Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cherry PieMuncher
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.22 22:42:00 -
[1] - Quote
.... Titan freigther.....
-Extreme long jumprange, half distance of the Galaxy.
-Extremely slow, maxed range takes 48hrs to jump.
-Too big to dock, cant use gates.
-Must park NeXT to station and use ordinary freitghters to unload.
-Can jump everywhere, even inside highsec.
-Cargo abilities over 20 times than freighter.
-Not affected by Electronic warfare
-Have Automatic defence systems while stationary. |
Bernie Nator
4U Services Inc. Upholders
1052
|
Posted - 2014.08.22 22:48:00 -
[2] - Quote
Doesn't sound broken at all. When you say 48 hours to jump, I'm not entirely sure you grasp the mechanics or lore behind a jump. And if it does take 48 hours to jump once, what's to stop people from making a few jumps in a normal jump freighter? |
Cherry PieMuncher
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.22 22:59:00 -
[3] - Quote
Bernie Nator wrote:Doesn't sound broken at all. When you say 48 hours to jump, I'm not entirely sure you grasp the mechanics or lore behind a jump. And if it does take 48 hours to jump once, what's to stop people from making a few jumps in a normal jump freighter?
Im aware of the mechanics of jump, but it was the best way illustrate.... it wount use ordinary jumpengines, but more a slowboat approach to move such a massive ship..... And to let it jump as quickly as freighter, would ruin aspect of freighting for freighters. Ergo slow the hole trip don, but add a massive jumprange.
Further, it would stimulate industry in outher edges of null heavily, to be able to fly in goods to highsec in just one jump... but again it will take 48 hrs to do it ;)
So extremely large amounts could be jumped in by slowboat, and JF jump in "smaller" amounts quickly. |
w3ak3stl1nk
Hedion University
81
|
Posted - 2014.08.23 00:54:00 -
[4] - Quote
Was thinking an orca corp hanger and freighter hybrid. Like a mobile POS that has to use gates but has no slots for modules for defense. Like a slow carrier with no jump drive and has to use gates and can't go to high sec. Is that my two cents or yours? |
Komi Toran
Paragon Trust The Bastion
177
|
Posted - 2014.08.23 03:47:00 -
[5] - Quote
That sound you heard? That was every ganker in Eve just... well... Here's a mop. It's your turn to clean up after them. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2862
|
Posted - 2014.08.23 05:19:00 -
[6] - Quote
Cherry PieMuncher wrote:
Further, it would stimulate industry in outher edges of null heavily, to be able to fly in goods to highsec in just one jump... but again it will take 48 hrs to do it ;)
No, it would crush them completely in favour of shipping everything IN from Jita. |
Vaginalis Horribilis
NorCorp Shipyards The Predictables
0
|
Posted - 2014.08.23 07:08:00 -
[7] - Quote
Danika Princip wrote:Cherry PieMuncher wrote:
Further, it would stimulate industry in outher edges of null heavily, to be able to fly in goods to highsec in just one jump... but again it will take 48 hrs to do it ;)
No, it would crush them completely in favour of shipping everything IN from Jita.
Most of the trade in null is allready brought Down from Jita.. or other big hubs... Null industry ship much high valuable minerals to highsec and takes regualr items back Down again. POS industry in Null is dependent on selling stuff in highsec and highsec is dependent to get high valuable pos items from null. Larger items aint shipped Down from highsec due to it not being cost-effective and its made and used in null.
But it would affect the trade to a little degree, but not ruin it... but it will help the nullsec manufacturers.
|
Alvatore DiMarco
Capricious Endeavours Ltd
2477
|
Posted - 2014.08.23 08:33:00 -
[8] - Quote
I will absolutely support this idea on the following conditions:
1) The ship cannot use its jump drive until the cargo is completely full. No, I mean it. There cannot be any empty space in the cargo hold. Fuel goes in a bay so you can't use that to cheat.
2) The ship instantly self-destructs after it completes a jump, also podding the pilot.
3) The wreck creates a warpable beacon on the overview and also has its own flag type on the star map so you can find these wrecks easily no matter which group you belong to. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4144
|
Posted - 2014.08.23 08:36:00 -
[9] - Quote
could you elaborate on those defences? =][= |
Fer'isam K'ahn
None Of One
341
|
Posted - 2014.08.23 10:23:00 -
[10] - Quote
Came expecting a Dryson post
Still -1 Are you sure your issues aren't elsewhere ?! |
|
Mallak Azaria
GoonWaffe Goonswarm Federation
5920
|
Posted - 2014.08.23 13:52:00 -
[11] - Quote
What is the point of a freighter that can't dock? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |
De'Veldrin
Native Freshfood Minmatar Republic
2929
|
Posted - 2014.08.23 15:11:00 -
[12] - Quote
There are, literally, no words that come to mind to illustrate how absolutely ridiculous this idea is.
So I will make one up.
Your idea is brukipharingly ridiculous. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5973
|
Posted - 2014.08.23 16:01:00 -
[13] - Quote
Logistics pilots are some of the most patient people I know. They will not mind waiting the 48 hours necessary to complete a jump between high-sec and and deep null-sec.
This will also make regular Jump Freighters obsolete. They can't jump half the map (meaning they require more mid-points, which is more of a hassle, and creates more risk) and they do not have the massive capacity this ship is proposed to have.
Basically it will make logistics TOO easy (and less risky). And not just for 0.0 logistics people... high-sec people will eventually get their hands on these things and just bypass trading routes entirely... jumping from hub, to hub, to hub... unloading their cargo in the safety of POSs and having it moved directly to the trading station via other ships from there. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Cherry PieMuncher
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.24 10:59:00 -
[14] - Quote
I respect that many thinks its a bad idea.... But ill allso would belive there was voices that screamed "NO", "STUPID" and "USELESS" when first the titans was mentioned as possible ships.
If this was a real world, the multitude of ships would explode in types and size and many would assume many of the ships was a horrible idea, but there is always some that loves those ships.
"What is the point of a freighter that can't dock?"..... Titans cant dock either....
"could you elaborate on those defences?"... Not really tought that one thru ;)... but thinking in the line of it going in bastionmode and some kind of guns/drones that engage as fast someone agresses.
"Was thinking an orca corp hanger and freighter hybrid.".... Let the titansfreighter have ship maintance bay, hangar bay and fitting Tools.... it must have a big hangar to unload the cargo.
|
Talrath
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1
|
Posted - 2014.08.24 11:56:00 -
[15] - Quote
This suggestion left me without words... |
Sentamon
Imperial Academy Amarr Empire
2113
|
Posted - 2014.08.24 12:08:00 -
[16] - Quote
Ok ...but only if you can't control where it jumps too. ~ Professional Forum Alt -á~ |
Cherry PieMuncher
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.24 12:54:00 -
[17] - Quote
so how where you able to leave an answer???
Touch+¿
|
De'Veldrin
Native Freshfood Minmatar Republic
2929
|
Posted - 2014.08.24 13:22:00 -
[18] - Quote
Cherry PieMuncher wrote:I respect that many thinks its a bad idea.... But ill allso would belive there was voices that screamed "NO", "STUPID" and "USELESS" when first the titans was mentioned as possible ships.
And titans (and super carriers) turned out to be a stupendously stupid, and overpowered. So much so, that CCP was forced to nerf the titans into near uselessness, and it's only the recent drone module changes that gave super carriers some revival for something besides tearing millions of EHP off IHubs.
Please, by all means, let's add another ship to the breathtakingly bad idea that is super capitals in Eve Online. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |
Cherry PieMuncher
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.24 13:42:00 -
[19] - Quote
De'Veldrin wrote:Cherry PieMuncher wrote:I respect that many thinks its a bad idea.... But ill allso would belive there was voices that screamed "NO", "STUPID" and "USELESS" when first the titans was mentioned as possible ships.
And titans (and super carriers) turned out to be a stupendously stupid, and overpowered. So much so, that CCP was forced to nerf the titans into near uselessness, and it's only the recent drone module changes that gave super carriers some revival for something besides tearing millions of EHP off IHubs. Please, by all means, let's add another ship to the breathtakingly bad idea that is super capitals in Eve Online.
i do agree to a point that many ships is a bad idea, but a natrual evolutions (well in this case, CCP unatrual evolution) of techonology and ships, would end up in a much lagrer varieity of ships.... both size and abilities. But in a natrual enviroment, the use of these ships would limit itself to only those that really needed their abilities.
There some players that wants smaller transportships like Iteron5 With jumpcapabilities thats allowed to jump within highsec.... most would say ots a horrible idea. Most ships are horrible ideas, but they have their use to those that needs it.
"In 1977, Ken Olson the founder of Digital Equipment Corp (DEC) was quoted as saying, "There is no reason anyone would want a computer in their home."
|
ShahFluffers
Ice Fire Warriors Late Night Alliance
5976
|
Posted - 2014.08.24 16:12:00 -
[20] - Quote
Cherry PieMuncher wrote:i do agree to a point that many ships is a bad idea, but a natrual evolutions (well in this case, CCP unatrual evolution) of techonology and ships, would end up in a much lagrer varieity of ships.... both size and abilities. But in a natrual enviroment, the use of these ships would limit itself to only those that really needed their abilities. And yet we are not in a "natural environment"... so that argument is moot.
You are playing a game where time (or "time efficiency") is really the only true limiting factor for... well... anything.
And because of that... there is no good reason to limit yourself to lesser ships than the one proposed... because hauling stuff isn't that terribly complicated of gameplay. All that matters is... - how long will it take to get there - how safe will I be getting there - how much can I take in one trip - how much will it cost
Your proposed ship takes a set amount of time to reach its destination. That is its main limiting factor. However... it does not need mid-point cynos like a Jump Freighter (making less risky to use)... has extremely long range AND can jump into high-sec (virtually eliminating risk from the hauling)... and has a very large carrying capacity. The three main factors make this ship extremely efficient and completely outweigh its one bad point. Even if you extended the timer to one week it would still be this way.
Again... hauling as a profession is not terribly complicated. All that matters is that you deliver your cargo on-time.
Cherry PieMuncher wrote:There some players that wants smaller transportships like Iteron5 With jumpcapabilities thats allowed to jump within highsec.... most would say ots a horrible idea. Most ships are horrible ideas, but they have their use to those that needs it. Look at the bigger picture. Why is having the ability to bypass risk and homogenize market prices a good thing? I, and many others, make an in-game living on the fact that logistics is hard and that prices vary based on the difficulty to ship goods.
And yes, quite a few of us would LOVE to go back to the days before Jump Freighters. Back then, you could actually disrupt your enemy's supply lines and "starve them out" (rather than the current meta of, "smash them until they have all lost morale and go back to high-sec).
Cherry PieMuncher wrote:"In 1977, Ken Olson the founder of Digital Equipment Corp (DEC) was quoted as saying, "There is no reason anyone would want a computer in their home." And? This is about overall game balance... what is healthier in the long run for all players... not just one sub-set of them. Creating too much convenience brings down the weight and meaning of player actions... and serves to make larger groups of players THAT much more powerful and less assailable by smaller forces.
Also see: Malcanis' Law Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
|
James Nikolas Tesla
The True Patriots of New Eden
157
|
Posted - 2014.08.24 21:48:00 -
[21] - Quote
Cherry PieMuncher wrote:.... Titan freigther.....
-Can jump everywhere, even inside highsec.
-Cargo abilities over 20 times than freighter.
1. You can't light a cyno in empire.
2. What is stopping you from packing up a super, or ten, and taking them into HiSec? Elite PVP - The use of huge blobs, capital ships, and metagaming to defeat a target you already significantly outnumbered. -masternerdguy |
De'Veldrin
Native Freshfood Minmatar Republic
2934
|
Posted - 2014.08.25 03:34:00 -
[22] - Quote
Cherry PieMuncher wrote: "In 1977, Ken Olson the founder of Digital Equipment Corp (DEC) was quoted as saying, "There is no reason anyone would want a computer in their home."
To paraphrase Dr Ian Malcom, from Jurrassic Park: Just because you can do something, doesn't mean you should. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |
Mallak Azaria
GoonWaffe Goonswarm Federation
5944
|
Posted - 2014.08.25 10:38:00 -
[23] - Quote
Cherry PieMuncher wrote:"What is the point of a freighter that can't dock?"..... Titans cant dock either....
Titans have several attributes that make them useful outside of the whole spacepeniscoffin thing. Your zero-tank loot pi+¦ata has a long jump range that can only be used once every 48 hours or whatever obscene idea you came up with, plus it has to sit outside a station & receive goods from ships (that already fill the role of freighting large amounts of goods) because it can't dock. I'm sure jump freighter pilots will be lining up to get behind this idea despite being able to haul more goods quicker & safer using the currently available tools. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |
Slaangani
Omicron Zeta Unit The Ditanian Alliance
11
|
Posted - 2014.08.25 15:04:00 -
[24] - Quote
How about a pilotless Jump Capable Container that is launched from a Freighter. It has a degree of inaccuracy due to the longer ranges and certain amount of risk of being "on target" when it arrives? Would give a sense of risk by using longer distances and be capable of delivering larger payloads, if somewhat inaccurate.
In essence, a massive container with a jump drive strapped to it.
The container doesn't have to be too small so it defeats the object of such a idea, but also limited to what could be put inside - aka a whole insta-fleet.
- Pilotless Jump Capable Container - One shot vehicle - Launched by Freighter (use right click menu to jump to cyno destination) - Has own Jump Fuel Bay - Has a degree of inaccuracy - on target, same system or further - New or existing skills used to determine accuracy and distance (10% or 20% per level) by Launching pilot - The pilot launching the JCC gets informed of its ETA ( 15 minutes, 30 minutes, 1 hour, 24 hours, depending on distance etc) - The destination system gets a automated message on its arrival. - Has a timer of expiration (such as the PI planetary Launch facility) - Can be seen on overview in the destination/touch down system - Can be produced using existing Capital Construction Parts and very large containers
|
De'Veldrin
Native Freshfood Minmatar Republic
2941
|
Posted - 2014.08.25 17:23:00 -
[25] - Quote
Slaangani wrote:How about a pilotless Jump Capable Container that is launched from a Freighter. It has a degree of inaccuracy due to the longer ranges and certain amount of risk of being "on target" when it arrives? Would give a sense of risk by using longer distances and be capable of delivering larger payloads, if somewhat inaccurate.
Unless it has such a vanishingly small chance of being off target as to be negligible in all but a few edge cases, no one would use it.
No one that I know is going to cram a few billion of anything (except maybe exotic dancers) into a cargo drone with a poor sense of direction. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |
Ocih
Space Mermaids Somethin Awfull Forums
712
|
Posted - 2014.08.25 17:38:00 -
[26] - Quote
I think what you are asking for is a Wormhole Generator Module, something only a Titan could fit. Mass restrictions on certain Wormholes would make sure a Titan, even a Carrier doesn't end up in high sec. I'm not sure how many alliances would want to create Wormholes tot heir space but it could make for some interesting fishing spots. |
Fer'isam K'ahn
None Of One
350
|
Posted - 2014.08.25 17:42:00 -
[27] - Quote
De'Veldrin wrote:Slaangani wrote:How about a pilotless Jump Capable Container that is launched from a Freighter. It has a degree of inaccuracy due to the longer ranges and certain amount of risk of being "on target" when it arrives? Would give a sense of risk by using longer distances and be capable of delivering larger payloads, if somewhat inaccurate.
Unless it has such a vanishingly small chance of being off target as to be negligible in all but a few edge cases, no one would use it. No one that I know is going to cram a few billion of anything (except maybe exotic dancers) into a cargo drone with a poor sense of direction. Hahaha, I read pointless all the same and was wondering about your reply... thought the sarcasm was obvious.
My bad
No, honestly, was really reading Pointless Jump Capable Container - vs. - Pilotless Jump Capable Container. Are you sure your issues aren't elsewhere ?! |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
195
|
Posted - 2014.08.25 18:42:00 -
[28] - Quote
100 reasons that this is a horrible idea:
1: every reason you give for making it is game breaking.
2 - 99: see reason one above...... Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1214
|
Posted - 2014.08.25 18:44:00 -
[29] - Quote
Maldiro Selkurk wrote:100 reasons that this is a horrible idea:
1: every reason you give for making it is game breaking.
2 - 99: see reason one above......
100 is too long to type so we'll stop at 99 reasons. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
195
|
Posted - 2014.08.25 19:09:00 -
[30] - Quote
Frostys Virpio wrote:Maldiro Selkurk wrote:100 reasons that this is a horrible idea:
1: every reason you give for making it is game breaking.
2 - 99: see reason one above...... 100 is too long to type so we'll stop at 99 reasons.
LOL you caught me.....nice one. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |