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Piugattuk
Lima beans Corp
0
|
Posted - 2011.11.23 01:39:00 -
[1] - Quote
I have read but want to make sure so need some reassurance , if I fit 3 warp stabs it would take atleast 2 people to stop my ship if the tried to "warp scramble" me, warp scram/ warp distrup's have a value of 2 or 3 depending on the mod so 3 warp stabs would give me a value of -3 cancelling out 1 person scramming me. thanks. |

Apollo Gabriel
Mercatoris Etherium Cartel
282
|
Posted - 2011.11.23 01:43:00 -
[2] - Quote
You aren't right here,
You ship has a strength of 1, so
1 warp disruptor with a strength of 1 will bring you to 0, hence you can't warp, OR
1 warp scrambler with a strength of 2 will bring you to -1, hence you can't warp.
If you fit 3 WCS, you get to str of 4, so it would take 4 points to stop you, could be 1 person ( although unlikely)
Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Dirk Magnum
Sarz'na Khumatari Ushra'Khan
85
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Posted - 2011.11.23 01:45:00 -
[3] - Quote
Piugattuk wrote:I have read but want to make sure so need some reassurance  , if I fit 3 warp stabs it would take atleast 2 people to stop my ship if the tried to "warp scramble" me, warp scram/ warp distrup's have a value of 2 or 3 depending on the mod so 3 warp stabs would give me a value of -3 cancelling out 1 person scramming me. thanks.  One warp core stabilizer nullifies one point of warp scrambling. Number of people and number of individual scramblers is irrelevant. "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |

Piugattuk
Lima beans Corp
0
|
Posted - 2011.11.23 01:47:00 -
[4] - Quote
Ahhh, ok, I wasnt entirely clear but understand, thanks, yeah too bad wcs nerf your targeting so bad, but hey better to get away, thank you. |

Crystal Liche
ACME Mineral and Gas
29
|
Posted - 2011.11.23 01:49:00 -
[5] - Quote
Keep in mind Heavy Is can stop you anyway with thier bubble, or targeted with a script in low.
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Piugattuk
Lima beans Corp
0
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Posted - 2011.11.23 01:57:00 -
[6] - Quote
yeah tengu is the only way to defeat that, but im mostly concerned because the main thing I do is exploration, so I do alot of WH exploration and you get the gankers sitting at the WH so going in and out is your main concern, as far as I know I have never seen a warp bubble in a WH, most gankers would then have to worry when the locals see "warp bubble" so as long as I can get away most of my ships can survive a few volleys which is enough to warp away before you pop, but by no means garanteed. |

Dirk Magnum
Sarz'na Khumatari Ushra'Khan
85
|
Posted - 2011.11.23 01:58:00 -
[7] - Quote
It's hard to think of a situation where fitting these modules actually makes sense. Even on a travel setup, you're almost always going to be better off with agility mods. Anything with enough low slots to fit three nanofibers, three inertia stabs, and still have room for warp core stabs will still align slow enough for multiple people to get points on it, negating the benefit of the WCS modules.
The only way the WCS could become a legitimate module again is if CCP changed the rules on short scrams so that they wouldn't kill your MWD as long as your warp strength was equal to or greater than the default. Shield Brutix w/ two WCSs to get into point blank distance, for example. Still wouldn't be an optimal setup, but better than getting stuck outside of blaster range.
edit: suddenly I feel so cold and dirty  "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |

Krios Ahzek
Juvenis Iratus
144
|
Posted - 2011.11.23 02:03:00 -
[8] - Quote
The drawbacks are really too hardcore to justify fitting them. I live, I post, I slay. I am content. |

Frank Truck
ACME Mineral and Gas
0
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Posted - 2011.11.23 02:07:00 -
[9] - Quote
I run 3-4 on my Impel, and in my high slot I run a nuet for HIs, allthough I doubt my tank > their cap, its better than giving up...
If you do get snagged you nuet a tackler and hope for the best, keep on the warp button and stay aligned, they will also webify so if you break a tackle you will snap to warp nearly instantly 
|

David Grogan
The Motley Crew Reborn
228
|
Posted - 2011.11.23 02:10:00 -
[10] - Quote
Frank Truck wrote:I run 3-4 on my Impel, and in my high slot I run a nuet for HIs, allthough I doubt my tank > their cap, its better than giving up... If you do get snagged you nuet a tackler and hope for the best, keep on the warp button and stay aligned, they will also webify so if you break a tackle you will snap to warp nearly instantly 
better off using a multispec ecm over a nuet.... u need only break the lock to warp out..... the nuet will more like cap u you out before the hic's cap runs out. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Morganta
Peripheral Madness The Midget Mafia
382
|
Posted - 2011.11.23 02:13:00 -
[11] - Quote
I'd take a flight of EC-300s over stabs for a single tackler more than 1? yer probably boned anyhow. burn for the gate and pray The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Piugattuk
Lima beans Corp
0
|
Posted - 2011.11.23 02:20:00 -
[12] - Quote
Yes I agree that being able to align faster is nice but alot of those guys count on a couple of things, if your fitted with the hull mods they take away your ability to withstand an assult, which takes away your survivability, the other option is to fight back, however if you can "get away" this increases your surviving your unwanted encounter, placing passive mods in a shield tanker with damage control should be enough to warp away, but any fittings suggetions are always welcome, a ganker is counting on those who 1 cannot warp away, 2 do not have a fit that will outlast thier fit, and in my expiriance, ive been ganked by a bomber frig and a hurricane are the usual suspects, I could have survived the frig, but I could not warp away and the WH would not let me back thru in time, otherwise I had a good chance of surviving. any suggestions for a cruiser fit would be welcome. |

Morganta
Peripheral Madness The Midget Mafia
382
|
Posted - 2011.11.23 02:29:00 -
[13] - Quote
well first thing you should do is understand the WH gate mechanic
you are actually at less risk transiting a WH opening than a standard gate
when you enter a WH you enjoy all the benefits of a spawn cloak for 30 seconds (the same amount of time as the session timer) this means you can hold your cloak and jump out when it auto terminates without the risk of getting stuck uncloaked with the session timer running
(turn on the session timer in options or be good at counting to 30)
of course a WH will lock you out for a longer session change on the 2nd transit in a certain period of time, so if you jump out and back in you won't be able to jump again in 30 seconds.
really, theres almost no excuse for getting ganked at a WH opening The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Piugattuk
Lima beans Corp
0
|
Posted - 2011.11.23 02:41:00 -
[14] - Quote
Yes there is....I was and still am a noob, but I have learn much over the year in eve, but your right about that game mechanic, information is your most powerful friend here in eve, if you can step faster the the peron after you then you can survive, thankfully I am not hung like a horse and shouldnt trip because I have to half step. |

Piugattuk
Lima beans Corp
0
|
Posted - 2011.11.23 02:44:00 -
[15] - Quote
ok thank you all for the info, it was very helpful, goodnight all. |

Russell Casey
One Ton Reverberation Project
102
|
Posted - 2011.11.23 05:04:00 -
[16] - Quote
One guy could fit 2 warp scramblers and still stop you. And then there's bubbles.. |

Herzog Wolfhammer
Sigma Special Tactics Group
211
|
Posted - 2011.11.23 05:14:00 -
[17] - Quote
Piugattuk wrote:yeah tengu is the only way to defeat that, but im mostly concerned because the main thing I do is exploration, so I do alot of WH exploration and you get the gankers sitting at the WH so going in and out is your main concern, as far as I know I have never seen a warp bubble in a WH, most gankers would then have to worry when the locals see "warp bubble" so as long as I can get away most of my ships can survive a few volleys which is enough to warp away before you pop, but by no means garanteed. 
I have seen warp bubbles in wormholes.
But I have yet to fit a stab. Intelligence will keep you out of bubbles.
If you are patient you won't need to go through a WH when anyone else does.
|

Taedrin
Kushan Industrial
155
|
Posted - 2011.11.23 05:24:00 -
[18] - Quote
Stabs are still very useful when you are moving ships around without proper fits on, or also useful for low sec T1 haulers. Stabs have saved me several times, and the few times I have lost haulers in low sec, it was because I didn't have stabs fitted. |

RubyPorto
Profoundly Disturbed RED.Legion
20
|
Posted - 2011.11.23 06:01:00 -
[19] - Quote
Piugattuk wrote:yeah tengu is the only way to defeat that, but im mostly concerned because the main thing I do is exploration, so I do alot of WH exploration and you get the gankers sitting at the WH so going in and out is your main concern, as far as I know I have never seen a warp bubble in a WH, most gankers would then have to worry when the locals see "warp bubble" so as long as I can get away most of my ships can survive a few volleys which is enough to warp away before you pop, but by no means garanteed. 
Heavy Interdictors can also fit a Focus Script that allows them to use their bubble generator like a Warp Disruptor with infinite strength.
WCstabs have no place on any ship that is meant to shoot at anything. Or do anything other than haul things. And even then, most of the time I-stabs are better. |

SpaceSquirrels
13
|
Posted - 2011.11.23 06:13:00 -
[20] - Quote
PI runs in lowsec with t1 haulers these become rather useful as you still need a C expanders and cant fit 3-4 stabs or nanos.
Also funny as hell when you warp off and people start cussing at you or ask if you hacked... I'd actually like to see some different varities or faction as there are faction dis/scramblers that have more strength. If nothing else make it so their dis/scramblers activation range is nerfed rather than adding strength. |

Ptraci
3 R Corporation
170
|
Posted - 2011.11.23 06:29:00 -
[21] - Quote
Piugattuk wrote:I have read but want to make sure so need some reassurance  , if I fit 3 warp stabs it would take atleast 2 people to stop my ship if the tried to "warp scramble" me, warp scram/ warp distrup's have a value of 2 or 3 depending on the mod so 3 warp stabs would give me a value of -3 cancelling out 1 person scramming me. thanks. 
Yeah, or fit one warp stabilizer to a T2 transport that has 2 points of warp core strength to start with, and reap endless tears from gankers when your industrial ship just warps away. Because you know, EVE is all about killin stuff. That's why it has such a rich market/maufacturing side. |

TharOkha
0asis Group
2
|
Posted - 2011.11.23 07:47:00 -
[22] - Quote
Everyone have to admit that WCSs are useless modules. Their possitives are LOL and disandvatages are huge. Probably most useless module.
I was thinking about some Tier 2 active WCSs. They should have infinite warp strenght but they can be activated only if you are not pointed yet and it should increase signature radius and decrease agility (align time). GÇ£Reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

David Grogan
The Motley Crew Reborn
228
|
Posted - 2011.11.23 13:10:00 -
[23] - Quote
Morganta wrote:I'd take a flight of EC-300s over stabs for a single tackler more than 1? yer probably boned anyhow. burn for the gate and pray
impel has no drone bay so a flight of ecm drones would not do you much good Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Jenshae Chiroptera
208
|
Posted - 2011.11.23 13:34:00 -
[24] - Quote
*Plugs thread* Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

RubyPorto
Profoundly Disturbed RED.Legion
20
|
Posted - 2011.11.23 15:48:00 -
[25] - Quote
TharOkha wrote:Everyone have to admit that WCSs are useless modules. Their possitives are LOL and disandvatages are huge. Probably most useless module.
I was thinking about some Tier 2 active WCSs. They should have infinite warp strenght but they can be activated only if you are not pointed yet and it should increase signature radius and decrease agility (align time).
Are you high? Someone decloaking from a gate will always get their module activated first. That's a consequence of the way Eve's engine runs in discrete 1 second ticks. After that, *great* he's gonna take a few extra seconds to warp his 500k ehp orca. We gonna be able to kill it in time? Nope.
That may be the worst idea for a module I've seen.
(And WCS do have their uses. Even in combat. Hint, pick a fleet comp that needs the ability to GTFO immediately after doing damage and doesn't need to target the enemy to do the damage. Bombers.) |

Frank Truck
ACME Mineral and Gas
0
|
Posted - 2011.11.24 18:25:00 -
[26] - Quote
It seems like there are a lot of opinions in this thread that don't come from experience. I do PI, hauling and distribution missions in low sec every day.
If you are in a non-combat ship, like a hauler or maybe a spy frigate, flying without these is in low is stupid.
You just roll the dice on every gate, or send a spy?  .. talk about slow and risky
Or, lol, because the bubble exists there is no point to scrambling? ... even though most the tackles and points are scramble
I go though gates all the time, they try to target, it blinks once, I warp out. I'd of lost dozens of ships by now without WCS.
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