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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Phantom
C C P C C P Alliance
4841
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Posted - 2014.08.21 15:01:27 -
[1] - Quote
With the release of Hyperion on August 26th you will see many improvements and updates in EVE Online. The API, which is a used by the player community to create wonderful tools and powerful third party apps, will be improved as well.
The maybe biggest change is that you will be able to see a complete list (up to 200,000) of your blueprints and blueprints owned by your corporation. There are also improvements to caching, a somewhat easier lookup of the employment history details and more.
Read all about these improvements in CCP FoxFour's latest dev blog What third party developers probably want to know about Hyperion.
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP FoxFour
C C P C C P Alliance
3583
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Posted - 2014.08.21 15:13:31 -
[2] - Quote
Huge thanks to CCP Nullarbor, CCP Arrow, and a few others for getting the IEC update together. :D
CCP FoxFour // Game Designer // @CCP_FoxFour
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Qoi
Exert Force
102
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Posted - 2014.08.21 15:15:34 -
[3] - Quote
First time i had one of my illustrations included in a devblog
http://eve-industry.org
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CCP FoxFour
C C P C C P Alliance
3583
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Posted - 2014.08.21 15:16:26 -
[4] - Quote
Qoi wrote:First time i had one of my illustrations included in a devblog
Sorry, I would have mentioned you as the source but I just found it in my twitter history and couldn't figure out who made it. Sorry!
CCP FoxFour // Game Designer // @CCP_FoxFour
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Magic Crisp
Amarrian Micro Devices Curatores Veritatis Alliance
180
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Posted - 2014.08.21 15:17:07 -
[5] - Quote
FoxFour saves the day again \o/ You can have half of my cookies for that BP endpoint :)
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CCP Arrow
C C P C C P Alliance
563
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Posted - 2014.08.21 15:17:09 -
[6] - Quote
CCP FoxFour wrote:Huge thanks to CCP Nullarbor, CCP Arrow, and a few others for getting the IEC update together. :D
It will be great to see these assets used by the awesome 3rd party dev community
CCP Arrow-á-á**|-á Game Design Director -á|-á**-áEVE Online -á|-á**-á@CCP_Arrow**
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Qoi
Exert Force
102
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Posted - 2014.08.21 15:36:49 -
[7] - Quote
The Blueprints API will be extremely useful for applications for large-scale industry. I wish i had the time to write one
There is even documentation available: https://neweden-dev.com/Char/Blueprints
http://eve-industry.org
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Gilbaron
Free-Space-Ranger Nulli Secunda
1552
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Posted - 2014.08.21 15:47:09 -
[8] - Quote
blueprints api. so long overdue. awesome. thanks <3
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Start today ! Rent Space in Perrigen Falls and Feythabolis
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Darkblad
Hilfe is like free Entertainment
572
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Posted - 2014.08.21 16:24:47 -
[9] - Quote
Can't wait to find what's in the IEC \o/
I like that thread title, somehow. |
General Nusense
Not Posting With My Main
252
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Posted - 2014.08.21 20:07:00 -
[10] - Quote
I am shocked that the API end point for siphons isnt being fixed. Since its a game breaking bug, unless it is working as intended. Made a signature so I am taken seriously on the forums, since thats the only thing they are good for. |
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Report
Doomheim
256
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Posted - 2014.08.21 20:07:35 -
[11] - Quote
I am shocked that the API end point for siphons isnt being fixed. Since its a game breaking bug, unless it is working as intended.
Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.
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Logix42
Taxation Damnation
191
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Posted - 2014.08.22 00:06:13 -
[12] - Quote
Awesome to hear about the caching on the market API. Thanks again to CCP FoxFour!!
Go beyond the edge of space...
Explore
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Laendra
Wildly Inappropriate Goonswarm Federation
67
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Posted - 2014.08.22 02:54:50 -
[13] - Quote
General Nusense wrote:I am shocked that the API end point for siphons isnt being fixed. Since its a game breaking bug, unless it is working as intended.
It's only "game breaking" if you think that the API should ever lie about data, which it shouldn't...ever. It should be just as reliable as viewing it in person.
That being said, there are a lot of people that don't monitor their APIs, just like they don't monitor their Reactions....so leave it be and go after the idiots, which is what this tool is designed for. |
Laendra
Wildly Inappropriate Goonswarm Federation
67
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Posted - 2014.08.22 02:57:25 -
[14] - Quote
How about bringing more static data to a "store near you" via the API? Such as Blueprint Activity/Material data (please get rid of YAML as a data transmitter). Much more could be added in a like manner. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1867
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Posted - 2014.08.22 05:56:33 -
[15] - Quote
dat image on the devblog
Sorry, I know this is slightly off-topic, but that's a really cool image in a style I don't often see. Brings back memories from MicroProse games. Who is the artist, where can I see more, and did this person work for MicroProse in the past? These are important questions, you see.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Desmont McCallock
408
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Posted - 2014.08.22 06:48:24 -
[16] - Quote
Is there somewhere written what's the cache time for the blueprint endpoint? From the example in the devblog it looks as it's 1 minute but I highly doubt that's the case. |
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CCP FoxFour
C C P C C P Alliance
3583
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Posted - 2014.08.22 07:34:43 -
[17] - Quote
Desmont McCallock wrote:Is there somewhere written what's the cache time for the blueprint endpoint? From the example in the devblog it looks as it's 1 minute but I highly doubt that's the case.
Sorry I didn't really think about that when I wrote the dev blog. First time including sample output. The cache time is 24 hours on the blueprints endpoint.
CCP FoxFour // Game Designer // @CCP_FoxFour
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CCP FoxFour
C C P C C P Alliance
3583
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Posted - 2014.08.22 07:35:06 -
[18] - Quote
General Nusense wrote:I am shocked that the API end point for siphons isnt being fixed. Since its a game breaking bug, unless it is working as intended.
Work is going on that, we are having a hard time reproducing it internally however which is making fixing it very hard.
CCP FoxFour // Game Designer // @CCP_FoxFour
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Desmont McCallock
408
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Posted - 2014.08.22 13:55:16 -
[19] - Quote
CCP FoxFour wrote:Desmont McCallock wrote:Is there somewhere written what's the cache time for the blueprint endpoint? From the example in the devblog it looks as it's 1 minute but I highly doubt that's the case. Sorry I didn't really think about that when I wrote the dev blog. First time including sample output. The cache time is 24 hours on the blueprints endpoint. 24h? This is worse than I expected. Don't get me wrong here Regner but this endpoint will not be much of a use when combined with the IndustryJobs one. I already know that the BP endpoint was created due to performance concerns from your side but it's not helpful this way.
The previous version of the IndustryJobs provided the info of the ME/TE level of the installed BP and according to the runs, we could present the ending ME/TE. Useful info for those who want to know what the end result will be in a flash or as a reminder. With this version we have to combine the two endpoints (BP and IJ) but still the info will not be accurate.
Let me present the use case so you get what I mean. IndustryJobs updates every 15 minutes. So let's say that I put a BP into ME/TE researching. After 15 minutes I may have increased the BPs ME/TE level a bit but this will not be visible until the BP endpoints cache expires. Hey, I may have done several ME/TE researches to several BPs but still I won't be able to have accurate data on their ME/TE until the BP endpoint cache expires.
Yes, yes, I know some of you may say that this can be dealt with by using custom caching from our side but still there are cases where the data may be out of sync.
I thought that the API was supposed to make our (us 3rd party devs) life easier to create useful apps but in this case I thing it failed to deliver that. |
Hel O'Ween
Men On A Mission
96
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Posted - 2014.08.22 19:23:51 -
[20] - Quote
Although I agree with the concerncs raised by Desmont, I nonetheless thank you, CCP FoxFour at el, for delivering the long awaited BPO API.
Let me assure you that even in this state (you gonna rethink that caching time, right?), it will be great help for the bond/loan/insurance professions, making evaluation/verification of escrowed BPOs and overall NAV estimations much easier.
(English accent) "Not bad, my dear, not bad."
EVEWalletAware - an offline wallet manager.
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Zifrian
Licentia Ex Vereor Northern Associates.
1573
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Posted - 2014.08.23 00:54:12 -
[21] - Quote
Thanks so much for the BP endpoint. This is a good start. I would also like the cache time a bit lower if possible.
As far as ME/TE on the industry jobs, I'll reiterate that I would like this back as I've mentioned in my previous posts.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
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