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Talori'i
Gallente
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Posted - 2006.07.23 03:01:00 -
[1]
What exactly is the reasoning behind no MWD in deadspace?
The only reason I have heard really, is to gate deadspace complexes/missions so that people don't run them too fast.
I think for flying Gallente this has a serious effect on my ability to run missions effectively. Why? Gallente are the blaster/MWD/drone race. We fly fast and close, blast away with blasters. But in reality it is more effective for me to place rails on my brutix, or thorax, catalyst, and most tech 1 frigates when it comes to mission running. Why? because blasters are super close range, and I typically use a MWD to get in close.
So what types of missions do we have? The encounters(which seem to be getting phased out), and the new deadspace missions(dungeons as one of the devs called them). We are not seeing any new encounters, but new deadspace. I remember there is one level 2 mission that has frigates at 100km, as gallente going that far to get into blaster range is quite annoying with just an AB. Other races short range is typically not very short range when you look at it compared to Gallente blasters.
I just find it extremely funny and unintuitive that MWD do not work in deadspace missions. And I am not happy with the current solution to whatever problem using MWD in deadspace causes.
I want to fly with blasters, but on missions these days, its usually best to just go with rails.
Tell me what other devices are disabled in the same way? The only thing I can think of is smartbombs near stations and gates... And I am not sure if that is even true but it sounds more like an noob-proof feature then anything else.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.07.23 06:38:00 -
[2]
It's an easy way out for the devs to stop people rushing out to 100km away and sniping the bejesus out of a spawn.
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Miss Overlord
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Posted - 2006.07.23 06:47:00 -
[3]
take a friend - use webbers but yes i think as a player base to encourag CCP to give us new encounter missions we need to knock back the deadspace missions more than encounters.
Something about the data feed spiking might move CCP a bit.
Anyway just a random thought
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Deviana Sevidon
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Posted - 2006.07.23 09:49:00 -
[4]
I would seriously like to have the whole mission-system completely overhauled. Right now, missions are only about tanking and damage dealing, nothing else.
Warp in aggro a group of enemies and if you cannot tank the damage anymore, get the hell out, repeat until you have killed all.
It would really help if Deadspace would be really a now-MWD area. That NPC-Frigs can use their MWD is just lame.
Second. Missions would be much more interesting with more flexibility and goals. I am thinking of something like the good old TIE-Fighter.
Example:
Briefing. We just received reports a serpentis battleship, constructed in a hidden shipyard in xxxx. Furthermore their soon-to-be-captain is well known to us and on our most-wanted list. We can get you in there, but the acceleration gate leading to the shipyard will only allow cruiser-size-vessels. so be prepared. We know you won't have enough firepower to take out the forcefield of installations by yourself, but you will act as an diversion. We are prepared for this. 5 Minutes after you jump in, we will send in a group of stealth-bombers, which will take out the installation. It is important, that you keep all hostile forces busy when they arrive or the bombers mission will fail.
Goals: Engage the Serpentis inside the installation. Protect the Stealth-Bomber Squadron.
You will receive a Bonus for every bomber that survives .
What will happen:
The first 5 minutes you will have simply to hold out. If you completely kill a group of enemies, a new group will launch from the station. At the end of the five minutes, all enemies should be aggroed on you or it will get nasty. After the five minutes timer, the bombers appear and begin to attack the installation. Every hostile not aggroed yet will automatically engage the bombers.
After the sixth minute another hostile group of Frigs will launch to target specifically the bombers. These must be taken out fast or they will kill the bombers one by one. These Frigates must be taken out in order to complete the mission.
When they are taken care of, the other groups of enemies stop respawning and the bombers launch their missiles at the installation and the partially completed BS. You will be rewarded with some pretty explosions, afterwards any surviving bombers will leave the area. You might kill of any remaining Serpentis and loot the containers, but basically the mission is completed. Upon returning to your agent you will be rewarded with the Mission-Reward, and a Bonus for surviving Bombers. If all bombers survived you will get an extra-LP-reward or, by very small chance, some faction item from the agent.
This what I would like to see as a mission in eve.
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Traderguy
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Posted - 2006.07.23 10:22:00 -
[5]
Yes this sounds more interesting than the repetitive warp in, aggro, kill, loot, fly home, next mission please, sytem we have now. Nice for earning Isk but boring after a few months. I like the idea of allied NPC ships actually flying a mission with you. would make it more interesting (I nearly said realistic) ;-)
As for DS speed, I resorted to a few low grade Snake implants and a 171% Faction AB, I get 173 m/s base and 512 m/s with AB (Can run continuously) (Domi)
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Miss Overlord
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Posted - 2006.07.23 11:12:00 -
[6]
snake implants factional AB and perhaps a cloaked command ship from someone in youre corp with link modules as well as well as gang leadership bonuses.
But back to the existing point i made if u dont like deadspace we need to start knocking them back so CCP get the point that we also like encounters - this might give us some of both types and perhaps some more creative missions yet to be thought up
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tezran
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Posted - 2006.07.23 13:31:00 -
[7]
you use to able to use ab tech2 in deadspace dont know if it apply to mwd tech2 long time since i used them.
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Christopher Dalran
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Posted - 2006.07.23 17:31:00 -
[8]
MWD is not useable in deadspace because of the lore behind eve. Deadspace is named deadspace because warp fields do not work inside deadspace. My only problem behind the whole thing is that if warp fields do not work in deadspace how is it that you are able to warp out of a deadspace complex without using one of the acceleration gates to first exit the deadspace complex?
Deadspace however only turns into a tank and destroy what you can untill you run out of cap and warp out if you try and do it solo. Remember those logistic ships/cruiser version (for gallente that would be the exequror or however you spell it)? They actually do have uses believe it or not. You can run extremely difficult compex's using nothing but that and some frigates provided you set up the frigates for passive tanking (by that i mean + resistances and extra armor without fitting any type or repair modules) and fit the exequror with remote repair modules. If your doing the missions in frigates (Interceptors IMHO are the best) and have a repair ship for backup you can fly into blaster range in no time flat even with just an AB but still not get shredded to pieces before you can kill anything. Just remember to passive tank so that you dont pop from a few lucky hits in a row.
Lvl 3 missions still contain a large majority of frigates as enemies and cruisers are still easy to take down even with a single frigate so not being able to do enough dammage fast enough is not an issue and the larger ships will have an extremely difficult time hitting you. Sometimes i'll go ratting in a rifter and take out grps of 3 100k + bounty cruiser without even getting into armor.
If you do this you can run high level complex's with minimal equipment and minimal skills and make a ton of money with relativly little risk (losing a frigate is nothing compared to losing a BS).
There are actually lots of different ways to do deadspace complex's and missions, but if you want to run it solo your going to be prety much stuck into the rut of: kill what you can at long range with rails, warp out, regenerate cap, warp back in and repeat untill everything is dead. If you want to scream in with blasters blazing in deadspace frigates are simply the only way to go.
What you can do and what I reccomend is that you partner up with someone and run missions from the same agent. Believe it or not 2 people can run more missions, make more money, and gain rep faster than any single person can do on their own (even despite only getting credit for every other mission) ond you do not end up stuck in that annoying rut of using rail from long range and continually warp in and out untill everything is dead.
If your looking for a partner in gallenete space to run gallente agent mission with feel free to convo me or send me a mail, I stand by my oppinion that EVE is only fun if you play with other people.
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Baldour Ngarr
Artemis Rising
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Posted - 2006.07.23 17:36:00 -
[9]
Originally by: Christopher Dalran MWD is not useable in deadspace because of the lore behind eve.
No ... the lore behind deadspace was written as it was because MWD is not allowed to be used in deadspace. You have the horse and the cart arse-face 
MWD is not useable because CCP didn't want people zooming out and kiting with zero risk. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Christopher Dalran
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Posted - 2006.07.23 17:41:00 -
[10]
Edited by: Christopher Dalran on 23/07/2006 17:42:06 Edited by: Christopher Dalran on 23/07/2006 17:41:23
Originally by: Baldour Ngarr
Originally by: Christopher Dalran MWD is not useable in deadspace because of the lore behind eve.
No ... the lore behind deadspace was written as it was because MWD is not allowed to be used in deadspace. You have the horse and the cart arse-face 
MWD is not useable because CCP didn't want people zooming out and kiting with zero risk.
Are MWD's unusable because of the lore or did they create the lore because they didnt want MWD's used in deadspace?
What came first, the chicken or the egg?
See any similarities here? The answer is irrelevant, it just is.
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Mastin Dragonfly
Amarr
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Posted - 2006.07.23 17:57:00 -
[11]
Think the problem is that the AI is st00pid, as in most MMOs. Rats will blindly go after the first player they see, if that player is flying around at 3000m/s then his buddies can just kill off the rats one by one with no risk whatsoever.
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Baldour Ngarr
Artemis Rising
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Posted - 2006.07.23 20:13:00 -
[12]
Originally by: Christopher Dalran Are MWD's unusable because of the lore or did they create the lore because they didnt want MWD's used in deadspace?
What came first, the chicken or the egg?
See any similarities here?
Er, no, I don't. The lore is created to fit the game, not the other way round. And eggs were around some 400 million years before chickens. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Christopher Dalran
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Posted - 2006.07.24 02:46:00 -
[13]
Edited by: Christopher Dalran on 24/07/2006 02:46:04
Originally by: Baldour Ngarr
Originally by: Christopher Dalran Are MWD's unusable because of the lore or did they create the lore because they didnt want MWD's used in deadspace?
What came first, the chicken or the egg?
See any similarities here?
Er, no, I don't. The lore is created to fit the game, not the other way round. And eggs were around some 400 million years before chickens.
Chicken eggs, not eggs in general.
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Tachy
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Posted - 2006.07.24 05:41:00 -
[14]
No MWD or any warp is just a choice of the mission devs to force pilots to tank the ships.
Some of the new missions allow warping in to every distance and to use the mwd just fine. --*=*=*--
Even with nougat, you can have a perfect moment. |
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