many complaints about the war system, and a few more about the economics of outpost ownership and I wanted to address them. On principle, I have to suppose that requests for insitutional level changes are out of line. Citizens should challenge those barriers with out of game innovation, or lie down and take it really. Otherwise, how can participants really feel pride in things if CCP just doles it out?
Assault Missile Launcher Improvement
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