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Shreven Bulks
Meridian Arms Research Combine
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Posted - 2006.07.24 16:09:00 -
[1]
For the Mastodon:
Minmatar Industrial Skill Bonus: +5% cargo +5% velocity, 15% shield and armor em, 10% shield and armor thermal
Transport Ships Skill Bonus: +5% shield booster boost amount, -5% shield booster cap need
All of these bonuses work save for the resist bonuses. Yes, some of you will say that they are built into the ship already, but then why list them at all when this is not the case with any other ship in eve? All of the Deep Space Transport resists fall in line perfectly with their racial HACs. Every other ship with resistence bonuses have them applied in addition to their already high T2 base resists (Eagle, Sacrilege, 4 of the CBCs, etc.).
I think it might make more sense to make the bonus a general resist bonus, or give them some other real second bonus. Maybe shield or armor capacity (respective to the racial doctrine)? As is, the T2 indies only really have ONE T2 bonus (The min/gal one is split in half, the Caldari/Amarr one is not): the only T2 ships in the game with this affliction.
Could use a minor capacity increase too. ;) None of the T2 indies should be smaller in potential capacity than the Iteron V.
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Brisi
Sniggerdly
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Posted - 2006.07.24 16:27:00 -
[2]
You already get the bonus from your Minmatar Industrial lvl 5, so they've just incorporated the resits into the description. Yes it's stupid, and yes they should remove that little "15% shield and armor em, 10% shield and armor thermal" sentence from the description.
It's the same way with the assault frigs, however, they don't get their 4th bonus (i.e +5% velocity per lvl for the indies. AF's is off this moment the only elite ship with only three bonuses, they should be fixed.
I am Brisi, I am as One. Resistance is fertile.
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Mudkest
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Posted - 2006.07.24 16:30:00 -
[3]
same goes for assault cruisers, dont know why but guess for some reason the devs decided these 2 ship types only deserve 3 bonii(bonusses, bonus's? o.O) instead of the 4 that are common for t2 ships :/
- It is much more efficient to talk to yourself in person than via the chat system.
Now imagine the unimaginable |

Foulis
Minmatar
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Posted - 2006.07.24 16:38:00 -
[4]
Originally by: Mudkest same goes for assault cruisers, dont know why but guess for some reason the devs decided these 2 ship types only deserve 3 bonii(bonusses, bonus's? o.O) instead of the 4 that are common for t2 ships :/
Originally by: Vagabond Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret falloff range and 5% bonus to Medium Projectile Turret damage per level
HACs do have four bonuses, AFs don't. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Shreven Bulks
Meridian Arms Research Combine
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Posted - 2006.07.24 18:34:00 -
[5]
I've done some investigating and thought about it a bit more...changed the OP. The Assault frigates and Transport ships both seem to be the victims of the Dev's evolving concept of what they wanted Tech2 to be. When the HACs came out, I think they more or less settled on increased racial resists being part of "Techtwoiness." The Transports and AFs should simply have that text stripped out, and the the AFs granted a second frig-skill bonus.
With rare exceptions where the bonus is extreamly powerful (crow, taranis), all T2 ships have 2 base required skill bonuses, and two Tech-2 class specialization bonuses.
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Romana Corvus
Amarr
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Posted - 2006.07.24 19:21:00 -
[6]
Originally by: Shreven Bulks Edited by: Shreven Bulks on 24/07/2006 18:36:41 *Increase their cargo capacity substantially: Make them the companions to the T2 barges with their remarkable ore draw rate with a maximum cargo capacity double (at least) that of the Iteron Mk. V. Differenciation between the races could be similar to those of the freighters, with the minmatar varient having a slightly lower capacity, but being faster and more manuverable.
As someone who spends most of their playtime in EVE piloting an Impel... /signed
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HippoKing
Caldari
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Posted - 2006.07.24 19:25:00 -
[7]
You have pretty much totally just changed the thread  Wouldn't have leaving this one and making a new one on the new topic, or just posting your new idea in a new post make more sense?
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Prometheus Wrong
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.07.24 20:52:00 -
[8]
Originally by: HippoKing You have pretty much totally just changed the thread  Wouldn't have leaving this one and making a new one on the new topic, or just posting your new idea in a new post make more sense?
Does asking this question serve any purpose? ;)
I think maybe double the capacity of the Ity Mk. V is a tad extreme, but certainly all the T2 heavy indies should be bigger by some reasonable percentage. And yarr...the resists mean nothing vs. a vaga , and you can insta-pop a mastodon with a couple temps using sabot. They should be more about doing their job than being invincible, their increased resists and HP are more useful vs. some disobediant NPCs than a determined HAC pilot anyway.
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HippoKing
Caldari
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Posted - 2006.07.24 20:55:00 -
[9]
Originally by: Prometheus Wrong
Originally by: HippoKing You have pretty much totally just changed the thread  Wouldn't have leaving this one and making a new one on the new topic, or just posting your new idea in a new post make more sense?
Does asking this question serve any purpose? ;)
Well, the first 3 replies are now meaningless 
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Mudkest
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Posted - 2006.07.25 09:59:00 -
[10]
Originally by: Foulis
Originally by: Mudkest same goes for assault cruisers, dont know why but guess for some reason the devs decided these 2 ship types only deserve 3 bonii(bonusses, bonus's? o.O) instead of the 4 that are common for t2 ships :/
HACs do have four bonuses, AFs don't.
yup, meant those, asault ships, asault cruisers, asault frigates, heavy asault ships, heavy asault cruisers, way to many names for just 2 ship types :x
- It is much more efficient to talk to yourself in person than via the chat system.
Now imagine the unimaginable |

voidvim
Minmatar
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Posted - 2006.07.25 10:43:00 -
[11]
/signed
If nothing else give the Tech II version the same base cargo hold
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Sniper FC
Gallente
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Posted - 2006.07.25 10:47:00 -
[12]
I dont know how ur fitting it bu an impel can tank a T2 fitted Rail Mega with 3 T2 mag stabs for as long as ur cap holds a at least 60seconds +, and thats not just for that dmg type, it for all!! its for hauling valuable things not large quantities, that just a bonus of all the low slots!!
----------------------------------------------- Want to join a fun corp that do most things in eve Join "suicidal" channel and have a chat |

Shreven Bulks
Meridian Arms Research Combine
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Posted - 2006.07.25 14:18:00 -
[13]
Originally by: Sniper FC I dont know how ur fitting it bu an impel can tank a T2 fitted Rail Mega with 3 T2 mag stabs for as long as ur cap holds a at least 60seconds +, and thats not just for that dmg type, it for all!! its for hauling valuable things not large quantities, that just a bonus of all the low slots!!
Congrats. Sounds like the pilot shooting you didn't have tremendously high skills and wansn't using T2 ammo or a Nosferatu. If he had a scram, it wouldn't have mattered. You would have to be insane to put anything valuable in a deep space transport; despite their substantial (compared to T1 indies) tanking abilities, they will die to any hac or recon that wants to sit there and pound on them. For moving valuables you can't fit inside of a frigate, you're best of using a blockade runner and a scout. Your success at tanking against a mega for over a minute doesn't mean much, mate, especially if your impel was setup specificaly to be an uber-tank. The shield tankers can't do that anyway.
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